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Rivers

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Rivers last won the day on May 25

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About Rivers

  • Rank
    Santa Poring
  • Birthday October 9

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  • Gender
    Male
  • Location
    Scotland
  • Server
    Heroes of Vanaheim RO

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  1. Meyraw is the owner of AndRO and he sells the APK version for a price. Message him for more details.
  2. Check your patch list.txt for any typos and check your patch folder for any typos or missing files.
  3. Does anyone know how I can make this NPC chat box show the numbers counting upward instead of down? //Script by Normynator v1.1 prontera,140,180,5 script Item 80,{ function EndEvent; if(getgmlevel() >= 99){ [email protected] = select("Start:Stop:Chancel"); if([email protected] == 1){ mes "Start"; set $giveaway, 0; announce "Give away has just started!!", 0; close; }else if([email protected] == 2){ mes "Stop"; set $giveaway, 50; EndEvent; close; }else{ close; } } if($giveaway == 50){ mes "All items are gone!"; close; }else{ set [email protected], 50 - $giveaway; mes "Hi"; mes [email protected] + " Items left."; //mes $giveaway; if (#AlreadyGot){ mes "You already got your item."; close; } set #AlreadyGot, 1; mes "An Apple for you"; getitem 512, 1; set $giveaway, $giveaway + 1; if($giveaway == 50){ EndEvent; } close; } EndEvent: announce "Give away has just ended!!", 0; query_sql "DELETE FROM `rathena`.`global_reg_value` WHERE `str`='#AlreadyGot'"; end; }
  4. Thanks for the information! I didn't see that there.
  5. I did something similar to this, instead of a random prize form an NPC, which I could not make, I decided to make a new Box with a rarity scale in it, exactly like Old Blue Box. This way the box can also become another type of currency for the game, or you can account lock it. Check the Old Blue Box text file and perhaps consider making a new one following the format it has.
  6. May you please attach or PM me your clientinfo.xml ? If you have a patch line in your clientinfo then remove it.
  7. If you have encrypted GRF you will need to get the paid version. Thanks for your info, I've added it to the list above.
  8. Add this to your clientinfo.xml, adjust the values with your patch directory. I hope this resolves your problem. Let me know. <http>http://website.net/patch/plist.txt</http> <ftp>http://website.net/patch/data/</ftp>
  9. Check your clientinfo.xml for any mistyped values. Make sur ethe IP is correct and the Patch location is entered right.
  10. I know all the usable commands for the item.db, but it's different when it comes to SRC editing. there's different code to use to get proper results. I'm looking for a text reference for something so I can search all the usable commands for the game.
  11. Good day, does anyone know where I can find the file, or anything, that has all the commands for skills in files like battle.cpp ? Example of what I'm looking for: if (battle_config.weapon_defense_type) { vit_def += def1*battle_config.weapon_defense_type; def1 = 0; } wd.damage = battle_attr_fix(src, target, wd.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv
