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Cardinale

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  • Gender
    Male
  • Location
    Belo Horizonte
  • Server
    ScarlatRO
  • Github: admjapa

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Poring

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  1. Good morning could someone tell me where the BMP and TGA of the "old" dropefect is located? already searched on the date and did not find.
  2. Good morning, I'm trying to invert function (BUILDIN_FUNC(skill) in the script.cpp file) so that homunculu gains the skill. but I'm not getting success, could someone help me please?
  3. Good night, this custom skill aims to heal player, mob, and mercenary. player and mob are ok. but the mercenary does not heal. what should i do to work? case KAFRA_RESTORE: int sp = 0; int64 hp = 1000; clif->skill_nodamage(src,bl,AL_HEAL,(int)hp,1); status->heal(bl, (int)hp, sp, STATUS_HEAL_DEFAULT); break;
  4. Good night, I'm working on creating a new skill for a class ninja. do all the procedures, but when it comes to distributing the points it just doesn't open. follows as settings if anyone can help me I will be grateful. (I'm a layman in creating new skills). points are distributed but not saved ----Skill_tree.conf NJ_SENBON:{ MaxLevel: 1 NJ_KUNAI: 1 } ---skilltreeview.lub [38] = SKID.KO_BAKURETSU, [40] = SKID.NJ_SENBON ---skilltreeview_web.lub [38] = SKID.KO_BAKURETSU, [40] = SKID.NJ_SENBON ---skillinfolist.lub [SKID.NJ_SENBON] = { "NJ_SENBON", SkillName = "Senbon", MaxLv = 1, SpAmount = { 2 }, bSeperateLv = true, AttackRange = { 9 }, _NeedSkillList = { { SKID.NJ_KUNAI, 1 } } }, ----skill_id.lub NJ_SENBON = 8443 ----skill_db.conf { Id: 8443 Name: "NJ_SENBON" Description: "Senbon" MaxLevel: 1 Range: 9 Hit: "BDT_MULTIHIT" NumberOfHits: { Lv1: 2 } SkillType: { Enemy: true } AttackType: "Weapon" Element: "Ele_Weapon" DamageType: { IgnoreFlee: true } Requirements: { SPCost: 2 } },
  5. Boa noite, estou trabalhando para criar uma nova skill para a class ninja. fiz todos os procedimentos, mas na hora de distribuir os pontos ela simplesmente não abre. segue as configurações se alguém conseguir me ajudar ficarei agradecido. (Sou leigo na criação de novas habilidades) ----Skill_tree.conf NJ_SENBON:{ MaxLevel: 1 NJ_KUNAI: 1 } ---skilltreeview.lub [38] = SKID.KO_BAKURETSU, [40] = SKID.NJ_SENBON ---skilltreeview_web.lub [38] = SKID.KO_BAKURETSU, [40] = SKID.NJ_SENBON ---skillinfolist.lub [SKID.NJ_SENBON] = { "NJ_SENBON", SkillName = "Senbon", MaxLv = 1, SpAmount = { 2 }, bSeperateLv = true, AttackRange = { 9 }, _NeedSkillList = { { SKID.NJ_KUNAI, 1 } } }, ----skill_id.lub NJ_SENBON = 8443 ----skill_db.conf { Id: 8443 Name: "NJ_SENBON" Description: "Senbon" MaxLevel: 1 Range: 9 Hit: "BDT_MULTIHIT" NumberOfHits: { Lv1: 2 } SkillType: { Enemy: true } AttackType: "Weapon" Element: "Ele_Weapon" DamageType: { IgnoreFlee: true } Requirements: { SPCost: 2 } },
  6. Boa tarde, alguém consegue me ajudar a encontrar uma maneira de criar uma condição para um npc. Ex: If (Class == job_ranker_taekwon ){ Faça... } Minha dúvida esta no 'job_ranker_taekwon' como representar a categoria na condição. Desde já agradeço amigos
  7. Is it possible to enable this option in the emulator? Patch 2018 ++
  8. Thanks first, but unfortunately it didn't work out. I have done all the above procedures. the bug continue.
  9. Good morning, I changed the max job of my server to max job 70, but when arriving at job 60 the bar disappears. "but still rising normally" can someone help me with the same problem?
  10. Good morning, dear friends I want to make a npc but I do not know where to start. follows the line of reasoning. example: if the poring dropar card (not autoloot) will be played @effect 400 if it is possible to reproduce by SRC even better. Inspired by the new ragna0 method
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