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acbx

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About acbx

  • Birthday 05/16/1994

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  • Gender
    Male
  • Location
    Brazil
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    RAGNALORE

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  1. Are you using hexed 2018-06-21 or 2018-06-21 RE? Você é brasileiro?
  2. Hello You need to go data/luafiles514/lua files/service.../ExternalSettings...lub and change this code line: MakeableRace = { Doram = false } MakeableRace = { Doram = true}
  3. Hello Try put in your data folder all .dll files from kRO. How are configured you sclientinfo.xml? Maybe you need to diff your hexed without the "Use SSO Login Packet"...
  4. Those files didn't work ? And i forgot to show the "bug" in quest box in game The quest's description doesn't appear I really need some help here... I think the error is on this script below data\luafiles514\lua files\datainfo\questinfo_f.lub function RecommendedQuestInfoLoad() for questID, table in pairs(RecommendedQuestInfoList) do if nil == table.Title then table.Title = "" end if nil == table.IconName then table.IconName = "" end if nil == table.Summary then table.Summary = "" end if nil == table.BgName then table.BgName = "" end if nil == table.NpcSpr then table.NpcSpr = "" end if nil == table.NpcNavi then table.NpcNavi = "" end if nil == table.NpcPosX then table.NpcPosX = 0 end if nil == table.NpcPosY then table.NpcPosY = 0 end InsertRecommededQuestInfo(questID, table.Title, table.IconName, table.Summary, table.BgName, table.NpcSpr, table.NpcNavi, table.NpcPosX, table.NpcPosY) if nil ~= table.QuestInfo1 then for k, v in pairs(table.QuestInfo1) do AddRecommendedQuestInfo(questID, 0, v) end end if nil ~= table.QuestInfo2 then for k, v in pairs(table.QuestInfo2) do AddRecommendedQuestInfo(questID, 1, v) end end if nil ~= table.QuestInfo3 then for k, v in pairs(table.QuestInfo3) do AddRecommendedQuestInfo(questID, 2, v) end end end end
  5. Hello You can use this client english translated https://github.com/llchrisll/ROenglishRE Maybe this can help you too https://github.com/llchrisll/ROenglishRE/wiki/Client-Compatibility https://github.com/llchrisll/ROenglishRE/wiki/Frequently-Asked-Questions https://github.com/llchrisll/ROenglishRE/wiki/Project-Guide And hexed you can use Nemo to obtain 20151009 http://nemo.herc.ws/
  6. Helo Need some help with "quest things" When i execute my hexed 2018-06-21 When i already have a quest in game The quest become "Unknown Quest" My diff options and lua files I'm using llchrisll data/System folder and i don't know what's going on... I need help ? OnGoingQuestInfoList.lub RecommendedQuestInfoList.lub
  7. Hello How can i put the skill_db and another skills files in software "Server Database Editor"? I'm trying change some skills, but the software dont recognize.
  8. Boa tarde Provavelmente é uma pergunta ridícula de se fazer, mas eu realmente gostaria de saber a diferença do formato .yml. Poderiam explicar, por favor? Eu gostaria de saber, pois como estou começando a utilizar o "Server Database Editor" e ele de forma alguma reconhece as tabelas das skill, acredito que talvez seja algum erro com a formato do arquivo.
  9. Hello I'm trying to connect to my server but this error appears My .lub files insed System My Nemo Diff Obs: I have activate the diff "Load Custom lua file instead of iteminfo.lub..." Hexed 2018-06-21
