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  1. 8 points

    Version 1.1

    234 downloads

    In response to this post : https://rathena.org/board/topic/122667-woe-ranking-script/ https://rathena.org/board/topic/121631-woe-rankings-script/#comment-373249 https://rathena.org/board/topic/96397-woe-ranking/ https://rathena.org/board/topic/109488-ranking-woe/ By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a

    Free

  2. 8 points

    Version 1.0

    126 downloads

    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: You are not allowed remove my signature from any of the included files. You are not allowed claim my work as yours. If you like it, give me a

    Free

  3. 7 points
    Hi guys! I'm Ale, I'm Brazilian, I started making pixel art recently, I always worked as a graphic designer, but never with pixel art, after many years playing Ragnarok Online I woke up wanting to create monsters, items and equipment, I always thought they were beautiful because they were made in pixels. With that, I started to build Mobs, creating skill icons and some items. Thank you very much to @Haziel and @Elfin for always taking my questions and tips on how to improve or perform such action. If you want to follow my future projects, visit my discord , I will publish everything that will be done. Hope you like! A beginner with a desire to learn Well, these are some of my works currently completed, so I will publish more as soon as I have more.
  4. 6 points

    Version 1.0.0

    190 downloads

    Introduction: This package are currently contains around 90~100 hairstyles for both male/female character. I obtained these from various sources like old eAthena, rAthena, Hercules, TheSpriteRepository and other member who shared these sprites with me etc. I don't remember who exactly made each of the sprites, or who even shared these... tell me if you know who are them. If any of these hairstyles are custom work that are meant for private use, kindly contact me, so that I could remove it from the listing. I do have more than this amount, but since my current test client (2018-06-20) can only support up to 100 sprites, so I randomly picked 100 and only upload it here. It included the default 31 hairstyle from kRO, but I think I replaced the 1~20+ hairstyles from JRO which dyed the hair in dark color, the rest are custom hair styles. How to use: You can either merge the provided GRF into your own GRF Load it as another individual GRF using the DATA.ini file Extract it and put it in your Data folder * Depend on your client hexed with whatever settings. Search forum for all these guides. Disclaimer: You're free to share with everyone but do not monetize the contents in any way! These materials are meant for study or research purpose. Use these at your own risk, and always give credit to original author. If there exists issue with sprite file, for example: sprite misalignment, error, etc, kindly ask help from any member who have knowledge with sprite edit. If there exists issue with palette color file, for example: messed up color, error, etc, kindly ask help from any member who have knowledge with palette color edit. Fun Fact: Do you know you can actually combine all male and female hairstyle (including doram) to create a list of universal hairstyles that could be used by any gender of player and doram?

    Free

  5. 4 points
    Hi! These are some more of my sprites. Hope you like it
  6. 4 points
    View File Ranking List ( PvP, GvG, Emp Break, Guild Rank ) with Points and Shop In response to this post : https://rathena.org/board/topic/122667-woe-ranking-script/ https://rathena.org/board/topic/121631-woe-rankings-script/#comment-373249 https://rathena.org/board/topic/96397-woe-ranking/ https://rathena.org/board/topic/109488-ranking-woe/ By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a Submitter BeWan Submitted 02/26/2020 Category PvP, GvG, WoE, Battleground Video Content Author BeWan  
  7. 4 points

