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Showing content with the highest reputation since 09/18/2019 in all areas

  1. 19 points
    Hi, all. I presented my ZeROBrowser 1 year ago. Here is the upgrade : I. PRINCIPLE This WORK IN PROGRESS project is to make a custom Ragnarok Online Client which is available on : Windows (with a webpage, without any full client download) Linux MacOS Android (Samsung, Huawei, etc) iOS (iPhone) Windows Phone This amazing thing is possible today thanks to Electron and Cordova technology. So my work is to make a custom client playable as well on Desktops, Tablets and Mobiles (by changing a bit the UI). I estimate the progress to : [ ------------------------ 70% ...........] II. SCREENSHOTS Touch-motions on mobile Mobile UI In Game Look on Desktop (Windows/Linux/MacOS) III. MORE INFOS You can follow the progress on subscribing this topic or on my website : https://vykimo.com Keep informed ~
  2. 9 points
    Title Bonus System Hello everyone, in some MMORPGs like Grand Fantasia there is the possibility of obtaining bonus/buffs from equipping Titles, now I have brought that feature to RO. Features - This modification is script-bonus based, so you can apply all bonus from "doc/item_bonus.txt". - There is a file called "title_bonus.yml" in db folder in which you can add/edit title bonuses. - All existing titles have their respective Status Icon, however, you must sync description from Lua if you edit a title buff. Video
  3. 6 points
    Updated GRF Editor to version Added support for RSM2 files and the new RSW format. You are missing .net 3.5 and 4.0, most likely.
  4. 6 points
    August Digest 2019 The following digest covers the month of August 2019. Staff Changes: None. Development Highlights: CORE: Fixed dropall counter (beb6b579) Fixed item removal in Rodex (4664e88b) Corrected Joint Beat damage formula (63c4c9c3) Added multi-hit critical damage display support (08d160aa) Cleaned up left handed checks (81c5dc9a) Corrected Fame Points for level 3 weapons (78b2f109) Fixed Escape not working with bNoKnockback (e3fd7a6f) DATABASE: Updated duration for Purring (8dfdac32) Corrected pet bonuses (479cc28a) Removed obsolete Novice Rod bonus (5fb6dd7e) Added new achievements (bbca9efd) SCRIPT: Corrected position of Shrimp Trader (c1112c28) Corrected Dandelion Request script (ddb9e814) Corrected custom Job Changer quest item reward (3126bd8a) Updated Young Man position (ce42168b) Corrected Brasilis Sign Post location (0d1eb994) Added items for Advanced Potions NPC (62fa1b86) Portals correction - yuno_in03 (752d3143) OTHERS: None September Digest 2019 The following digest covers the month of September 2019 Staff Changes: None Development Highlights: CORE: Removed the option ID requirement for countitem3, rentitem3, getitem3, makeitem3, delitem3 (378e44d8) Dropped ragsrvinfo functionality (bc15f5ce) Small isequippedcnt script command update (786186f7) Reduced list field length in ipbanlist table from 255 to 15 (8431410a) Corrected pet bonuses not applying (aa63c855) Empty message in announce script command (be1194e4) DATABASE: Minor item_db fix (df930fdb) Fixed Old Money Pocket being unusable (ebc61dfb) Synced Geffen Magic Tournament mob_skill_db name with mob_db name (1658067f) Item Database Update - Lava set and Glast Heim Castle F3 weapon (7d3d952f) Corrected Tornado Axe equip level (8b4306e6) SCRIPT: Fixed typo in item 5330's script (9f4e40d4) Updated Euphy's WoE controller using the new mail script command (a83e9f34) Updated instance_warpall script side (b7f38cf8) Added quest checks for Geffen Magic Tournament (9b11301f) Corrected Clock Tower Gatekeeper dialog (6db35cd6) Old Driver band Yellow script fix (3fa8da13) OTHERS: Make appveyor use the tools/ci/sql.bat batch script (76698145) Fixed typos channel.hpp comments (152bdb0e) Show your support to rAthena by submitting your Issue or Pull Requests! 
  5. 5 points
    Extended Battleground 2.0 Same as the dead 'Extended Features BG', this version offers a ton of new features for Extended BG. Features 1 - Battleground & WoE player statistics Store a complete information regarding player parameters, this feature records the following: Battleground: - Victories - Defeats - Tie - Kill count - Death count - Damage dealt - Damage received - Top damage dealt - Healing done - Wrong healing done - Support skills used - Wrong support skills used - - HP Potions - SP Potions - Gemstones used - Ammo used - Zeny used - Spirit Balls used - Poison Bottles used - Acid Demonstration used - - CTF Stats - TD Stats - Conquest Stats - Rush Stats - Triple Inferno Stats - EoS Stats - Domination Stats - Bossnia Stats - Stone Control Stats War of Emperium: - Emperium damage/kills - Guardian Stone damage/kills - Barricade damage/kills - Guardians damage/kills - - Kill count - Death count - Damage dealt - Damage received - Top damage dealt - Healing done - Wrong healing done - Support skills used - Wrong support skills used - - HP Potions - SP Potions - Gemstones used - Ammo used - Zeny used - Spirit Balls used - Poison Bottles used - Acid Demonstration used - 1.1 - Extended Check Equipment A comfortable feature that allows you to see the BG/WoE profile of players in-game (besides check equipment). 