  10. Hello Error here too... I can login, but in the select character error appears in screen.
  11. It worked! Thank you, so much! I just have changed few things. My test is in the last line of all files. I don't know why the print got "shaky" https://ibb.co/GkQs1j4 mob_drop.txt // Monster Drop Database // Add drop item to monster // // Structure: // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>} // // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt // <itemid> : Item ID. // <rate> : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // <flag> : 1 - The item is protected from steal. // 2 - As MVP Reward 1002,1201,10000,RDMOPTG_KNIFE item_randomopt_db.txt // Items Random Option Database // // Structure of Database: // ID,{ Bonus Script } RDMOPT_VAR_MAXHPAMOUNT,{ bonus bMaxHP,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAXSPAMOUNT,{ bonus bMaxSP,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_STRAMOUNT,{ bonus bStr,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_AGIAMOUNT,{ bonus bAgi,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_VITAMOUNT,{ bonus bVit,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_INTAMOUNT,{ bonus bInt,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_DEXAMOUNT,{ bonus bDex,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_LUKAMOUNT,{ bonus bLuk,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAXHPPERCENT,{ bonus bMaxHPrate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAXSPPERCENT,{ bonus bMaxSPrate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_HPACCELERATION,{ bonus bHPrecovRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_SPACCELERATION,{ bonus bSPrecovRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ATKPERCENT,{ bonus2 bAddClass,Class_All,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAGICATKPERCENT,{ bonus bMatkRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_PLUSASPD,{ bonus bAspd,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_PLUSASPDPERCENT,{ bonus bAspdRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ATTPOWER,{ bonus bAtk,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_HITSUCCESSVALUE,{ bonus bHit,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ATTMPOWER,{ bonus bMatk,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ITEMDEFPOWER,{ bonus bDef,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MDEFPOWER,{ bonus bMdef,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_AVOIDSUCCESSVALUE,{ bonus bFlee,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE,{ bonus bFlee2,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_CRITICALSUCCESSVALUE,{ bonus bCritical,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_NOTHING,{ bonus2 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_WATER,{ bonus2 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_GROUND,{ bonus2 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_FIRE,{ bonus2 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_WIND,{ bonus2 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_POISON,{ bonus2 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_SAINT,{ bonus2 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_DARKNESS,{ bonus2 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_TELEKINESIS,{ bonus2 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_UNDEAD,{ bonus2 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); } // TODO: Confirm if damage reduction is implemented correctly. // kRO desc : <ELEMENT> ?????? ?? ?? ??? %d%% ??. RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus2 bSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_GROUND_USER,{ bonus2 bSubDefEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_FIRE_USER,{ bonus2 bSubDefEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WIND_USER,{ bonus2 bSubDefEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_POISON_USER,{ bonus2 bSubDefEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_SAINT_USER,{ bonus2 bSubDefEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER,{ bonus2 bSubDefEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bSubDefEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bMagicAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_WATER_USER,{ bonus3 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bMagicAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_GROUND_USER,{ bonus3 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bMagicAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_FIRE_USER,{ bonus3 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bMagicAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_WIND_USER,{ bonus3 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bMagicAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_POISON_USER,{ bonus3 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bMagicAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_SAINT_USER,{ bonus3 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bMagicAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER,{ bonus3 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bMagicAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus3 