    Version 1.0

    126 downloads

    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a

    Free

  8. 4 points
    Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2020-01-24 Installation: Official kRO Updated: 24/01/2020 Download Link: http://bit.ly/latestkro Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] This ZIP archive is 3.83GB in size and includes all BGMs plus the latest RSU ([2018-10-23] Release 2.4.23.800) Simply download, extract, play! A fan of this topic? Hit the rep button
  9. 3 points
    Hello dear members, it has been a long time since my last login here, and I came back with my recent customization, it's damm good, that once finished in my test server confirmed that was 100% functional, with and with no issues , I decided to share.... This Skill provides the same function than the equipment swap tab, but instead of opening the inventory and aim with the cursor to the "change" button!, you can do the same even faster, with a custom skill icon and just one tip of your finger. ***------- Trunk Side -------*** 1- Go to your skill_db.txt and make sure to find the skill #5067. If you are using pre-renewal config, you may export the bellow skill line to the pre-re/skill_db.txt file instead. 5067,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, ALL_EQSWITCH,Equip Switch 2- Now that the skill is implemented, you need to add the timers in the db file skill_cast_db.txt, this can´t be ignored, you may add the skill line. I gave the skill 10 seconds cooldown, but you can do it at your like. //-- ALL_EQSWITCH 5067,0,0,0,0,0,10000 3- Most important part, can´t be ignored, add the skill line for every job in the skill_tree.txt file. just like this: //Novice 0,5067,1,0,0,0,0,0,0,0,0,0,0 //-- ALL_EQSWITCH#Equip Switch# //Swordman 1,5067,1,0,0,0,0,0,0,0,0,0,0 //-- ALL_EQSWITCH#Equip Switch# //Magician 2,5067,1,0,0,0,0,0,0,0,0,0,0 //-- ALL_EQSWITCH#Equip Switch# //Archer 3,5067,1,0,0,0,0,0,0,0,0,0,0 //-- ALL_EQSWITCH#Equip Switch# And keep going until you add the skill to every job available in your server. (watch out the job# id, for the copy paste, don´t forget to add the correct number). ***------- Client Side --------*** - You need the icon sprites for the skill and the item bmp, you can make a prettier one, in my case I recycled Taekwon skill icon Counter Kick Stance and recolored. You will find it attached, well, This .spr and .act files must be added inside the drop sprite folder the route is: data/sprite/¾ÆÀÌÅÛ ALL_EQSWITCH.act ALL_EQSWITCH.spr - Now for dragging the skill icon from the skill tab, you need the item bmp, also attached, and It has to be added inside the item folder. The route is: \data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item ALL_EQSWITCH.bmp ---EDITING THE LUAS--- - The very first thing we are going to edit is the skilltreeview.lub this file is found inside the skillinfoz folder at this route: \data\luafiles514\lua files\skilltreeview.lub Please only add the skill for the novice tree, watch out the key and please note that there is not comma at the last line added skill, if you wonder about the #41 is the bottom right corner penultimate slot in the alt+s skill tab. SKILL_TREEVIEW_FOR_JOB = { [JOBID.JT_NOVICE] = { [0] = SKID.NV_BASIC, [7] = SKID.NV_FIRSTAID, [14] = SKID.NV_TRICKDEAD, [41] = SKID.ALL_EQSWITCH }, - Second Step editing the luas belongs to the file skillid.lub this file is found inside the skillinfoz folder at this route: \data\luafiles514\lua files\skillinfoz And you have to add the skill ALL_EQSWITCH = 5067 Example: WE_CALLALLFAMILY = 5063, WE_ONEFOREVER = 5064, WE_CHEERUP = 5065, ALL_EQSWITCH = 5067, - Third step for the luas, the skilldescript.lub This file is located in \data\luafiles514\lua files\skilldescript.lub In this file you have to create a description for the new skill implemented in this case the ALL_EQSWITCH This is an example of mine, watch out the keys and the commas, you can make a good description with your own taste.: [SKID.ALL_PRONTERA_RECALL] = { "Return to Prontera", "Max Level: 2", "Skill Form: ^339900Supportive^000000", "Description: ^777777Teleport to Prontera, 15 minutes after use delay.^000000" }, [SKID.ALL_EQSWITCH] = { "Switch Equipment", "Max Level: 1", "^CC3399Requirement: Finish Quest^000000", "Skill Form: ^339900Active^000000", "Target: ^777777Self^000000", "Description: ^777777Swap you actual equipment with the one placed in the alternative equip tab.^000000" }, [SKID.ALL_THANATOS_RECALL] = { "Return to Thanatos", "Max Level: 1", "Skill Form: ^339900Supportive^000000", "Description : ^777777Teleport to Thanatos, 5 minutes after use delay.