crazyarashi

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Everything posted by crazyarashi

  1. As the post above said it might be your client or it can be something else. Please do provide more info about your problem :))
  2. Edit the item database for it. Make it only wearable for your specific classes. and don't go reviving old topics.
  3. You can't use dead branch on the GVG Mapflag even if you uncomment it out :))
  4. Use item_noequip.txt in the database. This will disable the script effect the item. In your case just restricted in normal maps will do // Structure of Database: // ItemID,Flag // // Legend for 'Flag' field (bitmask): // 1 - restricted in normal maps // 2 - restricted in PVP // 4 - restricted in GVG // 8 - restricted in Battlegrounds // 16 - restricted in WOE:TE castles // Restricted zones - configured by 'restricted <number>' mapflag // 32 - restricted in zone 1 // 64 - restricted in zone 2 // 128 - restricted in zone 3 // 256 - restricted in zone 4 // 512 - restricted in zone 5 // 1024 - restricted in zone 6 // 2048 - restricted in zone 7 // 4096 - restricted in zone 8
  5. The map_flag_vs is for pvp. ATK_ADDRATE(wd.damage, wd.damage2, (map_flag_gvg(src->m) || map_getmapdata(src->m)->flag[MF_BATTLEGROUND] > 0) ? 25 : 100);
  6. It should work even if it's hidden make sure you add a color marker so it will display on the map. Also add an OnTouch event to change its class id ^^
  7. Here is a rather detailed guide, maybe you can start with this ^^
  8. data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/menu_icon/
  9. @domez86 There are simple ways to achieve this than you're request. Make the item account bound and add restriction to the NPC like your past request for the equipment giver. @Sakurada This is script request section not an "opinion request section". You correct people, then maybe it's not hard to read on what section you're at. ^^
  10. Thats what i meant when breaking the newer clients :))
  11. This will work only for older clients since the Nemo's patch usually breaks newer client.
  12. I forgot about the isequipped that could have shorten it a little bit ^^
  13. you didn't mention about being equipped on the topic. prontera,255,255,3 script Equip Freebies 123,{ if(#claimed){ mes "[ Freebies ]"; mes "You alreay receieved your freebies."; close; } getinventorylist; for([email protected] = 0; [email protected] < 20; [email protected]++){ [email protected] = getequipid([email protected]); if([email protected] == -1) [email protected]_id[[email protected]] = 0; // Dummy Data else [email protected]_id[[email protected]] = [email protected]; } for([email protected] = 0; [email protected] < getarraysize(.equip_id); [email protected]++){ if(inarray([email protected]_id[0],.equip_id[[email protected]]) >= 0 || inarray(@inventorylist_id[0],.equip_id[[email protected]]) >= 0){ [email protected] = 1; break; } continue; } if([email protected]){ mes "[ Freebies ]"; mes "You already have a duplicated freebies in your inventory/equipment."; close; } #claimed = 1; for([email protected] = 0; [email protected] < getarraysize(.equip_id); [email protected]++){ getitem .equip_id[[email protected]],1; equip .equip_id[[email protected]]; } mes "[ Freebies ]"; mes "Here is your freebies."; end; OnInit: setarray .equip_id,1208,2154; // Add your ID's here. end; } Here is the new script that it will automatically equip it after receiving :))
  14. 22132:4131,{[email protected] = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if(BaseLevel < 99){ bonus bMatk,[email protected]*5;bonus bMdef,[email protected]*; } else { bonus bMatk,[email protected]*15;bonus bMdef,[email protected]*10; }} Watch your spaces.
  15. 22132,Lighting_Gods_Shoes,Lightning Gods Shoes,4,20,,400,,18,,1,0xFFFFFFFE,63,2,64,,99,1,,{ [email protected] = getrefine(); bonus2 bVariableCastrate,[email protected]; bonus bMatk,([email protected]*5); bonus2 bMagicAddEle,Ele_Earth,2*[email protected]; bonus2 bAddEle,Ele_Neutral,2*[email protected]; bonus2 bAddEle,Ele_Undead,2*[email protected]; bonus2 bAddEle,Ele_Ghost,2*[email protected]; },{},{} There is nothing wrong with your item script
  16. prontera,255,255,3 script Equip Freebies 123,{ if(#claimed){ mes "[ Freebies ]"; mes "You alreay receieved your freebies."; close; } getinventorylist; for([email protected] = 0; [email protected] < 20; [email protected]++){ [email protected] = getequipid([email protected]); if([email protected] == -1) [email protected]_id[[email protected]] = 0; // Dummy Data else [email protected]_id[[email protected]] = [email protected]; } for([email protected] = 0; [email protected] < getarraysize(.equip_id); [email protected]++){ if(inarray([email protected]_id[0],.equip_id[[email protected]]) >= 0 || inarray(@inventorylist_id[0],.equip_id[[email protected]]) >= 0){ [email protected] = 1; break; } continue; } if([email protected]){ mes "[ Freebies ]"; mes "You already have a duplicated freebies in your inventory/equipment."; close; } #claimed = 1; for([email protected] = 0; [email protected] < getarraysize(.equip_id); [email protected]++){ getitem .equip_id[[email protected]],1; } mes "[ Freebies ]"; mes "Here is your freebies."; end; OnInit: setarray .equip_id,1208,2154; // Add your ID's here. end; }
  17. That's an automatic announcement when you have the VIP feature on.
  18. I believe in the official server they have a way to disable npc for a single id atleast that's what i notice when i copied it. the only work around for this is using OnTouch.
  19. if((MaxWeight - Weight) < 1000){ mes "^FF0000 You must atleast have 1000 extra weight to receive freebies.^000000"; close; } Add this at the part of your script :))
  20. Just adjust the group to fit your needs, no need to the all_commands permission :))
  21. it won't work because you have an extra ; in your code.
  22. Change the [email protected] to getequiprefinerycnt(EQI_SHOES);
  23. [email protected] = getrefine(); skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; if(BaseLevel < 99){ bonus bStr,[email protected]*3; bonus bFlee,[email protected]*5; } else { bonus bStr,[email protected]*10; bonus bFlee,[email protected]*15; }
  24. You added it in item_combo, you need to wear both item for effect to work.