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Everything posted by crazyarashi
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if(MaxHp <= 50){
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I think that just add up to the every 5 sec regeneration.
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You know the client doesnt have connection in skills behavior since its all on server side. what hash are you using
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monster teleporting when it suffers attacks
crazyarashi replied to gabriel gomes's question in General Support
If you don't want to change the skill_db just use the mapflag monster_noteleport -
2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x0, SO_POISON_BUSTER,Poison Buster Poison buster has a splash area. better try again :)) You can edit the skill splash in skill_db
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monster teleporting when it suffers attacks
crazyarashi replied to gabriel gomes's question in General Support
your request lacks information and on the wrong section, please do provide your request clearly -
Mechanic Sprite When Walking Error in jRO outfit
crazyarashi replied to Anatong123's question in Graphics Support
take better screenshots. -
I believe the current exp table only supports up to lvl 500, you can try doubling it :))
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Had a pretty good laugh with Capuche's comment, anways, npc/re/cities/dicastes
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Picture is not available.
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why npc remove when i restart game or make@reloadscript
crazyarashi replied to Rolited's question in Scripting Support
The same as the customs put the script file on the destination and add it on the conf. -
sec_in02,154,165,6 script Fishing Hole 723,{ //Fishing rod set .@Rod,2764; //Fishing Lure set .@Lure,2775; //Auto-Fish set .@Auto,1; //Auto-Fish on Fail set .@AutoFail,1; Fish: if (isequipped(.@Rod)) && (isequipped(.@Lure)){ specialeffect EF_BUBBLE,"Fishing Hole"; dispbottom "[Fishing] Baiting....."; set .@fcast,11; if (isequipped(2550)) { //Fisher's Muffler set .@fcast,.@fcast - 2; } if (isequipped(2443)) { //Fisher's Boots set .@fcast,.@fcast - 2; } if (isequipped(2764)) { //Fishing Rode set .@fcast,.@fcast - 3; } if (isequipped(2775)) { //Fishing Lure set .@fcast,.@fcast - 1; } progressbar "ffffff",.@fcast; if (rand(1,10) == 2){ // 10% getitem 26080,1; //Credit specialeffect2 EF_TEMP_OK; mapannounce strcharinfo(3),strcharinfo(0)+" has caught a ATM Credit Card x1!",bc_map,"0xff77ff"; } if (rand(1,20) == 2){ // 5% getitem 7227,5; //TCG specialeffect2 EF_TEMP_OK; mapannounce strcharinfo(3),strcharinfo(0)+" has caught TCG Cards x5!",bc_map,"0xff77ff"; } if (rand(1,100) == 2){ 1% getitem 671,1; //Gold Coins specialeffect2 EF_TEMP_OK; mapannounce strcharinfo(3),strcharinfo(0)+" has caught a Gold Coin x1!",bc_map,"0xff77ff"; } if(.@Auto==1){ goto Fish;}else{ end;} } else { dispbottom "[Fishing] You need a Fishing Rod and Lure."; end; } } Applying the basic math for percentage will do the trick.
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why npc remove when i restart game or make@reloadscript
crazyarashi replied to Rolited's question in Scripting Support
You need to add it on the scripts conf. for customs put it in scripts_custom.conf Wiki - Basic of Adding Scripts npc: npc/custom/healer.txt // Load Healer -
Just set your notepad++ encoding -> character sets to Korean
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Missing Sprite Costume Cat Ears Cape
crazyarashi replied to redkiller's question in Graphics Requests
You can normally find them in your data.grf try updating yours. -
Found this for the solution
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Hi I'm kind of stuck in this, I want to do a checkquest for every quest_id in an array, I tried most stuffs. Looking for people who can enlighten me! Thank you in advance :))
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Did you try changing your client langtype to arabic
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// 07 splash/effect range // -1 - for screen-wide // 0 - no splash // all other values follow the formula: value * 2 + 1 // 1 - 3x3 // 2 - 5x5 // 3 - 7x7 skill.db
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Korean Characters on some jobs how to hex?
crazyarashi replied to Louis T Steinhil's question in Client-side Support
You need to get an updated msg string table or update your servers msg_conf -
I think if you put the item on the skill tab it will automatically display the amount except for equipments.
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You are not using rathena.
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20180530 Ragexe Auto Crash when baby jobs attack
crazyarashi replied to Louis T Steinhil's question in Client-side Support
Going to test it out in a bit. -
Okay good to know :))
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Make sure your custom item is set to refinable in your item database. PS. Use smaller fonts please