^000000" }, - Finally the Last Step and most most most important, the skillinfolist.lub This file is located in \data\luafiles514\lua files\skillinfolist.lub We have to add the new skill to this file, EXAMPLE: [SKID.ALL_GLASTHEIM_RECALL] = { "ALL_GLASTHEIM_RECALL", SkillName = "Return to Glastheim", MaxLv = 1, SpAmount = { 0 }, bSeperateLv = false, AttackRange = { 1 } }, [SKID.ALL_EQSWITCH] = { "ALL_EQSWITCH", SkillName = "Equip Switch", MaxLv = 1, Type = "Quest", SpAmount = { 0 }, bSeperateLv = false, AttackRange = { 1 } } } - In this case I added the skill at the last in the bottom, so you watch out the keys and the commas placed properly to avoid client side error, VERY VERY VERY IMPORTANT, you see the Type = "Quest" bold in green? Please, do not ignore that line, ... That line is very very important, and the client use that line, to avoid investing job skill points in that quest skill. Now, for getting the skill active, you can edit the npc global funcion and add it to the platinium skills: in your trunk/npc/other/Global_Functions.txt Example: ////////////////////////////////////////////////////////////////////////////////// // Gives attached player their Platinum Skill based on their class. ////////////////////////////////////////////////////////////////////////////////// function script F_GetPlatinumSkills { skill "NV_FIRSTAID",1,SKILL_PERM; skill "ALL_EQSWITCH",1,SKILL_PERM; or make your own script to get the skill permantent. Now The Testing In Game: Party Ragnarok 2020-03-14 19-25-47.mp4
  10. 3 points
    Hola, Quiero compartirles el último script de minería que hice, en español. A diferencia de los sistemas de minería que hice años atrás, éste es desatendido, es decir, una vez que el jugador se convierte en ingeniero en minas, tendrá una perforadora automática a combustible que hará el trabajo por ellos, con algunos requisitos mínimos de mantenimiento obviamente, con lo que evitamos el mal uso. Características: Para adquirir una perforadora, deben ir a Einbech, a la ubicación que se aprecia en la imagen. Las perforadoras se llaman AX, y tal como se aprecia en las imágenes, pueden mostrar el tiempo para su desmantelamiento automático o bien, cuando están operando, indican la cantidad de combustible y la broca restante. Después de 24 horas el servidor destruirá las AX que no estén haciendo nada, perdiendo el combustible, la broca y los ítems de su inventario, cayendo al suelo, permitiendo que otros jugadores recojan todo sin que sea un delito. El tiempo de desmantelación no aplica si los AX están funcionando, así que asegúrate de ponerle combustible y de reemplazar la broca cuando se agote. El combustible se agota lentamente, al igual que la broca, pero lo bueno es que los AX mantienen informados a sus dueños sin importar su ubicación en el server: Cuando obtienen algún ítem Cuando se gasta la broca Cuando se agota el combustible Hay muchos items que sirven de combustible, pero el principal es el alcohol. Por defecto la broca es una lanza Guisarme[2], la que debe instalarse en el AX cuando éste se encuentre instalado en la mina. El sistema viene con 3 tipos de mina, donde cada una permite extraer ítems con diferentes rates configurables por el admin. Se pueden crear infinitos tipos de minas, con los items que el Admin quiera, sólo deben entender el modelo de las tablas adjuntas en el zip. Mina de Minerales: Rough Oridecon, Rough Elunium, Oridecon, Elunium, Enriched Elunium y Enriched Oridecon Mina de Joyas: Red Blood, Green Live, Wind of Verdure, Crystal Blue, Rough Wind, Mystic Frozen, Flame Heart, Great Nature, Cracked Diamond, 1carat Diamond, 2carat Diamond y 3carat Diamond Mina de Oro: Scell, Gold, Emperium, Treasure Box, Gold Ore Los Admin pueden usar el comando @ax2 para crear o eliminar minas en lugares estratégicos de su server, o usar @ax3 para visualizar todas las minas del mapa, diferenciadas por color, o @ax4 para ver todas las del server. Los AX no pueden instalarse pegados a otro AX, a menos que la mina haya sido descubierta por ese jugador, asegurando que siempre tenga espacio para instalar su AX. Creanme, se acaban los sectores y quedan jugadores sin poder minar, a la espera que desarmen algún AX. El comando @ax es para los jugadores, y permite operar con el sistema, hacer búsquedas en los mapas, como también, realizar la instalación del AX para que comience a excavar. Los jugadores sólo pueden operar con su AX, aunque podrán hacerlo desde una distancia de 10 celdas para que no tengan problemas con otros jugadores. Si el inventario del AX se llena y su dueño no acude de inmediato a sacar los items, la perforadora podría extraer más items pero éstos caerán al suelo, así que ojo con los leechers. En la medida que el tiempo de perforación aumente, podrán hablar con el líder de los ingenieros en minas y pedirle que les entregue un AX más avanzado, son 10 y en cada uno aumenta la capacidad del estanque y del inventario. Video: https://youtu.be/TvHmP4w_ukk Tengan en cuenta que este sistema incluye tablas nuevas para su base de datos MySQL, nuevos ítems, elementos gráficos y sonidos, además de algunos cambios en el emulador que deben compilar, lean los archivos txt incluidos en el ZIP para saber qué hacer. Saludos, Myzter Miner AX.zip
