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Naruto

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Everything posted by Naruto

  1. Naruto

    rsw to gr2

    idk if you can directly convert rsm to gr2 but this exists : so i guess youd need the rsm to fbx then fbx to gr2 ?
  2. All you really have to do is replace the old ones, using the same name and youll be fine like all the .rsm files, just rename and replace same with the bmp Their is problems with newer models though, where some only open on browedit 2 so if they arent working after you add them to your custom_models and custom_textures files within your browedit 586 folder then try doing it in browedit 2
  3. herc had some issues with the sql tables for it and it wasnt accessible along with the kill count on mercs
  4. need to edit the one with highest prority in your data.ini do be clear i dont know which one is for those casting effects but it is 2 of them you need to edit, try deleting all of the alpha_directions and casting to be sure BTW in younger clients like 2015 they didnt suffer from this horrible un pleasing graphic for casting
  5. yeah but you dont really want too but its like Alpha_down alpha_up bmp or tga.... in your grf
  6. as long as interval is HIGHER/GREATER then the DURATION that the UNT is taking the time for... it might be duration1 then the splash will only apply 1 time i use this on my server 406,0x86, , 0, 3,1000,enemy, 0x010 //ASC_METEORASSAULT 406,1400,300,0,200,0,0 406,9,6,2,0,0x1,0,5,2,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault case ASC_METEORASSAULT: if (unit_movepos(src,x,y,1,1)) { clif_snap(src, src->x, src->y); skill_unitsetting(src,skill_id,skill_lv,x,y,0); clif_specialeffect(src, 923, AREA); } else { if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; case UNT_DUMMYSKILL: switch (sg->skill_id) { case ASC_METEORASSAULT: skill_attack(BF_WEAPON,ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0); clif_specialeffect(bl, 677, AREA); break; case SG_SUN_WARM: //SG skills [Komurka] case SG_MOON_WARM: case SG_STAR_WARM: { int count = 0; const int x = bl->x, y = bl->y; comment out all the old meteor assault stuff and replace it with this then re read what i said ,
  7. since ragnarok is being taken care of more creativly i think i might even play this new project ? but they arent catering to shr so it will still be demanded somewhere
  8. i dont know i dont work here
  9. probably but im curious why you need it and what your doing? does it work for homuns and mercenaries?
  10. open your src folder and find renewal.h and comment the second line //#define RENEWAL this will disable everything renewal and back to pre renewal
  11. whatever it is you make a change to the battle.c and do the whole is sc && sc(sc_gloomy) { ratio += 123123*3 under pa_shieldchain
  12. use browedit2 to calculate lightings and your problems will fly away in browedit 1 you gotta place light bulbs which you havnt, and under EDIT MODE click global lightning to reduce the brightness in object due to lighting you must decrease light diffuse same process in browedit 2 but its under map settings instead
  13. //===== Rogue ============================== //-- RG_BACKSTAB 212,0,500,0,0,0,0 //-- RG_RAID 214,0,0,0,5000,30000,0 //-- RG_STRIPEWEAPON 215,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPSHIELD 216,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPWEAPON 217,1000,1000,0,75000:90000:105000:120000:135000,0,0 no striparmor but 2 stripweapon thank you and good day
  14. when that happens all you gotta do is add and make sure the skill range is properly set up within the skillinfo.lub in your grf sometimes anyways
  15. i read your very long heavy documents folder text file called mapcache talking about the history of the mapcache and how you link your files to grf_files within the conf folder, then go to the main rathena folder and run MAPCACHE... works great i can get my new maps just replacing them is different? it asked me to delete the mapcache.dat but it blew up in errors Ill try that though thanks Seems to work but having another problem ah well better then the last >_<
  16. Im gonna have to cleverly delete it and re add it arent i
  17. Ive made some changes to the GAT and i cant refresh it without reloading the mapcache I can get into my custom maps fine as it says successfully caches xxxxxx.rsw when i add new maps but prontera says its already exist and doesnt re cache? I delete my cache folder and it explodes in errors of missing GND's Whats up with that? thanks
  18. hmm looks good to me, just make the alpha channel dark gray completely to give it more transparency i usually just play with the contrast slider for that stuff ? like copy and paste the RGB ( the texture ) into the alpha, then youll probably need to invert it then you can play with the sliders, it looks really good not sure why the angles would get all weird though
  19. Hmm maybe just drawing the alpha channel wrong >_< I cant tell from your image and a plane is something else, its just a 1 sided model... invisible from one side ?
  20. are you building it on a plane? maybe i can try for you
  21. if your having trouble saving the loop you gotta hit enter after typing anything in that window its bugged not sure what your doing with loop tho but that could work too i suppose
  22. you cant, your only choice is to either: 1) find an existing effect, same one, thats already bigger and copy it 2)make the texture in the data file BIGGER itself You cant just hex it? Thought about it but never tried yet maybe @Mina-chan knows something new though
  23. add it to accessoryid.lub and accname.lub within your grf with highest priority then use that ID in your Item_db
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