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Showing content with the highest reputation since 12/24/2020 in all areas

  1. 18 points
    Evening all! You know when you have one of those days and can't wait for it to end? That sums up the entirety of 2020. All of it. It's been tough for people all around the world with the sheer amount of ridiculousness over the last 12 months and eventually there will be a light at the end of the tunnel. It has been 6 years since I last posted a Christmas message, and as is customary at Christmas here in the UK, we get a message from the Queen. This message though, is aimed at 2020 as a whole. If you're lucky enough to be with family this Christmas, treasure them. If you're out celebrating with friends, be kind to everyone you meet. If you're in the hospitality industry serving others with little time to yourself, werk it girl. *snaps fingers* Whatever you're doing, stay safe. And wherever you are in the world, the rAthena team wishes you a Merry Christmas, Happy Holidays and Season's Greetings.
  2. 7 points
    Welcome rAthena Community! Hello everyone Ren here, so it has come to my attention through the discord channel alot of you are having issues setting up your new clients and are having issues or your new and want to jump right into the server construction but cant figure out how to properly set up a new 2020 client without errors or issues. I am here to finally remedy that! The guides on the documentation are here and there and newcomers can't figure out why they are having errors and tend to skip things here and there. Below I will fully explain from start to finish how to set up a Ragnarok 2020 Client for Renewal and Pre Renewal use! Lets Begin! Okay so below I've decided to skip text and shoot for a video tutorial this will eliminate more errors and create a better reference! Please do exactly as I do to eliminate error this includes making new folders to make a tidy work space! (Note for video I will not be redownloading files as I do not like clutter. I will also be using a text editor to type.) Guide Links KRO - Full Client For Ragnarok Game Files (Akkarins File) NEMO - Client exe Patcher for your server (Most Updated) NEMO RagClient - The latest supported client for 2020! ROTranslation - Chris's Full RO Translation (Most Updated) GRF Editor - GRF tool to open grfs and create them (Requires rAthena Account) MISINFORMATION ON VIDEO REGARDING ITEMINFO_V5.LUA I WANTED TO POINT OUT CORRECT INFORMATION REGARDING ITEMINFO_V5 LUA THAT I REALIZED I MISINFORMED IN THE VIDEO WHEN EVER UPDATING RSU IT WILL OVERWRITE ORIGINAL ITEMINFOS V5 FOR ALL 2020 CLIENTS. IN PATCH ON NEMO PLEASE MAKE YOUR OWN /ITEMINFOSERVER.LUA SO KRO DOESNT OVERWRITE! JUST COPY THE INFORMATION FROM ORIGINAL V5 AND MAKE IT YOUR OWN! Information Regarding Language Types Other Then English Okay so I wanted to give a few details on regarding languages other then english that are not covered within the video. If your looking to change the language to russian for example please make sure you have this patch below enabled while patching! - Always load korean external settings file! Then you can select other language type numbers 0-17 etc. Here is also my text document with the steps! // Welcome to the 2020 client set up guide // Alot of you have been having issues with setting up the new client if you follow this video from start to finish you will be able to 1. Have a properly running server client side 2. Learn to be more organized 3. Add custom items // Lets start step 1. Make a new folder on your desktop for your server client files and tools. A clean enviroment will help with less errors! This means installing a fresh copy of the full kRO game. Also follow my organization of where i place all my tools and files. step 2. Download all the required files to have a full client side, all of these files can be found on my guide post and save them to the tools folder. step 3. Extract the full kRO to your game files folder within your server folder & update using the 2 RSU patchers. step 4. Install GRF Editor onto your windows system , this has its own folder within program files. step 5. Extract the rest of the tools one by one into your tools folder. step 6. Go back to your game files folder and make sure that kRO is fully updated by running the two patchers 1 by 1. After downloading all the neccessary tools and extracting the game files and updating we may now continue on to building a fresh GRF for your servers use! This is better then using old grfs that have to much stuff that will conflict with the new client files. This client also uses new resource files and new system folder files which will be covered. okay lets begin. step 1. open grf editor step 2. navigate to your rotranslation folder step 3. copy or drag both basic texture sub folders into data folder on grf editor step 4. if your planning on running a pre renewal drag the renewal data over first but if your planning on running renewal like i am drag the pre over first then the renewal step 5. now we completed building our basic server grf we will now edit our connection file called clientinfo.xml you can delete the sclientinfo as it is not needed with the new client now we can save the grf to our game files folder where everything is for the game! Keep grf editor open for adding custom items later on. now we can move on to creating the client to use for the server! step 1. navigate to the nemo folder inside our tools folder! step 2. browse for your ragexe that you downloaded. I'm using 20200401 which is most current and pre set in on the server side step 3. load the client step 4. load the ro translation profile for 2020 this is all pre defined for the client so we can skip through step 5. this is the name of our config file to point the client to the grf we can change it to our own custom name used step 6. this is important so if your running an earlier client you might use the original iteminfo.lua this is the new item info which doesnt get overwritten by kro in updates this is where some of our information will go for the custom items. step 7. now we can load the recommended patches step 8. dont worry about the errors as they are just telling you those patches are not for the latest client it still selects the recommended ones we need! step 9. selecting our own patches. You can pick through which ones you want but if your not advanced just follow me this is for increasing your custom item view range it is recommended you choose between 5000-8000 as customs view start at 3000 this might change later on if kro decides to release more. we will go with 5000 because i dont see us adding anymore then 200 custom items. step 10. lets recheck to make sure we got everything beautiful now we can apply the patches and move our client to our game files folder with our grf! you can rename your client to what ever you want! now that we created our grf and made our client we can go back to the ro translation folder step 11. navigate to the pre renewal or renewal folder if your making a pre renewal server add the renewal system folder to your game files folder and overwrite first then add the pre renewal systems folder on top of that just like we did with the grf in my case i am making a renewal so ill do opposite now the next folder once weve done that we can test the client if you get some weird text you have to edit your data.ini and rename it to yourserver.ini like we did for the patch now we can move on to adding the custom items!!! step 1 . re open grf editor in this case ill use my grf step 2. navigate to your tools folder and to the folder that holds your custom items step 3. follow me step 4. now we can edit the two files needed to correctly link the client with the server side. navigate to the data/luafiles514/lua step 5. extract both files that i do and they will end up in your game directory under the folder data we can go ahead and open the accessory id! okay this is important!!! just copy like i did above and edit the names make sure its 100% matching save the file and we can open the next file which is accessory id mistake i made is that we were in the accname so we just swap around :P same thing goes on here we just copy the above line and edit out. now the 3000 is our view id not the item id which @item calls for this will be the view display of our custom which is why we set the patch for 5000 so we will start at 3000 gives original items a bit of room now we can save! step 6. drag the two files back into the grf and save now were completely done with the grf! now we can move back to our game files folder for the last task! move to the system folder to iteminfo_v5.lub/lua heres where we add the actual item db number in this case i used 30000 just copy what i did and youll be fine you just have to make sure when you add the item into the item db whether it be sql/yml that you set the right item id and view id also the AEGIS name will be _Equilibrium_Wings here on the item info you can see there is none it links to a different part of the grf but deff make sure to add the _ under the aegis name! All done that wasnt so hard! -Renzadic!
  3. 6 points