  11. 2 points
    View File Hairstyle Package Introduction: This package are currently contains around 90~100 hairstyles for both male/female character. I obtained these from various sources like old eAthena, rAthena, Hercules, TheSpriteRepository and other member who shared these sprites with me etc. I don't remember who exactly made each of the sprites, or who even shared these... tell me if you know who are them. If any of these hairstyles are custom work that are meant for private use, kindly contact me, so that I could remove it from the listing. I do have more than this amount, but since my current test client (2018-06-20) can only support up to 100 sprites, so I randomly picked 100 and only upload it here. It included the default 31 hairstyle from kRO, but I think I replaced the 1~20+ hairstyles from JRO which dyed the hair in dark color, the rest are custom hair styles. How to use: You can either merge the provided GRF into your own GRF Load it as another individual GRF using the DATA.ini file Extract it and put it in your Data folder * Depend on your client hexed with whatever settings. Search forum for all these guides. Disclaimer: You're free to share with everyone but do not monetize the contents in any way! These materials are meant for study or research purpose. Use these at your own risk, and always give credit to original author. If there exists issue with sprite file, for example: sprite misalignment, error, etc, kindly ask help from any member who have knowledge with sprite edit. If there exists issue with palette color file, for example: messed up color, error, etc, kindly ask help from any member who have knowledge with palette color edit. Fun Fact: Do you know you can actually combine all male and female hairstyle (including doram) to create a list of universal hairstyles that could be used by any gender of player and doram? Submitter Emistry Submitted 03/15/2020 Category Hairstyles Content Author Various  
  12. 2 points
    Can be created by following this steps: 1- Add the item to the item_db.txt, this is the script 40000,Medusa Enchant,Medusa Enchant,6,20,,10,,,,,,,,32,,,,,{ bonus bMdef,1; bonus bInt,1; bonus2 bAddEffWhenHit,Eff_Stone,500; },{},{} 2- Edit the iteminfo.lua located in System, add the item.. [40000] = { unidentifiedDisplayName = "Medusa Enchant", unidentifiedResourceName = "메두사의머리", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Medusa Enchant", identifiedResourceName = "메두사의머리", identifiedDescriptionName = { "Live medusa head attached to a shield!", "Inflict ^660000Stone Curse^000000 status by low chance when receiving damage.", "MDEF + 1, INT +1." }, slotCount = 0, ClassNum = 0 }, 3- Create the card preffix in the file located in Data/cardprefixnametable.txt this will give a title to the enchanted item. 40000#Of Perseus# 4- Add the item in the file file located in Data/cardpostfixnametable.txt this will display the cardprefix after the item name. 40000# No sprites needed since it is taking the existing dead medusa sprite: identifiedResourceName = "메두사의머리",
  13. 2 points
    Assuming renewal, ATK1 is their ATK, and ATK2 is their MATK. I can't believe they still haven't fixed the documentation in a whole year. INT and STR (and whatever else present in the formulas) affects the appropriate stats, this is the value of additional attack/magic attack on top of what comes from the monster's stats and level. Kinda like equip atk for a player. Min and Max values are also calculated, you can't set them. Stat recalculation (after a script command sets them) was not working correctly, so if you're trying to do that, you'll have to fix the source first. Most importantly, script commands to read and write the stats don't set the numbers you expect them to and/or set something that makes no sense (for example yes, you can set max atk from script but then next time it's calculated the value will be replaced so that's pointless. )
  14. 2 points
    Title Bonus System Hello everyone, in some MMORPGs like Grand Fantasia there is the possibility of obtaining bonus/buffs from equipping Titles, now I have brought that feature to RO. Features - This modification is script-bonus based, so you can apply all bonus from "doc/item_bonus.txt". - There is a file called "title_bonus.yml" in db folder in which you can add/edit title bonuses. - All existing titles have their respective Status Icon, however, you must sync description from Lua if you edit a title buff. Video