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bMagicAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER,{ bonus3 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bMagicAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_BODY_ATTR_NOTHING,{ bonus bDefEle,Ele_Neutral; } RDMOPT_BODY_ATTR_WATER,{ bonus bDefEle,Ele_Water; } RDMOPT_BODY_ATTR_GROUND,{ bonus bDefEle,Ele_Earth; } RDMOPT_BODY_ATTR_FIRE,{ bonus bDefEle,Ele_Fire; } RDMOPT_BODY_ATTR_WIND,{ bonus bDefEle,Ele_Wind; } RDMOPT_BODY_ATTR_POISON,{ bonus bDefEle,Ele_Poison; } RDMOPT_BODY_ATTR_SAINT,{ bonus bDefEle,Ele_Holy; } RDMOPT_BODY_ATTR_DARKNESS,{ bonus bDefEle,Ele_Dark; } RDMOPT_BODY_ATTR_TELEKINESIS,{ bonus bDefEle,Ele_Ghost; } RDMOPT_BODY_ATTR_UNDEAD,{ bonus bDefEle,Ele_Undead; } //RDMOPT_BODY_ATTR_ALL,{ /* Needs more info */ } RDMOPT_RACE_TOLERACE_NOTHING,{ bonus2 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_UNDEAD,{ bonus2 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_ANIMAL,{ bonus2 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_PLANT,{ bonus2 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_INSECT,{ bonus2 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_FISHS,{ bonus2 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_DEVIL,{ bonus2 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_ANGEL,{ bonus2 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_DRAGON,{ bonus2 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_NOTHING,{ bonus2 bAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_UNDEAD,{ bonus2 bAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_ANIMAL,{ bonus2 bAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_PLANT,{ bonus2 bAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_INSECT,{ bonus2 bAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_FISHS,{ bonus2 bAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_DEVIL,{ bonus2 bAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_ANGEL,{ bonus2 bAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_DRAGON,{ bonus2 bAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_NOTHING,{ bonus2 bMagicAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_UNDEAD,{ bonus2 bMagicAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_ANIMAL,{ bonus2 bMagicAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_PLANT,{ bonus2 bMagicAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_INSECT,{ bonus2 bMagicAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_FISHS,{ bonus2 bMagicAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_DEVIL,{ bonus2 bMagicAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bMagicAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_ANGEL,{ bonus2 bMagicAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_DRAGON,{ bonus2 bMagicAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_CRI_PERCENT_NOTHING,{ bonus2 bCriticalAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_UNDEAD,{ bonus2 bCriticalAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_ANIMAL,{ bonus2 bCriticalAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_PLANT,{ bonus2 bCriticalAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_INSECT,{ bonus2 bCriticalAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_FISHS,{ bonus2 bCriticalAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_DEVIL,{ bonus2 bCriticalAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; bonus2 bCriticalAddRace,RC_Player,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_ANGEL,{ bonus2 bCriticalAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_DRAGON,{ bonus2 bCriticalAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,{ bonus2 bIgnoreDefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD,{ bonus2 bIgnoreDefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL,{ bonus2 bIgnoreDefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,{ bonus2 bIgnoreDefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,{ bonus2 bIgnoreDefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,{ bonus2 bIgnoreDefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,{ bonus2 bIgnoreDefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreDefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,{ bonus2 bIgnoreDefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD,{ bonus2 bIgnoreMdefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL,{ bonus2 bIgnoreMdefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreMdefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,{ bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_BOSS_TARGET,{ bonus2 bAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_NORMAL_USER,{ bonus2 bSubClass,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_BOSS_USER,{ bonus2 bSubClass,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_MDAMAGE_NORMAL,{ bonus2 bMagicAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_MDAMAGE_BOSS,{ bonus2 bMagicAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL,{ bonus2 bIgnoreDefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS,{ bonus2 bIgnoreDefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL,{ bonus2 bIgnoreMdefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS,{ bonus2 bIgnoreMdefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_SMALL_TARGET,{ bonus2 bAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_LARGE_TARGET,{ bonus2 bAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_SMALL_USER,{ bonus2 bSubSize,Size_Small,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_MIDIUM_USER,{ bonus2 bSubSize,Size_Medium,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_LARGE_USER,{ bonus2 bSubSize,Size_Large,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_PERFECT,{ bonus bNoSizeFix,1; } RDMOPT_DAMAGE_CRI_TARGET,{ bonus bCritAtkRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_CRI_USER,{ bonus bCriticalDef,getrandomoptinfo(ROA_VALUE); } RDMOPT_RANGE_ATTACK_DAMAGE_TARGET,{ bonus bLongAtkRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_RANGE_ATTACK_DAMAGE_USER,{ bonus bLongAtkDef,getrandomoptinfo(ROA_VALUE); } RDMOPT_HEAL_VALUE,{ bonus bHealPower,getrandomoptinfo(ROA_VALUE); } RDMOPT_HEAL_MODIFY_PERCENT,{ bonus bHealPower2,getrandomoptinfo(ROA_VALUE); } RDMOPT_DEC_SPELL_CAST_TIME,{ bonus bVariableCastrate,-(getrandomoptinfo(ROA_VALUE));} RDMOPT_DEC_SPELL_DELAY_TIME,{ bonus bDelayrate,-(getrandomoptinfo(ROA_VALUE)); } RDMOPT_DEC_SP_CONSUMPTION,{ bonus bUseSPrate,-(getrandomoptinfo(ROA_VALUE)); } //RDMOPT_HP_DRAIN,{ /* Needs more info */ } //RDMOPT_SP_DRAIN,{ /* Needs more info */ } RDMOPT_WEAPON_ATTR_NOTHING,{ bonus bAtkEle,Ele_Neutral; } RDMOPT_WEAPON_ATTR_WATER,{ bonus bAtkEle,Ele_Water; } RDMOPT_WEAPON_ATTR_GROUND,{ bonus bAtkEle,Ele_Earth; } RDMOPT_WEAPON_ATTR_FIRE,{ bonus bAtkEle,Ele_Fire; } RDMOPT_WEAPON_ATTR_WIND,{ bonus bAtkEle,Ele_Wind; } RDMOPT_WEAPON_ATTR_POISON,{ bonus bAtkEle,Ele_Poison; } RDMOPT_WEAPON_ATTR_SAINT,{ bonus bAtkEle,Ele_Holy; } RDMOPT_WEAPON_ATTR_DARKNESS,{ bonus bAtkEle,Ele_Dark; } RDMOPT_WEAPON_ATTR_TELEKINESIS,{ bonus bAtkEle,Ele_Ghost; } RDMOPT_WEAPON_ATTR_UNDEAD,{ bonus bAtkEle,Ele_Undead; } RDMOPT_WEAPON_INDESTRUCTIBLE,{ bonus bUnbreakableWeapon,1; } RDMOPT_BODY_INDESTRUCTIBLE,{ bonus bUnbreakableArmor,1; } RDMOPT_MDAMAGE_SIZE_SMALL_TARGET,{ bonus2 bMagicAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bMagicAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_SIZE_LARGE_TARGET,{ bonus2 bMagicAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); } //RDMOPT_MDAMAGE_SIZE_SMALL_USER,{} //RDMOPT_MDAMAGE_SIZE_MIDIUM_USER,{} //RDMOPT_MDAMAGE_SIZE_LARGE_USER,{} //redefined? //RDMOPT_ATTR_TOLERACE_ALL,{} item_randomopt_group.txt // <randopt_groupid>,<rate>,<randopt_id1>,<randopt_value1>,<randopt_param1>{,<randopt_id2>,<randopt_value2>,<randopt_param2>,<randopt_id3>,<randopt_value3>,<randopt_param3>,<randopt_id4>,<randopt_value4>,<randopt_param4>,<randopt_id5>,<randopt_value5>,<randopt_param5>} RDMOPTG_KNIFE,10000,RDMOPT_VAR_MAXHPAMOUNT,100,0,RDMOPT_VAR_ATKPERCENT,500,0 const.txt // Script Constant Database // // Structure of Database: // Identifier Value[ Type] // // Alternatively: // Identifier,Value[,Type] // // 01. Identifier Unique name for the constant, must not have same name as script commands, functions or variables. // 02. Value Value assigned to the constant. This value cannot be changed during the runtime of the server. // 03. Type Specifies whether the identifier is a constant (0) or a parameter (1) (optional, defaults to 0). // // NOTE: Parameters are special in that they retrieve certain runtime values depending on the specified ID // in field Value. Depending on the implementation values assigned by scripts to parameters will affect // runtime values, such as Zeny, as well (see pc_readparam/pc_setparam). RDMOPT_VAR_MAXHPAMOUNT 1 RDMOPT_VAR_MAXSPAMOUNT 2 RDMOPT_VAR_STRAMOUNT 3 RDMOPT_VAR_AGIAMOUNT 4 RDMOPT_VAR_VITAMOUNT 5 RDMOPT_VAR_INTAMOUNT 6 RDMOPT_VAR_DEXAMOUNT 7 RDMOPT_VAR_LUKAMOUNT 8 RDMOPT_VAR_MAXHPPERCENT 9 RDMOPT_VAR_MAXSPPERCENT 10 RDMOPT_VAR_HPACCELERATION 11 RDMOPT_VAR_SPACCELERATION 12 RDMOPT_VAR_ATKPERCENT 13 RDMOPT_VAR_MAGICATKPERCENT 14 RDMOPT_VAR_PLUSASPD 15 RDMOPT_VAR_PLUSASPDPERCENT 16 RDMOPT_VAR_ATTPOWER 17 RDMOPT_VAR_HITSUCCESSVALUE 18 RDMOPT_VAR_ATTMPOWER 19 RDMOPT_VAR_ITEMDEFPOWER 20 RDMOPT_VAR_MDEFPOWER 21 RDMOPT_VAR_AVOIDSUCCESSVALUE 22 RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE 23 RDMOPT_VAR_CRITICALSUCCESSVALUE 24 RDMOPT_ATTR_TOLERACE_NOTHING 25 RDMOPT_ATTR_TOLERACE_WATER 26 RDMOPT_ATTR_TOLERACE_GROUND 27 RDMOPT_ATTR_TOLERACE_FIRE 28 RDMOPT_ATTR_TOLERACE_WIND 29 RDMOPT_ATTR_TOLERACE_POISON 30 RDMOPT_ATTR_TOLERACE_SAINT 31 RDMOPT_ATTR_TOLERACE_DARKNESS 32 RDMOPT_ATTR_TOLERACE_TELEKINESIS 33 RDMOPT_ATTR_TOLERACE_UNDEAD 34 RDMOPT_ATTR_TOLERACE_ALL 35 RDMOPT_DAMAGE_PROPERTY_NOTHING_USER 36 RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET 37 RDMOPT_DAMAGE_PROPERTY_WATER_USER 38 RDMOPT_DAMAGE_PROPERTY_WATER_TARGET 39 RDMOPT_DAMAGE_PROPERTY_GROUND_USER 40 RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET 41 RDMOPT_DAMAGE_PROPERTY_FIRE_USER 42 RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET 43 RDMOPT_DAMAGE_PROPERTY_WIND_USER 44 RDMOPT_DAMAGE_PROPERTY_WIND_TARGET 