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  1. Past hour
  2. FluxCP Address is required

    I don't know if this is super dumb question.. but i get error that address is required for each LoginServer Section. i already Configures the /servers.php here is my Config: DB Config: 'Hostname' => '127.0.0.1', 'Username' => 'ragnarok_db_user', 'Password' => 'ragnarok_db_pass', 'Database' => 'rathena_db', 'Persistent' => true, Log Config: 'Hostname' => '127.0.0.1', 'Username' => 'ragnarok_db_user', 'Password' => 'ragnarok_db_pass', 'Database' => 'rathena_log', LoginServer: 'Hostname' => '127.0.0.1', 'Port' => 6900, 'UseMD5' => false, 'NoCase' => true, // rA account case-sensitivity; Default: Case-INsensitive (true). 'GroupID' => 0, // Default account group ID during registration. //'Database' => 'ragnarok' CharServer and Map-Server 'CharServer' => array( 'Address' => '127.0.0.1', 'Port' => 6121 ), 'MapServer' => array( 'Address' => '127.0.0.1', 'Port' => 5121 ), Critical Error: An error was encountered during the lifetime of the application. This could be due to a variety of problems, such as a bug in the application. However, normally it is caused by misconfiguration. Exception Details: Error: Flux_Error Message: Address is required for each LoginServer section in your servers configuration. File: C:\xampp\htdocs\flux\lib\Flux.php:236 File Line Function/Method C:\xampp\htdocs\flux\lib\Flux.php 374 Flux::raise() C:\xampp\htdocs\flux\lib\Flux.php 121 Flux::parseServersConfigFile() C:\xampp\htdocs\flux\index.php 68 Flux::initialize() Exception Trace As String #0 C:\xampp\htdocs\flux\lib\Flux.php(374): Flux::raise('Address is requ...') #1 C:\xampp\htdocs\flux\lib\Flux.php(121): Flux::parseServersConfigFile('config/servers....') #2 C:\xampp\htdocs\flux\index.php(68): Flux::initialize(Array) #3 {main}
  3. Today
  4. Switch(select with player count)

    it shows -1 and doesnt count players on the map.. i used moc_pryd06 tho.. changed it to switch(select("moc_pryd06["+getmapusers("moc_pryd06")+"]
  5. Switch(select with player count)

    here, but not i'm not test this script prontera,164,173,3 script Map Warper 512,{ mes "Hello, ^0000FF"+strcharinfo(0)+"^000000,"; mes "Where do you want to go?"; next; switch(select("Prontera["+getmapusers("prontera")+"]:izlude["+getmapusers("izlude")+"]:aldebaran["+getmapusers("aldebaran")+"]")){ Case 1: mes "Are you sure?"; next; switch(select("Yes:No")){ Case 1: warp "prontera", 0, 0; close; Case 2: mes "ok bye"; close; } Case 2: mes "Are you sure?"; next; switch(select("Yes:No")){ Case 1: warp "izlude", 0, 0; close; Case 2: mes "ok bye"; close; } Case 1: mes "Are you sure?"; next; switch(select("Yes:No")){ Case 1: warp "aldebaran", 0, 0; close; Case 2: mes "ok bye"; close; } } }
  6. Switch(select with player count)

    Hi good day rathena community .. can you kindly help me with my script? i want to have a player count on Menu selection.. prontera,164,173,3 script Map Warper 512,{ mes "Hello, ^0000FF"+strcharinfo(0)+"^000000,"; mes "Where do you want to go?"; next; switch(select("prontera( getmapusers) :izlude( getmapusers):aldebaran( getmapusers)")){ Case 1: mes "Are you sure?"; next; switch(select("Yes:No")){ Case 1: warp "prontera", 0, 0; close; Case 2: mes "ok bye"; close; } Case 2: goto Atroce;
  7. December Digest 2017

    Awesome! Thanks!
  8. How to add more Tier Reward? Help pls!