  12. May you assist me with installtion? I'm not sure how to do this.
  13. Try this script. Works well, just change the items IDs and quantities you want. //===== EinherjarRO Scripts ================================== //= Requested //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 2.1C //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Todo ================================================= //= Make Logging out then it continue count //===== Additional Comments: ================================= //= 2.00 Origional Make //= 2.01 Fixed Logic Bug //= 2.02 Fixed Year Multiplier //= 2.03 Added an IP check //= 2.04 Split Rewards up //= 2.05 Move ip check to Daily reward collection //= 2.06 Added ability to see next day via commands/relogging //= 2.07 Added Delay //= 2.08 Moved Delay to none VIP only //= 2.09 Removed some useless lines //= 2.0A Removed Menus due to bugs //= 2.0B Fixed VIP Cutin //= 2.0C Added it showing previos day cutin //= 2.0D Added a for loop //= 2.0E Fixed Ramined logged in time calculation (visual bug) //= 2.0F Added a F_InsertPlural to "more minute" //= 2.10 Added a Mac Check //= 2.11 Changed the IP check to [Sader1992] version //= 2.12 Enable Bound Type //= 2.13 Added 'collectreward', 'dailyreward', 'collectdaily' Commands //= 2.14 Added 'nextreward' Command //= 2.15 Added Daily Buffs //= 2.16 Added Exp Rewards //= 2.17 Removed Reards for Autotraders //= 2.18 Move Buffs to Daily so VIP wont trigger twice //= 2.19 Optimized Slightly //= 2.1A Fixed a bug with VIP getting bonus rewards in normal rewards //= 2.1B Fixed some documentaion //= 2.1C Fixed extra '[' //===== Contact Info: ======================================== //= [Stolao] //= Email: [email protected] //============================================================ prontera,5,5,5 script LOGIN 111,{ OnPCLoginEvent: if([email protected]) @logintime = gettime(DT_YEAR) * 60 * 24 * 365 + gettime(DT_DAYOFYEAR) * 60 * 24 + gettime(DT_HOUR) * 60 + gettime(DT_MINUTE); OnLoginCmnd: [email protected] = gettime(DT_YEAR) * 12 * 31 + gettime(DT_MONTH) * 31 + gettime(DT_DAYOFMONTH); if(.Reset && [email protected] > #LastDailyReward + 1) #DRewardCon = 0; if(.Reset && [email protected] > #LastVIPReward + 1) #VIPRewardCon = 0; [email protected] = getarraysize(.VIPRewards$); [email protected] = getarraysize(.Rewards$); if(#DRewardCon >= [email protected] && #VIPRewardCon >= [email protected]){ #LastDailyReward = [email protected]; #LastVIPReward = [email protected]; end; } sleep2 1000; for([email protected] = 0; [email protected] < 2; [email protected]++){ if([email protected]){ if(!vip_status(VIP_STATUS_ACTIVE) && .VIPRewards$[#VIPRewardCon + 1] != ""){ //message strcharinfo(0),"[Daily Rewards]: Become a VIP for more rewards."; continue; } else if(#VIPRewardCon >= [email protected]){ message strcharinfo(0),"[Daily Rewards]: No more VIP rewards remaining this month."; continue; } else if([email protected] <= #LastVIPReward){ message strcharinfo(0),"[Daily Rewards]: VIP Rewards already collected today"; continue; } } else { if(#DRewardCon >= [email protected]){ message strcharinfo(0),"[Daily Rewards]: No more rewards remaining this month."; continue; } else if([email protected] <= #LastDailyReward){ message strcharinfo(0),"[Daily Rewards]: Rewards already collected today."; continue; } } if([email protected]) explode([email protected]$,.VIPRewards$[#VIPRewardCon + 1],","); else { if(.IPCheck){ query_sql("SELECT account_id FROM `login` WHERE last_ip = '"+getcharip()+"'", [email protected]); [email