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Naruto

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Everything posted by Naruto

  1. its fine but we might be on different code now
  2. i was able to use luadec for it never tried using grf editor though
  3. seems applying status in certain ways matters... yep annoying
  4. use this but rathena style clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,INVALID_TIMER));
  5. View File Apartments - Free Release I put up a free release of my completed apartment complex 2 floors of modern models from a typical north american apartment Gat is not 100% completed, Brick is completed for exterior Enjoy Need up to date iro files to run some textures Submitter Naruto Submitted 09/30/2019 Category Maps & 3D Resources Video Content Author Lllaaazzz  
  6. Version 1.0.0

    206 downloads

    I put up a free release of my completed apartment complex 2 floors of modern models from a typical north american apartment Gat is not 100% completed, Brick is completed for exterior Enjoy Need up to date iro files to run some textures
    Free
  7. Yeah that probably wont stack ?
  8. Combo bonuses should stack All i know is that I dont think you can have a combo like this Hunter fly+ hunter fly+hunter fly+hunter fly = +25% chance life steal
  9. sorry i dont work here I barely know what your asking and just making something up ?
  10. with an item combo yeah havnt really tried and might not stack how you expect... but yeah hunter fly will only apply like this : 4 chances of 1% life regen or whatever that stupid card does so make a new combo if hunter fly + hunter fly... raise the rate but card effects arent seperate so you need to be carefull And im not even sure if you can combo 2 of the same items
  11. probably gonna have to find where third jobs start, use that id and add a new range and return 0 or something... and you need to place it at the top of the function or even just change the max_skill to the ID you dont wanna have skills filled or something
  12. Dunno but i can go to a perfect 180 degree view point and it looks "first person view"
  13. No idea why they dont hand out a pre compiled server.. wish someone would tell me but no idea how to help you you can try this but you should back it up select and open the file within solution explorer. File->Advanced Save Options-> Set Encoding: Western European (Windows) && Set Line endings: Unix
  14. well I remember having issues trying to automatically move characters using that script when trying to move outside the what... 12 cell range? With mobs you have to keep refreshing it, and stuff, super annoying gl
  15. why cant you just use an npc script for that? not sure try recompiling
  16. You can try this: He added a check for if master is dead or not Should work but I havnt tested it myself
  17. http://nemo.herc.ws/ this usually works, find one you wanna use... if not try another but nemo is good
  18. dunno forsure but you can try changing... int to void or the other way around in the actual function, would have to do the same in the header or the patch since i dont have that in my database...
  19. in the job sprites folder the effect for it is somewhere,, just delete texture\effect and try dying
  20. its this if( !#onetimeitem ){ set #onetimeitem,1;
  21. Lots of them dont have skills in the rms database.. not sure which ones but alot of the new instances
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