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OscarScorp

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OscarScorp last won the day on May 18 2019

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About OscarScorp

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  1. Thanks! Had to download iRO, I had kRO.
  2. I also have jRO and it doesn't have these hats.
  3. Not in my data.grf, already search for it. Do you mind if you send them to me in a zip file please?
  4. Good day! I'm looking for the sprites files (spr and act) for all Tohou hats. https://www.divine-pride.net/database/item/18791/shrine-maiden-hat-1 https://www.divine-pride.net/database/item/5902/harvester-hat-1 https://www.divine-pride.net/database/item/5906/oni-horns-1 https://www.divine-pride.net/database/item/5903/dead-man-bandana-1 https://www.divine-pride.net/database/item/5901/focus-beret-1 https://www.divine-pride.net/database/item/5900/divine-guard-hat-1 https://www.divine-pride.net/database/item/5907/sea-captain-hat-1 https://www.divine-pride.net/database/item/18795/night-sparrow-hat-1 https://www.divine-pride.net/database/item/18793/magicians-night-cap-1 https://www.divine-pride.net/database/item/5904/very-normal-hat-1 https://www.divine-pride.net/database/item/5905/lyrica-hat-1 https://www.divine-pride.net/database/item/18794/ordinary-black-magician-hat-1 https://www.divine-pride.net/database/item/5897/ascendant-crown-1 https://www.divine-pride.net/database/item/5898/autumn-headband-1 https://www.divine-pride.net/database/item/5899/black-ribbon-1 If anyone can send them to me, I would appreciate it a lot!
  5. In src/map/skill.cpp, find: case SM_MAGNUM: ... sc_start4(src,src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skill_id, skill_lv)); Add: sc_start(src, src, SC_FIREWEAPON, 100, skill_lv, skill_get_time2(skill_id, skill_lv)); So it looks like: case SM_MAGNUM: ... sc_start4(src,src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skill_id, skill_lv)); sc_start(src, src, SC_FIREWEAPON, 100, skill_lv, skill_get_time2(skill_id, skill_lv)); Re-compile server and try it!
  6. Zeny += 1000; dispbottom "You gained 1,000z!"; No?
  7. Hello everyone, hope you are safe during these times. I want to modify clif_item_skill(sd, auto_skill_id, auto_skill_lv) so it can accept skills that are not learned by the user, since Clif Item Skill can only use skills that are learned by the user. This clif is used by Abracadabra (Hocus-pocus) and I would like to create a new ability which will use a skill that is not learned by the user. Any idea how to modify it so it can launch/use skills that are not learned by the player? Thanks in advance!
  8. Hello, back to this old post again. Now I seek to make it so users are able to autoattack a specific monster ID, as JulianChz suggested: Problem is I can't make it work due to two different lines. My basic autoattack command (without specific mob ID) works like: static TIMER_FUNC(autoattack_timer) { struct map_session_data *sd=NULL; int mob_id = data; sd=map_id2sd(id); ... while Julian's is: int autoattack_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd = NULL; int mob_id = (int *)data; sd = map_id2sd(id); ... If I change my code to int autoattack_timer(int tid, unsigned int tick, int id, intptr_t data), the code won't run in my rAthena, forcing me to use TIMER_FUNC as LearningRO suggested (works). Is there any way to obtain the intptr_t data variable through a static TIMER_FUNC ? Thanks in advance!
  9. Thank you people! Will look into it. (Odd how I didn't get notified about these comments)
  10. Hello everyone! Hope you're safe and healthy! I wasn't sure if this question should be here or in the Client request section. I would like to know if it's possible to add an Enchantment to a Forged Weapon. Example: Very Very Strong Player's Fire Axe with a special item attachment (Atk+10). I am not too experienced on this subject but I think each "very" and the elemental stone occupy space in each of the 4 slots of the weapon?Is it possible to add an extra slot to weapons which are "hidden" to the player? (Not shown in the 4 squares in the item description). Or is another way on solving this is to add an [Option] to the Forged weapon? Is it possible? Thanks in advance!
  11. Thanks for your help Mina-chan! It is an interesting error because as you said, it occurs with certain Nvidia cards. I need to ask my players if they can solve this issue but this may take some time to check.
  12. Solved it! Don't mess with the Common Min and Max in status.hpp...
  13. Hello everyone, I've come with a graphical issue that appears it isn't related to source since I've not modified anything with Cure, SC_BLIND or the Green Potion db script. I think this issue is client side but I can't manage to find where can it be fixed. Whenever a player gets Blind (from Evil Druid using Throw Stone for example) the Blind effect appears, visually and in code as it can be shown how the player's HIT is reduced. After the effect is over, the player's HIT is recovered to normal but the Blind visual effect (dark circle around the player) doesn't fade away, instead, it appears another Blind visual effect occurs and HIT is not affected. This effect is not removed upon death. It can only be removed by relogging. Does anyone have any idea why this happens? Any help is appreciated!
  14. Which code do you use within the item? I use this for the npc: unitskilluseid getcharid(3),"AM_PHARMACY",1;
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