1.2- Battleground & WoE Ranking Two rankings that shows the top 10 players in each ranking (based in Points). 1.3 - Ranking Rewards db/bg_rewards.txt and db/woe_rewards.txt are the files that define the Top 10 rewards when the ladder is reseted. The rank is reseted through a script command: battle_rank_reset(<rank_type>,<reward?>). 2 - BG Team Color This configurable feature allows to define the clothes color for each team. When a player joins a team his clothes is temporal changed until he leaves the team. 3 - Save joining location If this feature is enabled the player is teleported to the location before joining BG. If the joining location has NOWARP mapflag the player is teleported to bat_room. 4 - Party skills works in BG team If this feature is enabled all party skills works in BG team even though the player is already in a Party. 5 - New Achievement Groups New achievement groups for Battleground and WoE, the list is as follows: AG_BG_WIN: Triggered when a player wins a BG match. AG_BG_LOSE: Triggered when a player loses a BG match. AG_BG_TIE: Triggered when a player draws a BG match. AG_BG_KILL: Triggered when a player kills in BG. AG_BG_DIE: Triggered when a player dies in BG. AG_BG_DAMAGE: Triggered when a player deals damage in BG. AG_BG_HEAL: Triggered when a player heals an ally in BG. AG_WOE_KILL: Triggered when a player kills in WoE. AG_WOE_DIE: Triggered when a player dies in WoE. AG_WOE_DAMAGE: Triggered when a player deals damage in WoE. AG_WOE_HEAL: Triggered when a player heals an ally in WoE. 6 - FluxCP Addon This is one of the biggest parts of the mod. All the previous statistics mentioned now viewable in FluxCP. 6.1 BG & WoE profile in FluxCP A profile for BG and WoE available by clicking on the player's name in the FluxCP ranking. The avatar is identical to the player in-game (ROChargenPHP system). - - - - Full Video - - - - 7 - New char commands @bgrank: Display the Top 10 BG Rank. @woerank: Display the Top 10 WoE Rank. @bgstats: Shows BG player stats. @woestats: Shows WoE player stats. 7.1 - New script commands battle_rank_reset(<type>,<flag>): Reset a battle rank. Type - 0: BG 1: WoE. Flag - 0: No reward 1: Reward. getcharrank(<type>): Return battle rank position. Type 0: BG 1: WoE. Note: This modification works based on Extended Battleground. GitHash: 723383
  6. 5 points
  7. 4 points
    - script MvP_Kill -1,{ OnNPCKillEvent: [email protected] = compare(.MvPID$,""+killedrid); if( [email protected] ) { if( !.Chance || (.Chance && .Chance > rand(10000)) ) if(.limit > .limit_drop){ getitem .Reward, 1; .limit_drop++; } } end; OnClock0000: .limit_drop = 0; end; OnInit: .limit = 100; //100 drop per day .Chance = 1000; // 1000 = 10%, 0 = turn off chance drop mode, 100% drop .MvPID$ = "1511,1734,1492,1647,1785,1630,1399,1039,1874,"+ "1251,2068,1272,1719,1046,1389,1112,1115,1957,1418,1871,1252,1768,"+ "1086,1688,1646,1373,1147,1059,1150,1956,2022,1087,"+ "1190,1038,1157,1159,1502,1623,1650,1583,"+ "1708,1312,1751,1685,1648,1917,1658"; // MvP Ids .Reward = 7227; // Reward Item ID end; }
  8. 4 points
    It will be fixed in next update. New update for Extended Battleground (still pending approval): - Updated to Git Hash: f6ed415 - Added emblem visualization in Flags. - Fixed BG/WoE items usage in BG/WoE maps (thanks @Haruka Mayumi) - Big Update in NPC Repository: https://github.com/xEasycore/ExtendedBG: - Added Happy Hour system - Added @bghappyhour command to Enable/Disable Happy Hour - Added configuration for Happy Hour in bg_common.txt - Fixed Flag Emblem in Triple Inferno/Conquest - Fixed noemergencycall mapflag - Rewrote code-style - Minor bugs fix
  9. 4 points
    Hello! nice to see you around, if you read this message Just showcasing some stuff I have done, to keep the tradition of showing recent work like always This one resulted to be a stadium and for the most part what was tricky this time is the green camp all over it, which followed an uncommon pattern of non-square textures there. Like always, the map is released for the most part, however as it was on its early release minor glitches or fixes could be found.
  10. 3 points