    Hello everyone, Updated changes on the platform from below spoilers: Changelog v1.0.0 - Date: 01/14/2021 Changelog v1.0.1 - Date: 01/16/2021 Details: PHP Framework Laravel 8.x. HTML5, Javascript with jQuery, CSS3 for theme templating. Bootstrap 5 Framework Responsive & Mobile Friendly PHP 7.4 required (and other Laravel dependencies). Clean Design SEO Friendly Feature Plan - Player Dashboard: Account Feature (Register, Login, Forgot Password, Account Setting) Donate system (paypal and skrill ready) News & Events Ticket support system(WIP) GM Task List Item Shop Feature Plan - Admin Dashboard: Ban Module System (ban or unban from the platform) Manage Item Cash Shop (Fully working with lastest rathena item_cash_db table) CMS Latest Donation (You can see the amount and account who made the donation) Ticket Support System (WIP) Theme configuration (We are still debating if this should be a thing. since you just need a bit of html and css knowledge to edit front page). We are also open to suggestions and idea. We are not gonna abandon the project anytime soon and we would like to have people to test and make us fix backdoors that could appear to make the system more secure. As a matter of fact, we are developing our rathena renewal server in order to test this new platform!. Sorry for the spoiler if it's too big I'm not really used to forums now days.... Also sorry for any grammar mistakes. English is not really my first language Edit: Clic on this Discord Server to access our server. At the moment is just me and no body else, but I believe we can make a good community out of it! Edit #2 : All new updates about the platform will be posted only on discord. This is to prevent more text wall and some other issues it might bring. Edit #3 : Screen Previews are all within discord server.
  4. 4 points
    Hi all, I put together a command-line tool to help save time when porting lots of existing items to an rAthena server. I noticed that the rAthena community often refers to divine-pride.net (DP) as a source of truth, so I figured it would be useful to connect with their API. Summary The tool uses data from divine-pride.net and attempts to map the API response to a desired rAthena database format. Installation Requires Python 3.6+ and pip installed: pip install dp2rathena Usage Generate a divine-pride.net API key if you don't have one yet (registration required), then you can start converting data: Example: Store API key and convert items with id 501 and 1101 dp2rathena config dp2rathena item 501 1101 Produces this output: Further instructions can be found at the repository: https://github.com/Latiosu/dp2rathena Limitations Currently only items can be converted and with the following limitations: "Type" - when the item type is "Consumable" on DP and subtype "Special", we output a few possible options for user to choose the correct one (Healing, Usable, DelayConsume or Cash) "SubType" - when the item type is "Ammo" on DP, we output all rathena ammo subtypes for user to choose correct option as DP doesn't map all rathena ammo subtypes The following item_db.yml fields are excluded as DP API doesn't expose sufficient data to reverse-engineer the mapping: "Script" / "EquipScript" / "UnEquipScript" - script to execute when some action is performed with the item "Class" - upper class types that can equip item "Flags" - item flags such as "BuyingStore", "DeadBranch", "BindOnEquip", etc... "Delay" - item use delay "Stack" - item stack amount "NoUse" - conditions when the item is unusable "View" - view sprite of the item "AliasName" - another item's AegisName to be sent to client instead of this AegisName Let me know if you'd like to be able to convert other data from DP, some other suggestion or any questions. Edit: Updated instructions for usage
  5. 3 points
    Happy Thanksgiving everyone. Since I couldn't get the turkey, I thought I would bring this instead. Without further ado, Let me introduce... WARP (Windows Application Revamp Package) Why this name? Because I like using acronyms and this name sounded apt. Plus it's the function & features that matter more. And no, I am not gonna change the name. Why not just fix up NEMO? The codebase for NEMO is pretty much ancient at this point. So rather than fixing it up, I decided to go the route of creating it fresh from scratch. The end result is a far superior product. OK, but what if you end up AFRO (Away From RO)again? Well, I can't promise that I will be around forever. However, this time around, I am releasing the source code for the tool as well. So, exactly what has changed? Well, quite a few things. Let's start off with how the GUI looks now. As you can see, the GUI is much more modern and aesthetically pleasing thanks to @Haziel & @Hadrias . The package comes with 3 tools - Console version (for simple patching), Main GUI, and Tester GUI (for batch testing). A big salute to @4144 for keeping NEMO alive while I was AFRO . Ok, jokes aside, I discussed with him about the changes he made and I have incorporated almost all of them but with some differences. Language & Styles are now on the bottom as you can see. All the remaining menus have now been shifted to drawers (moving side panels). To reveal them you can either swipe from the respective edge or click the button at the top. The right side drawer houses all the Extensions (Used to be called 'Addons' in NEMO). They are now loaded independently of the client. This avoids unnecessary redefinitions and now you can also use Extensions for activities that don't need a loaded client. All the common functions have been added to the 'Quick Actions' group and all the remaining ones are in the left drawer, which is not many. If you have suggestions for more features let me know. Moving on to the Back end (This is of no use to the regular user. So you can skip this part if you want) It was high time for us to have a proper input file format. Enter YAML. Love it or hate it but it's here to stay. Frankly, I like it more than libconfig and INI. You would be seeing YAML being used for almost every file in WARP. This includes input files for Patches & Extensions, Files defining those two, Session files, etc. Writing patches is far more flexible now. Say goodbye to PTYPE_HEX and \xAB. Now we can do wild card searches with the actual wild cards inside hex codes. Of course, we still need to have some well-defined characters for that. Currently, we have 2 forms of wildcards - Nibble wise - For e.g. => A? , ?? , ?3 Bit wise - For e.g. => [1.0...01] If you have any suggestions about it let me know. Speaking of writing hex code, I have provided functions looking almost identical to Assembly instructions for generating their equivalent hex code. This helps in making the hex code more human-readable and adds a little more flexibility. User inputs have a few more types and little more flexibility in specifying constraints now. Scripts have proper segregation now. Please follow them when adding your own. Only the scripts inside the 'Init' folder gets reloaded each time the client is loaded. This avoids unnecessary reloads. exe has now become 'Exe'. But in addition to this, you get 2 more objects - System (for filesystem activities) & Warp (whatever is outside the scope of the other two) Many of the functions used for retrieving some constant information in the 'Exe' have become properties now. For e.g. PEoffset, ImageBase, BuildDate, etc. During patching, the Diff section is only added if you have inserted any code using one of the 'Add' functions. Also, the Diff section now grows dynamically as per requirement (in increments of Section Alignment of course). In addition to the Patched Exe, The tool also generates an (Extra Patch Info) file with the suffix '.epi'. It holds just enough info for the tool to recognize existing patches in an exe from a previous patch session. So how is it useful? Let's say you have a patched client and its EPI file. But you don't have the original anymore. Now you can remove 1 or 2 patches and keep the rest OR even restore the original from the patched exe. Last, but not least, I am providing documentation about everything including the API. But bear with me for a bit, as I am still working on the documentation part. I probably forgot more points to add here, but I think this pretty much covers the important stuff. Anyways you can read in detail at the Wiki Is it ready to be used now? The tool is definitely ready. I have added most of the patches but not all just yet. But I was not able to test all the patches in-game. So please don't attack me if something failed. I would appreciate a Bug Request in Github instead. You can also come to Discord as well, if you prefer that. Also note, that some patches are still failing for new clients, and some failing for old ones. However, I saw the same behavior in NEMO, so that would be part of the next stage of operations - Updating Patch scripts. So, where do I get it from? https://github.com/Neo-Mind/WARP How to use it? There is a User Guide in the git repo (best viewed from Github itself). Everyone is used to NEMO by now, so it shouldn't be difficult to use this even without the guide. Plus the Github wiki is pretty detailed. Any last words before we close this? Just like in the case of NEMO, my intention with WARP is to create a common tool for patching without being restricted to RO or which OS you use it in. For this reason, you will be seeing multiple branches in the Git repo. If you are planning to use WARP for patching some other application, Create a branch using the 'win32' branch as a starting point That's about it from me for now.
  6. 3 points

