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About TheKingDino

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  1. Don't use RMS for item information regarding renewal. They gave up a long time ago. Use divine-pride instead. Frankly I don't even know if they have staff for that site or do anything with it except keep it up for ad revenue. It's a disgrace because it used to be a fantastic website.
  2. In all honesty it's probably an issue with the client itself not your packet version in the server build. I've had a ton of trouble with clients even though I've used the proper packet version. Maybe try to re-patch your client using Nemo with different patches selected and fool around with that. A lot of clients are so finicky and the resources out there are far harder to come across.
  3. This request is kind of confusing. Do you want the player's characters to be deleted(outside Prontera)? Or do you just want all the NPCs? There is a way to do both. You may want a way to automate it if you're deleting a lot of characters. But there's a column named "last_map" within your char table. You could hit the last_map button above it and it'll sort the rows then manually delete every character that isn't on "prontera"
  4. Updated this for a simpler, more appealing and user-friendly interface. Built the program with windows form this time. Enjoy! And tell me if you have any issues with this new version. (There should be none, it uses the original code just implemented for windows form.) Item Slotter 2.1.rar
  5. This would be a lot of work and unless it's already been done I doubt someone is gonna do it for free. I've looked around a lot for something like this in the past and never found it. This would require client-side modification on top of the c++ coding to install the AT command, which is the easier part. I know this isn't really helpful. But there is a costume item called Invisible Hat, Invisible Sunglasses, and Invisible Mask(dont remember the real name). https://www.divine-pride.net/database/item/31292/unknown-item-31292 So at the very least you could make an NPC or command that hands these out so a single player has the freedom to hide their own headgears. But it's hardly a solution.
  6. Really? It's worked fine for me. Did you even test it before saying this? And even if this is the case what is going to be our answer to the continuous introduction of new items that use item IDs far beyond 65k.
  7. while (1) { if (getareausers("new_3-3",130,54,88,37) >= 2){ disablenpc "Duel-Assistant"; pvpon "new_3-3"; } to while (1) { if (getareausers("new_3-3",130,54,88,37) >= 2){ disablenpc "Duel-Assistant"; sleep 5000; pvpon "new_3-3"; } Have you tried this? I haven't worked with NPCs for a while. If it does work you can edit the sleep 5000; to whatever number is desired.
  8. Hello. I recently refined a program I made for myself so I can share. I also updated this again to look better and be easier to use. By default this program will 4 slot all the gear in your item_db.txt. PLEASE read the readme before using. Feel free to ask me any questions. Or ask for things you'd like me to add later on. I've tested this quite a bit but there could still be an issue I'm unaware of so always backup your files.
  9. Version 1.1


    A simple .NET core application that will change all the slots of your items from an item_db.txt. Great if you want to have 4 slots on all items. But it also has customization. Please read the readme.txt. Four slot all items! And more! Free to use and share. It's called Item Slotter "2" because the original I made just for myself, but I wanted to make a version everyone can use. Hope you enjoy.


  10. These are much better than the default 3rd job sprites. I am pretty curious about the new stats. I think it's a good idea. But they just look like they do the same thing as their counterparts.
  11. They are done this way because that's how the damage is calculated in official renewal. You can use bAtkRate,n;. It's a bonus that works. But it is unofficial.
  12. I can't remember if SA_MONOCELL has something to do with summons. SA_CLASSCHANGE is the one that transforms a monster iirc. Try removing these: - Skill: SA_CLASSCHANGE Probability: - Level: 5 Probability: 10 - Level: 6 Probability: 10 - Level: 7 Probability: 20 - Level: 8 Probability: 20 - Level: 9 Probability: 30 - Level: 10 Probability: 30 - Skill: SA_SUMMONMONSTER Probability: - Level: 1 Probability: 100 - Level: 2 Probability: 200 - Level: 3 Probability: 300 - Level: 4 Probability: 400 - Level: 5 Probability: 500 - Level: 6 Probability: 600 - Level: 7 Probability: 700 - Level: 8 Probability: 800 - Level: 9 Probability: 900 - Level: 10 Probability: 1000 and this - Skill: SA_MONOCELL
  13. It should be added that the recorded file is not a video file in any capacity. It's a replay, just lines of code/packets played out for the game client. That's how they can be so small in file size, and why you can rotate the screen freely. If you want to record actual video files you can use OBS. Unfortunately RO is an old game so it doesn't do a Game Capture like most games, you have to record either your full screen or a select area of your screen.
  14. Depends on which level range script you are looking at. 26-40.txt does grant job experience. While 41-55,txt does not. For two examples. Found in npc/re/quests/eden Found in 41-55.txt setarray [email protected][0],9600,7200,15750,7875,11100,8550,17100,9000,12300,9900,20250,10350,13800,11025,22500,11250; for(set [email protected],0; [email protected]<16; set [email protected],[email protected]+1) if (checkquest([email protected],HUNTING) == 2) { mes "[Mission Board]"; mes "You have completed the mission."; mes "Here is your reward."; erasequest 12088; erasequest [email protected]; specialeffect2 EF_STEAL; getexp [email protected][[email protected]],0; // <--- HERE close; } You could simply change it to something like this: getexp [email protected][[email protected]],2000; And although different quests from this level range will have their base exp dependent on the Array #. Each one of these will always grant 2,000 job exp this way. To go through them all you can always search "getexp" and change any of the ,0; to your desired job experience.
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