  15. 2 points
    View File Chubby Meow Hello, It's me again sharing some sprites I've done last year. Upon downloading my file you are not allow to alter, remove or change some of it contents (color, position, signature & etc) and lastly please do not claim my works as yours and resell it for profits. Thanks. Submitter Katakuri Submitted 02/26/2020 Category Headgears Video Content Author Katakuri, Nexon, Talesweaver  
  16. 2 points
    if you're using Thor Patcher, try to use this (I prepare it earlier, didnt manage to find the real file because I already thor and delete it) https://mega.nz/#!VdYVQCZD!dF5tUq90hJqiBfxyWbBE-npIELqUiVxdoSPKjwonbM4
  17. 2 points
  18. 2 points
    When you create your client (.exe), there is an option you can increase attack display.
  19. 2 points
    Hi. I've created my own battle ground queue system based on pajodex's code (fortress and rune war scripts) along with Annieruru's Domination script. Features: Anti dual login (with mac address check (change all instance of mac to ip to change to ip check or if you have gepard use that) Base level and job class check (you can set which jobs and minimum base level for each event) @joinbg (joins current active battleground queue) @leavebg (leaves the queue for current registration **can't leave after event has started**) @bginfo (pulls up a menu for battleground mechanics) @bgstart(let's players start a battleground event with a cooldown of 24hours **can be easily disabled**) @startrune - starts rune war event (GM ONLY) @startfort - starts fortress event (GM ONLY) @startdom - starts domination event (GM ONLY) ---------------------------------------------------------------------------- Adding your own BGs: It might be a little complicated to explain but basic scripting is a requirement to develop your own server right? You're gonna need to edit your BG scripts to be compatible with bgmain.txt and add the following (not limited)variables: .start (checks if a BG event is ongoing) .register (checks if an active registration is present) .denyjobsize[array] (checks for denied jobs for the event) .minblevel (checks for minimum base level) Note: I may have missed a few things. Read the script of bgmain.txt and I believe it should be easy to make your BG script compatible to it. Thanks! ---------------------------------------------------------------------------- I'd like to believe that I made this easily scalable so that people can easily add their own battleground events. battleground.zip Hitting the upvote button is appreciated
  20. 2 points
    changing langtype must also change lua files by default kRO uses ..\Lua Files\service_korea\ExternalSettings_kr viewing hexed unpack 2018 client to your native language: Lua Files\service_brazil\ExternalSettings_br_sak Lua Files\service_brazil\ExternalSettings_br in order to use it create folder name service_brazil inside it paste ExternalSettings_kr.lub and rename it as ExternalSettings_br_sak.lub if you are using sakray or ExternalSettings_br.lub if you are using primary. To be safe use sakray this must be on your sclientinfo.xml <servicetype>brazil</servicetype> <servertype>sakray</servertype> <langtype>12</langtype> if your not aware what i'm talking about see: https://github.com/Asheraf/Translation/tree/master/data/luafiles514/lua files/service_korea
  21. 1 point
    try 20400,NEW_S_EMPEL_1,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 20401,NEW_S_EMPEL_2,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 20402,NEW_EMPELIUM,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 - Mob: NEW_S_EMPEL_1 Sprite: S_EMPEL_1 - Mob: NEW_S_EMPEL_2 Sprite: S_EMPEL_2 - Mob: NEW_EMPELIUM Sprite: EMPELIUM
  22. 1 point
  23. 1 point
    Done Thankyou 28945,Bloody_Knight's_Shield,Bloody Knight's Shield,4,20,,800,,0,,1,0xFFFFFFFF,7,2,32,,0,1,3,{ bonus bAspdRate,10; bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; autobonus "{ bonus2 bHPRegenRate,150,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; autobonus2 "{ bonus2 bSPRegenRate,150,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 491; }"; if (getrefine()>=7) { bonus bMatk,10; bonus bBaseAtk,10; } if (getrefine()>=9) { bonus bAspd,1; } },{},{}
  24. 1 point
    can you post a screenshot of what is happening on your side?
  25. 1 point
    remove all cp_ tables... then rename your server name in config/servers.php OR just remove all the FluxCP files and reinstall again.
  26. 1 point
    You can cut image \texture\유저인터페이스\menu_icon\bg_menu.tga < (download and replace in your grf)
  27. 1 point
  28. 1 point