    Version 1.0.0

    112 downloads

    an alternative effect for MVP.str

    Free

  7. 3 points
    There aren't really pros and cons anymore to well known hosts, Really it just boils down to price and whether or not they provide adequate support. You don't need to waste money on a dedicated server to run rAthena. You should know that
  8. 2 points
    Try this script https://upaste.me/r/a04e54027f405c652
  9. 2 points
  10. 2 points
    If someone looking for a working diff on latest rA. https://github.com/coookie1010/Server-Patches/blob/main/rA-whosell.diff
  11. 2 points
    Hi everyone, It's been a while since I've published something. Today I'm releasing the code of a patcher I've been working on for some time. The idea was to make an open-source drop-in replacement for the Thor patcher while also bringing some improvements. The project has been developed in Rust and the UI is based on the webview project. The patcher's current features are the following: Customizable, web-based UI Cross-platform (Windows 7/8/10, Linux, macOS) Configurable through an external YAML file HTTP/HTTPS support GRF file patching (version 0x101, 0x102, 0x103 and 0x200) THOR patch format support Drop-in replacement for the Thor patcher SSO login support (i.e., can act as a launcher) The project's repository can be found here: https://github.com/L1nkZ/rpatchur (and documentation can be found here). Contributions are welcome! Releases v0.2.0: https://github.com/L1nkZ/rpatchur/releases/tag/v0.2.0 v0.1.0: https://github.com/L1nkZ/rpatchur/releases/tag/v0.1.0
  12. 2 points
    Hello! My name (not real life) is James. I am a 16 year old programmer from Denver. I code in multiple languages, such as C++, C, NodeJS, Typescript, and Rust! I also do Web Development :3. I've been playing Ragnarok Online since i was a kid, taught by my parents and to this day actually. I hope i can contribute to the rAthena community with my skills in programming. Thank you. Have a good day!
  13. 2 points

    Version 1.0.0

    66 downloads

    I did this effect some time ago, I think it would be cool to share it.

    Free

  14. 2 points

    Version 2.0

    688 downloads

    You know when you login to your server that you work on, or even play on, and you always end up typing the same commands each time before you even say hello to anyone? @autoloot, then @uptime to see when the last reboot was, @rates if you've got fluctuating exp/drop rates, etc etc. @showexp cos you want to know what's going on, blah blah blah. With this Settings NPC, a player can set those commands to automatically execute when they login. These are account based, but could easily be modified to char based. Following the general format of the script, it should be easy to add/remove commands from those available to the player. @main is listed at the bottom of the script, so if you don't use it you may as-well remove that line. This script is years old, revamped to make it work with recent revisions - I've tested it on both our live server, and my dev server and seems to work.. but if you find any bugs or glitches, or something that could be optimised a bit more, please let me know

    Free

  15. 2 points

    Version 1.0.0

    69 downloads

    I took a modified version of the original and fixed it for the current version of rathena 2020+, I saw that there were a lot of people asking for it, so I decided to post my diff, the project is not mine nor the code, I just fixed it for the new emulator.

    Free

  16. 2 points
    here.. prontera,164,232,1 script Estilista#custom_stylist 2_M_DYEINGER,{ OnProgressbarEnd: if (vip_status(1)){ setarray [email protected][1],450,50,80; }else setarray [email protected][1],150,20,30; setarray [email protected][1],LOOK_CLOTHES_COLOR,LOOK_HAIR,LOOK_HAIR_COLOR; if (@autoscroll) { set @autoscroll, 0; } else { set @s, select(" - Cor da roupa (^0055FF"+getlook(LOOK_CLOTHES_COLOR)+"^000000): - Penteado (^0055FF"+getlook(LOOK_HAIR)+"^000000): - Cor do penteado (^0055FF"+getlook(LOOK_HAIR_COLOR)+"^000000)"); set @Revert, getlook([email protected][@s]); } set [email protected], getlook([email protected][@s]); while(1) { set [email protected]$, ([email protected] ? (": - Anterior (^0055FF"+(([email protected]>1)[email protected]:[email protected][@s])+"^000000): - Próxima (^0055FF"+(([email protected]<[email protected][@s])[email protected]+1:1)+"^000000)") : (" - Próxima (^0055FF"+(([email protected]<[email protected][@s])[email protected]+1:1)+"^000000): - Anterior (^0055FF"+(([email protected]>1)[email protected]:[email protected][@s])+"^000000):")) + ": - Próxima ^008000(auto rolagem)^000000: - Anterior ^008000(auto rolagem)^000000:" + " - Pule para...: - Reverter para o original (^0055FF"[email protected]+"^000000)"; switch(select([email protected]$)) { case 1: case 3: set [email protected],0; set [email protected], (([email protected]<[email protected][@s])[email protected]+1:1); break; case 2: set [email protected],1; set [email protected], (([email protected]>1)[email protected]:[email protected][@s]); break; case 4: mes "[^008000Estilista^000000]"; mes "Clique em Fechar para iniciar a rolagem automática..."; mes " "; mes "Clique em qualquer lugar da tela para parar a rolagem automática."; close2; set @autoscroll, 1; addtimer 1,strnpcinfo(3)+"::OnProgressbarEnd"; while (1) { set [email protected], (([email protected]<[email protected][@s])[email protected]+1:1); setlook [email protected][@s], [email protected]; message strcharinfo(0),"This is style #"[email protected]+"."; progressbar "FFFF00",1; } end; case 5: mes "[^008000Estilista^000000]"; mes "Clique em Fechar para iniciar a rolagem automática..."; mes " "; mes "Clique em qualquer lugar da tela para parar a rolagem automática."; close2; set @autoscroll, 1; addtimer 1,strnpcinfo(3)+"::OnProgressbarEnd"; while (1) { set [email protected], (([email protected]>1)[email protected]:[email protected][@s]); setlook [email protected][@s], [email protected]; message strcharinfo(0),"This is style #"[email protected]+"."; progressbar "FFFF00",1; } end; case 6: message strcharinfo(0),"Choose a style between 1 - "[email protected][@s]+"."; input [email protected],0,[email protected][@s]; if ([email protected]) set [email protected], rand(1,[email protected][@s]); break; case 7: set [email protected], @Revert; setlook [email protected][@s], @Revert; break; } setlook [email protected][@s], [email protected]; message strcharinfo(0),"This is style #"[email protected]+"."; } }
  17. 1 point
  18. 1 point

    Version 1.0.0

    23 downloads

    My take on the @restock command. This script allows you to set a list of item to restock from your storage, for example 100 blue gemstones and 300 white potions. When using the command, a ticket item will be consumed to get the specified items from storage. This script is so that you'll always have the needed quantity of items in the list. for example, if you have 22 gemstones in your inventory and you use @restock, you'll get the 78 gemstones missing to the full 100 any feedback is appreciated.