    bump for this~
  9. this is working script from @Emistry but i need to remove the dialogue so that it wont be abuse by players, once they enter the machine, there's no cancelling of what they get. but how can i do this? any one? thanks prt_in,125,33,3 script Rolling Machine 562,{ //announce strcharinfo(0)+" is using rolling machine!",0,0xF0A804; set @npc$,"[ Roll Machine ]"; // How many Items can be Choose set .List,1; // Hours Delay for each Roll set .Hours,24; // Ticket ID used for this Roll Machine set .TicketID,7227; // Items Available to Gain through Roll Machine setarray .Items[0],12202,12203,12204,12205,12206,12207,14003,673; // Amount of Ticket required to change into Items. setarray .Cost[0],1,1,1,1,1,1,1,1; if ( #Roll_Claimed > gettimetick(2) ){ mes "You already rolled for the day"; mes "see you tomorrow"; }else{ mes @npc$; mes "Roll the machine?"; next; //if( select("Yes!:No! not yet") == 2 ) close; mes @npc$; mes "Are you sure?"; next; if( select("Yes, let's roll it!:I change my mind") == 2 ) close; mes @npc$; mes "Random Item Flashing...."; mes "Rolling........"; next; //mes @npc$; mes "Item Apear List :"; mes "[ ^FF0000Required Items^000000 ] [ ^0000FFItem Gain^000000 ]"; for( set .x,0; .x < .List; set .x,.x + 1 ){ set .Random,rand( getarraysize( .Items ) ); set .Rolled[.x],.Items[.Random]; set .RolledCost[.x],.Cost[.Random]; mes "^FF0000"+.RolledCost[.x]+" x "+getitemname( .TicketID )+" = ^0000FF"+getitemname( .Rolled[.x] )+"^000000"; set [email protected]$,[email protected]$ + getitemname( .Rolled[.x] )+":"; } set [email protected],select( [email protected]$ ) - 1; mes "This item cost ^FF0000"+.RolledCost[[email protected]]+" x "+getitemname( .TicketID )+"^000000."; next; //if( select("Spend my Ticket:Waste my roll") == 2 ) close; mes @npc$; if( countitem( .TicketID ) < .RolledCost[[email protected]] ){ mes "You need ^0000FF"+.RolledCost[[email protected]]+" ^0000FF"+getitemname( .TicketID )+"^000000"; mes "Better luck next time"; }else{ mes "Thanks for using Roll Machine"; set #Roll_Claimed,gettimetick(2) + ( .Hours * 3600 ); getitem .Rolled[[email protected]],1; delitem .TicketID,.RolledCost[[email protected]]; } } close; }
  10. error on the client 2017-09-13bRagexeRE on

    update your kro client (the dll files)
  11. Hello, I want to make bug report. 1. Is it normal sometime the round keep restart if solo enter? 2. If enter solo, sometime script stuck.. Not usually.. About 1 every 10 entry? Maybe team separation bug? Because my player reported they don't have any issue when the played with party.. Thank You!
  12. error on the client 2017-09-13bRagexeRE on

    try with new nemo patcher. already update the link github by secret. https://rathena.org/board/topic/112306-secrets-updated-nemo-patches/
  13. Hello, I want to make bug report. 1. When Party leader generate the instance, only him warp into the instance. 2. After leader warp into instance, party member still at the tree. When they click the NPC, the NPC will only shows Cooling Down Message not options to enter the dungeon like usually do. 3. After in the room.. Sometime the warps appear and warp at the middle also appear (warp into Final boss), and when player who first time enter, they stuck in the map. Hope you can fix it.. Thank you.
  14. error on the client 2017-09-13bRagexeRE 2017-11-15aRagexeRE 2017-11-29aRagexeRE 2017-12-06aRagexeRE 2017-12-13bRagexeRE 2017-12-20aRagexeRE 2017-12-27aRagexeRE 2018-01-03aRagexeRE 2018-01-17aRagexeRE 2018-02-07bRagexeRE already tried several diffs and nothing client below 2017-08-30bRagexeRE work perfectly nemo updated github and gitlab
  15. [DL] Mellina: Custom Town Map