protected] = getarraysize([email protected]); for([email protected]=0; [email protected] < [email protected]; [email protected]++){ query_sql("SELECT `value` FROM `acc_reg_num` WHERE `account_id` = '"[email protected][[email protected]]+"' AND `key` = '#LastDailyReward'",[email protected]); if([email protected] <= [email protected]){ message strcharinfo(0),"[Daily Rewards]: Rewards are limited to 1 per IP sorry."; continue; } } } if(.MacCheck){ query_sql("SELECT last_unique_id FROM `login` WHERE account_id = "+getcharid(3)+"", [email protected]_unique_id$); query_sql("SELECT account_id FROM `login` WHERE last_unique_id = '"[email protected]_unique_id$+"'", [email protected]); [email protected] = getarraysize([email protected]); for([email protected]=0; [email protected] < [email protected]; [email protected]++){ query_sql("SELECT `value` FROM `acc_reg_num` WHERE `account_id` = '"[email protected][[email protected]]+"' AND `key` = '#LastDailyReward'",[email protected]); if([email protected] <= [email protected]){ message strcharinfo(0),"[Daily Rewards]: Rewards are limited to 1 per computer sorry."; continue; } } } if(.Rest){ [email protected] = gettime(DT_YEAR) * 60 * 24 * 365 + gettime(DT_DAYOFYEAR) * 60 * 24 + gettime(DT_HOUR) * 60 + gettime(DT_MINUTE); if([email protected] < @logintime + .Rest){ [email protected] = @logintime + .Rest - [email protected]; message strcharinfo(0),"[Daily Rewards]: to collect reward you must remain logged in for "+callfunc("F_InsertPlural",[email protected],"more minute")+"."; continue; } } deletearray [email protected]$[0],getarraysize([email protected]$); [email protected] = #DRewardCon + 1; explode([email protected]$,.Rewards$[[email protected]],","); } if(checkvending() & 2 && .Mode & 256){ message strcharinfo(0),"[Daily Rewards]: Venders cannot recive rewards."; end; } [email protected] = getarraysize([email protected]$); deletearray [email protected][0],getarraysize([email protected]); deletearray [email protected][0],getarraysize([email protected]); deletearray [email protected][0],getarraysize([email protected]); for([email protected] = y = 0; [email protected] < [email protected]; [email protected]++) [email protected][[email protected]] = atoi([email protected]$[[email protected]]); if(.Mode & 1 && ([email protected][4] > 0 || [email protected][4] > 0)){ [email protected] = getarraysize([email protected]); for([email protected] = 4; [email protected] <= [email protected] - 1 ; [email protected] += 2){ [email protected][[email protected]] = [email protected][[email protected]]; [email protected][[email protected]] = [email protected][[email protected] + 1]; [email protected]++; } if(checkweight2([email protected],[email protected])){ for([email protected] = 0; [email protected] < [email protected]; [email protected]++){ if(.Mode & 128) getitembound [email protected][[email protected]], [email protected][[email protected]], .Bound_Mode; else getitem [email protected][[email protected]], [email protected][[email protected]]; } } else { message strcharinfo(0),"[Daily Rewards]: You cannot carry the prizes, please use storage and relog."; continue; } } if(.Mode & 2 && ([email protected][1])){ #Loyalty += [email protected][1]; message strcharinfo(0),"[Daily Rewards]: Recieved "+ [email protected][1] +" "+.Points$; } if(.Mode & 4 && ([email protected][0])){ zeny += [email protected][0]; message strcharinfo(0),"[Daily Rewards]: Recieved "+ [email protected][0] +"z"; } if(.Mode & 8 && ([email protected][3] || [email protected][4])) getexp [email protected][3], [email