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Haruka Mayumi

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Everything posted by Haruka Mayumi

  1. The bug has been fixed on this commit.
  2. } else if (strncmp(map_name, "mall", 3) == 0) {
  3. ...,{ setlook LOOK_CLOTHES_COLOR,1; },{},{}
  4. Should have use search button before posting. There's a lot on rAthena forums. Heres the recent one
  5. Even on a dedicated server. Its not possible right now. I used this method when i was connecting to my pc whenever im not at home. Rofl. And i forgot that vps and dedicated servers doesnt have graphic cards capable of running games for it.
  6. for windows. you will use remote desktop connection..
  7. Do not change the sphere cost because a lvl 5 Finger Offensive and you only have 3 sphere. it wont cast.
  8. trunk/conf/battle/skill.conf Change it to 1 // Which finger offensive style will be used? // 0 = Aegis style (single multi-hit attack) // 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0
  9. check your map_cache on your db folder.
  10. Gepard outputs game_crash_log.txt, you can contact @Functor
  11. OnClock0400: addrid(0); erasequest 9998; erasequest 9999; /*for offline players.. use sql_query.. too lazy to do that. rofl*/ end;
  12. Because that how it works on this script. its working as intended.
  13. Use Nemo to patch a clean client. There's a patch for it called " Custom Window Title ".
  14. yes that is normal.. because items on Pre-renewal scripts changes on Renewal item_db
  15. warp_get_suggestions(sd, map_name); return -1; } - if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS)) - { //This is to prevent the pc_setpos call from printing an error. - clif_displaymessage(fd, msg_txt(sd,2)); // Invalid coordinates, using random target cell. - if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1)) - x = y = 0; //Invalid cell, use random spot. - } + if (x || y) { //This is to prevent the pc_setpos call from printing an error. + if(map_getcell(m, x, y, CELL_CHKNOPASS)){ + clif_displaymessage(fd, msg_txt(sd,2)); // Invalid coordinates, using random target cell. + if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1)) + x = y = 0; //Invalid cell, use random spot. + } else { + struct map_data *mapdata = map_getmapdata(m); + for (int i = 0; i < mapdata->npc_num; i++) + if( x == mapdata->npc[i]->bl.x && y == mapdata->npc[i]->bl.y ){ + if (!map_search_freecell(NULL, m, &x, &y, 1, 1, 1)) + x = y = 0; + break; + } + } + }
  16. clif.cpp if (battle_config.hide_woe_damage && map_flag_gvg(src->m)) { turn them all into this if (battle_config.hide_woe_damage) {
  17. turning a map to GVG will remove damage displays.
  18. if you are talking about useables too. you can use type 11 so that the item wont be gone unless it has script itemskill. https://github.com/rathena/rathena/blob/master/doc/item_db.txt 11 Usable with delayed consumption (intended for 'itemskill') Items using the 'itemskill' script command are consumed after selecting a target. Any other command will NOT consume the item.
  19. i dunno how you ended up going on SOURCE MODIFICATION.. when this is Scripting Support. https://github.com/rathena/rathena/blob/master/npc/other/gympass.txt //===== rAthena Script ======================================= //= Gym Pass Cash Item NPC //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Exchange Gym Passes to learn "Enlarge Weight Limit" //= iRO NPC situated in Payon beside Kafra Shop. //===== Additional Comments: ================================= //= 1.0 First version [L0ne_W0lf] //= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] //= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] //============================================================ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "[Ripped]"; mes "Hey, there. People aren't"; mes "as physically active as they"; mes "used to be. Even if you fight"; mes "for a living, your body might"; mes "be weak and flabby in some"; mes "areas. Know what I mean?"; next; mes "[Ripped]"; mes "Hey, train with me, and I can"; mes "guarantee that you'll be able"; mes "to lift and carry more of your"; mes "stuff. Just gimme your"; mes "^FF0000Gym Pass^000000 each time,"; mes "and we'll be good to go."; next; mes "[Ripped]"; mes "But don't get too excited:"; mes "no matter how much training"; mes "I take you through, you can"; mes "overdo it. You ever hear of"; mes "anyone that got too buff?"; mes "That's cuz they're dead. See?"; next; mes "[Ripped]"; mes "I'd say that it'd be safe"; mes "for you to seriously train"; mes "with me and increase your"; mes "item carrying capacity ^FF000010 times^000000."; mes "So... Are you ready to sweat?"; next; switch(select("Yes:No:Um, my workouts wore off.")) { case 1: if (gympassmemory < 10) { set .@add_carry,gympassmemory + 1; set .@remain_carry,10 - .@add_carry; if (countitem(7776) > 0) { mes "[Ripped]"; mes "Oh, awesome, I see you"; mes "brought your Gym Pass."; mes "Alright, just do what I do,"; mes "and try to feel the burn."; mes "Ready? Let's do this."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "There, you should be able"; mes "to carry more stuff with you."; mes "Let's see, we can increase"; mes "your item carrying capacity"; mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; mes "training together like this."; delitem 7776,1; //Max_Weight_Up_Scroll set gympassmemory,.@add_carry; skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Dude, what'd I tell you?"; mes "You gotta bring me your"; mes "^FF0000Gym Pass^000000 if you wanna"; mes "work out, and build up your"; mes "item carrying muscles."; close; } } else { mes "[Ripped]"; mes "Dude, I don't think we can"; mes "build up your item carrying"; mes "muscles anymore than that."; mes "It's too dangerous for your"; mes "body if we even tried! C'mon,"; mes "I told you about the limits."; close; } case 2: mes "[Ripped]"; mes "Aw, that's too bad."; mes "Well, come back if you"; mes "change your mind. Tell"; mes "your friends about me:"; mes "if they're flabby, I'll help"; mes "get them in shape."; close; case 3: if (gympassmemory > 0) { mes "[Ripped]"; mes "What happened?"; mes "You let your item carrying"; mes "muscles just atrophy? Lucky"; mes "for you, there's such a thing"; mes "as muscle memory. It's won't take"; mes "as long to build 'em back up..."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "How about that?"; mes "Your item carrying"; mes "muscles grew back,"; mes "just like that! Try not to"; mes "wimp out again, okay?"; skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Uhh..."; mes "We didn't work out"; mes "together before."; mes "I'm sure about that."; close; } } }
  20. If you are talking about GYM PASS not getting remove on inventory then do this: - You just need to remove the delitem 7776,1; from the script. if you are talking about you want to exceed more than lvl 10 Weight then this one: - if (gympassmemory < 10) change the 10 to your desired level.
  21. @cash command e.g : @cash 10000 you can also use the variable #CASHPOINTS
  22. it will give errors if a bgm is called and not found.. as per her explanation. even the official ones doesnt work, meaning she has the files. removing the doubt of not having the BGM.
  23. do all BGM don't work?. then you don't probably have the mp3dec or/and mssfast on your folder. Mp3dec.asiMssfast.m3d
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