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Everything posted by Kakaroto
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Look, I've been using Gepard for years, the Functor support is just incredible, there is definitely something wrong there in this story, it may not be right.
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GM have no mount if using gm sprite ?
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How to change this blue alphabet? on login screen
Kakaroto replied to deceel's question in Client-side Support
data/msgstringtable.txt Lines: 3262~3265. -
Emulator/db/(path/skill_db.yml ########################################################################### # Skill Database ########################################################################### # # Skill Settings # ########################################################################### # - Id Unique skill ID. # Name Skill Aegis name. # Description Skill description. # MaxLevel Max skill level. # Type Skill type. (Default: None) # TargetType Skill target type. (Default: Passive) # DamageFlags: Skill damage properties. # Flags: Skill information flags. # Range: Skill range. (Default: 0) # - Level Skill level. # Size Range at specific skill level. # Hit Skill hit type. (Default: Normal) # HitCount: Skill hit count. (Default: 0) # - Level Skill level. # Count Number of hits at specific skill level. # Element: Skill element. (Default: Neutral) # - Level Skill level. # Element Element at specific skill level. # SplashArea: Skill splash area of effect. (Default: 0) # - Level Skill level. # Area Splash area at specific skill level. # ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0) # - Level Skill level. # Max Active instances at specific skill level. # Knockback: Amount of tiles the skill knockbacks. (Default: 0) # - Level Skill level. # Amount Knockback count at specific skill level. # CopyFlags: Determines if the skill is copyable. (Optional) # Skill: Type of skill that can copy. # RemoveRequirement: Remove a requirement type. (Optional) # NoNearNPC: Determines if the skill can be used near a NPC. (Optional) # AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional) # Type: Type of NPC. # CastCancel Cancel cast when hit. (Default: true) # CastDefenseReduction Defense reduction rate during skill cast. (Default: 0) # CastTime: Time to cast the skill in milliseconds. (Default: 0) # - Level Skill level. # Time Cast time at specific skill level in milliseconds. # AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0) # - Level Skill level. # Time After cast action delay at specific skill level in milliseconds. # AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0) # - Level Skill level. # Time After cast walk delay at specific skill level in milliseconds. # Duration1: Duration of the skill in milliseconds. (Default: 0) # - Level Skill level. # Time Skill duration at specific skill level in milliseconds. # Duration2: Duration of the skill in milliseconds. (Default: 0) # - Level Skill level. # Time Skill duration at specific skill level in milliseconds. # Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0) # - Level Skill level. # Time Cooldown at specific skill level in milliseconds. # FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0) # - Level Skill level. # Time After cast action delay at specific skill level in milliseconds. # CastTimeFlags: Effects of the skill's cast time. (Optional) # CastDelayFlags: Effects of the skill's delay. (Optional) # Requires: List of requirements to cast the skill. (Optional) # HpCost: HP required to cast. (Default: 0) # - Level Skill level. # Amount HP required at specific skill level. # SpCost: SP required to cast. (Default: 0) # - Level Skill level. # Amount SP required at specific skill level. # HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0) # - Level Skill level. # Amount HP rate required at specific skill level. # SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0) # - Level Skill level. # Amount SP rate required at specific skill level. # MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0) # - Level Skill level. # Amount Maximum HP trigger required at specific skill level. # ZenyCost: Zeny required to cast. (Default: 0) # - Level Skill level. # Amount Zeny required at specific skill level. # Weapon: Weapon required to cast. (Default: All) # Ammo: Ammo required to cast. (Default: None) # AmmoAmount: Ammo amount required to cast. (Default: 0) # - Level Skill level. # Amount Ammo amount required at specific skill level. # State Special state required to cast. (Default: None) # Status: Status change required to cast. (Default: nullptr) # SphereCost: Spirit sphere required to cast. (Default: 0) # - Level Skill level. # Amount Spirit sphere required at specific skill level. # ItemCost: Item required to cast. (Default: 0) # - Item Item name. # Amount Item amount. # Equipment: Equipped item required to cast. (Default: nullptr) # Unit: Skill unit values. (Optional) # Id Skill unit ID. # AlternateId: Alternate skill unit ID. (Default: 0) # Layout: Skill unit layout. (Default: 0) # - Level Skill level. # Size Unit layout at specific skill level. # Range: Skill unit range. (Default: 0) # - Level Skill level. # Size Unit range at specific skill level. # Interval Skill unit interval in milliseconds. (Default: 0) # Target Skill unit target type. (Default: All) # Flag: Skill unit flags. (Default: None) ########################################################################### https://github.com/rathena/rathena/blob/master/db/re/skill_db.yml
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enable Item Option + Drop Effect on the server
Kakaroto replied to kennykiro's question in Graphics Support
Emulator/db/ServerMode/itemflag.txt Sorry i using a cellphone and cannot post code to you. This up is the path. -
Go to: emulator/db/(pre-re)/skill_db.yml change or add "ItemCost:" to your skill. An example: - Id: 378 ... ItemCost: - Item: Poison_Bottle Amount: 1 Read: ########################################################################### # - Id Unique skill ID. # Name Skill Aegis name. # Description Skill description. # MaxLevel Max skill level. # Type Skill type. (Default: None) # TargetType Skill target type. (Default: Passive) # DamageFlags: Skill damage properties. # Flags: Skill information flags. # Range: Skill range. (Default: 0) # - Level Skill level. # Size Range at specific skill level. # Hit Skill hit type. (Default: Normal) # HitCount: Skill hit count. (Default: 0) # - Level Skill level. # Count Number of hits at specific skill level. # Element: Skill element. (Default: Neutral) # - Level Skill level. # Element Element at specific skill level. # SplashArea: Skill splash area of effect. (Default: 0) # - Level Skill level. # Area Splash area at specific skill level. # ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0) # - Level Skill level. # Max Active instances at specific skill level. # Knockback: Amount of tiles the skill knockbacks. (Default: 0) # - Level Skill level. # Amount Knockback count at specific skill level. # CopyFlags: Determines if the skill is copyable. (Optional) # Skill: Type of skill that can copy. # RemoveRequirement: Remove a requirement type. (Optional) # NoNearNPC: Determines if the skill can be used near a NPC. (Optional) # AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional) # Type: Type of NPC. # CastCancel Cancel cast when hit. (Default: true) # CastDefenseReduction Defense reduction rate during skill cast. (Default: 0) # CastTime: Time to cast the skill in milliseconds. (Default: 0) # - Level Skill level. # Time Cast time at specific skill level in milliseconds. # AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0) # - Level Skill level. # Time After cast action delay at specific skill level in milliseconds. # AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0) # - Level