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Lily

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Everything posted by Lily

  1. Thanks for the quick response ! We indeed did not install the x86 ones yet on this PC. All works again !
  2. Heya! Co-admin currently running into same issue as ermit123 . The pc recently was reinstalled/got a fresh install of windows. .net framework is installed, Microsoft visual C++ from 2005 until 2022 is installed yet the following error continues to occur: Failed to load the decompression library (Files.lzma.dll). What we have tried so far: Reinstalled grf-editor Reinstalled .net framework Reinstalled microsoft visual c++ Disabled UAC Moved a working grf-editor folder to this PC Deleted files in appdata -> Reinstalled. Tried different install locations / installed as admin Opened grf editer as admin / tried compatibility mode. Manually added the .dll file to system32 Any other ideas?
  3. True. We will probably just stick to a readily available guide on how to fix the issue. It only takes a few seconds to fix either way :).
  4. Checked all the lua files and fixed an error in the shadowtable but this had no effect on the bug. However we found a way to solve the issue, in the end it didn't seem to have anything to do with our server files, instead its a compatibility issue with windows 10. Adjusting our client to run as windows XP service pack 3 got rid of the graphic bug entirely. Now we need to check if there's a way for our launcher to run the exe in compatibility mode by default. Otherwise every player would have to adjust this individually.
  5. Update: I basically removed everything from my grf except for the lua folders, clientinfo and sclientinfo and the texture/À¯ÀúÀÎÅÍÆäÀ̽º map for the login/userinterface. Issue still persists :(.
  6. Thanks for the response. Will start testing with as clean of a grf as possible and see what happens. ?
  7. Update: We remade/rediffed our client with only the recommended diffs and the issue still persisted. Doesn't seem to be a problem in the diffs.
  8. @Akbare Hi there! Thanks for your response. I'm unsure what you mean, do you mean the client version/ difflog?
  9. Hello everyone, Currently running on client version 2018-06-21a. I am running into an issue in which my damage numbers sometimes block the entire screen. It basically looks like the screen is flashing in yellow, white and red. (Colors of crits, damage numbers etc). The issue happens when using skills but also when simply auto-attacking as shown in the example below: https://gyazo.com/3d5a336a07811116810e8a2b8ad99c77 I've tried the following things to fix this issue: -Replaced DMG Sprites.-Tried different fonts.-Deleted the Standard sprites from the DMG Sprites.-New Diff with new Zoom - 75% / 50% etc.-Changed DMG numbers from 6 to 10.-Changed DMG numbers back from 10 to 6. -Tested numerous graphic outputs in the setup.exe/client (Drirect3d, graphic card options etc) -Tested it on numerous characters/classes and on numerous maps We're still in the process of testing the following: -Using yet another damage font Done, issue persists -Temporarily remove any and all customized graphics we have in place when it comes to Class skills Adjusted my grf to have nothing but lua files and login textures and the issue still continued -Look into our diffed client for any potential problem-causers. The client with only the recommended diffs still had the issue.In the meantime, if anyone has any idea on how to fix this please let me know. I've been stuck on this issue for quite a while :). Edit: It might be good to add that it doesn't happen constantly. I could be attacking a target without any issues for 30 minutes and the next moment the screen goes ham. Thank you for your time and support, Lily
  10. These look amazing! Any chance you'll be releasing them? ?
  11. This looks absolutely amazing. I'm gonna take a look at how this works cause I'd love to help with this project ?
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