Peopleperson49

Members
  • Content Count

    1,172
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

  • Days Won

    6

Peopleperson49 last won the day on October 18

Peopleperson49 had the most liked content!

Community Reputation

132 Excellent

About Peopleperson49

  • Rank
    Emporing
  • Birthday 08/11/1985

Profile Information

  • Gender
    Male
  • Location
    Phorofor
  • Server
    Ragnarok Underground
  • Interests
    Scripting, Customizing, Progressing... Challenges...

Recent Profile Visitors

7,413 profile views
  1. That's really weird... This is what I see. Peopleperson49
  2. Let me try to add them here again. I can still download them just fine from the first post. It shows they have already been downloaded 5 or 6 times so it is working for some people. Please let me know if these still don't work. Peopleperson49 IndBonusPack1.patch IndBonusPack2.patch IndOnAtkCast.patch
  3. All 3 are downloading for me in the first post of the topic that I started. You really should read from the beginning, lol. Have a nice day. Peopleperson49
  4. This is completely possible they the have been adapted in some way under another name. OnAtkCast was simple and wasn't based on an attack chance that the server had to calculate with each attack. It does it with every attack flawlessly and the speed was based on the players attack speed. With bAutoSpell the player still has to physically attack, but that attack is limited by the range of the weapon they hold. For example that wizard has bAutoSpeed set to 100% cast of fireball it would be trying to cast it at the wands physical attack at the range of 1-3. The wizard will get pummeled. With OnAtkCast the range would be what ever it is for that skill so something like magic crasher or fire ball gives them considerable distance. I have played with bAutoSpell before... The command AspdLimitIncrease is also great for servers... Anyways thanks for the reply. Peopleperson49
  5. Indy made some awesome script commands that even to this day are very helpful. It wouldn't take much to add them permanently so that they could be used by all. OnAtkCast is freaking awesome in its own right. For example, I made all my wands magic crasher when the wearer of any wand physically attacks. Other things can be done like making a wand attack with a fireball every physical attack. It allowed me to give healer and wizard classes an actual magical based physical attack similar to many other games out their. Peopleperson49 bIndOnAtkCast bIndMatkEvasion bIndDispellResist bIndSelfDmgOnSpell bIndAnkleSnareImmunity bIndNoNinjaOrbReq bIndDispellDeflect bIndHealMaxHPBoost bIndPerfectDodgeIgnore bIndAtkElemBoost bIndAspdLimitIncrease IndBonusPack1.patch IndBonusPack2.patch IndOnAtkCast.patch
  6. This was made in the period of time when I wasn't doing anything with RO. I am in the military and my deployment got extended multiple times so I had to leave my server to be managed by others must longer than expected. They ran it into the ground and when I got back it was dead. Before I left for deployment it had almost 1200 regular players (which costs me out the butt for hosting). I had got lucky a couple times and absorbed a couple big servers that went down and it was still growing. After the official shut down I just didn't have the heart to restart again as long as I am in the military. I am still looking for a good mid rate server to share all my custom stuff with, but so far nothing has presented itself. Long story short, sorry I don't have it. Peopleperson49
  7. I'm glad they could be of service. I would like to stress that you will have to update them as files change or get restructured over time. You might be able to pay someone a few dollars to update them for you and maybe share them here again to give back. Either way if I need them then I will just update them myself, but others might appreciate it. Peopleperson49
  8. I never delete anything, lol. But, I don't know where the OnAtkCast went. I will post it if I find it. It was a real shame when they choose not to add these to the svn back in the day. I used the OnAtkCast on every one of my wands to allow players to do ranged magic damage when they were equipped. Ironically it's exactly how Ragnarok M does it now, years later. Since I always added back with each update it probably got lost somewhere. Peopleperson49 Edited: I said I never delete anything... Since these were originally paid items I wouldn't normally give them out, but Ind gave them out several years back in the one of the posts above and his links are now broken. Keep in mind that these patches WILL WILL WILL need to be updated or manually installed to work correctly! However, I recently installed the OnAtkCast on a test server and it worked fine manually doing it. OR BETTER YET PLEASE ADD THEM TO THE GITHUB FOREVER!!! IndBonusPack1.patch IndBonusPack2.patch IndOnAtkCast.patch
  9. View File Zombie Tag Zombie tag is a pvp script that spawns a number of custom zombies mobs every minute. The goal is for players to survive for the full 10 minutes. When a player gets killed they respawn as a zombie. Once a zombie they are unkillable, but can still kill any other surviving players. Submitter Peopleperson49 Submitted 10/11/2019 Category Games, Events, Quests Video Content Author Peopleperson49  
  10. View File Secret Laboratory Ray Based on the secret laboratory ray on www.neopets.com. Once players collect all nine map pieces they can make a complete map that teleports them to the NPC. It can be collected once per day. You choose how you want to distribute them, but I added them to my giftboxes, old blue boxes, and old purple boxes. This also includes custom items created to support the script. Submitter Peopleperson49 Submitted 10/12/2019 Category Games, Events, Quests Video Content Author Peopleperson49  
  11. View File Gramps Created custom Gramps script following the set conditions of the official iRO version based on the wiki. Some modifications have been made based on player suggestions such as allowing the player to collect a partial reward after killing at least 150 of the monster (to minimize players getting bored). Players can perform one mission every 23 hours (timer starts when the player accepts a quest). Each monster will give their normal experience in the wild, but the reward equals (normal Base/Job Exp*400). Players can reset the 23 hour cooldown with a Super Blue Gemstone (or other Reset Stone item of choice) once every 3 hours. Kills from party members count toward your mission total if you see the kill on your screen and they are less than 30 levels higher than the quest player. If they level up to the next mission range before they complete the current mission they can still collect their reward. If their a VIP Member at the time of completion they have the option to collect the normal amount of Base/Job Experience or double either one of them. Also have a low chance of earning the associated monsters card. This is actually slightly higher for players assisting others. Submitter Peopleperson49 Submitted 10/11/2019 Category Games, Events, Quests Video Content Author Peopleperson49  
  12. Version 1.3