    Free

  19. 1 point
    Here https://rathena.org/board/files/file/2379-npc-auction-system/
  20. 1 point
    If this one doesnt help you. Try this. refine.txt
  21. 1 point
    Using logical operator AND (&&) instead of OR (||) for this code. AND && Operator OR || Operator: if (countitem(7060) < 1 && Zeny < 3000) if both are true. it will do the bracket of the IF statement. if any is false. it will skip the bracket
  22. 1 point
    you type the command @warp "mapname"
  23. 1 point

    Version 1.0.0

    42 downloads

    WOODEN BUCKLE CUSTOM SHIELD Greetings again, rAthena! It's Haziel again, is it possible that this is the return of freebies? Up to 127 new Shield appearances can be added to most clients using @Neo-Mind's WARP software and the updated Custom Shield patch available as of 2021/01/19. So, for everyone to try that patch out, I decided to release the simplest of Shields, intended to be just a bit more than a simple pot lid. This Shield is compatible with all classes (4th Jobs included) and both genders. If you're interested on my work, feel free to contact me through one of the channels below: By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours.

    Free

  24. 1 point
    1- DESCARGAR NUESTRO EMULADOR Lo primero que necesitaremos es nuestro emulador rAthena ultima revisión y para ello debemos descargar Tortoise SvN aqui: https://tortoisesvn.net/downloads.html Una vez descargamos el Tortoise Svn nos vamos al escritorio y creamos una carpeta con nombre rAthena, a dicha carpeta le damos click derecho y elegimos la opcion SVN Checkout... Se abrirá la ventana de CheckOut y en el URL of repository colocamos https://github.com/rathena/rathena/trunk y en Revision ponemos HEAD Al darle Ok, el programa empezara a descargar el emulador a la carpeta rAthena, si todo salio bien habrás descargado con éxito tu emulador con la ultima revisión del repositorio. 2- CREAR NUESTRO SERVIDOR Una vez descargado el emulador, necesitaremos crear nuestra base de datos SQL en nuestro ordenador, con las credenciales del servidor, para ello vamos a necesitar el programa MySql Nos dirigimos a este link https://dev.mysql.com/downloads/installer/ y elegimos la opción mas pesada de 420 MB. Al momento de instalarlo nos irán saliendo las opciones de configuración, en la de High Availability marcamos la primera opción, Standalone MySQL Server y le damos next En la Opcion Type and Networkimg elegimos Development Computer y NO TOCAMOS ABSOLUTAMENTE MAS NADA DENTRO DE ESTA CONFIGURACION! le damos Next y entraremos en el Methodo de Autenticacion, aqui solamente marcamos Use Legacy y le damos al Next En Account & Roles, para el password de Root pondremos como pasword ragnarok en minúsculas, ragnarok es la que contraseña que viene por defecto en el inter athena conf del emulador. En Windows Service dejamos todo como esta y le damos next En la siguiente ventana, le damos a EXECUTE para que se empiezen a aplicar todas las configuraciones, Cuando todos los ganchos están en verde indica que se instalo bien tu servidor, En este punto, tienes instalado tu servidor local en tu computadora y esta corriendo. 3- DESIGNAR EL NOMBRE CORRECTO DE NUESTRO SERVIDOR ROOT EN LOS COMPONENTES DEL SERVIDOR Ya que tenemos nuestro servidor Root en la computadora, nos vamos a nuestro folder de emulador rAthena, buscamos la carpeta conf, y dentro encontraremos el archivo inter_athena, como este es un archivo de texto le damos a editar, y nos vamos a la parte de Global SQL Settings En la linea 31, en login_server_id reemplazamos ragnarok por root, pues root es el servidor SQL que instalamos en nuestro ordenador, y deberá quedar así: // MySQL Login server login_server_ip: 127.0.0.1 login_server_port: 3306 login_server_id: root login_server_pw: ragnarok login_server_db: ragnarok login_codepage: login_case_sensitive: no En la parte de ipban_db_id también cambiamos el ragnarok y ponemos root, debera quedar asi: ipban_db_ip: 127.0.0.1 ipban_db_port: 3306 ipban_db_id: root ipban_db_pw: ragnarok ipban_db_db: ragnarok ipban_codepage: En el char_server_id reemplazamos ragnarok y ponemos root, debera quedar asi: // MySQL Character server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: root char_server_pw: ragnarok char_server_db: ragnarok El map_server_id también le reeplazamos el ragnarok y le ponemos el nombre root ya que este es el nombre dado por nuestro servidor sql, deberá quedar asi: // MySQL Map Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: root map_server_pw: ragnarok map_server_db: ragnarok Por ultimo pero no menos importantes los logs, en log_db_id reemplazamos ragnarok por root, debiendo quedar así: // MySQL Log Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog CHAR_ATHENA Ya que terminamos de ajustar el inther athena conf, nos vamos al char_athena conf, esta parte es importante porque aquí seteamos el mapa de inicio de nuestros personajes creados. Eliges el mapa de inicio de tus novice para renewal o pre renewal.. Te recomiendo usar una data renewal si vas a usar un punto de partida renewal, NO PUEDES ser renewal sin data renewal pues se te pondra la pantalla negra cuando logees tu char... mas adelante te enseñare como configurar tu emulador para renewal o pre-renewal Dentro de char_athena también desactivamos algo bastante molesto llamado pincode, solo basta encontrar la linea que dice pincode_enabled y ponemos no, deberá quedar así: //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: no LOGIN_ATHENA Aquí solo necesitamos ajustar una sola cosa! y es el poder Habilitar la creación de nuestro personaje con _M o _F En la linea 54 de este file ponemos yes en la opcion "//Can you use _M/_F to make new accounts o the server? Debera quedar así: // Can you use _M/_F to make new accounts on the server? // Note: This only works if client side password encryption is not enabled. new_account: yes terminamos las configuraciones del emulador por ahora. 4- GESTIONAR NUESTRA BASE DE DATOS Una vez configurado el inter_athena.conf char_athena.conf y login_athena.conf necesitaremos un programa para crear nuestra BASE DE DATOS, yo recomiendo altamente el programa HeidiSQL por su facilidad de uso, este es el primero que use cuando empece a crear servers, y nunca me ha fallado. Link de descarga aqui: https://www.heidisql.com/download.php Una vez tenemos Instalado Heidi!, procedemos a crear la base de datos de nuestro servidor, elegimos Nueva, Aquí Lo importante es mantener el usuario root ya que ese es el nombre de nuestro servidor de datos sql, en contraseña debemos poner ragnarok en minuscula, pues es la clave que elegimos al instalar mysql y son las claves de los componentes que vienen por defecto en el inter_atena.conf. Al nombre de la sesión le puedes poner el que mas te guste, yo lo dejare en unnamed para guiarlos mejor. Cuando la tenemos creada le damos a abrir, hacemos click derecho sobre Unnamed o el nombre de sesion que le hayas dado, eliges crear nuevo, y le das click a base de datos. Es MUY MUY IMPORTANTE que el nombre de la base de datos sea ragnarok pues es el mismo nombre que tienen los componentes del server en el inter_atena.conf que previamente configuramos