45 RDMOPT_DAMAGE_PROPERTY_POISON_USER 46 RDMOPT_DAMAGE_PROPERTY_POISON_TARGET 47 RDMOPT_DAMAGE_PROPERTY_SAINT_USER 48 RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET 49 RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER 50 RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET 51 RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER 52 RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET 53 RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER 54 RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET 55 RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER 56 RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET 57 RDMOPT_MDAMAGE_PROPERTY_WATER_USER 58 RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET 59 RDMOPT_MDAMAGE_PROPERTY_GROUND_USER 60 RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET 61 RDMOPT_MDAMAGE_PROPERTY_FIRE_USER 62 RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET 63 RDMOPT_MDAMAGE_PROPERTY_WIND_USER 64 RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET 65 RDMOPT_MDAMAGE_PROPERTY_POISON_USER 66 RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET 67 RDMOPT_MDAMAGE_PROPERTY_SAINT_USER 68 RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET 69 RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER 70 RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET 71 RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER 72 RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET 73 RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER 74 RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET 75 RDMOPT_BODY_ATTR_NOTHING 76 RDMOPT_BODY_ATTR_WATER 77 RDMOPT_BODY_ATTR_GROUND 78 RDMOPT_BODY_ATTR_FIRE 79 RDMOPT_BODY_ATTR_WIND 80 RDMOPT_BODY_ATTR_POISON 81 RDMOPT_BODY_ATTR_SAINT 82 RDMOPT_BODY_ATTR_DARKNESS 83 RDMOPT_BODY_ATTR_TELEKINESIS 84 RDMOPT_BODY_ATTR_UNDEAD 85 RDMOPT_BODY_ATTR_ALL 86 RDMOPT_RACE_TOLERACE_NOTHING 87 RDMOPT_RACE_TOLERACE_UNDEAD 88 RDMOPT_RACE_TOLERACE_ANIMAL 89 RDMOPT_RACE_TOLERACE_PLANT 90 RDMOPT_RACE_TOLERACE_INSECT 91 RDMOPT_RACE_TOLERACE_FISHS 92 RDMOPT_RACE_TOLERACE_DEVIL 93 RDMOPT_RACE_TOLERACE_HUMAN 94 RDMOPT_RACE_TOLERACE_ANGEL 95 RDMOPT_RACE_TOLERACE_DRAGON 96 RDMOPT_RACE_DAMAGE_NOTHING 97 RDMOPT_RACE_DAMAGE_UNDEAD 98 RDMOPT_RACE_DAMAGE_ANIMAL 99 RDMOPT_RACE_DAMAGE_PLANT 100 RDMOPT_RACE_DAMAGE_INSECT 101 RDMOPT_RACE_DAMAGE_FISHS 102 RDMOPT_RACE_DAMAGE_DEVIL 103 RDMOPT_RACE_DAMAGE_HUMAN 104 RDMOPT_RACE_DAMAGE_ANGEL 105 RDMOPT_RACE_DAMAGE_DRAGON 106 RDMOPT_RACE_MDAMAGE_NOTHING 107 RDMOPT_RACE_MDAMAGE_UNDEAD 108 RDMOPT_RACE_MDAMAGE_ANIMAL 109 RDMOPT_RACE_MDAMAGE_PLANT 110 RDMOPT_RACE_MDAMAGE_INSECT 111 RDMOPT_RACE_MDAMAGE_FISHS 112 RDMOPT_RACE_MDAMAGE_DEVIL 113 RDMOPT_RACE_MDAMAGE_HUMAN 114 RDMOPT_RACE_MDAMAGE_ANGEL 115 RDMOPT_RACE_MDAMAGE_DRAGON 116 RDMOPT_RACE_CRI_PERCENT_NOTHING 117 RDMOPT_RACE_CRI_PERCENT_UNDEAD 118 RDMOPT_RACE_CRI_PERCENT_ANIMAL 119 RDMOPT_RACE_CRI_PERCENT_PLANT 120 RDMOPT_RACE_CRI_PERCENT_INSECT 121 RDMOPT_RACE_CRI_PERCENT_FISHS 122 RDMOPT_RACE_CRI_PERCENT_DEVIL 123 RDMOPT_RACE_CRI_PERCENT_HUMAN 124 RDMOPT_RACE_CRI_PERCENT_ANGEL 125 RDMOPT_RACE_CRI_PERCENT_DRAGON 126 RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING 127 RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD 128 RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL 129 RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT 130 RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT 131 RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS 132 RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL 133 RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN 134 RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL 135 RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON 136 RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING 137 RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD 138 RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL 139 RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT 140 RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT 141 RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS 142 RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL 143 RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN 144 RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL 145 RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON 146 RDMOPT_CLASS_DAMAGE_NORMAL_TARGET 147 RDMOPT_CLASS_DAMAGE_BOSS_TARGET 148 RDMOPT_CLASS_DAMAGE_NORMAL_USER 149 RDMOPT_CLASS_DAMAGE_BOSS_USER 150 RDMOPT_CLASS_MDAMAGE_NORMAL 151 RDMOPT_CLASS_MDAMAGE_BOSS 152 RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL 153 RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS 154 RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL 155 RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS 156 RDMOPT_DAMAGE_SIZE_SMALL_TARGET 157 RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET 158 RDMOPT_DAMAGE_SIZE_LARGE_TARGET 159 RDMOPT_DAMAGE_SIZE_SMALL_USER 160 RDMOPT_DAMAGE_SIZE_MIDIUM_USER 161 RDMOPT_DAMAGE_SIZE_LARGE_USER 162 RDMOPT_DAMAGE_SIZE_PERFECT 163 RDMOPT_DAMAGE_CRI_TARGET 164 RDMOPT_DAMAGE_CRI_USER 