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Naruto

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Everything posted by Naruto

  1. what ? just change it to lub i dont really understand your issue can u make a video
  2. If you selected the recommended diffs... it woulda asked you to change your iteminfo name Its very likely you over looked it And the diffed client is trying to read Iteminfo.LUB and not LUA
  3. you can try deleting this part on a separate function switch (flag) { case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu } case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window could be the other one though
  4. just use the cute pet system you can have as many evos as you want all the skills you want its all put together
  5. i thought someone told me that wasnt an official feature
  6. pretty sure we cant go back in time, but isnt there a github section full of old stuff ? I mean i probably would have noticed
  7. Yeah but you can get back to 70 really easily doing this Brasilis Dungeon Entrance Quest 40 Crow of Destiny Quest 60 Eye of Hellion Quest 60 I usually grab these before i rebirth Most of the time im like level 98 by the time i finish all these Idk theres a 100 other mvps that need a party and no one can kill them .... I doubt making an instanced boss like that more available would change much Ive watched a ranger on a super high rate try to kite gopinich and she couldnt even do it.... Yeah she invited me to just watch
  8. Naruto

    Manner System

    Sorry i dont understand the manner system but i think this is it You lose 5 manner when you kill somebody ? then this is it pc.c if (src && src->type == BL_PC) { struct map_session_data *ssd = (struct map_session_data *)src; pc_setparam(ssd, SP_KILLEDRID, sd->bl.id); npc_script_event(ssd, NPCE_KILLPC); if (battle_config.pk_mode&2) { ssd->status.manner -= 5; if(ssd->status.manner < 0) sc_start(&sd->bl,src,SC_NOCHAT,100,0,0); #if 0 // PK/Karma system code (not enabled yet) [celest] // originally from Kade Online, so i don't know if any of these is correct ^^; // note: karma is measured REVERSE, so more karma = more 'evil' / less honourable, // karma going down = more 'good' / more honourable. // The Karma System way... if (sd->status.karma > ssd->status.karma) { // If player killed was more evil sd->status.karma--; ssd->status.karma--; } else if (sd->status.karma < ssd->status.karma) // If player killed was more good ssd->status.karma++; // or the PK System way... if (sd->status.karma > 0) // player killed is dishonourable? ssd->status.karma--; // honour points earned sd->status.karma++; // honour points lost // To-do: Receive exp on certain occasions #endif } } a few more things... status.c case SC_NOCHAT: if(sd) { sd->status.manner++; clif_changestatus(sd,SP_MANNER,sd->status.manner); clif_updatestatus(sd,SP_MANNER); if (sd->status.manner < 0) { // Every 60 seconds your manner goes up by 1 until it gets back to 0. sc_timer_next(60000+tick); return 0; } } break; you can pm me if you want more details
  9. Ive never tried transforming my homunculus actually.... you can do that easily with cute pet system though
  10. I dont think you can do it simply, Might just have to scale a sprite down
  11. You cant pull screenshots like that from anywhere but these are openly available maybe you can do something with these though gnd files viewable in @Tokei grf editor not sure where else but as for minimaps you find them here : and obviously the best choice is to just go download browedit 2 and click view > topview for 2d ish view from sky
  12. object culling chat filter remove chat spam limit
  13. the git hub comes with everything you need rental/job warper etc
  14. No idea You can try deleting your texture/effect folder and casting it pretty sure its like ice hit2 or something