Skill level. # Time After cast walk delay at specific skill level in milliseconds. # Duration1: Duration of the skill in milliseconds. (Default: 0) # - Level Skill level. # Time Skill duration at specific skill level in milliseconds. # Duration2: Duration of the skill in milliseconds. (Default: 0) # - Level Skill level. # Time Skill duration at specific skill level in milliseconds. # Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0) # - Level Skill level. # Time Cooldown at specific skill level in milliseconds. # FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0) # - Level Skill level. # Time After cast action delay at specific skill level in milliseconds. # CastTimeFlags: Effects of the skill's cast time. (Optional) # CastDelayFlags: Effects of the skill's delay. (Optional) # Requires: List of requirements to cast the skill. (Optional) # HpCost: HP required to cast. (Default: 0) # - Level Skill level. # Amount HP required at specific skill level. # SpCost: SP required to cast. (Default: 0) # - Level Skill level. # Amount SP required at specific skill level. # HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0) # - Level Skill level. # Amount HP rate required at specific skill level. # SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0) # - Level Skill level. # Amount SP rate required at specific skill level. # MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0) # - Level Skill level. # Amount Maximum HP trigger required at specific skill level. # ZenyCost: Zeny required to cast. (Default: 0) # - Level Skill level. # Amount Zeny required at specific skill level. # Weapon: Weapon required to cast. (Default: All) # Ammo: Ammo required to cast. (Default: None) # AmmoAmount: Ammo amount required to cast. (Default: 0) # - Level Skill level. # Amount Ammo amount required at specific skill level. # State Special state required to cast. (Default: None) # Status: Status change required to cast. (Default: nullptr) # SphereCost: Spirit sphere required to cast. (Default: 0) # - Level Skill level. # Amount Spirit sphere required at specific skill level. # ItemCost: Item required to cast. (Default: 0) # - Item Item name. # Amount Item amount. # Equipment: Equipped item required to cast. (Default: nullptr) # Unit: Skill unit values. (Optional) # Id Skill unit ID. # AlternateId: Alternate skill unit ID. (Default: 0) # Layout: Skill unit layout. (Default: 0) # - Level Skill level. # Size Unit layout at specific skill level. # Range: Skill unit range. (Default: 0) # - Level Skill level. # Size Unit range at specific skill level. # Interval Skill unit interval in milliseconds. (Default: 0) # Target Skill unit target type. (Default: All) # Flag: Skill unit flags. (Default: None) ###########################################################################
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Show warning on while loading serverbat
Kakaroto replied to alexander03's question in Scripting Support
Update all yours old emotions for new const following this list: ('E_GASP', 'ET_SURPRISE'), ('E_WHAT', 'ET_QUESTION'), ('E_HO', 'ET_DELIGHT'), ('E_LV', 'ET_THROB'), ('E_SWT', 'ET_SWEAT'), ('E_IC', 'ET_AHA'), ('E_AN', 'ET_FRET'), ('E_AG', 'ET_ANGER'), ('E_CASH', 'ET_MONEY'), ('E_DOTS', 'ET_THINK'), ('E_SCISSORS', 'ET_SCISSOR'), ('E_ROCK', 'ET_ROCK'), ('E_PAPER', 'ET_WRAP'), ('E_KOREA', 'ET_FLAG'), ('E_LV2', 'ET_BIGTHROB'), ('E_THX', 'ET_THANKS'), ('E_WAH', 'ET_KEK'), ('E_SRY', 'ET_SORRY'), ('E_HEH', 'ET_SMILE'), ('E_SWT2', 'ET_PROFUSELY_SWEAT'), ('E_HMM', 'ET_SCRATCH'), ('E_NO1', 'ET_BEST'), ('E_NO', 'ET_STARE_ABOUT'), ('E_OMG', 'ET_HUK'), ('E_OH', 'ET_O'), ('E_X', 'ET_X'), ('E_HLP', 'ET_HELP'), ('E_GO', 'ET_GO'), ('E_SOB', 'ET_CRY'), ('E_GG', 'ET_KIK'), ('E_KIS', 'ET_CHUP'), ('E_KIS2', 'ET_CHUPCHUP'), ('E_PIF', 'ET_HNG'), ('E_OK', 'ET_OK'), ('E_MUTE', 'ET_CHAT_PROHIBIT'), ('E_INDONESIA', 'ET_INDONESIA_FLAG'), ('E_BZZ', 'ET_STARE'), ('E_RICE', 