    Version 1.0.0


    well, I didn't find the mvp card symbol anywhere and redid it, I decided to share it. It's not perfect, but better done than perfect! kk


  11. 3 points
    Hello, I'll use this post to show you some of my projects and modifications. The name of my server is called RO: Zero, but it started before gravity announced theirs, so I chose to keep the name. LOGIN SCREEN https://vimeo.com/287302640 https://vimeo.com/300142810 https://vimeo.com/274177970 https://vimeo.com/310257994 https://streamable.com/6t1f6 Splash's https://streamable.com/n58ma Misc All Launcher's have Discord RichPresence SCRIPT & SOURCE Bet System https://vimeo.com/297864967 Pick Item with Mouse Click https://vimeo.com/288068416 Hack'n Slash Attack System https://vimeo.com/285431474 SkillShot System https://vimeo.com/269528679 Header Hud Char Info https://vimeo.com/268928510 System Conversor Skill Target to Place https://vimeo.com/307620277 LEAGUE OF LEGENDS INSPIRED SKILLS Ivern https://vimeo.com/270423927 https://vimeo.com/270211429 Kalista https://vimeo.com/270518714 Ash https://vimeo.com/270728857 Orianna https://vimeo.com/270911850 Xayah https://vimeo.com/271172345 Katarina https://vimeo.com/269402201 Client Edit Drag System https://streamable.com/dnqgz New Hud Interface (Old) NEW INTERFACE FROM TOS (WITH NPC DIALOG) https://streamable.com/ebec1 New Game Filter https://vimeo.com/303199417 Item Summon Screen https://vimeo.com/300142810 Rain https://vimeo.com/298893681 Campfire Button Shortcut https://vimeo.com/298498848 Discord Integration WALK WITH WASD https://streamable.com/c4u7u ________________________________________ A lot of other things I haven't record, but I will try to keep this updated soon.
  12. 3 points
    New update for Extended Battleground (still pending approval): - Updated to Git Hash: bbca9e - Added configuration for Battleground Double IP Check - Fix Emergency Call skill: Players are warping now - Updated NPC Repository: https://github.com/xEasycore/ExtendedBG
  13. 3 points
    Heya peeps. Long time! Sorta got inspired watching the Matrix one day lol so I made a quick and dirty map for everyone to enjoy. Its designed as a PVP map but go crazy and change it up to whatever you want. The spawn zone is just South of the map in the white space to pretend like its a loading program etc. Have fun! Download Link:
  14. 2 points
    View File Garling Halloween is coming... Mob from the last update of KRO. Submitter Stolas Submitted 10/16/2019 Category Monster Sprites Video Content Author Gravity  
  15. 2 points

    Version 1.0.0


    Halloween is coming... Mob from the last update of KRO.