ok? Una vez creada la base de datos ragnarok la seleccionamos y nos vamos a la pestaña archivo Al abrir la pestaña archivo seleccionamos cargar archivo SQL, y se nos abrirá la ventana de exploración, en la cual elegimos rAthena, luego sql-files y elegimos main y logs con control, una vez seleccionados main y logs le damos a abrir. Una vez abiertas dirígete a la pestaña main, y ejecutala dandole click al triangulo azul, veras como se van cargando las tablas en la base de datos ragnarok Una vez terminada de cargar las main, selecciona la de logs y procede con lo mismo, click al triangulo para ejecutar, la tabla logs es importante ya que esta registra los movimientos de items, objetos comandos, en fin es como una bitacora que ni so se carga el emulador se la pasara enviando warnings. Otros sql-files que podrias cargar dentro de la db ragnarok serian el roulette_default_data por si quieres implementar la ruleta en tu servidor, pero los premios y requisitos de la ruleta se configuran en esa misma tabla y no en scripts. Cuando se ha cargado todo, presiona f5, esto recargara las tablas, en pocas palabras actualizara o refrescara heidi y MAGIA puedes ir a la tabla login, y luego a la pestaña datos, la account_id 1 es del sistema y esa no la puedes ocupar para tu char, alli van a parar los chars que creas en tu server, para ser ADMIN con todos los comandos debes ponerte 99 el el group id. Ya tenemos servidor, y base de datos. 5- COMPATIBILIZAR EL EJECUTABLE Y COMPILAR NUESTRO EMULADOR Antes de Encender nuestro emulador debemos configurarlo y luego compilarlo. El cliente o ejecutable que recomiendo es 2018-06-20eRagexeRE.exe pues es el que considero mas estable, este ejecutable lo puedes descargar en el post de MathReaper Para compatibilizar el exe con el emulador debes ir a tu carpeta rAthena y elegir la carpeta SCR, (ya estamos en territorios de alto riesgo), dentro de la carpeta scr nos vamos a la carpeta config y abrimos packets.hpp Para tener una mejor experiencia editando estos archivos, recomiendo el programa notepad++ lo puedes descargar aqui: https://notepad-plus-plus.org/downloads/ al abrir packets.hpp encontraremos la linea que tiene asignada la versión del exe #ifndef PACKETVER /// Do NOT edit this line! To set your client version, please do this instead: /// In Windows: Add this line in your src\custom\defines_pre.hpp file: #define PACKETVER YYYYMMDD /// In Linux: The same as above or run the following command: ./configure --enable-packetver=YYYYMMDD #define PACKETVER 20200401 #endif en el #define PACKETVER 20200401 debemos cambiar y asignar el exe que les recomendé en este caso el 20180620 el texto deberá quedar así #ifndef PACKETVER /// Do NOT edit this line! To set your client version, please do this instead: /// In Windows: Add this line in your src\custom\defines_pre.hpp file: #define PACKETVER YYYYMMDD /// In Linux: The same as above or run the following command: ./configure --enable-packetver=YYYYMMDD #define PACKETVER 20180620 #endif Para Evitar la Black Screen del Exe al seleccionar tu personaje deberás editar y agregar tu packet version en el siguiente archivo: SCR/CUSTOM/ defines_post.hpp defines_pre.hpp si lo vas a hacer pre renwal editas el defines_pre.hpp si lo vas a hacer renewal entonces edintas el defines_post.hpp // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_CUSTOM_DEFINES_PRE_HPP #define CONFIG_CUSTOM_DEFINES_PRE_HPP /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ #define PACKETVER 20180620 #endif /* CONFIG_CUSTOM_DEFINES_PRE_HPP */ RENEWAL O PRE? El emulador viene RENEWAL por defecto, si queremos ser pre renewal tenemos que ir a la carpeta SCR de nuestro rAthena, luego a la carpeta config y abrimos renewal.hpp Una vez abierto lo único que debemos hacer es comentar la parte que dice #define Renewal, comentar no es mas que colocar dos slashes // al inicio del define de renewal! como muestra la imagen para deshabilitar todas las características de renewal solo basta con dejar el texto asi: //#define Renewal COMPILACION Una vez hecho todos estos cambio debemos compilar nuestro emulador! Para compilar el emulador necesitas tener instalado el Visual Studio Community, lo podrás conseguir en este link: https://visualstudio.microsoft.com/es/downloads/ Al momento de instalarlo deberás elegir las herramientas C+ yo recomiendo la universal windows platform development y desktop developtment with C++. el resto nisiquiera la vamos a mirar. Una vez tenemos el Visual Instalado nos vamos a la carpeta de nuestro emulador y abrimos la solución, de nombre rAthena.sln Una vez Abierta la solución!, ASEGURATE DE ELEGIR RELEASE como lo muestro en la IMAGEN y no Debug, luego click derecho en Solución rAthena y click a Compilar Solución, ahora deberás esperar que se compilen todos los proyectos Si tu compilación fue exitosa tendrás correctos todos los resultados Ya puedes abrir tu emulador, para ello ve a la carpeta rAthena y abre individualmente los proyectos loginserv charserv y mapserv Si quieres ahorrarte el trabajo de abrir siempre los 3 componentes del server cada vez que inicies tu emulador, abre solamente runserver, lamentablemente esto viene bugeado, y no se ha corregido, por lo cual tuve que editarlo para que funcionara, si lo quieres, PUEDES DESCARGAR ESTOS CON TODA CONFIANZA Y METERLOS EN TU CARPETA RATHENA, Reemplazando los que vienen por defecto, con esto podras abrir el emulador usando solo runserver. pero necesitaras estos 2 archivos que voy a poner aqui abajo: runserver.bat y serv.bat Si seguiste bien todas las indicaciones, tendrás abierto un emulador optimo y sin ningún error!. 6- CREAR NUESTRO CLIENTE Y DIFFEAR NUESTRO EXE PARA EMPEZAR A JUGAR NUESTRO EMULADOR Antes que nada necesitas el KRO COMPLETO, EL JUEGO RAGNAROK , Lo puedes descargar aquí mismo, Nuestro administrador Akkarin nos compartió el ultimo cliente en este topic: Una ves terminado de descargar y extraer el KRO Limpio, necesitaras crear los archivos de tu propio cliente, Estos archivos del cliente son los GRF y la Data Traducida que tiene Archivos Luas, Descripcion de Objetos, Quests, Entre Otros, y son los que deberás exportar a tu Ragnarok Limpio. Tengo a Disposición un RAR Limpio, con los archivos necesarios y básicos para un cliente, consta de 2 GRF's uno llamado Custom y Otro llamado Pal, tambien tiene un exe pre difeado que puedes usar para ir testeando tu servidor. Si tu servidor va a ser Pre Renewal, con los items, mapas, y descripciones de pre renewal deberas bajar este rar de mi unidad Drive: - https://drive.google.com/file/d/1M8gvEWnumjPwNwzXLrACBYYAqE3ptoRp/view?usp=sharing Si tu servidor va a ser RENEWAL con la descripcion de items, y mapas renewal deberas bajar este rar de mi unidad Drive: https://drive.google.com/file/d/18Pn4Zw0q_-yBTkE9n30JN8hGLGmL6iyo/view?usp=sharing Al descargar y extraerse, lo único que deberás hacer copiarlo todo y pegarlo a la carpeta del ro limpio. TODO LO QUE TE PIDA REEMPLAZAR LO REEMPLAZAS! estos archivos podrás editarlos o preservarlos por si quieres crear un instalador para tu usuarios. Si tienes el emulador encendido, puedes intentar entrar a tu servidor ejecutando el exe pre diffeado que acabas de