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Everything posted by Haruka Mayumi
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This is all about source.. you can start looking at pc.cpp/.hpp uint16 dmglog[DAMAGELOG_SIZE_PC]; ///target ids EDIT : however if you just want to get the damage log of a certain mob.. it's good to look at mob_dead function around mob.cpp ?
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Item ID : 12214 Name : Convex Mirror
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GRF : data/luafiles514/lua files/signboardlist.lub
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Does anyone know how to fix? homunculus affected by song?
Haruka Mayumi replied to iamjhigz's question in Source Requests
case UNT_WHISTLE: case UNT_ASSASSINCROSS: case UNT_POEMBRAGI: case UNT_APPLEIDUN: case UNT_HUMMING: case UNT_DONTFORGETME: case UNT_FORTUNEKISS: case UNT_SERVICEFORYOU: + if(bl->type == BL_HOM) return 0; if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) return 0; if (!sc) return 0; if (!sce) sc_start4(ss, bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit); else if (sce->val4 == 1) { //Readjust timers since the effect will not last long. sce->val4 = 0; //remove the mark that we stepped out delete_timer(sce->timer, status_change_timer); sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type); //put duration back to 3min } break; -
Custom Skill no anim. when AoE hits
Haruka Mayumi replied to OscarScorp's question in Source Support
You can find this on Skill.cpp.. You will use : skill_addtimerskill (struct block_list *src, t_tick tick, int target, int x,int y, uint16 skill_id, uint16 skill_lv, int type, int flag) Then simply add your custom skill around static TIMER_FUNC(skill_timerskill) -
visual effect for some costumes are not working as expected
Haruka Mayumi replied to RagnaDev's question in Client-side Support
Those costumes requires /effect to be "ON", and the effects should be on grf data/texture/effect/. it is also need to keep update your data/luafiles514/lua files/hateffectinfo.lub so that if there's new hateffects. it will be shown correctly without errors. No need to delete the topic because this can help other people who wants have the same problem ? -
【 Emistry © 2015 】E-Scripts Collection
Haruka Mayumi replied to Emistry's topic in Script Collections
Cleaned and Optimize for cleaner look ~ ^_~ -
View File [ Yumi ] Loading Screens Summary: Since i don't use them anymore. i'm willing to share this simple loading screens. i removed all the text below and above so that anyone who want to use this would be able to put text without cleaning it. Submitter Haruka Mayumi Submitted 06/02/2020 Category Loading Screens Video Content Author Haruka Mayumi
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You can also ask the server to create something like this.. it's something i made weeks ago. @HideView and @ShowView
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Packet Extraction Evaluation Kit for 20150513
Haruka Mayumi replied to Hanashi's topic in Tulong para sa Client
peek?. check player equipments? or peak? get highest player counted? -
Global Message & 3dots appearing like the NPC you Click
Haruka Mayumi replied to cubeaki's topic in Tulong para sa Server
the 3 dots means that you have a working attached rid script.. you must make ensure that every script would be detached(this mostly happens when calling functions).. for the global message. that was probably the motd from conf/motd.txt -
Seeking Help regarding Invalid 'rand_groupid'
Haruka Mayumi replied to acbx's question in Database Support
db/pre-(re)/item_randomopt_group.txt -
A little gift to followers.
This script is used to convert items with a chance.
sample is 100 Elunium = 1 Enriched Elunium
They can simply put 50 Elunium and try to convert it into Enriched Elunium for 50% chance.
convert.txt -
you can edit them at luafiles/datainfo/accessoryid.lub and accname.lub
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Release: Soul Link Modification - Script-based
Haruka Mayumi replied to Secrets's topic in Source Releases
void status_read_soullink_db(const char* file_name) { adding the const from the original will remove the compiler warning. however the memory leak will be there whenever you @mapexit. this is because the (script_buf) is not cleared when exiting the map server.. you just simply need to add this script_free_code(soul_link[(CONSTANT LOOP)]); esomewhere around the the mapexit. ^_~ -
[DB Error] 'loginlog' doesn't exist
Haruka Mayumi replied to petra100's question in Installation Support
kindly check this from your inter_athena.conf it should be like this as shown on your picture log_db_db: server -
Costume npc converter converts ACCE instead of HG
Haruka Mayumi replied to Freecz's topic in Tulong para sa Server
From : setarray .@Position[1], 256, 512, 1; To : setarray .@Position[1], EQI_HEAD_TOP, EQI_HEAD_MID, EQI_HEAD_LOW; -
and we are hoping that he hasn't found it yet after a year.. (Frost Driver - Posted June 9,2019) Not giving any topic hijacking warnings and will just close this as it was already answered years ago.
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Singarope Server Hiding / Shadow Jump Delay
Haruka Mayumi replied to Bringer's question in General Support
because of nagles algorithm.. your ping from LA made it possible to spam that. however because of low ping for you in asia, the route became faster and wasnt able to do the action delay.. kind of hard to explain it. for this to remove the act of hiding for ninja.. use this NOTE: just so you know. i am using near latest rathena trunk. if you are using old rathena. i won't help you to make it possible, since we have difference in source codes. -
how to change to make refinement success chance to 100%
Haruka Mayumi replied to hollows's question in Scripting Support
just simply remove the Levels -
'BaseURI' => '', config/application.php
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[PACKETVER 20180620] Client Release 2018-06-20eRagexeRE
Haruka Mayumi replied to MathReaper's topic in Client Releases