    Hi, can I request for a mirror link for this?? Thanks!
  16. I just found out that you only get STATUS attack from DEX if you have a musical instrument equipped and must put points into STR to up your WEAPON attack. I have always thought instruments are just like bows. Is there some kind of special treatment instruments receive because of their unique nature of being a weird mix (close range but use arrows)? On irowiki it clearly states they are considered range weapons and DEX adds weapon ATK. I know we are based on kRO so I wanted to ask if on kRO it works just like this or is this perhaps unintended? How to test: put on a musical instrument and invest points into DEX, your status atk will go up by 1 for each point, your wATK will not change. Put some points into STR, your status attack will change by 1 for every 5 points of STR but (!) your wATK will also increase by 1 for every 2-3 points of STR. Compare with a BOW or GUN, they get 1 point of status and wAtk for each point of DEX. Does anyone know if this is intended? I couldn't find anything about this anywhere (except that instruments are supposed to be like bows according to irowiki).
  17. Yesterday
  18. Thanks. It is working.
  19. Palette & Hairstyles Client 2017

    i tried this... in my test server i can use 54 hairstyles... with 2017-06-14b. but in my online server... i can't use more than 29. wtf!
  20. R>Image Clan Custom

    I'm creating more clans for the other remaining classes, Ninja, Gunslinger, Merchant, Thielf and Taekwon. But I would like to know who can create these images using these images: Gunslinger Thielf Merchant Ninja [Standing image] Taekwon
  21. Please help flux_error

    Critical Error An error was encountered during the lifetime of the application. This could be due to a variety of problems, such as a bug in the application. However, normally it is caused by misconfiguration. Exception Details Error: Flux_Error Message: Critical MySQL error in Installer/Updater: Duplicate column name 'use_existing' File: /var/www/html/lib/Flux/Installer/Schema.php:131 File Line Function/Method /var/www/html/lib/Flux/Installer/Schema.php 155 Flux_Installer_Schema::install() /var/www/html/lib/Flux/Installer.php 75 Flux_Installer_Schema::update() /var/www/html/modules/install/index.php 31 Flux_Installer::updateAll() /var/www/html/lib/Flux/Template.php 375 include() /var/www/html/lib/Flux/Dispatcher.php 170 Flux_Template::render() /var/www/html/index.php 177 Flux_Dispatcher::dispatch() Exception Trace As String #0 /var/www/html/lib/Flux/Installer/Schema.php(155): Flux_Installer_Schema->install(20081109093448) #1 /var/www/html/lib/Flux/Installer.php(75): Flux_Installer_Schema->update() #2 /var/www/html/modules/install/index.php(31): Flux_Installer->updateAll() #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render()
  22. SneakyRO

    Paid in either Paypal or in-game vanity items. Payments will be discussed in private upon hiring.
  23. SneakyRO

    Paid in either Paypal or in-game vanity items. Payments will be discussed in private upon hiring.
  24. SneakyRO

    Paid in either Paypal or in-game vanity items. Payments will be discussed in private upon hiring.
  25. SneakyRO

    Paid in either Paypal or in-game vanity items. Payments will be discussed in private upon hiring.
  26. SneakyRO

    Paid in either Paypal or in-game vanity items. Payments will be discussed in private upon hiring.
  27. Change monsters hit box

    Hello i'm trying to find a way to change monster's hitbox but i failed. Is there any way to do this? What i tried: Used actor to reduce monster sprite size Reduced monster sprite in photoshop and replaced on the spr. Used magnifier 0.5 in Actor2 to reduce it's size Replaced it with an image of 1 pixel Replaced the shadow with an image of 1 pixel that is transparent (ff00ff) Hope you can help me. Thank you!
  28. Hi guys, I'm having this problem, I just down the last version emulator and I'm going to look at the 2017 compile. I will not make a mistake because when I runserver.bat it opened as sample the image below -- Ola galera, estou tendo esse problema, simplesmente eu baixo o emulador ultima versão e vou no visual 2017 compilar. não da erro nenhum pois quando vou executar o runserver.bat ele abri como amostra a imagem abaixo --
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