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Ice Bear

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Ice Bear last won the day on March 6

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    127.0.0.1
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    being lazy everyday

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  1. I see i just remember a shop that sells items with refine (eAthena days) cant find it anymore x-x but thanks tokei for giving us explanations
  2. no refine for item to barter ex +9 Note Headphones = +9 Hat and +0 Note Headphones? just asking if this is possible or not thank you :3 have a nice day everyone
  3. I think the better approach you will do it replicate it as HT_ANKLESNARE as a trap instead of using as unit instance?
  4. I think you need to remove the max instance in the skill_db.yml ? did you check it ? ``` REMOVE THE ACTIVE INSTANCE? DID U TEST - Id: 405 Name: PF_SPIDERWEB Description: Fiber Lock MaxLevel: 1 Type: Magic TargetType: Attack DamageFlags: NoDamage: true Range: 7 Hit: Single HitCount: 1 - ActiveInstance: 3 Duration1: 16000 Duration2: 8000 Requires: SpCost: 30 ItemCost: - Item: Spiderweb Amount: 1 Unit: Id: Spiderweb Interval: -1 Target: Enemy Flag: RemovedByFireRain: true Status: SpiderWeb ```
  5. ``` try to change if (sd && skill_id == PF_SPIDERWEB && !skill_pos_maxcount_check(src, skill_x, skill_y, skill_id, skill_lv, BL_PC, false)) { to if (sd && skill_id == PF_SPIDERWEB && !skill_pos_maxcount_check(src, ud->skillx,ud->skilly, ud->skill_id, ud->skill_lv, BL_PC, false)){ ```
  6. ``` /** * Extra Bonuses [Lilith] **/ struct s_bonus_data { extern struct script_code *script; }; struct s_bonus_data extra_bonus[MAX_ITEMID]; ``` this one is there a proper way to code this part
  7. wondering people dont update this anymore this one is a good custom modification...
  8. I'm not sure if you still needed this but here's a fix. OnAtcommand: if(#Mission_Count > 0){ callsub Mission_Status; } else { showscript "[Hunting Mission] : You didn't take a mission, talk to hunting mission npc to get a new hunting mission."; emotion et_meh; } end;
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