165 RDMOPT_RANGE_ATTACK_DAMAGE_TARGET 166 RDMOPT_RANGE_ATTACK_DAMAGE_USER 167 RDMOPT_HEAL_VALUE 168 RDMOPT_HEAL_MODIFY_PERCENT 169 RDMOPT_DEC_SPELL_CAST_TIME 170 RDMOPT_DEC_SPELL_DELAY_TIME 171 RDMOPT_DEC_SP_CONSUMPTION 172 RDMOPT_HP_DRAIN 173 RDMOPT_SP_DRAIN 174 RDMOPT_WEAPON_ATTR_NOTHING 175 RDMOPT_WEAPON_ATTR_WATER 176 RDMOPT_WEAPON_ATTR_GROUND 177 RDMOPT_WEAPON_ATTR_FIRE 178 RDMOPT_WEAPON_ATTR_WIND 179 RDMOPT_WEAPON_ATTR_POISON 180 RDMOPT_WEAPON_ATTR_SAINT 181 RDMOPT_WEAPON_ATTR_DARKNESS 182 RDMOPT_WEAPON_ATTR_TELEKINESIS 183 RDMOPT_WEAPON_ATTR_UNDEAD 184 RDMOPT_WEAPON_INDESTRUCTIBLE 185 RDMOPT_BODY_INDESTRUCTIBLE 186 RDMOPT_MDAMAGE_SIZE_SMALL_TARGET 187 RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET 188 RDMOPT_MDAMAGE_SIZE_LARGE_TARGET 189 RDMOPT_MDAMAGE_SIZE_SMALL_USER 190 RDMOPT_MDAMAGE_SIZE_MIDIUM_USER 191 RDMOPT_MDAMAGE_SIZE_LARGE_USER 192 //RDMOPT_ATTR_TOLERACE_ALL 193 SWORDCLAN 1 ARCWANDCLAN 2 GOLDENMACECLAN 3 CROSSBOWCLAN 4 JUMPINGCLAN 5 // TESTE RDMOPTG_KNIFE 1
  12. Hello I need some help with this error, please. [Error]: mob_readdb_drop: Invalid 'randopt_groupid' '{ RDMOPT_VAR_MAXHPAMOUNT };' for monster '1002'. [Error]: sv_readdb: Could not process contents of line 18 of "db/pre-re/mob_drop.txt". My mob_drop (pre-re) // Monster Drop Database // Add drop item to monster // // Structure: // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>} // // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt // <itemid> : Item ID. // <rate> : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // <flag> : 1 - The item is protected from steal. // 2 - As MVP Reward 1002,1201,10000,{ RDMOPT_VAR_MAXHPAMOUNT }; My item_randomopt (pre-re) // Items Random Option Database // // Structure of Database: // ID,{ Bonus Script } RDMOPT_VAR_MAXHPAMOUNT,{ bonus bMaxHP,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAXSPAMOUNT,{ bonus bMaxSP,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_STRAMOUNT,{ bonus bStr,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_AGIAMOUNT,{ bonus bAgi,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_VITAMOUNT,{ bonus bVit,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_INTAMOUNT,{ bonus bInt,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_DEXAMOUNT,{ bonus bDex,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_LUKAMOUNT,{ bonus bLuk,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAXHPPERCENT,{ bonus bMaxHPrate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAXSPPERCENT,{ bonus bMaxSPrate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_HPACCELERATION,{ bonus bHPrecovRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_SPACCELERATION,{ bonus bSPrecovRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ATKPERCENT,{ bonus2 bAddClass,Class_All,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAGICATKPERCENT,{ bonus bMatkRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_PLUSASPD,{ bonus bAspd,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_PLUSASPDPERCENT,{ bonus bAspdRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ATTPOWER,{ bonus bAtk,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_HITSUCCESSVALUE,{ bonus bHit,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ATTMPOWER,{ bonus bMatk,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ITEMDEFPOWER,{ bonus bDef,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MDEFPOWER,{ bonus bMdef,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_AVOIDSUCCESSVALUE,{ bonus bFlee,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE,{ bonus bFlee2,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_CRITICALSUCCESSVALUE,{ bonus bCritical,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_NOTHING,{ bonus2 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_WATER,{ bonus2 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_GROUND,{ bonus2 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_FIRE,{ bonus2 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_WIND,{ bonus2 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_POISON,{ bonus2 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_SAINT,{ bonus2 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_DARKNESS,{ bonus2 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_TELEKINESIS,{ bonus2 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_UNDEAD,{ bonus2 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); } // TODO: Confirm if damage reduction is implemented correctly. // kRO desc : <ELEMENT> ?????? ?? ?? ??? %d%% ??. RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus2 bSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_GROUND_USER,{ bonus2 bSubDefEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_FIRE_USER,{ bonus2 bSubDefEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WIND_USER,{ bonus2 bSubDefEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_POISON_USER,{ bonus2 bSubDefEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_SAINT_USER,{ bonus2 bSubDefEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER,{ bonus2 bSubDefEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bSubDefEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bMagicAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_WATER_USER,{ bonus3 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bMagicAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_GROUND_USER,{ bonus3 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bMagicAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_FIRE_USER,{ bonus3 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bMagicAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_WIND_USER,{ bonus3 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bMagicAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_POISON_USER,{ bonus3 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bMagicAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_SAINT_USER,{ bonus3 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bMagicAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER,{ bonus3 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bMagicAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus3 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bMagicAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER,{ bonus3 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bMagicAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_BODY_ATTR_NOTHING,{ bonus bDefEle,Ele_Neutral; } RDMOPT_BODY_ATTR_WATER,{ bonus bDefEle,Ele_Water; } RDMOPT_BODY_ATTR_GROUND,{ bonus bDefEle,Ele_Earth; } RDMOPT_BODY_ATTR_FIRE,{ bonus bDefEle,Ele_Fire; } RDMOPT_BODY_ATTR_WIND,{ bonus bDefEle,Ele_Wind; } RDMOPT_BODY_ATTR_POISON,{ bonus bDefEle,Ele_Poison; } RDMOPT_BODY_ATTR_SAINT,{ bonus bDefEle,Ele_Holy; } RDMOPT_BODY_ATTR_DARKNESS,{ bonus bDefEle,Ele_Dark; } RDMOPT_BODY_ATTR_TELEKINESIS,{ bonus bDefEle,Ele_Ghost; } RDMOPT_BODY_ATTR_UNDEAD,{ bonus bDefEle,Ele_Undead; } //RDMOPT_BODY_ATTR_ALL,{ /* Needs more info */ } RDMOPT_RACE_TOLERACE_NOTHING,{ bonus2 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_UNDEAD,{ bonus2 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_ANIMAL,{ bonus2 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_PLANT,{ bonus2 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_INSECT,{ bonus2 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_FISHS,{ bonus2 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_DEVIL,{ bonus2 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_ANGEL,{ bonus2 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_DRAGON,{ bonus2 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_NOTHING,{ bonus2 bAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_UNDEAD,{ bonus2 bAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_ANIMAL,{ bonus2 bAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_PLANT,{ bonus2 bAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_INSECT,{ bonus2 bAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_FISHS,{ bonus2 bAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_DEVIL,{ bonus2 bAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_ANGEL,{ bonus2 bAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_DRAGON,{ bonus2 bAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_NOTHING,{ bonus2 bMagicAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_UNDEAD,{ bonus2 bMagicAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_ANIMAL,{ bonus2 bMagicAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_PLANT,{ bonus2 bMagicAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_INSECT,{ bonus2 bMagicAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_FISHS,{ bonus2 bMagicAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_DEVIL,{ bonus2 bMagicAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bMagicAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_ANGEL,{ bonus2 bMagicAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_DRAGON,{ bonus2 bMagicAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_CRI_PERCENT_NOTHING,{ bonus2 bCriticalAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_UNDEAD,{ bonus2 bCriticalAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_ANIMAL,{ bonus2 bCriticalAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_PLANT,{ bonus2 bCriticalAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_INSECT,{ bonus2 bCriticalAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_FISHS,{ bonus2 bCriticalAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_DEVIL,{ bonus2 bCriticalAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; bonus2 bCriticalAddRace,RC_Player,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_ANGEL,{ bonus2 bCriticalAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_DRAGON,{ bonus2 bCriticalAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,{ bonus2 bIgnoreDefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD,{ bonus2 bIgnoreDefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL,{ bonus2 bIgnoreDefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,{ bonus2 bIgnoreDefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,{ bonus2 bIgnoreDefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,{ bonus2 bIgnoreDefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,{ bonus2 bIgnoreDefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreDefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,{ bonus2 bIgnoreDefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD,{ bonus2 bIgnoreMdefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL,{ bonus2 bIgnoreMdefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreMdefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,{ bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_BOSS_TARGET,{ bonus2 bAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_NORMAL_USER,{ bonus2 bSubClass,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_BOSS_USER,{ bonus2 bSubClass,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_MDAMAGE_NORMAL,{ bonus2 bMagicAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_MDAMAGE_BOSS,{ bonus2 bMagicAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL,{ bonus2 bIgnoreDefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS,{ bonus2 bIgnoreDefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL,{ bonus2 bIgnoreMdefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS,{ bonus2 bIgnoreMdefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_SMALL_TARGET,{ bonus2 bAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_LARGE_TARGET,{ bonus2 bAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_SMALL_USER,{ bonus2 bSubSize,Size_Small,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_MIDIUM_USER,{ bonus2 bSubSize,Size_Medium,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_LARGE_USER,{ bonus2 bSubSize,Size_Large,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_PERFECT,{ bonus bNoSizeFix,1; } RDMOPT_DAMAGE_CRI_TARGET,{ bonus bCritAtkRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_CRI_USER,{ bonus bCriticalDef,getrandomoptinfo(ROA_VALUE); } RDMOPT_RANGE_ATTACK_DAMAGE_TARGET,{ bonus bLongAtkRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_RANGE_ATTACK_DAMAGE_USER,{ bonus bLongAtkDef,getrandomoptinfo(ROA_VALUE); } RDMOPT_HEAL_VALUE,{ bonus bHealPower,getrandomoptinfo(ROA_VALUE); } RDMOPT_HEAL_MODIFY_PERCENT,{ bonus bHealPower2,getrandomoptinfo(ROA_VALUE); } RDMOPT_DEC_SPELL_CAST_TIME,{ bonus bVariableCastrate,-(getrandomoptinfo(ROA_VALUE));} RDMOPT_DEC_SPELL_DELAY_TIME,{ bonus bDelayrate,-(getrandomoptinfo(ROA_VALUE)); } RDMOPT_DEC_SP_CONSUMPTION,{ bonus bUseSPrate,-(getrandomoptinfo(ROA_VALUE)); } //RDMOPT_HP_DRAIN,{ /* Needs more info */ } //RDMOPT_SP_DRAIN,{ /* Needs more info */ } RDMOPT_WEAPON_ATTR_NOTHING,{ bonus bAtkEle,Ele_Neutral; } RDMOPT_WEAPON_ATTR_WATER,{ bonus bAtkEle,Ele_Water; } RDMOPT_WEAPON_ATTR_GROUND,{ bonus bAtkEle,Ele_Earth; } RDMOPT_WEAPON_ATTR_FIRE,{ bonus bAtkEle,Ele_Fire; } RDMOPT_WEAPON_ATTR_WIND,{ bonus bAtkEle,Ele_Wind; } RDMOPT_WEAPON_ATTR_POISON,{ bonus bAtkEle,Ele_Poison; } RDMOPT_WEAPON_ATTR_SAINT,{ bonus bAtkEle,Ele_Holy; } RDMOPT_WEAPON_ATTR_DARKNESS,{ bonus bAtkEle,Ele_Dark; } RDMOPT_WEAPON_ATTR_TELEKINESIS,{ bonus bAtkEle,Ele_Ghost; } RDMOPT_WEAPON_ATTR_UNDEAD,{ bonus bAtkEle,Ele_Undead; } RDMOPT_WEAPON_INDESTRUCTIBLE,{ bonus bUnbreakableWeapon,1; } RDMOPT_BODY_INDESTRUCTIBLE,{ bonus bUnbreakableArmor,1; } RDMOPT_MDAMAGE_SIZE_SMALL_TARGET,{ bonus2 bMagicAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bMagicAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_SIZE_LARGE_TARGET,{ bonus2 bMagicAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
  13. The above code worked. Thank you! The problem is that the status on the side of the screen starts in the middle and lasts only a few seconds. Where can I change this skill time?
  14. Hello everybody! I need help making sure that when the player activates the "magnum break" ability, the same effect as the teacher's "flame launcher" ability appears on the side of the screen, and obviously that he charms the weapon with fire. Could someone help me, please?
  15. Bom dia, pessoal! Eu sou novo nesse "lance" de criar servidores de Ragnarok, e estou com algumas duvidas. 1 - Por que existem lua/lub files dentro da pasta data, e também dentro da pasta System? 2 - Qual a diferença da pasta luafiles e luafiles 514? 3 - Mesmo tendo arquivos lua/lub dentro da System e data, também existem dentro da grf. Tem necessidade disso mesmo? 4 - Por que existem diversos arquivos praticamente com o mesmo nome; exemplo_true.lua, exemplo_Sak.lua, exemplo_Sakray.lua, exemplo_Custom e etc? 5- Todos esses arquivos lua/lub poderiam estar todos centralizados apenas dentro de uma unica pasta? Estou fazendo essas perguntas porque eu quero fazer o meu próprio client-side, porém estou com muitas duvidas referente a esses tipos de arquivos espalhados e "poluindo" toda a estrutura. Baixei diversos servidores, e varias grf e as extrai para encontrar um padrão, mas não obtive exito no mesmo. Existe algum tutorial atualizado de como se criar do zero seu client-side? Quero fazer isso para criar uma base mais limpa e sem tantos arquivos desnecessários, e futuramente quando adquirido esse conhecimento fazer um tutorial detalhado para toda a comunidade. Desde já, muito obrigado!
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