Tokei

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Tokei last won the day on January 18

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About Tokei

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  1. Heya, There are no built-in tool for what you want to do, so you have to write it yourself from the script tool. The property you're looking for in your case is "SpriteIndex": foreach (var action in act) { foreach (var frame in action) { foreach (var layer in frame){ if (layer.SpriteIndex == 0 || layer.SpriteIndex == 1 || layer.SpriteIndex == 2 || layer.SpriteIndex == 9) { layer.OffsetY += 10; } } } } // or act.AllLayers(layer => { if (layer.SpriteIndex == 0 || layer.SpriteIndex == 1 || layer.SpriteIndex == 2 || layer.SpriteIndex == 9) { layer.OffsetY += 10; } }); // or foreach (var layer in act.GetAllLayers()) { if (layer.SpriteIndex == 0 || layer.SpriteIndex == 1 || layer.SpriteIndex == 2 || layer.SpriteIndex == 9) { layer.OffsetY += 10; } }
  2. Heya, Use the latest vesion (from the mediafire links), it supports the costume key...!
  3. Please help me! SDE ver 1.1.8 doesn't support FTP connection. I'm use xampp with Filezilla Server. Any solution to connect my server database? maybe the lower version of SDE is support FTP connection? Thanks you so much!....

  4. Tokei

    help EXTRACT GRF - USING GRF EDITOR

    If it fails to extract, it means the password was incorrect and it didn't properly decrypt the files.
  5. Tokei

    Mob: Blazing Imp

    The mob is adorable ;D
  6. No it is not. You have to edit skill_tree on your own. The field is added because it is part of the skill_db file.
  7. Hmm, that was back when rAthena was using achievement with a libconfig format; there is no yaml parser in SDE at the moment.
  8. Tokei

    GRF: GRF Editor

    The latest version is always provided with the latest mediafire link. Updated to 1.8.2.7: Fixed a bug when adding a large number of files that ended up ignoring some of the added files. Updated GRF Editor Decompiler to fix some annoying issues with the LUB files. The "Use GRF Editor Decompiler" can no longer be unchecked. Removed the third-party luadec decompilers. Esc now works in the Text encoding window. The Image converter tool now works in batches and automatically set purple (and its variants) as transparent. Added more default paths when making thor files. Extracting broken directory links will no longer stop the file extraction. Brought back the software's sources for those interested: Sources
  9. Tokei

    Custom Sprite collection and item

    This option was removed quite a while ago, sorry!
  10. That means you have a broken accname.lub file and it won't let you save the file until the issues are fixed (to prevent removing some work that you have done in the file yourself). In short, it means that you have lines with identical keys, for instance: [ACCESSORY_IDs.ACCESSORY_HAT] = "_ÇÞ", // ... [ACCESSORY_IDs.ACCESSORY_HAT] = "_¸®º»", will not be allowed. You can disable the lub files from Settings > Edit lua settings > Uncheck "Update accessory tables when saving..."
  11. Heya, You need to drag and drop your GRFs in the resource files as well (not just the data folder). So add your.grf, data.grf, etc. There are many ways to add new mob skills: Copy paste existing mob skills (with ctrl-c/ctrl-v). It will create a new entry by default, because mob skills are not unique and can have multiple identical entries. Edit the copied line afterwards. Ctrl-N or Edit > Add entry. Copy other mobs' skills and then edit them: Go in the mobs tab Select the skills from the Mob skills box, then right-click > copy. Go back to the mob you were editing in the mobs tab, right-click the Mob skills box > paste (this method sets the mob id automatically, which is much faster).
  12. Hmm, I'll have to disagree here. Those are nice suggestions, but the memory gains aren't worth the trouble of having non-loaded maps or having to reboot a server due to not having it in the map cache. And... as far as I know, rAthena doesn't have memory issues/huge memory usage.
  13. View File Mapcache Editor Heya, This is a tool to edit mapcache files for rAthena (db/(pre-)re/map_cache.dat). It is already part of Server Database Editor as a sub tool, but I've made it a tool on its own instead. It was made to fix the issue with WeeMapCache not assigning the water tiles properly. Otherwise, it's pretty much the same interface, but easier to use. The most recent version will always be found from the mediafire link below: http://www.mediafire.com/file/tjlnooebx6am673 Source files: https://github.com/Tokeiburu/Mapcache-Editor Submitter Tokei Submitted 07/08/2018 Category Editors Video Content Author Tokeiburu  
  14. Tokei

    Mapcache Editor

    Version 1.0.1

    131 downloads

    Heya, This is a tool to edit mapcache files for rAthena (db/(pre-)re/map_cache.dat). It is already part of Server Database Editor as a sub tool, but I've made it a tool on its own instead. It was made to fix the issue with WeeMapCache not assigning the water tiles properly. Otherwise, it's pretty much the same interface, but easier to use. The most recent version will always be found from the mediafire link below: http://www.mediafire.com/file/tjlnooebx6am673 Source files: https://github.com/Tokeiburu/Mapcache-Editor

    Free