    Intenta con algo así - script poring_walk -1,{ end; OnInit: npcspeed 100; initnpctimer; end; OnTimer4000: getmapxy [email protected]$, [email protected], [email protected], BL_NPC; set [email protected], callfunc("rent_aliceXY",[email protected],46,61); set [email protected], callfunc("rent_aliceXY",[email protected],54,73); npcwalkto [email protected], [email protected]; initnpctimer; end; } prontera,153,155,3 duplicate(poring_walk) Poring#gm 1002 function script rent_aliceXY { set [email protected], getarg(0); // Present position XoY set [email protected], rand(1,5); // Distance to cross if (rand(2)) // Direccion a tomar (izq der arr abj) set [email protected], [email protected] + [email protected]; else set [email protected], [email protected] - [email protected]; if ([email protected] < getarg(1)) set [email protected], [email protected] + [email protected]; // If the new point is smaller, thats the minimum if ([email protected] > getarg(2)) set [email protected], [email protected] - [email protected]; // If the new point is greater, thats the maximum return [email protected]; }
  29. 1 point
    Issued hotfix for kRO Zero (2.4.24.807), updates kRO Zero patch information.
  30. 1 point
    Assuming the monster is level 1 with 0 INT and 0 STR then yes. Otherwise you need lower numbers. You have to look up the formula in the source if you want to know the exact calculation.
  31. 1 point
    i told you to direct it to the file of the logo.. header.php or etc..
  32. 1 point
    View File GuildPack NPC with Gepard Function (UniqueID) Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: You are not allowed remove my signature from any of the included files. You are not allowed claim my work as yours. If you like it, give me a Submitter BeWan Submitted 03/06/2020 Category Utilities Video Content Author BeWan  
  33. 1 point
    you can try this. prontera,155,181,5 script Sample 4_F_KAFRA1,{ if (quest_random_cd > gettimetick(2)) { mes "You will be assigned with a new quest by tomorrow 6AM."; mes "Cooldown: "+(quest_random_cd - gettimetick(2))+" seconds"; close; } if (!quest_random) { quest_random = rand(1, 2); mes "You have been assigned with a new quest."; next; } switch(quest_random) { case 1: setarray [email protected], 4001, 1; setarray [email protected], 512; setarray [email protected], 100; break; case 2: setarray [email protected], 4002, 1; setarray [email protected], 501, 502, 503; setarray [email protected], 3, 1, 2; break; default: mes "invalid quest."; close; } mes "Quest Requirement(s):"; [email protected] = getarraysize([email protected]); for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) { mes " > "[email protected][[email protected]]+"x "+getitemname([email protected][[email protected]]); if (countitem([email protected][[email protected]]) < [email protected][[email protected]]) [email protected]++; } if ([email protected]) { next; if (select("Submit Quest", "Cancel") == 1) { for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) delitem [email protected][[email protected]], [email protected][[email protected]]; getitem [email protected][0], [email protected][1]; quest_random = 0; quest_random_cd = gettimetick(2) + (86400 - gettimetick(1)) + (6 * 3600); // till 6AM next day. } } close; } or this prontera,155,181,5 script Sample 4_F_KAFRA1,{ if (quest_random_cd == gettime(8)) { mes "You will be assigned with a new quest by tomorrow 6AM."; close; } if (!quest_random) { if (gettime(3) < 6) { mes "You will be assigned with a new quest by 6AM today."; close; } quest_random_cd = 0; quest_random = rand(1, 2); mes "You have been assigned with a new quest."; next; } switch(quest_random) { case 1: setarray [email protected], 4001, 1; setarray [email protected], 512; setarray [email protected], 100; break; case 2: setarray [email protected], 4002, 1; setarray [email protected], 501, 502, 503; setarray [email protected], 3, 1, 2; break; default: mes "invalid quest."; close; } mes "Quest Requirement(s):"; [email protected] = getarraysize([email protected]); for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) { mes " > "[email protected][[email protected]]+"x "+getitemname([email protected][[email protected]]); if (countitem([email protected][[email protected]]) < [email protected][[email protected]]) [email protected]++; } if ([email protected]) { next; if (select("Submit Quest", "Cancel") == 1) { for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) delitem [email protected][[email protected]], [email protected][[email protected]]; getitem [email protected][0], [email protected][1]; quest_random = 0; quest_random_cd = gettime(8); } } close; }
  34. 1 point
    use this multi purpose ranking list with points and shop
  35. 1 point

