Jump to content

crazyarashi

Developer
  • Posts

    776
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by crazyarashi

  1. you need to remove it in your skilltreeview.lub/lua in your grf. so it won't be displayed in the standard skill tree :))
  2. You just need to add them in your custom npc folder and run it :)) and the client files in your grf ^^
  3. the client zoom depends on the diff you make it on nemo :)) you just need to rediff your client to have the zoom patch in it.
  4. each unidentified item sprite is define in iteminfo.lua/lub so i wont really call it main sprites. you can change the sprite to your liking inside the lua/lub files :))
  5. you need to add the map poring_s01 to you database
  6. Im currently using VS2017 :)) so i suggest VS2017
  7. to edit the packet version /// Do NOT edit this line! To set your client version, please do this instead: /// In Windows: Add this line in your src\custom\defines_pre.h file: #define PACKETVER YYYYMMDD /// In Linux: The same as above or run the following command: ./configure --enable-packetver=YYYYMMDD #define PACKETVER 20170614 //packet version here and your error is coming from battle.cpp :))
  8. Soul link scroll is just activating the soul link skill effect. so adding an effect to it would need an src change for the soul link skill itself :))
  9. well reading through the wiki won't hurt because these stuffs are in different areas since it would be hard explaining all :)) well for example refine rate goes in refine_db, monster drops goes in mob_db and etc :))
  10. cant reproduce it dont forget to install G++ :))
  11. what OS are you using and have you installed the needed things?
  12. crazyarashi

    WOE Setup

    you can just load woe_controller in your custom npc and manually set it up in game :)) its very easy to configure. and make you comment out the agit_controller if you want to use euphy woe controller :)) //npc: npc/guild/agit_controller.txt
  13. I believe its not in the item_db the perm should be set in item_trade db :))
  14. https://github.com/rathena/rathena/pull/2494 - Initial Release Pull and are you sure that you diffed it correctly? :)) and its more helpful if you show a screenshot
  15. you can just use checkquest(number) = 1 = Quest has been given and state is active. something like this if(checkquest(8507) = 1 || checkquest(8508) = 1 || checkquest(8509) = 1 || checkquest(8510) = 1){ mes "Im glad you helped us please hunt"; close; }
  16. what client are you using for this? :)) im not sure but i think it's a client error.
  17. can you share the edit you did in atcommand.c :))
  18. are you running on zackdreavers translation files? if not you can use this Zackdreaver English Translation
  19. yeah they use steelbody in max lvl base/job but they need to use the prayers and it only triggers when the super novice dies.. :))
  20. i don't think the identifier npc has something to do with that. have you properly set it up try using @identify to double check it :))
  21. does it show any specific error since it's hard to define the error this way :))
  22. in your clientinfo.xml in your grf just change your clientinfo.xml's IP to local IP(127.0.0.1) to connect to your running local server
  23. i suggest using using GRF Editor for making Patches for BGM since the UI is very easy just create a new thor and put the BGM you want inside the bgm folder. :))
  24. It's better to show the errors because i cant really define what is the problem it's either you are missing the script or other stuffs
  25. cam you provide what client date are you using? :)) since if it's a missing sprite the sprite error would appear :))
×
×
  • Create New...