'ET_HUNGRY'), ('E_AWSM', 'ET_COOL'), ('E_MEH', 'ET_MERONG'), ('E_SHY', 'ET_SHY'), ('E_PAT', 'ET_GOODBOY'), ('E_MP', 'ET_SPTIME'), ('E_SLUR', 'ET_SEXY'), ('E_COM', 'ET_COMEON'), ('E_YAWN', 'ET_SLEEPY'), ('E_GRAT', 'ET_CONGRATULATION'), ('E_HP', 'ET_HPTIME'), ('E_PHILIPPINES', 'ET_PH_FLAG'), ('E_MALAYSIA', 'ET_MY_FLAG'), ('E_SINGAPORE', 'ET_SI_FLAG'), ('E_BRAZIL', 'ET_BR_FLAG'), ('E_FLASH', 'ET_SPARK'), ('E_SPIN', 'ET_CONFUSE'), ('E_SIGH', 'ET_OHNO'), ('E_DUM', 'ET_HUM'), ('E_LOUD', 'ET_BLABLA'), ('E_OTL', 'ET_OTL'), ('E_DICE1', 'ET_DICE1'), ('E_DICE2', 'ET_DICE2'), ('E_DICE3', 'ET_DICE3'), ('E_DICE4', 'ET_DICE4'), ('E_DICE5', 'ET_DICE5'), ('E_DICE6', 'ET_DICE6'), ('E_INDIA', 'ET_INDIA_FLAG'), ('E_LUV', 'ET_LUV'), ('E_RUSSIA', 'ET_FLAG8'), ('E_VIRGIN', 'ET_FLAG9'), ('E_MOBILE', 'ET_MOBILE'), ('E_MAIL', 'ET_MAIL'), ('E_CHINESE', 'ET_ANTENNA0'), ('E_ANTENNA1', 'ET_ANTENNA1'), ('E_ANTENNA2', 'ET_ANTENNA2'), ('E_ANTENNA3', 'ET_ANTENNA3'), ('E_HUM', 'ET_HUM2'), ('E_ABS', 'ET_ABS'), ('E_OOPS', 'ET_OOPS'), ('E_SPIT', 'ET_SPIT'), ('E_ENE', 'ET_ENE'), ('E_PANIC', 'ET_PANIC'), ('E_WHISP', 'ET_WHISP'), ('E_YUT1', 'ET_YUT1'), ('E_YUT2', 'ET_YUT2'), ('E_YUT3', 'ET_YUT3'), ('E_YUT4', 'ET_YUT4'), ('E_YUT5', 'ET_YUT5'), ('E_YUT6', 'ET_YUT6'), ('E_YUT7', 'ET_YUT7') tool: https://github.com/rathena/rathena/blob/1c9506277c56fb0edf7f71966fe1365b3130536d/tools/convert_emotions.py PR: https://github.com/rathena/rathena/pull/2527 -
Try run this: -- -- Table structure for table `mapreg` -- CREATE TABLE IF NOT EXISTS `mapreg` ( `varname` varchar(32) binary NOT NULL, `index` int(11) unsigned NOT NULL default '0', `value` varchar(255) NOT NULL, PRIMARY KEY (`varname`,`index`) ) ENGINE=MyISAM;
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Successor to NEMO [WIP] - Need UI Suggestions
Kakaroto replied to Neo-Mind's topic in Project Concepts & In Progress
Neo is the creator of 'NemoDiff', I believe that the look he refers to is something for the interface of the new diff, not a patcher like Thor. -
Please provide more infos: Patch List. UsedData folder.
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How to call new_cloud_kill effect?
Kakaroto replied to rongmauhong's question in Client-side Support
Using 2020 client. -
This are not finished yet.
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Please read this: https://github.com/rathena/rathena/blob/master/doc/mob_avail.txt
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/cashshop not showing the cash show button
Kakaroto replied to Doofen's question in Client-side Support
Have used 'Restore cadhshoop' in client diff? -
search in google.com open your files using notepad++, open divine-pride.net, read /doc/ folder and have fun!
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Link: http://nemo.herc.ws/clients/#2015
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have any print?
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Read /doc/ folder files. bonus bAspd,n; Attack speed + n try to use: bonus bAspd,100;
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Download kRO, install and update his, download GRF Editor soft, install and open his, now using grf editor go to kRO folder, open rdata.grf and extract, all maps are there.
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https://github.com/rathena/rathena/tree/master/doc
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Data/luafiles514/lua files/service_(your)/externalsettings_(your).lub
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https://raw.githubusercontent.com/rathena/rathena/master/db/re/item_flag.txt
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how to disable comp battle manual in certain map
Kakaroto replied to Surefirer's question in General Support
Emulator/db/status_disabled.txt And set a restrict mapflag to your map. -
How to Enable all skills when in Mado Gear :D
Kakaroto replied to Ice Bear's question in Source Support
Read file skill_db.txt top.