  16. 2 points
    Which file? Ideally, the file owner should update the file to include the new format.
  17. 2 points

    Version 1.1.2


    Extended Battleground [eAmod BG] Made in Git Hash: '91169d7ebccccaf5008076383c89ff3a6c514a9e' Repository (db/npc/clientside): https://github.com/xEasycore/ExtendedBG Description Battleground System from eAmod compatibilized with rA c++. Features - Temporal guild System (Fake Guild) - Queue System (@joinbg) - Guild Skills usable in Battleground - Guild Skills separated cooldown - Anti AFK system - Enable/Disable BG Announces Commands @joinbg: queue join @leavebg: queue leave @order: sends a message to your team @leader: change team leader @reportafk: kick an AFK player @listenbg: enable/disable display bg announces Admin Commands @bgstart: enable BG queue @bgstop: disable BG queue @bgmode: change actual BG arena (own creation) @bgsize: change min/max players for an Arena (own creation) Arenas availables - Capture the Flag - Team DeathMatch - Conquest - Rush - Triple Inferno - Eye of the Storm - Domination - Feel free to Donate if you want to support me Note: This release is not stable, use it at your own risk.


  18. 2 points
    - script Sample -1,{ OnNPCKillEvent: if (strcharinfo(3) == "prt_fild01") { if (rand(100) < 1) { // 1% get item. getitem 512, 1; } } end; }
  19. 2 points
  20. 2 points
    change to account variables. carfingor --> #carfingor qcargo1 --> #qcargo1 cquest --> #cquest
  21. 2 points
    - script Sample -1,{ OnInit: bindatcmd "sample",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: if(getgroupid() < 1) { callfunc "sample2"; } else { callfunc "sample1"; } end; } btw getgroupid aren't vip level.
  22. 2 points
    *getskilllist({<char_id>}); This command sets a bunch of arrays with a complete list of skills the invoking character has. Here's what you get: @skilllist_id[] - skill ids. @skilllist_lv[] - skill levels. @skilllist_flag[] - see 'skill' for the meaning of skill flags. @skilllist_count - number of skills in the above arrays. While 'getskillv' is probably more useful for most situations, this is the easiest way to store all the skills and make the character something else for a while. Advanced job for a day? This could also be useful to see how many skills a character has. This command does not count skills which are set as flag 4 (permament granted) (ALL_BUYING_STORE/ALL_INCCARRY) This should be a good starting point. Bind the command to a script and use getarg() to parse the char's name/ID and output the results using dispbottom. Moving to Script Requests.
  23. 2 points
    OnTeam1Die: OnTeam2Die: OnTeam3Die: if( [email protected]_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Tierra_TI" ) to OnTeam1Die: OnTeam2Die: OnTeam3Die: if(killerrid == 0) end; if( [email protected]_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Tierra_TI" )
  24. 2 points
    if you have GePard this should work prontera,0,0,0 script qqqqqq 444,{ if(inarray($UNIQUEIDLIST_REWARDS1$,get_unique_id()) == -1 && inarray($IPLIST_REWARDS1$,getcharip()) == -1 ){ if($REWARDS1 < 50){ //the rewards here! //------------ getitem 502,1; //------------ $UNIQUEIDLIST_REWARDS1$[getarraysize($UNIQUEIDLIST_REWARDS1$)] = get_unique_id(); $IPLIST_REWARDS1$[getarraysize($IPLIST_REWARDS1$)] = getcharip(); $REWARDS1++; mes "you got the reward"; end; } mes "you missed the reward";//50 player already got the reward end; } mes "you already got the reward"; end; }
  25. 2 points
    View File @voteleader for the Battleground Min votes configured: 3 // Can be changed Can vote on yourself: Disabled // Can be activated. Submitter Chun3 Submitted 09/30/2019 Category Source Modifications Video Content Author Chun  
  26. 2 points
    Awesome! Is there any chance to convert rsw 2.2 to rsw 2.1 with rsm1 models so we can load the in old clients?
  27. 2 points
    You are trying to open the file as a GRF, that will cause you errors. You have to open an already existing GRF or make a new one, then add the iteminfo and click on it to decompile it. It's a GRF tool, it's able to read and decompile lub files as a preview feature, but it's not its main purpose.
  28. 2 points
    { "moc_para01", 10, 185, 0, IT_BMP, "유저인터페이스\\information\\over_kafra.bmp" }, As an example this line will add a small floating .bmp at the specified coordinates. 유저인터페이스\\information\\over_kafra.bmp is where kRO stores their overhead .bmps by default but you can change the directory separately to whatever you want. { "prontera", 135, 184, 3, IT_SIGNBOARD, "유저인터페이스\\information\\over_kafra.bmp", " Main Office", "#0x009EBDFF" }, A line like this will end up looking like this.
  29. 2 points
    New update for Extended Vending 2.0 (still pending approval): - Updated to GitHash: df6385 - Fixed character stuck at cancel skill. - Fixed wrong skill failure. - Currency is saved properly when server is restarted. - Fixed compiling warning.
  30. 2 points

    Version 1.0.4


    Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me.