  15. pretty sure this is it : status.c // Check for resistances if(status_has_mode(status,MD_STATUS_IMMUNE) && !(flag&SCSTART_NOAVOID)) { if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX) return 0; switch (type) { case SC_BLESSING: case SC_DECREASEAGI: case SC_PROVOKE: case SC_COMA: case SC_GRAVITATION: case SC_SUITON: case SC_STRIPWEAPON: case SC_STRIPARMOR: case SC_STRIPSHIELD: case SC_STRIPHELM: case SC_RICHMANKIM: case SC_ROKISWEIL: case SC_FOGWALL: case SC_WHITEIMPRISON: case SC_FEAR: case SC_FREEZING: case SC_BURNING: case SC_MARSHOFABYSS: case SC_ADORAMUS: case SC_PARALYSIS: case SC_DEEPSLEEP: case SC_CRYSTALIZE: case SC_TEARGAS: case SC_TEARGAS_SOB: case SC_PYREXIA: case SC_DEATHHURT: case SC_TOXIN: case SC_PARALYSE: case SC_VENOMBLEED: case SC_MAGICMUSHROOM: case SC_OBLIVIONCURSE: case SC_LEECHESEND: case SC_BANDING_DEFENCE: case SC__ENERVATION: case SC__GROOMY: case SC__IGNORANCE: case SC__LAZINESS: case SC__UNLUCKY: case SC__WEAKNESS: case SC_BITE: case SC_MAGNETICFIELD: case SC_NETHERWORLD: case SC_CRESCENTELBOW: case SC_VACUUM_EXTREME: case SC_CATNIPPOWDER: case SC_SV_ROOTTWIST: case SC_BITESCAR: case SC_FRESHSHRIMP: return 0; } } // Check for mvp resistance // atm only those who OS if(status_has_mode(status,MD_MVP) && !(flag&SCSTART_NOAVOID)) { switch (type) { case SC_COMA: // continue list... return 0; } } so all common status return 0 for boss monster need to figure that out cause sc_poison is basic
  16. also you can use this in iteminfo.lua/lub for items to have them "<NAVI>Malangdo (215/119)<INFO>malangdo,215,119</INFO></NAVI> by talking to the Thanks Ticket Machine.", probably a few more ways to do it
  17. probably no easy way to do it itd be like those huge array scripts you see for warpers
  18. status.c // Skill-related recovery (only when sit) sregen = regen->ssregen; val = 0; val += status->max_hp/5; sregen->hp = cap_value(val, 0, SHRT_MAX); if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) val += skill*4 + skill*status->max_hp/500; i added this part right on top of the mo_spiritrecovery and right under the declaration of the sitting regen ... you guys were just playing with the rates and time and no code exists for it afaik val += status->max_hp/5; sregen->hp = cap_value(val, 0, SHRT_MAX);
  19. i would like to rotate all these frames easily and need a script to rotate every layer 45 degree and after 360, goes back to 0 and continues its count
  20. -------------- Message -------------- Compiler executable file csc.exe cannot be found. -------------- Stack trace -------------- at GrfToWpfBridge.Application.DefaultErrorHandler._reportAnyManagedExceptions(String message, Exception exception, ErrorLevel errorLevel) at GrfToWpfBridge.Application.DefaultErrorHandler.Handle(Exception exception, ErrorLevel errorLevel) at ActEditor.Core.WPF.Dialogs.ScriptRunnerDialog._buttonRun_Click(Object sender, RoutedEventArgs e) at TokeiLibrary.WPF.Styles.FancyButton.OnClick(RoutedEventArgs e) at TokeiLibrary.WPF.Styles.FancyButton._border_MouseLeftButtonUp(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at ActEditor.GRFEditorMain.Main(String[] args) -------------- Exception -------------- System.InvalidOperationException: Compiler executable file csc.exe cannot be found. at System.CodeDom.Compiler.RedistVersionInfo.GetCompilerPath(IDictionary`2 provOptions, String compilerExecutable) at Microsoft.CSharp.CSharpCodeGenerator.FromFileBatch(CompilerParameters options, String[] fileNames) at Microsoft.CSharp.CSharpCodeGenerator.System.CodeDom.Compiler.ICodeCompiler.CompileAssemblyFromFileBatch(CompilerParameters options, String[] fileNames) at System.CodeDom.Compiler.CodeDomProvider.CompileAssemblyFromFile(CompilerParameters options, String[] fileNames) at ActEditor.Core.ScriptLoader.Compile(String script, String& dll) at ActEditor.Core.WPF.Dialogs.ScriptRunnerDialog._buttonRun_Click(Object sender, RoutedEventArgs e) cant run scripts without it
  21. Im pretty good at inflating low rez pictures and making them hi rez if you need it lol
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