    1 download

    Based on the secret laboratory ray on www.neopets.com. Once players collect all nine map pieces they can make a complete map that teleports them to the NPC. It can be collected once per day. You choose how you want to distribute them, but I added them to my giftboxes, old blue boxes, and old purple boxes. This also includes custom items created to support the script.

    $5.00

  13. Version 1.4

    8 downloads

    Zombie tag is a pvp script that spawns a number of custom zombies mobs every minute. The goal is for players to survive for the full 10 minutes. When a player gets killed they respawn as a zombie. Once a zombie they are unkillable, but can still kill any other surviving players.

    $5.00

  14. Version 4.9

    5 downloads

    Created custom Gramps script following the set conditions of the official iRO version based on the wiki. Some modifications have been made based on player suggestions such as allowing the player to collect a partial reward after killing at least 150 of the monster (to minimize players getting bored). Players can perform one mission every 23 hours (timer starts when the player accepts a quest). Each monster will give their normal experience in the wild, but the reward equals (normal Base/Job Exp*400). Players can reset the 23 hour cooldown with a Super Blue Gemstone (or other Reset Stone item of choice) once every 3 hours. Kills from party members count toward your mission total if you see the kill on your screen and they are less than 30 levels higher than the quest player. If they level up to the next mission range before they complete the current mission they can still collect their reward. If their a VIP Member at the time of completion they have the option to collect the normal amount of Base/Job Experience or double either one of them. Also have a low chance of earning the associated monsters card. This is actually slightly higher for players assisting others.

    $10.00

  15. Thanks for taking the time to reply. If you read again you will see that I enabled it in the src/config/core.h. I just left off the pp since I'm old school, lol. Also with the commented the @vip command doesn't work at all. Peopleperson49