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Emistry last won the day on January 15
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2,029 ExcellentAbout Emistry

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/me hate IPS4 Editor
- Birthday July 20
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Location
Novice Ground
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127.0.0.1
- Github: emistry
- Discord: Emistry#1746
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itemdb_readdb: Invalid format (Script column) in line 111
Emistry replied to Get Backers's question in Database Support
....{ if (compare(strcharinfo(3), "dbroom") || compare(strcharinfo(3), "06guild")) { delitem 604,1; monster "this",-1,-1,"--ja--",-1,1,""; } else { dispbottom "This item cannot be used within this are. please use the db room!"; } },{},{} by default, script column could only support up to 1000 characters. -
[email protected] = 10; monster "prontera",0,0,"Quest Poring",1002,[email protected],"NPCNAME::OnPoringKilled"; copyarray [email protected]_gid, [email protected], [email protected]; for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) { getunitdata [email protected]_gid[[email protected]], [email protected]; if ([email protected][UMOB_MODE] & MD_AGGRESSIVE) setunitdata [email protected]_gid[[email protected]], UMOB_MODE, ([email protected][UMOB_MODE] - MD_AGGRESSIVE); }
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prontera,155,181,5 script Sample 757,{ switch(select("I want to check shop", "I'm good thank you..")) { case 1: callshop "woe_shop",4; end; case 2: mes "Thats good to hear!"; break; } close; OnInit: // Shop items: <ID>,<point cost> setarray .Shop, 4001,1, 4004,1, 4033,1, 4196,1, 4197,25, 4054,50, 4174,75, 4047,100; npcshopdelitem "woe_shop",909; for([email protected]=0; [email protected]<getarraysize(.Shop); [email protected]+=2) npcshopadditem "woe_shop",.Shop[[email protected]],.Shop[[email protected]+1]; end; } - pointshop woe_shop -1,#WOEPOINTS,909:-1
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number doesn't need concatenation. query_sql("UPDATE `char` SET `quest_points` = `quest_points` + 10, `E` = `E` + 1 WHERE `char_id` = "+getcharid(0));
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Item recipe to craft items, like other MMORPGS
Emistry replied to kalyst001's question in Script Requests
// ...{ callfunc("F_CraftItem", <receipt_itemid>, <reward_itemid>, <required_item>, <required_amount>...); } // ...{ callfunc("F_CraftItem", 501, 5022, 5001, 1, 5002, 1); } make a usable with the item script above. and load the following function script function script F_CraftItem { [email protected] = getargcount(); for ([email protected] = 2; [email protected] < [email protected] - 1; [email protected] += 2) { if (countitem(getarg([email protected])) < getarg([email protected] + 1, 0)) return; } delitem getarg(0), 1; for ([email protected] = 2; [email protected] < [email protected] - 1; [email protected] += 2) delitem getarg([email protected]), getarg([email protected] + 1, 0); getitem getarg(1), 1; return; } -
prontera,155,181,5 script Sample 757,{ if (getcharid(3) >= 2000001 && getcharid(3) <= 2000003) { switch(select("Warp", "Change Password")) { case 1: warp "prontera", 155, 180; end; case 2: mes "Enter new password."; input [email protected]_password$; if (getstrlen([email protected]_password$) < 5 || getstrlen([email protected]_password$) > 30) { mes "Between 5 ~ 30 characters."; } else { if (.md5) { [email protected]_password$ = "MD5('"[email protected]_password$+"')"; } else { [email protected]_password$ = "'"[email protected]_password$+"'"; } query_sql("UPDATE `login` SET `user_pass` = "[email protected]_password$+" WHERE `account_id` = "+getcharid(3)+" LIMIT 1"); } break; } close; } end; OnInit: .use_md5 = 1; waitingroom "Warper", 0; end; }
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OnUpdate: if(checkvending()) { dispbottom "Hourly Point disabled."; end; } ... ...
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Script that make you big when transformed
Emistry replied to AsurielRO's question in Script Requests
autobonus "{ callfunc "F_BlackKingBar"; }",500,10000,BF_WEAPON; function script F_BlackKingBar { atcommand "@effect 123456"; // TODO: change to enlarge effect. sleep2 10000; atcommand "@effect 123456"; // TODO: repeat to end the effect. end; } i don't remember which effect allow user to growth in size. find the id and change it. -
Old hunter quest running on latest pre re rev rathena
Emistry replied to Mirakol's question in Scripting Support
donpcevent "Ev_HntRm"; donpcevent "Ev_HntRm2"; donpcevent(...) suppose to trigger an event label within a NPC script, it should be npc name + event label name, not just npc name. and event label name should start with "OnXXXXX", follow the naming convension. -
just use any website that allow you to convert hex color code into rgb https://color-hex.org/color/c6a518
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if the script are making use of gvg_castle mapflag to create the emperium test area, then you need a guild with that skill to be able to hit the emperium. otherwise you had to remove the mapflag, but this will end up spamming your map-server with warning since emperium doesn't spawn in any other maps. work around would be create a new emperium monster using new mob id and remove that guild checking.
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shut down server, and execute these queries. UPDATE `cart_inventory` SET `option_id0` = 0,`option_val0` = 0,`option_parm0` = 0,`option_id1` = 0,`option_val1` = 0,`option_parm1` = 0,`option_id2` = 0,`option_val2` = 0,`option_parm2` = 0,`option_id3` = 0,`option_val3` = 0,`option_parm3` = 0,`option_id4` = 0,`option_val4` = 0,`option_parm4` = 0; UPDATE `guild_storage` SET `option_id0` = 0,`option_val0` = 0,`option_parm0` = 0,`option_id1` = 0,`option_val1` = 0,`option_parm1` = 0,`option_id2` = 0,`option_val2` = 0,`option_parm2` = 0,`option_id3` = 0,`option_val3` = 0,`option_parm3` = 0,`option_id4` = 0,`option_val4` = 0,`option_parm4` = 0; UPDATE `inventory` SET `option_id0` = 0,`option_val0` = 0,`option_parm0` = 0,`option_id1` = 0,`option_val1` = 0,`option_parm1` = 0,`option_id2` = 0,`option_val2` = 0,`option_parm2` = 0,`option_id3` = 0,`option_val3` = 0,`option_parm3` = 0,`option_id4` = 0,`option_val4` = 0,`option_parm4` = 0; UPDATE `mail_attachments` SET `option_id0` = 0,`option_val0` = 0,`option_parm0` = 0,`option_id1` = 0,`option_val1` = 0,`option_parm1` = 0,`option_id2` = 0,`option_val2` = 0,`option_parm2` = 0,`option_id3` = 0,`option_val3` = 0,`option_parm3` = 0,`option_id4` = 0,`option_val4` = 0,`option_parm4` = 0; UPDATE `storage` SET `option_id0` = 0,`option_val0` = 0,`option_parm0` = 0,`option_id1` = 0,`option_val1` = 0,`option_parm1` = 0,`option_id2` = 0,`option_val2` = 0,`option_parm2` = 0,`option_id3` = 0,`option_val3` = 0,`option_parm3` = 0,`option_id4` = 0,`option_val4` = 0,`option_parm4` = 0;
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How to set ubreakable weapon and equps not PVP and not GVG map
Emistry replied to Ro Classic's question in Database Support
doc/item_bonus.txt#L419-L425 bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means bonus bUnbreakableShield; Shield cannot be damaged/broken by any means bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n% and db/pre-re/item_noequip.txt or db/re/item_noequip.txt -
just duplicate the script for each town or maps, and rename the npc variable (albertaquest) so that its unique to each other.
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You didnt have the required .act file in your data folder or grf.