Tokei

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Tokei last won the day on January 31

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About Tokei

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  1. It depends what you're doing. If it's headgear, then no that's not possible. You'd have to do a garment sprite but that's a whole different category.
  2. Heya, This flag doesn't seem to be implemented yet; you'd have to open a bug report over here: https://github.com/rathena/rathena/issues
  3. The luafiles514 folder is meant for the newer compiled lub format (version 514 = 0x202). kRO upgraded to the new version quite a while ago, what's left in the data\lua files folder should no longer be used and it can be entirely removed. I see you have both the lua and lub file formats in there though. Depending on how you diffed your client, it will attempt to read the lua/lub before the lub/lua, so make sure you're editing the corret files.
  4. Picklog

    I'm a bit confused as to what you're trying to achieve. From my understanding, you wanted to retrieve the account ID from a deleted character ID, to which the following did the work: select `account_id` from `charlog` where `char_msg` like 'Deleted char (CID 1369541%' But now you're joining tables and I don't really see why you would want to do that. (Side note, joining the picklog table is a death wish, you should never do that.)
  5. Picklog

    You can use: select * from `charlog` where `char_msg` like '%150368%' (The table could use some updates though.)
  6. Picklog

    That would be charlog on your main SQL database. Or your map-server logs (assuming you log the servers' console outputs).
  7. Wouldn't these always be the same as the reflection of the non-mirror face? Updated to 1.1.1: Forced all scripts to be recompiled. Ctrl-Shift-S added. Added adjacent frames/actions from Edit > View > Show the adjacent frames (Ctrl-Shift-F). This option also works in Setup Headgear.
  8. Heya, Just wanted to highlight some of the changes in 1.1.0. New gender option for reference sprites: Animation > Setup Headgear... allows you to create a full headgear by positioning the sprite on a single head, saving a ton of work. It's relatively new and might have errors, but from what I've been testing it's been working out pretty well. It's fairly limited at the moment, but if it's requested I don't mind expanding on it. (It also fixes all the anchor positions to make the head stick better.) Holding down Alt and then moving the sprite will move all the layers in the current action. It's usually meant for a single sprite though. Added basic utilities to the Palette editor tool. You can now use a Pen, a Bucket, an Eraser and a Stamp-ish tool. The Stamp's brush size can be increased with + and - on the numpad. Also, I've combined both edition modes (Single edit and Gradient edit) in a single screen and removed the adjust mode which wasn't really useful and quite buggy anyway. (I forgot to add preset/saved gradients; will add it for the next update ;O.)
  9. Act Editor Replace Color for all layers

    Well, I've updated the version to 1.1.0, the Alt-Move should now work. Bunch of other changes as well, looks like I forgot to push the updates for this software (I got pretty busy!). Although I'll just mention that this was always possible via scripting: Script > Script Runner... > act[selectedActionIndex].Translate(0, -100); or // Translates by 100 up for the whole act file act.Translate(0, -100);
  10. GRF: GRF Editor

    You cannot use GPF's packing for LZMA compression. Use version 0x200 and don't forget to use Curiosity's DLL afterwards.
  11. GRF: GRF Editor

    The files are encrypted. You cannot open them unless you use their client.
  12. Act Editor Replace Color for all layers

    Have you tried holding down alt + moving the image? I reallyyy need to remake that software.
  13. @tokei can i get an information how to edit mob size using Act Editor 1.0.4

     

     

  14. GRF: GRF Editor

    Well if the file is encrypted then you won't be able to view its content (or extract it). Otherwise it would be a permission issue that prevents the software from extracting the files. Or perhaps the extraction path has a problem, so try to use "Extract..." instead.
  15. GRF: GRF Editor

    Well you'll have to provide more details than that.