pegar en tu ragnarok limpio, el de nombre 2018-06-20eRagexeRE_patched que te incluí en el RAR, Si te sale THE EXE HAS CHANGED al principio, cierra y vuelve a abrir, esto pasa una sola vez y te indica que el ejecutable que se usa es el de tu servidor y no el de Kro, Cuando abras podrás crear tu personaje, lo que indica que estas en el servicio correcto. Si quieres diffear tu propio ejecutable deberás descargar nemo Patcher en este Link: https://gitlab.com/4144/Nemo/ En imput exe file subes el ejecutable que hayas descargado, recuerda que debe ser la misma versión que definiste en tu emulador, en output es donde se va a generar el ejecutable diffeado, pones Load Client y se cargaran todos los parches posibles para el exe. Algunos diff Recomendados y Otros necesarios para que el cliente arranque sin problemas son: @ Bug Fix (Recommended) Allow close cutin by pressing esc key Allow space in guild name Always Load Client Plugins [Experimental] Always Show Resurrection Button Always Use Email for Char Deletion Always load Korea ExternalSettings lua file Cancel to Login Window (Recommended) Change RecommendedQuestInfoList*.lub path aqui escribes system\OngoingQuestInfoList Change character display deletion time from actual date to relative date Change minimal screen resolution limit Change new char name field height AQUI PONES 17 esto muestra el nombre correctamente al momento de crear tu personaje Chat Flood Remove Limit Custom Window Title aqio pones el nombre que le quieres dar a tu ventana de ragnarok Disable 1rag1 type parameters (Recommended) Disable Help Message on Login (Recommended) Disable Swear Filter Disconnect to Login Window Enable /who command (Recommended) Enable DNS Support (Recommended) Enable Effect for all Maps [Experimental] Enable Emblem hover for BG Enable Monster Tables Enable Multiple GRFs (Recommended) solo el recommended Enable Shortcut All Item Enable Title Bar Menu botones en tu ventana de ragnarok Enable guild while in clan si quieres guild mientras estas en clan, deberas modificar el script de clans en rathena para pasar este filtro Enforce Official Login Background Extend Chat Box Extend Chat Room Box Extend Npc Dialog Box Extend PM Box Fix Camera Angles (Recommended) Fix Homunculus attack AI Fix achievement counters for each type of achievement Por si habilitaras achievements Fix act delay for act files with many frames Fix item description bug Hide build info in client (Recommended) Hide packets from peek (Recommended) Hide zero date (1969-01-01) in guild members window Ignore /account: command line argument Ignore Lua Errors --- esto lo puedes desactivar cuando tengas tu cliente terminado Ignore Missing Palette Error --- esto lo puedes desactivar cuando tengas tu cliente terminado Ignore Resource Errors --- esto lo puedes desactivar cuando tengas tu cliente terminado Increase Headgear ViewID Ponle 4000, asumiento que meteras hat custom, ragnarok ya supero las 2000 IDS Increase Zoom Out 75% o max como quieras Increase hair style limit for human only in game (old) Load Custom lua file instead of iteminfo*.lub (Recommended) aqui debes poner System/iteminfo.lua Only First Login Background Read msgstringtable.txt (Recommended) Remove Gravity Ads (Recommended) Remove Gravity Logo (Recommended) Remove Hourly Announce (Recommended) Remove Serial Display (Recommended) Remove wrong chars from cash shop Restore Cash Shop Icon Restore Login Window (Recommended) Show Register Button boton de redireccion al enlace de registro de chars que hayas puesto en tu sclientinfo Show Replay Button aqui se reproduciran las partidas que grabes en tu ragnarok Skip License Screen Skip some hidden menu icon buttons si desactivaste botones este parche hara que se acomoden los espacios vacios entre botones ocultos Translate Client (Recommended) Use Ascii on All LangTypes (Recommended) Use Default Web Browser In Cashshop Use Default Web Browser for URL Use Normal Guild Brackets (Recommended) Use Official Cloth Palettes Necesario para que se muestren las paletas de colores Use Plain Text Descriptions (Recommended) Use Ragnarok Icon Use Tilde for Matk Los Diff que de ningún modo debes activar: Always Call SelectKoreaClientInfo() (Recommended) Aunque Diga recomended NO LO HABILITES Change Walk To Delay Incomodo, acelera la resuesta de clicks hara que camines hacia un npc aun despues de abrir su dialogo HKLM To HKCU NO LO HABILITES Skip Service Selection Screen NO LO HABILITES si rompes el protocolo de seleccion de servicio no podras abrir el select char window EDICIÓN DE GRF Y SCLIENTINFO El programa para editar tu grf sera GRF EDITOR de Tokei, este programa es el equivalente a un arma forjada por el mismo Hefesto, así recuerda darle un upvote si llegas a descargarlo Con este programa abres tu Custom.grf y podrás visualizar los archivos del GRF de tu servidor, recuerda que siempre que vayas a aplicar un cambio, deberás tener el exe del ragnarok cerrado. En la carpeta data de tu Custom.grf se encuentra el sclientinfo.xml, en el campo Display editas El nombre del servidor que se mostrara cuando abras tu ejecutable, podrás asignar o remover las ropas de game master, tambien podrás cambiar el link del web de registro al que te dirige el boton register. Si vas a subir tu emulador a un host deberas editar el sclientinfo y poner la ip en donde esta montado tu servidor. El orden de lectura de los GRF se asigna en un archivo llamado Data.ini y el orden debera ir asi: [Data] 1=custom.grf 2=palette.grf 3=rdata.grf 4=data.grf Como ha notado, el grf de palettes está aislado, si bien no es muy pesado, esta lleno de miles de archivos pals, si llegaras a descargar las paletas de kamishi te recomiendo usar un grf exclusivo de paletas y no mezclarlo con tu custom pues estanos hablado de mas de 40mil archivos que tomaran bastante tiempo en empaquetarse. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Montar el Servidor a un Host Hasta Este Punto de la guía! ya tienes tu Servidor Local, Tu Emulador Funcional sin errores, Tu cliente con Exe y GRF custom. Para Montar tu emulador a un host recomiendo el programa WinSCP https://winscp.net/eng/download.php Abres Winscp y colocas las credenciales que te entrego tu proveedor de servicios Host Pasas el Emulador a la carpeta raiz de tu host Cambias los datos de tu char_athena.conf en este file editas el // Login Server IP y el // Character Server IP pones la ip del host. Edita tambien el // Server Communication username and password. Porque el default S1 Y P1 todos lo conocen, este debe coinicidir con la de tu main sql. En login_athena.conf no se editan ips. pero puedes volver a habilitar o deshabilitar la creacion de chars usando _M o _F, esto por si quieres que los registros sean únicamente por Control Panel // Can you use _M/_F to make new accounts on the server? // Note: This only works if client side password encryption is not enabled. new_account: no En map_athena.conf Colocas el mismo server comunication username y password que tienes en tu sql y en tu char_athena.conf, el default es S1 y P1 pero tu elige uno que nadie conozca. // Interserver communication passwords, set in account.txt (or equiv.) userid: passwd: En