  31. 2 points

    Version 1.0.0


    I put up a free release of my completed apartment complex 2 floors of modern models from a typical north american apartment Gat is not 100% completed, Brick is completed for exterior Enjoy Need up to date iro files to run some textures


  32. 2 points
    Lifeskill System Hi again! Been a while since I posted here. Anyways, without further ado... I'm showcasing my Lifeskill System's Basic Functionality. I am just showing the basic ones because I am too lazy to show everything. If I did, it'll take maybe 10-15mins video, so I just trimmed it down and showed the basic functionality. This system is inspired by Black Desert Online's Life skill system.. Since I played BDO for quite long, I was very inspired to make a version of this to Ragnarok as close as I could get with my own personal twist and take. <> <> Gathering Lifeskill Mining Hunting Lumbering Fishing (not shown but you can only fish on map cell with water - No NPC interaction ) These lifeskills are used to 'gather' materials from mobs. When you use/equip an inappropriate tool, you cannot attack the mob (sample is when you are using a pickaxe, you cannot attack a Hunting Mob/Lumbering Tree and so on). Processing Lifeskill Cooking Scribing Crafting These lifeskills are used to 'craft' items you've gathered in gathering. Lifeskill Tool Lifeskill tools are used in different lifeskill. You cannot use the tool on wrong mobs or craft the item. Same goes for its functionality as per my personal preference. Everytime you use the tool, it loses its durability. When it reaches to zero, you cannot use the tool, so you should repair it thru Tool Shop NPC (Not shown on the video). You can also enchant and refine these tool but only by using the Tool Shop NPC and nothing else. It couldn't be refined by any other npc. Energy System Energy system is used to limit the usage of this system. Players cannot perform any action if they don't have enough energy. Performing any action related to lifeskill system will consume energy. Energy will be replenished when player stays in game per min.
  33. 2 points
    View File [Free] Matrix Dojo PvP Heya peeps. Long time! Sorta got inspired watching the Matrix one day lol so I made a quick and dirty map for everyone to enjoy. Its designed as a PVP map but go crazy and change it up to whatever you want. The spawn zone is just South of the map in the white space to pretend like its a loading program etc. Have fun! Submitter Syouji Submitted 09/22/2019 Category Maps & 3D Resources Video Content Author Syouji  
  34. 2 points

    Version 1.0.0


    Heya peeps. Long time! Sorta got inspired watching the Matrix one day lol so I made a quick and dirty map for everyone to enjoy. Its designed as a PVP map but go crazy and change it up to whatever you want. The spawn zone is just South of the map in the white space to pretend like its a loading program etc. Have fun!


  35. 2 points
    Add that in your data folder or to your client's data.grf https://drive.google.com/file/d/1QKmhT9jrJfA_p5zLxSaXXdW_F1alO7Ry/view
  36. 2 points

    Version 1.0.0


    This commands allow you to add fake icon stats. Right now the command does not clean the effect automatically after the time, cause who order this command want to be like this, so you can add sleep and remove the icon. Sample Script: prontera,150,150,5 Script FakeIcon 90,{ mes "[Fake Icon Stats]"; mes "Hey."; switch(select("Receive Fake Icon 1 with 5 seconds (display only)","Receive Icon 2 for 10 seconds (display only)","Disable Icon 1 and 2")) { case 1: fakeIcon(getcharid(0),1,5000,1); break; case 2: fakeIcon(getcharid(0),2,10000,1); break; case 3: fakeIcon(getcharid(0),1,0,0); fakeIcon(getcharid(0),2,0,0); break; } close; }