    Version 1.0.0

    38 downloads

    Hello, It's me again sharing some sprites I've done last year. Upon downloading my file you are not allow to alter, remove or change some of it contents (color, position, signature & etc) and lastly please do not claim my works as yours and resell it for profits. Thanks.

    Free

  36. 1 point
  37. 1 point
    View File Colored Credit Cards Colored Credit Cards Just cleaning up my design folders. Hehe Submitter Anakid Submitted 02/22/2020 Category Headgears Video Content Author Anakid, s1 Lykos, Gravity  
  38. 1 point

    Version 1.0.0

    41 downloads

    Colored Credit Cards Just cleaning up my design folders. Hehe

    Free

  39. 1 point
    2016 10/2 Footprint system 2016 9/27 Phoenix wings 2016 9/20 Eight winged angel wings 2016 9/17 Three modes Magic Light wings Leis version 2016 9/17 Special effects equipment 2016 9/16 Monster and pet Sprites 2016 9/8 Tichiel Juspian+ Supporting Staff 9/4 WhiteSnakebodycare 9/3TW Character.Nayatrei + Supporting arms dagger with knife 9.3 Use the new Windows interface 8.31 TrueLeiyiOusickle Weapon series True Version.RoyalWings 8.27 Exclusive hero weapons phase of the system RoyalWings Additional attack mode AngelHabibCap+Redeyecloak 8/25 New Palette 8/23 TW Character Maximin Liebkne + Maken arms with knife (end) Simulation TW Skills The actual game screen Sprite TWRO LOGO My Creative Showcase........ my English is poor I came to Taiwan Hope you like my work 8/18 New character modules and New hair system 8/13 TW Character Issac (end) 7/31 TW Character Benya (end) 7/29 TW Character Lanziee (end) 8/14 Death possessed Fighting still walking pattern Attack mode 8/12 GreenCornerRoyalwingedPegasus Still mode of action Additional attack attack mode effects 7/31Black Dragon King arm Buddha's Palm Rune Colorful Beijian Rune Colorful Beijian Weapon mode Water dragon compatible Brilliant flashes
  40. 1 point
    bg_common_txt line 157: OnRotate: OnTimer10000: Set your timer in ms.
  41. 1 point
    Simple Rebirth System based off of Diconfrost Vanz's script. This script will track the # of Rebirths completed by character starting at 0 being base. On first attaining Novice High you have 100 stat points to distribute, with this upon rebirth to novice high for the first time you will have (1*bonus stat setting) + the 100 you normally get upon achieving novice high. Formula is ((#Rebirths*Statbonus) + 100) Setup is found at the top under header. set [email protected], 5000000; //Cost for Rebirth set [email protected], 500; //Minimum Base Level for Rebirth set [email protected], 200; //Bonus stats per rebirth Change these to fit your server. Requires you to be atleast high novice before being able to rebirth, this can be changed if needed just look for : if (Class < 4001) goto R_Sorry2; change 4001 to desired value of class. Rebirth.txt: Mirror: http://pastebin.com/PfW6KrTg
  42. 1 point
    you only need to turn off achievement system on feature.conf on battle config https://github.com/rathena/rathena/blob/master/conf/battle/feature.conf#L69 // Achievement (Note 1) // Requires: 2015-05-13aRagexe or later feature.achievement: on into // Achievement (Note 1) // Requires: 2015-05-13aRagexe or later feature.achievement: off
  43. 1 point