inter_athena.conf Aqui no se editan ips ni puertos, aquí solamente se se colocan las credenciales de las _db: y _pw: correspondientes a las que tienes creadas en la base de datos de tu proveedor de servicios. // MySQL Login server login_server_ip: 127.0.0.1 login_server_port: 3306 login_server_id: root login_server_pw: login_server_db: login_codepage: login_case_sensitive: no ipban_db_ip: 127.0.0.1 ipban_db_port: 3306 ipban_db_id: root ipban_db_pw: ipban_db_db: ipban_codepage: // MySQL Character server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: root char_server_pw: char_server_db: // MySQL Map Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: root map_server_pw: map_server_db: // MySQL Log Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: log_db_db: log_codepage: log_login_db: loginlog Abrir y Compilar tu emulador remotamente Para abrir tu emulador cargado al host, necesitaras un programa llamado Putty que puedes descargar aqui https://www.putty.org/ Al abrirlo en el campo Host Name or IP adress colocas la Ip de tu host y le das OPEN Ya estas dentro de tu vps, y el te va a solicitar el user y el password que te proporciono el Host, debes tener cuidado al colocar el password porque no se van a mostrar los typing en la consola. Al entrar exitosamente tendras un display de los comandos preparados por su proveedor, generalmente son ON, OFF, PREPARAR, COMPILAR etc. Con los que puedes arrancar, detener, reiniciar o compilar el emulador que tienes cargado en el host. Deberas compilar y iniciar el emulador después de haber editado los confs con los datos del host. Aqui vemos el trabajo de compilación mediante vps Aqui vemos como ha iniciado el servidor, debe estar lleno de status y no errores Aqui un logeo exitoso Recuerda editar tu sclientinfo y ponerle la ip de tu provedor de host.
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  26. 1 point
    You can do also. // Settings set .mode, 1; // Set it as following: 0 - 2nd to 3rd class suits ; set [email protected], 1000; // Zeny required if (.mode == 0) goto normal; if (Zeny < [email protected]) goto Nozeny1; normal: mes "[suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to Third class suit",thirdclass,"Reset appearance",reset; Nozeny1: mes "[suit Provider]"; mes "You need zeny to talk to me."; close; thirdclass: if(class == Job_Knight) { Zeny -= [email protected]; changebase 4060; close; end; } if(class == Job_Assassin) {Zeny -= [email protected]; changebase 4065; close; end; } if(class == Job_Crusader) { Zeny -= [email protected]; changebase 4073; close; end; } if(class == Job_Blacksmith) { Zeny -= [email protected]; changebase 4064; close; end; } if(class == Job_Alchemist) { Zeny -= [email protected]; changebase 4078; close; end; } if(class == Job_Rouge) {Zeny -= [email protected]; changebase 4079; close; end; } if(class == Job_Sage) { Zeny -= [email protected]; changebase 4074; close; end; } if(class == Job_Dancer) { Zeny -= [email protected]; changebase 4076; close; end; } if(class == Job_Monk) { Zeny -= [email protected]; changebase 4077; close; end; } if(class == Job_Hunter) { Zeny -= [email protected]; changebase 4062; close; end; } if(class == Job_Bard) { Zeny -= [email protected]; changebase 4075; close; end; } if(class == Job_Wizard) { Zeny -= [email protected]; changebase 4061; close; end; }
  27. 1 point
  28. 1 point
    That might be an font issue
  29. 1 point
    View File Alon Event Alon Event Alon is a Tagalog translate from Wave Alon Event is another Team Event and consist of 10 party member as a default. Player must be clean all monster in map Round 1-4 is easy Wave , Round 5 is Bonus round & Final Round & Round 6-9 is the hard part Good for High Rate Server & Mid rate server . Enjoy! Do not claim as your own work. Removing my Author in script meaning you claiming my works! Submitter Poring King Submitted 08/26/2020 Category Games, Events, Quests Video Content Author Poring King  
  30. 1 point
    Increase slots will do. atm i can see on your script it only allow 2 guild to participate. Just increase the slots it will do.
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  32. 1 point
    try https://github.com/rathena/rathena/blob/master/npc/custom/quests/quest_shop.txt
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    20513,C_Exe_Backpack,Costume EXE Backpack,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,102,{ bonus baddmaxweight, 10000; },{},{} 10000 = 1,000 weight 20000 = 2,000 weight
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    prontera,155,181,3 script Yumi Test 94,{ for([email protected]=0;[email protected]<getarraysize(.Require);[email protected]++) [email protected]$ += (countitem(.Require[[email protected]]) ? "- Exchange ^0055FF"+.ReqAmount[[email protected]]+"^000000 "+getitemname(.Require[[email protected]])+" to "+getitemname(.Exchange[[email protected]])+":":":"); [email protected] = select([email protected]$)-1; message strcharinfo(0),"Input amount 1-1000"; input [email protected],1,1000; if(countitem(.Require[[email protected]]) < .ReqAmount[[email protected]]*[email protected]){ message strcharinfo(0),"Insufficient "+getitemname(.Require[[email protected]])+""; end; } if(!checkweight(.Exchange[[email protected]],[email protected])){ message strcharinfo(0),"Insufficient inventory space"; end; } delitem .Require[[email protected]],.ReqAmount[[email protected]]*[email protected]; getitem .Exchange[[email protected]],[email protected]; end; OnInit: setarray .Require[0],501,502,503,504,505; setarray .ReqAmount[0],5,2,3,4,1; setarray .Exchange[0],512,513,514,515,516; end; }
  38. 1 point
    Image doesn't work. Just don't put the script here. since it's PAID. Are you using the original script? and without any modifications?
  39. 1 point
    View File Rental NPC Support 3rd/4th job Suit Mado Gear and Dragon *Don't forget to add required skill on your suit item skill "RK_DRAGONTRAINING",5; skill "NC_MADOLICENCE",5; Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. • I can give you support, but please, do not message me. If you like it, give me a Submitter BeWan Submitted 12/27/2020 Category Utilities Video Content Author BeWan  
  40. 1 point
    View File GRF Editor Hey everyone, This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations : add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file. Clean and very interactive interface. Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. Tools Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker : generates a GRF patch based on two different GRFs. Hash viewer : shows the hash code (both CRC32 and MD5) for files. Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated). Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( http://thor.aeomin.net/ ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). Automatically converts file name encoding to their proper values (you can change the encoding). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm) 3) Preview of GrfCL with the MakeGrf command 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program. Submitter Tokei Submitted 01/10/2013 Category GRF Files Content Author  
  41. 1 point