protected][4]; if([email protected]){ if(.Mode & 32) cutin .VIPCutins$[#VIPRewardCon],4; #VIPRewardCon++; #LastVIPReward = [email protected]; sleep2 1000; if(.Mode & 64) cutin .VIPCutins$[#VIPRewardCon],4; message strcharinfo(0),"[Daily Rewards]: You have collected your VIP reward, for "+callfunc("F_InsertPlural",#VIPRewardCon,"day")+" this month."; } else { if(.Mode & 16){ [email protected] = getarraysize(.BuffInfo); for([email protected] = 0; [email protected] < [email protected]; [email protected] += 4){ if([email protected] == .BuffInfo[[email protected] + 1]) sc_start .BuffInfo[[email protected]], .BuffInfo[[email protected] + 2] * 60000, .BuffInfo[[email protected] + 3]; } } if(.Mode & 32) cutin .Cutins$[#DRewardCon],4; #DRewardCon++; #LastDailyReward = [email protected]; sleep2 1000; if(.Mode & 64) cutin .Cutins$[#DRewardCon],4; message strcharinfo(0),"[Daily Rewards]: You have collected your daily reward, for "+callfunc("F_InsertPlural",#DRewardCon,"day")+" this month."; } if(.Mode & 32 || .Mode & 64){ sleep2 15000; cutin "",255; } } end; OnNextCmnd: [email protected] = gettime(DT_YEAR) * 60 * 24 * 365 + gettime(DT_DAYOFYEAR) * 60 * 24 + gettime(DT_HOUR) * 60 + gettime(DT_MINUTE); if([email protected] >= @logintime + .Rest){ message strcharinfo(0),"[Daily Rewards]: your next reward is available."; } else { [email protected] = gettime(DT_YEAR) * 12 * 31 + gettime(DT_MONTH) * 31 + gettime(DT_DAYOFMONTH); if([email protected] <= #LastDailyReward) message strcharinfo(0),"[Daily Rewards]: Your next reward will be aviable tomorrow."; else { [email protected] = ([email protected] >= @logintime + .Rest) / 60 / 24; [email protected] = (([email protected] >= @logintime + .Rest) / 60) % 24; [email protected] = ([email protected] >= @logintime + .Rest) % 60; message strcharinfo(0),"[Daily Rewards]: You have "+ (([email protected]) ? [email protected] +" Days " : "") + (([email protected]) ? [email protected] +" Hours " : "") + (([email protected]) ? [email protected] +" Minutes " : "") +"till your next reward."; } if(.Mode & 32 || .Mode & 64){ if([email protected] >= getarraysize(.Rewards$)) [email protected] = 0; else [email protected] = #DRewardCon + 1; cutin .Cutins$[[email protected]],4; } } end; OnHour00: if(gettime(DT_DAYOFMONTH) == 1){ query_sql("DELETE FROM `acc_reg_num` WHERE `key` = '#DRewardCon' OR `key` = '#VIPRewardCon' OR `key` = '#LastVIPReward' OR `key` = '#LastDailyReward'"); addrid(0); #DRewardCon = #VIPRewardCon = #LastVIPReward = #LastDailyReward = 0; } end; OnInit: // Basic Settings // 1: Item | 2: Points | 4: Zeny | 8: Exp // 16: Gain Buffs // 32: Show Cutins | 64: Show Next Day Cutin // 128: Item Rewards Bound // 256: No Rewards for Autotraders // (a bit value, e.g. 3 = Items & Points from Multi) .Mode = 1|2|4|16|32|64|128|256; // Item Binding Mode // Bound_Account : Account Bound item // Bound_Guild : Guild Bound item // Bound_Party : Party Bound item // Bound_Char : Character Bound item .Bound_Mode = Bound_Account; // To disable the command '@loginreward' comment the next lines // * Needs extra commands for typos bindatcmd("relog","LOGIN::OnLoginCmnd",0,99); bindatcmd("collectreward",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("dailyreward",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("collectdaily",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("nextreward",strnpcinfo(3)+"::OnNextCmnd",0,99); // Reset days back to 0 on a skipped day. // Toggle // [0] = Off // [1] = On .Reset = 0; // .Rest // Delay after login to collect rewards // In Minutes .Rest = 0; // Point Name .Points$ = "Loyalty Points"; // Ip check to prevent multi accounts // Toggle // [0] = Off // [1] = On .IPCheck = 0; // Consecutive Days Buff // Each buff contains 4 variables // <Type>,<Days>,<Duration>,<Rate>, // Buff 1 // <Type>,<Days>,<Duration>,<Rate>, // Buff 2 // ...; // // Example: 188,7,45,3 // -On the 7th day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff val1, in this example player gains 3 Str setarray .BuffInfo ,196,2,1440,25 // Life Insurance for 360 on 2nd Day ,198,3,1440,10 // +10% Hp for 120 Mins on 3rd Day ,196,4,1440,25 // Life Insurance for 360 on 4th Day ,198,5,1440,10 // +25 Flee for 120 Mins on 5th Day ,196,6,1440,25 // +10% Hp for 120 Mins on 6th Day ,198,7,1440,10 // +50% Exp for 240 Mins on 7th Day ,196,8,1440,25 // Life Insurance for 360 on 8th Day ,198,9,1440,10 // +10% Hp for 120 Mins on 9th Day ,196,10,1440,25 // +25 Flee for 120 Mins on 10th Day ,198,12,1440,10 // +10% Hp for 120 Mins on 12th Day ,196,14,1440,25 // +50% Exp for 240 Mins on 14th Day ,198,15,1440,10 // +25 Flee for 120 Mins on 15th Day ,196,16,1440,25 // Life Insurance for 360 on 16th Day ,198,18,1440,10 // +10% Hp for 120 Mins on 18th Day ,196,20,1440,25 // +25 Flee for 120 Mins on 20th Day ,198,21,1440,10 // +50% Exp for 240 Mins on 21st Day ,196,22,1440,25 // Life Insurance for 360 on 22nd Day ,198,24,1440,10 // +10% Hp for 120 Mins on 24th Day ,196,25,1440,25 // +25 Flee for 120 Mins on 25th Day ,198,26,1440,10 // Life Insurance for 360 on 26th Day ,196,27,1440,25// +10% Hp for 120 Mins on 27th Day ,198,28,1440,10 // +50% Exp for 240 Mins on 28th Day ,196,30,1440,25; // +25 Flee for 120 Mins on 30th Day // Daily Prize items: // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc", // Day 1 // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter setarray .Rewards$[1], "0,0,0,0,35077,100,35061,1", // Day 1: 100 Event Coin + Costume I Ticket "0,0,0,0,35077,100,9027,1", // Day 2: Alice Egg "0,0,0,0,35077,100,14216,1", // Day 3: BGum *5 "0,0,0,0,35077,100,12103,5", // Day 4: Blood Branch *5 "0,0,0,0,35077,100,14216,1", // Day 5: BGum *5 "0,0,0,0,35077,100,9010,1", // Day 6: Baby Desert Wolf Egg "0,0,0,0,35077,100,35062,1", // Day 7: Costume Ticket II "0,0,0,0,35077,100,12103,5", // Day 8: Blood Branch *5 "0,0,0,0,35077,100,14216,1", // Day 8: BGum *5 "0,0,0,0,35077,100,35011,3", // Day 9: Credit *3 "0,0,0,0,35077,100,9024,1", // Day 10: Bapho Jr Egg "0,0,0,0,35077,100,7776,3", // Day 11: Gym Pass *2 "0,0,0,0,35077,100,14216,1", // Day 12: BGum *5 "0,0,0,0,35077,100,12339,1", // Day 13: Treasure Edition Box "0,0,0,0,35077,100,12103,5", // Day 14: Blood Branch *5 "0,0,0,0,35077,100,9023,1,x,0", // Day 15: Deviruchi Egg "0,0,0,0,35077,100,35011,3", // Day 16: Credit *3 "0,0,0,0,35077,100,14216,1", // Day 17: BGum *5 "0,0,0,0,35077,100,7776,3", // Day 18: Gym Pass *2 "0,0,0,0,35077,100,12103,5", // Day 19: Blood Branch *5 "0,0,0,0,35077,100,12248,1", // Day 20: Masquerade Ball Box "0,0,0,0,35077,100,35011,3", // Day 21: Credit *3 "0,0,0,0,35077,100,9049,1", // Day 22: Dullahan Egg "0,0,0,0,35077,100,14216,1", // Day 23: BGum *5 "0,0,0,0,35077,100,12103,5", // Day 24: Blood Branch *5 "0,0,0,0,35077,100,35011,5", // Day 25: Credit *5 "0,0,0,0,35077,100,35063,1", // Day 27: Costume Ticket III "0,0,0,0,35077,100,12103,10", // Day 28: Blood Branch *10 "0,0,0,0,35077,100,12902,1", // Day 29: BGum *10 "0,0,0,0,35077,100,9046,1,"; // Day 30: Goblin Leader Egg // VIP Prize items: // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc", // Day 