  37. 2 points
    The topic has been removed because of rAthena staff double standards and hypocrisy things. (rA staff blame me that I made a money on this topic while it's not and never was) All that I did for the last 2.5 years with around ~1k answers from my side is help for free for newbies here, but to rA staff, my topic is a pain in the ass. Sorry guys, but the topic can't be maintained on such a community anymore because of its admins. Bye
  38. 2 points
    To Annie's post above she actually told me not to do this when I did it like 4 years ago... What the heck and she doesn't even credit me here for maybe giving her some kind of subliminal inspiration whatever... :< [Source] Hurry before she changes it. /gg Anyways I just wanted to post a neat function I came up with for anybody who might want to use it. DisplayPages Function: Basically, it takes a bunch of options that you want to put into a menu and adds pages so the players can move through them easily. ///This function takes an array of strings and builds a menu players can navigate. ///Usage: DisplayPages([email protected]_array${, [email protected]_size }); ///Output: This function returns the selected item index from the given array. function script DisplayPages { [email protected]_size = getarg(1, 10); [email protected] = getarraysize(getarg(0)); [email protected] = [email protected] / [email protected]_size; [email protected] -= [email protected] > [email protected]_size && [email protected] % [email protected]_size ? 0 : 1; do { copyarray [email protected]$[0], getelementofarray(getarg(0), [email protected]_size * [email protected]), [email protected]_size; if( [email protected] < [email protected] ) [email protected]$[[email protected]_size] = "Next Page =>"; if( [email protected] > 0 ) [email protected]$[[email protected]_size +1] = "<= Previous Page"; [email protected] = select(implode([email protected]$,":")); if( [email protected] == [email protected]_size +1 ) [email protected]++; else if( [email protected] == [email protected]_size +2 ) [email protected]; deletearray [email protected]$; } while( [email protected] > [email protected]_size ); [email protected] += [email protected]_size * [email protected]; return [email protected]; } Example NPC: prontera,146,188,4 script Warper 97,{ mes "[Warper]"; mes "Select the map you want to warp to."; next; setarray [email protected]$, "prontera", "morocc", "payon", "geffen", "izlude", "jawaii", "dewata", "eclage", "moscovia", "ayothaya", "lighthalzen", "alberta", "aldebaran", "xmas", "comodo", "hugel", "rachel", "veins", "pvp_n_1-5", "pvp_n_1-4"; [email protected] = DisplayPages([email protected]$, 5); warp [email protected]$[[email protected]], 0, 0; end; }
  39. 1 point
    i want to rent gepard
  40. 1 point

    Version 1.4


    Zombie tag is a pvp script that spawns a number of custom zombies mobs every minute. The goal is for players to survive for the full 10 minutes. When a player gets killed they respawn as a zombie. Once a zombie they are unkillable, but can still kill any other surviving players.


  41. 1 point
    skill "BS_GREED",1; itemskill is for triggering skills when used. ex : fly wing, scrolls, etc..
  42. 1 point
    - shop food_vendor -1,12043:20000,12058:20000,12053:20000,12063:20000,12068:20000 map,123,123,1 script Food Vendor 123,{ if(!vendor_unlocked){ mes "[ Food Vendor ]"; mes "Can you give me one " + getitemname(12128) +"?"; next; if(countitem(12128)){ if(select("Give the "+getitemname(12128)+":Cancel") == 2){ mes "[ Food Vendor ]"; mes "That's unfortunate."; close; } mes "[ Food Vendor ]"; mes "Thank you, now I can prepare my foods."; delitem 12128,1; vendor_unlocked = 1; end; } else { mes "[ Food Vendor ]"; mes "Please bring me a " + getitemname(12128) +"?"; end; } } mes "[ Food Vendor ]"; mes "How can I help you?"; next; callshop "food_vendor",1; end; }
  43. 1 point
    hello community, i'm having a problem with fixed casting, no skills are being affected by her just the standard fixed casting time. (variable it's ok!) skill_cast_db.txt: http://prntscr.com/p9dlq0
  44. 1 point
    @domez86 https://www.divine-pride.net/database/monster/3124/charleston-3
  45. 1 point
  46. 1 point
    if (Hp < 100) // current player HP is less than 100 if (Sp < 50) // current player SP is less than 50 both Hp and Sp variable can be used.
  47. 1 point

    Version 1.0.0


    Greetings rAthena! I hope you enjoy this npc, i do not remember the exact name of the frame creator or the game to which it belongs , whatever this it's the third I've done. Feel free to use it in cooking systems or something else. Please do not claim my work as yours. Please do not sell it or resell it. Do remain any credits of the respective author if you know.


  48. 1 point

    Version 2.2.0


    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!


  49. 1 point
  50. 1 point

    Version v.1


    Hello rA ! It's been a long time and I'm reuploading the files here from 2011 ! Enjoy ! Topic: http://rathena.org/board/topic/53524-ragnarok-forum-rank-icons/


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