    Version 1.0.0

    99 downloads

    Hello rAthena! I have been struggling with adding large amounts of custom items into my client-side, so I made a little tool that would help with just that, and I'd like to share the tool with the community! I will continue to update this project over time; adding a user interface & specific parameter options. Important Reminders: - You need the latest Java Verison to run this program. Download: JDK 15 Download - Both input_sprite.txt & input_display.txt must have the same number of lines. - input_sprite.txt MUST have a underscore (_) for white spaces. - If there is one-character-value or less in the input_sprite.txt & input_display.txt files, that line will be omitted with a empty line. - Once Java has been installed, you must use the run.bat file to open the program. Helpful Articles: - How to Open Jar | Reference: https://www.wikihow.com/Run-a-.Jar-Java-File - Java SE Downloads | Link: https://www.oracle.com/java/technologies/javase-downloads.html Click for Demo Video

    Free

  42. 1 point
    Stable Client that Support rAthena 2018-06-20eRagexeRE - Currently Stable 2017-06-14bRagexeRE - Most Well known 2015-11-04aRagexe - Old Stable Client / Stable client for Pre-renewal Server @sandyro , @DrakeSky
  43. 1 point
    View File Woe Ranking List ( GvG, Emp Break, Guild Rank ) with Points and Shop In response to this post : https://rathena.org/board/topic/122667-woe-ranking-script/ https://rathena.org/board/topic/121631-woe-rankings-script/#comment-373249 https://rathena.org/board/topic/96397-woe-ranking/ https://rathena.org/board/topic/109488-ranking-woe/ By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a Submitter BeWan Submitted 02/27/2020 Category PvP, GvG, WoE, Battleground Video Content Author BeWan  
  44. 1 point
    View File [Script Command] npcisnear This commands verify if any NPC is near the distance of a player. Can be useful for some script restrictions. Script Sample: prontera,150,150,5 Script Curious Boy 90,{ [email protected]$ = "[Curious Boy]"; [email protected] = 5; mes [email protected]$; if(isnpcsnear(getcharid(0), [email protected])) mes "Sorry, I will only talk with you when no NPC is near you!"; else mes "Hi!"; close; } Submitter Zell Submitted 04/02/2020 Category Source Modifications Video Content Author Zell  
  45. 1 point

    Version 1.0

    298 downloads

    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: You are not allowed remove my signature from any of the included files. You are not allowed claim my work as yours. If you like it, give me a

    Free

  46. 1 point
    Did you try to reloadbattleconf or restart your server? or made some modification in the source side that might be related to your issue?
  47. 1 point

    Version 1.2.1

    614 downloads

    Original Topic: http://herc.ws/board/topic/16037-campfire-to-regenerate-hpsp/ Herc Script Link : https://pastebin.com/fksPdpFQ The Idea: Camp Fire to restore / regenerate HP & SP. When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate. How to use : 1. add the source mode provided in the script. (or here) 2. make a usable item_db with these bonus script. callfunc("func_CreateCampFire", <range>, <duration>, <heal_rate>); // create campfire callfunc("func_UpdateCampFire", <range>, <duration>, <heal_rate>); // update the campfire duration/heal rate. Preview: Credits : @Dastgir & @Radian for the src mod and @Habilis for the idea

    Free

  48. 1 point
    Wrong. The new exes after 2012-04-10Ragexe does not use these files anymore. All guides where you will see these files = not actual, and will not work with this exe. You need to find guides about ItemInfo.lua, and accinfo.lub, accinfo.lua inside grfs (luafiles514\datainfo\) In SDE (server database editor) you can easy edit / add new items. Look on the screenshot above. 1. it's a place where you need drag and drop all your grfs what you have in the client, and move to the top your main grf where data is (make sure that data.grf in the last order) while RENEWAL_2019 grf first one. 2. Here you need to click on Browse button and select where is your emulator/db/pre or emulator/db/re folder is. SDE need this path for correctly load data from your .txt files from your /db folder. 3. Here you need to click on Browse Button and go to your client folder System/ folder and select there ItemInfo.lua file. Inside this file almost ALL items and their translations, also inside this file client read and know where is sprites, resources what need to display to players, what item names will be, what item descriptions, whatever. 4. Here is optional achievement DB (fully optional, and as far as I remember not working, because of yml format, which not supported by SDE) 5. Client Encoding, make sure that your client encoding is Korean 949, to make sure you always see text in Korean. this is MEGA important, because all data in grfs in Korean. And you always need to keep original encoding, otherwise your game client will not work properly. 6. Now, when everything will be done by you click -> file save. And click on item tab, and you will see all items from your game-server data, with their sprites, with their descriptions, whatever. 
  49. 1 point
    People in a discord Server can write and it appears in ingame Channel, and People ingame write to channel and it appears in discord @spinzaku
  50. 1 point
    Cash Shop Sale System As of Git Hash: aaa4ea9, rAthena supports the official Cash Shop Sale System! Features: Requires 2013-12-23 client or newer. Requires GM level 99; until permission settings are implemented (implemented in Git Hash: 9384bd0). Usage: Enter the item(s) you want to sell in your item_cash_db.txt using Type 8. Start the server or @reloaditemdb. The Special tab will be empty at this time, which is fine. Type /limitedsale and hit enter in the chat window in the client. Enter the item name into the Item DB Name field in the sale window. Fill in the data you want for the item: Number of Sale: Amount of this item that is sold to players. Sale Start Time: This is the Month / Day and then Hour : Minute of the start of the sale Time to sell: How many hours the sale will last. 24h is max tested so far. Click Add Limited Item and wait for the start time that was entered to pass. Thanks to @Lemongrass for implementing this! Don't forget to leave comments and testing results! Thanks! Don't forget to update your SQL tables with upgrade_20161224.sql!
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