Sianromantic Posted August 10, 2020 Posted August 10, 2020 (edited) please delete(ignore) my post thank, my issue already fix thank for Balfear Edited August 14, 2020 by Sianromantic Quote
SevySevy Posted August 16, 2020 Posted August 16, 2020 following this awesome topic, the sprites looks so good. Quote
Relzz Posted August 19, 2020 Posted August 19, 2020 (edited) I have been fiddling around with it and found a way to actually make "ok" sprites with it This was my result: http://www.framecompare.com/image-compare/screenshotcomparison/91BFMNNU?fbclid=IwAR0nw7btJdrFkXcXkU7-nfEZ2YMDDu9nWb9CyGVk5KlfGbjEcvbRZyReokQ We should try training a model with ToS Sprites maybe? ---------> https://drive.google.com/drive/folders/0B92X6lQqXBPSbFBfQVdwcHpRaG8 Here are the models I used and the order.. there might be better ones or better order but wtv http://www.mediafire.com/file/vf04k6jz0amflzu/models.rar/file Can you please tell me which models did you use for rune knight? I have been playing around and I found that there are no Pixel res-upscalers that soften the edges which is what almost everyone wants im sure. So the only way I found is to re-pixelize it after it was upscaled to your desired size, these are my results Tests are here: http://www.framecompare.com/screenshotcomparison/7YLZLNNX EDIT: One of the most consistent ways of doing this that I've found is 1x_Alias_200000_G.pth > cartoonpainted_400000.pth after that sharpen the result in Photoshop with Smooth focus 300% 3pix Radius 100% Noise Reduction this usually works best with sprites so Its worth tryng it Edited August 26, 2020 by M45T3R 2 1 2 Quote
Vykimo Posted October 3, 2020 Posted October 3, 2020 (edited) Looks awesome ! It reminds me the first ro web few years ago (when all RO sprites were reworked). See : https://youtu.be/O34dKfQuxVo A 4K rework of RO sprites is the future for me (Gravity gonna release it in next ~10 years). And what about upscaled head sprites? I'm curious to see an upscaled 60fps walking Riding Rune Knight. May someone make it for me ? Edited October 3, 2020 by Vykimo Quote
EJD Posted October 9, 2020 Posted October 9, 2020 wow this looks hella clean would really want these hope you could teach us more master Quote
Nithralder Posted November 12, 2020 Posted November 12, 2020 Would it be possible to apply this to the environment/maps as well? Quote
Chuu Posted December 24, 2020 Posted December 24, 2020 Hi OP, this looks very intriguing! I’m very keen on the 60 FPS Sprites. Whats’s the current state of this project? Furthermore, how can I achieve a 60FPS rework in my own? Do I need any special hardware/software? Thank you in advance and keep it up! Quote
WhiteEagle Posted February 3, 2021 Posted February 3, 2021 Can anyone upload the model.pth that works for ragnarok stuff? Would be awesome. Quote
Lily Posted February 9, 2021 Posted February 9, 2021 This looks absolutely amazing. I'm gonna take a look at how this works cause I'd love to help with this project Quote
kaklase01 Posted February 11, 2021 Posted February 11, 2021 Exceptional! i'm looking forward into this type of proj Quote
Limao Posted February 24, 2021 Posted February 24, 2021 This is absolutly amazing. How can I help to improve aplication and sprites viability? This would be a "simple" yet great improvement to the game. Quote
iSnowFlakes Posted March 9, 2021 Posted March 9, 2021 im waiting for this one to be released here, this is a good change for the RO Quote
Nyl- Posted May 4, 2021 Posted May 4, 2021 (edited) Here is a sample of my work. Didn't really upscaled the image. Just readjusted the color. Edited July 8, 2021 by Nyl- 1 Quote
elenderg Posted January 11, 2022 Posted January 11, 2022 Any news on that? I would like to get the other sprites if possible. Quote
LastLife Posted February 27, 2022 Posted February 27, 2022 (edited) It seemed interesting, so I took a bit of everybody's work and here is my attempt with a novice.➡ Also, my take on asking for a release. It's basically won't happen, for several reasons :Rendering issue: While the sprites can be used in 3D space (it's simply using UV coordinates, so it's basically free), the UI doesn't support scaling whatsoever; your characters will stay giant in status and skill windows, it's not negotiable.Performances: My novice has height time more pixels than the original sprite and 4 times more colors. I'm sure I could write a tool to reduce the color numbers, but it wouldn't change the fact that crossing through Prontera (or whatever is your capital city) with this kind of sprites would make the vram requirement explode, possibly beyond the 32 bit limitation of the client. And I'm not even talking about the palette system breaking. Reality check: Would you even see it? This is a 1080p screenshot of RO, with my upscaled novice right beside a real in game novice. Can you honestly see the difference? Probably not a first glance. So, beside higher resolution (1440p and 4k, basically) or in a more zoomed in scenario, this doesn't really bring much to the table. It's just a nice exercise to learn a bit about AI upscaling, I spent the whole day learning, and I'm quite satisfied with the result for a total noob. Edited February 27, 2022 by LastLife 2 1 Quote
ToOMz Posted June 10, 2022 Posted June 10, 2022 May I ask some question. How to remove background when export from GRF or you have other tool for export bmp img. thank you 1 1 Quote
jimboy092032 Posted February 10, 2024 Posted February 10, 2024 I hate to say this but someone is selling your hard work this is free but there is a fake hosting that sells your hardwork Quote
kalyst002 Posted February 15, 2024 Posted February 15, 2024 Don`t upscale the sprites, cause Gravity errors.. Ragnarok not support the high texture sprites... i got an entire server with HD textures in maps and monsters and i remove the all textures packs after i got gravity errors from upscaled textures.. in my players.. Quote
Rynbef Posted February 16, 2024 Posted February 16, 2024 Ragnarök use the first pixel on the left-top and this color is automatically transparent. U can use gimp as example. Change the image format from indexed (256) to RGBA/32 Bit and select the color with the magicstick "press" "del" and it will be transparent. But if u plan to use it Ingame. U don't need to remove. Add the actor from @Tokei and the color turns transparent. And this is my recommend to. GRF Editor is a good tool but the name already says for grfs. Better use actor to export images. U can export as PNg to get transparency. Rynbef~ Quote
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