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OscarScorp last won the day on May 18

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About OscarScorp

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  1. Thank you! Weird that I only had the exterior map. Solved.
  2. Hello everyone, I'm looking for the interior map for the New Prontera. I already have the new Prontera map (exterior), but when going inside buildings, the old prontera interior shows up. Does anyone know where can I get the New Prontera interior map? (new prontera reference on the left) Thanks in advance!
  3. Nevermind, got it working. Please close.
  4. Hello everyone, I'm having multiple issues with my server which has PK mode enabled, although, I've made a PK Mode command toggle, so everyone is protected, although, if they wish to, they can activate PK mode and start attacking other players with the mode activated. Problems happened with some skills like: - Quagmire: affected the caster as well, since every map was a pvp map. I've fixed it in skill.cpp so it only affects the caster if they have PK mode enabled. - Hunter Traps: same problem as Quagmire, fixed it but monster traps are invisible! And with Safety Wall, it won't protect party members, unless, the Priest (caster) and the party member, both have PK mode ON. I ask for help to fix this, so users can be protected in safety wall without the need of turning PK mode ON. Thanks in advance!!
  5. Client side: Create a GRF with a Data folder inside (if you don't have one, you can download it translated to English from here), look for the luafiles514/lua files/skillinfoz/skilltreeview.lub file, remove the desired abilities from the desired jobs. You can edit this file with software such as Notepad++. Server side: Comment or remove the abilities from each desired job in db/re/skill_tree.txt. Or db/pre-re if you're using Pre-renewal. If you don't edit this file, users would be able to alter their client files and be able to unlock these abilities. Removing them from the server files is the best way to do this. Sorry for posting so late, was busy this weekend. Hope it helps!
  6. Yeah I can't find SC_POISON linked to MD_STATUS_IMMUNE anywhere in status.cpp...
  7. Hello everyone, I'm looking to make the MvPs vulnerable to Poison, but I've altered the status so it won't deal % damage to MvPs, just the flat damage. Problem is, where can I find how to add SC_POISON so it is able to be inflicted in MvPs? Thanks in advance!
  8. Perfect! Created the achievement in: Server side: db/import/achievement_db.yml Client side: System/achievement_list.lub Thank you!
  9. Thank you! I also had to replace: monster_size_effect_sak monster_size_effect_sak_new
  10. After I updated a few files, some MvPs have now a green aura. How can I remove this aura? And also, how can I confirm if my server has the "mvp only receive 10% damage" update applied? Thanks in advance!
  11. Is it possible for an NPC to give you a Title? I plan to make some quests and one of the rewards is a new title. I've modified my data/luafiles514/lua files/datainfo/titletable.lub to add a few new ones. What do I need to add in my NPC for it to grant the user a new title? Thank you in advance! Edit: I just realized this should be in Script Support, sorry!
  12. For some reason, my cleint only shows the first 6 screens, even if I add up to loading10.jpg in the list. Should I try changing the langtype in clientinfo.xml? Right now I have it at 1.
  13. So I'm stuck in a problem where I want to add more Loading Screens to my grf, more than 6, but it appears it only accepts 6 even if I add them into clientinfo.xml and sclientinfo.xml: <loading> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> </loading> Instead of showing the 7th and 8th loading screen, the first one will repeat. I read in the wiki this limit can be increased with a diff but my Nemo does not have that option (Unlimited Loading Screens option). Is there a way to get this diff into Nemo? or how can I fix this?
  14. Hello everyone, I wasn't sure if this was the right place to post this issue. I would like to know if it's possible for the user to Preview a costume hat when speaking to an NPC. This way, the user will know how the hat will look like before purchasing it. I was trying to avoid using the command @changelook but I'm not sure if what I look for is possible. When using <ITEM> in the NPC, or even opening a CallShop function, the item won't show a "Wear Costume" button, unless the user has the item in their inventory. Is there a way to make this happen?