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Neo-Mind last won the day on February 11 2023
Neo-Mind had the most liked content!
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- Github: Neo-Mind
- Discord: _Neo_ #7539
Neo-Mind's Achievements
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that patch is not necessary in new dates, because the client already cancels to login window
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Well technically they raised the attack damage display maximum with K & M suffixes
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Finally!! This was a well needed addition. Great Job as always @Tokei
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Excellent
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Well I do see the following inside packets_struct.hpp. #if PACKETVER_MAIN_NUM >= 20170502 || PACKETVER_RE_NUM >= 20170419 || defined(PACKETVER_ZERO) skilWarpPointType = 0xabe, #else skilWarpPointType = 0x11c, #endif But it's not being used anywhere (or Visual Studio is fooling me).
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Got to say I like the Cha-Ching a lot
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You would need to change the format string being used for making the palette file path. For the body palettes, you would need to modify the code to use the job ids directly instead of fetching corresponding strings from a table, or alternatively set the table to use number strings like 4001 => "4001".
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Yea I know, I already saw it in GRF. Now we just need OnionRing
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How to add color to MVP card, normally all cards are in white color
Neo-Mind replied to amol00700's question in Client-side Support
Same principle as other items. You need to change 'unidentifiedResourceName' and 'identifiedResourceName' in ItemInfo Lua file to the name you want -
FYI, I have also added Custom Shields & Custom Jobs patches in WARP and yes it supports all clients from 2010 - 2021. New features Custom Shields: Maximum Shield count can be customized now (limited to 127 for now). You can also validate a shield id based on the job id by modifying ValidateShieldID function in ShieldTable_F.lub. Custom Jobs: All the Lua files are now in a different folder called 'JobInfo' to avoid mixing in with others. The tables have gone through some changes as well. You can specify different strings based on servicetype. For e.g. "korea" and "america" can have different strings. To achieve this, you need to specify an override table with the name LT_<servicetype number>. For e.g. LT_0 specifies overrides for korea servicetype. Check PCNames.lub to get a clearer idea. At present it is only used for name changes & palette path changes. Scaling for Baby Jobs can be changed. You can change this in Shrink_Map inside PCIDs.lub. There is one caveat though, due to client limitation, the factor needs to be specified as an IEEE hex string. (no floating point support in Lua function calls ?) For both: You get the option to copy the files to your patched client area. The files are copied only if you apply the patch. For Custom Shields, the max shield value also gets updated in the copied file automatically. I was planning on more amount of changes in Custom Jobs, but it's on hold for now.
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If you mean the generator for Curiosity's Map Effect Plugin that is already added.
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do you have any Visual Studio installed? You would need Microsoft Visual C++ Redistributable for Visual Studio 2019 Please post an issue in Github . I am also available at the Discord server for any discussions.