    View File Smokey @hide //===== rAthena Script ======================================= //= @hide //===== By: ================================================== //= Akkarin //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Adds some sexy purple smoke to the @hide command. //= Default to @ and # commnd level 99. Feel free to change. //============================================================ //= This is based off an ancient src edit to the @hide command, but for the life of //= me i can't find it so it's now in a script, so src edits aren't required. //============================================================ Submitter Akkarin Submitted 04/19/2018 Category Utilities Video Content Author Akkarin  
  44. 1 point
    Open "src/common/mmo.h" and find : #define MAX_INVENTORY 100 ///Maximum items in player inventory Edit the value to what you want. I don't know what is the maximum value that we can use there so don't make it too high. Here's a sample after applying maximum 200 MAX_INVENTORY. (Don't forget to recompile your server.)
  45. 1 point
    It's not a knockback, the server just send you the correct coordinates so there is no position lag. If you rather want position lag you have to stop the client from sending fixpos packets when using a skill. This can be done by calling "unit_stop_walking" without the "1" bitset. For example here (unit.c): if(!ud->state.running) // Need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 unit_stop_walking(src, 1); // Even though this is not how official works but this will do the trick. bugreport:6829 And here: } unit_stop_walking(src,1); // SC_MAGICPOWER needs to switch states at start of cast skill_toggle_magicpower(src, skill_id); Change the "1" to "0". Might already have the effect you are looking for.
  46. 1 point
    Showcase Only Headgears Season Gear Anime Theme
  47. 1 point
    That's like saying there's no point in having Hercules and RagEmu since we already have rA. Or saying there's no point in having the 4+ GRF editors available. Or 4+ patchers. There's no harm in additional contributions. And mine is automated. Besides, the topic starter in that link has been suspended. No harm in keeping things going while others are unable to.
  48. 1 point
    find this in your warp menu category Restrict("RE"); and remove it.
  49. 1 point
    Here you go my friend izlude,105,141,5 script Random Prize#1 100,{ mes "[Random Prize]"; mes "Hello, you can earn 1 random item of the following:"; mes "Beret, Giant Baphomet Horns, Ghostring Card, Angeling Card or a Valkyrie Helm if you give me the following items."; next; mes "3 Evil Horn"; mes "100 Jellopy"; mes "1 Evil Druid Card"; next; mes "Do you have the items?"; switch(select("-Yes, i have them:-No, let me go fot them")) { case 1: mes "Allright, let's see..."; if(countitem(923)<=2 && countitem(4141) ==0 && countitem(909) <=99){ mes "You don't have them, go for them and then comeback..."; } else { mes "Allright, seems like you have them, here you go, good luck!"; getitem callfunc( "F_Rand", 5172,5374,4047,4054,5171 ), 1; } close; case 2: mes "Allright, good luck on the hunting"; } end; } function script F_Rand { return getarg(rand(getargcount())); } remember to apply TABS on the first line (hit the tab key on your keyboard) izlude,105,141,5<TAB>script<TAB>Random Prize#1<TAB>100,{ lol sorry my main city is izlude, change it as you want xD
  50. 1 point
    there you go prontera,155,181,5 script Sample 757,{ if((countitem(607)<1) && (countitem(504)<1) && (countitem(985)<1)) { mes "[Quest NPC]"; mes "Bring me the Stuff!"; close; } set @cb,rand(1,10); mes "[Quest NPC]"; mes "Proceed now?"; switch(select("Yes:no")) { case 1: delitem 607,1; delitem 504,1; delitem 985,1; if (@cb <= 6) getitem 673,1; if (@cb == 7 || @cb == 8) getitem 675,1; if (@cb >= 9) getitem 671,1; break; case 2: close; break; } end; }
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