I'm looking for a NEMO or better WARP patch to change the directory to read the .spr file of a robe/garment act..
New Clients such as 20200902 can use another directory to read the sprite of an act file.
The image below shows you that .act and .spr are in the same directory.
While on new clients.. the act and spr can be separated. Image Shown Below:
1. Sprite directory/path
2. Act directory/path
So, the goal on this request is to make a patch to read the sprite from the another directory such as the Image shown for valkyrie wing..
Why need this for old clients? As we know, .spr can be more than 100kb+[Some custom can go 1mb+] , with the help of only reading 1 sprite file for the robe/garment.. we can lessen (125 * .spr size) for the grf.
I saw the there are 2 path for robe in 20200902 client while there's only 1 path on older clients. i saw this through a hex editor.
Hoping that Neo, 4144 or Functor could help on this. ?
\trunk\npc\warps\cities\morocc.txt
//morocc,160,183,0 warp moc002 2,1,moc_castle,94,181
This is before episode of destruction of morocc. he can enable it on warps + npcs + maps_athena.conf
Since i'm lazy to read the whole content and just saw this.. I will answer only this one.
you can do it by adding a variable to the player which contains timestamp ?
Well. There's GitHub desktop which is very useful for beginners because of it's friendly interface.. Base on my experience there are only few commands on git bash that are not visible as interface in GitHub Desktop.. Although i mostly use git bash on my workstation. i also use github desktop to easily view the comparison of my changes.
data>luafiles514>transparentitem>transparentItem.lub
add another line before { 0, 0, 0, 0}
{ YOURGARMENTID, 255, 255, 25500 },
EDIT: just a note, make sure that you followed the guide for custom garments because it's very different for headgears.
case 3: // THE HIGH PRIESTESS - all buffs removed
{
if(!status_isimmune(target))
status_change_clear_buffs(target, SCCB_BUFFS | SCCB_CHEM_PROTECT);
break;
}
skill.cpp#L4583
hmm. i'm not really sure if i understand what you want.. but this is what was on my mind.. and this is the effect of the script https://streamable.com/yrb1be
i'm not sure if this is what you are looking for.. maybe more info?
conf/battle/client.conf
// Minimum delay between whisper/global/party/guild messages (in ms)
// Messages that break this threshold are silently omitted.
min_chat_delay: 0
@jourdan first check the date the oldest date on your emulator.. then go to https://github.com/rathena/rathena.
click on commits.. then go to oldest date of your emulator
@jourdan for god's sake. you have been warned not to make duplicate posts. and you just keep on doing it.. also what you were asking is not mapreg ing phpmyadmin. it was mapreg of src..
for the file mapreg.h, we cannot give you that bbeause there's a lot of version of that. the only way you can fix this is to take the mapreg.h from the source where you took your emulator..
// When to re-display the guild notice
// Upon teleporting (regardless of changing maps): 2 (official)
// Upon changing maps: 1
// Do not re-display: 0 (disabled)
guild_notice_changemap: 0
https://github.com/rathena/rathena/blob/master/conf/battle/guild.conf#L56