1 // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // // Note VIPs Collect both VIP and Normal Player rewards setarray .VIPRewards$[1], "1000", // Day 1: 1000 Zeny "0,0,0,0,501,5", // Day 2: 5 Red Potion "0,0,0,0,506,5", // Day 3: 5 Green Potion "2000", // Day 4: 2000 Zeny "2000", // Day 5: 2000 Zeny "0,0,0,0,502,5", // Day 6: 5 Orange Potion "0,0,0,0,12208,1", // Day 7: 1 Battle Manual "2500", // Day 8: 2500 Zeny "2500", // Day 8: 2500 Zeny "2500", // Day 9: 2500 Zeny "0,0,0,0,503,5", // Day 10: 5 White Potion "2500", // Day 11: 2500 Zeny "2500", // Day 12: 2500 Zeny "2500", // Day 13: 2500 Zeny "0,0,0,0,503,5,506,3", // Day 14: 5 White Potion + 3 Green Potion "2500", // Day 15: 2500 Zeny "2500", // Day 16: 2500 Zeny "2500", // Day 17: 2500 Zeny "0,0,0,0,503,5,506,3", // Day 18: 5 White Potion + 3 Green Potion "2500", // Day 19: 2500 Zeny "2500", // Day 20: 2500 Zeny "0,0,0,0,604,3", // Day 21: 1 Dead Branch "2500", // Day 22: 2500 Zeny "0,0,0,0,503,5,506,3", // Day 23: 5 White Potion + 3 Green Potion "2500", // Day 24: 2500 Zeny "2500", // Day 25: 2500 Zeny "0,0,0,0,503,5,506,3", // Day 26: 5 White Potion + 3 Green Potion "2500", // Day 27: 2500 Zeny "2500"; // Day 28: 2500 Zeny // Cutin Array // Shows a cutin before collecting for each date // Start at 0 if showing next day setarray .Cutins$, "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_08", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_08", "kafra_09", "kafra_01", "kafra_02", "kafra_03"; // Cutin Array // Shows a cutin on collecting for each date setarray .VIPCutins$, "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_08", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_08", "kafra_09", "kafra_01", "kafra_02", "kafra_03"; end; }
  14. Good day, I'm having some issues setting up this Soul Link mod into my server. Does anyone know what to do? This is the script below. diff --git a/db/soul_link.yml b/db/soul_link.yml new file mode 100644 index 0000000000..bdcf72cb0c --- /dev/null +++ b/db/soul_link.yml @@ -0,0 +1,74 @@ +# Custom soul link buffs. +# Author: Secret <[email protected]> +# +# Format +# <SL_ constant>: <YAML string literal with a pair of enclosing bracket for the script> +# +# You can code the script just like an item script. +# +# Use ONLY spaces to indent. +# DONT USE TABS + +Header: # Metadata for future use + Version: 1 + Type: MOD_SECRET_SOUL_LINK +SL_ALCHEMIST: | + { + bonus bStr,1; + } +SL_MONK: | + { + bonus bStr,1; + } +SL_STAR: | + { + bonus bStr,1; + } +SL_SAGE: | + { + bonus bStr,1; + } +SL_CRUSADER: | + { + bonus bStr,1; + } +SL_SUPERNOVICE: | + { + bonus bStr,1; + } +SL_KNIGHT: | + { + bonus bStr,1; + } +SL_WIZARD: | + { + bonus bStr,1; + } +SL_PRIEST: | + { + bonus bStr,1; + } +SL_BARDDANCER: | + { + bonus bStr,1; + } +SL_ROGUE: | + { + bonus bStr,1; + } +SL_ASSASIN: | + { + bonus bStr,1; + } +SL_BLACKSMITH: | + { + bonus bStr,1; + } +SL_HUNTER: | + { + bonus bStr,1; + } +SL_SOULLINKER: | + { + bonus bStr,1; + } diff --git a/src/map/script.cpp b/src/map/script.cpp index 0b2386c32d..b696158ca1 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -66,6 +66,7 @@ #include "mob.hpp" #include "channel.hpp" #include "achievement.hpp" +#include "status.hpp" struct eri *array_ers; DBMap *st_db; diff --git a/src/map/script_constants.hpp b/src/map/script_constants.hpp index 2f7f44d3b1..105fe90b81 100644 --- a/src/map/script_constants.hpp +++ b/src/map/script_constants.hpp @@ -13,6 +13,23 @@ export_constant(INT_MIN); export_constant(INT_MAX); + /* soul links */ + export_constant(SL_ALCHEMIST); + export_constant(SL_MONK); + export_constant(SL_STAR); + export_constant(SL_SAGE); + export_constant(SL_CRUSADER); + export_constant(SL_SUPERNOVICE); + export_constant(SL_KNIGHT); + export_constant(SL_WIZARD); + export_constant(SL_PRIEST); + export_constant(SL_BARDDANCER); + export_constant(SL_ROGUE); + export_constant(SL_ASSASIN); + export_constant(SL_BLACKSMITH); + export_constant(SL_HUNTER); + export_constant(SL_SOULLINKER); + /* server defines */ export_constant(PACKETVER); export_constant(MAX_LEVEL); diff --git a/src/map/status.cpp b/src/map/status.cpp index af4c3afb00..ee34868dfa 100644 --- a/src/map/status.cpp +++ b/src/map/status.cpp @@ -7,6 +7,7 @@ #include <math.h> #include <string> #include <functional> +#include <unordered_map> #include <yaml-cpp/yaml.h> #include "../common/cbasetypes.h" @@ -65,6 +66,8 @@ bool running_npc_stat_calc_event; /// Indicate if OnPCStatCalcEvent is running. // We need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only to avoid cards exploits short current_equip_opt_index; /// Contains random option index of an equipped item. [Secret] +std::unordered_map<int, script_code*> soul_link; + unsigned int SCDisabled[SC_MAX]; ///< List of disabled SC on map zones. [Cydh] sc_type SkillStatusChangeTable[MAX_SKILL]; @@ -3716,6 +3719,13 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) current_equip_opt_index = -1; } + if (sd && sc->count && sc->data[SC_SPIRIT]) { + auto spirit = sc->data[SC_SPIRIT]; + if (spirit != nullptr && soul_link.find(spirit->val2) != soul_link.end() && soul_link[spirit->val2] != nullptr) { + run_script(soul_link[spirit->val2], 0, sd->bl.id, 0); + } + } + if (sc->count && sc->data[SC_ITEMSCRIPT]) { struct item_data *data = itemdb_exists(sc->data[SC_ITEMSCRIPT]->val1); if (data && data->script) @@ -14492,6 +14502,45 @@ static bool status_readdb_attrfix(const char *basedir,bool silent) return true; } +void status_read_soullink_db(char* file_name) { + YAML::Node root; + int count = 0; + try { + root = YAML::LoadFile(file_name); + if (root.IsMap()) { + for (auto node : root) { + struct script_code *code; + std::string key = node.first.as<std::string>(); + int constant = 0; + if (key.compare(0, 3, "SL_")) { + ShowWarning("status_read_soullink_db: Expected a constant with SL_ prefix, got %s.\n", key.c_str()); + continue; + } + if (!script_get_constant(key.c_str(), &constant)) { + ShowWarning("status_read_soullink_db: Tried to assign custom buff to nonexistent constant %s.\n", key.c_str()); + continue; + } + if ((code = parse_script(node.second.as<std::string>().c_str(), file_name, node.second.Mark().line, 0)) == NULL) { + ShowWarning("status_read_soullink_db: Invalid or empty script on custom soul link %s.\n", key.c_str()); + continue; + } + if (soul_link[constant] != nullptr) + script_free_code(soul_link[constant]); + soul_link[constant] = code; + count++; + } + } + else { + ShowError("status_read_soullink_db: The file's structure is broken. Root node is not a map.\n"); + } + } + catch (...) { + ShowError("status_read_soullink_db: Cannot load custom soul link buffs from %s.\n", file_name); + } + + ShowInfo("status_read_soullink_db: Done reading %d custom soul links.\n", count); +} + /** * Sets defaults in tables and starts read db functions * sv_readdb reads the file, outputting the information line-by-line to @@ -14560,6 +14609,8 @@ int status_readdb(void) aFree(dbsubpath1); aFree(dbsubpath2); } + + status_read_soullink_db("db/soul_link.yml"); return 0; }
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