as long as interval is HIGHER/GREATER then the DURATION that the UNT is taking the time for...
it might be duration1
then the splash will only apply 1 time
i use this on my server
406,0x86, , 0, 3,1000,enemy, 0x010 //ASC_METEORASSAULT
406,1400,300,0,200,0,0
406,9,6,2,0,0x1,0,5,2,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
case ASC_METEORASSAULT:
if (unit_movepos(src,x,y,1,1)) {
clif_snap(src, src->x, src->y);
skill_unitsetting(src,skill_id,skill_lv,x,y,0);
clif_specialeffect(src, 923, AREA);
} else {
if (sd)
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
}
break;
case UNT_DUMMYSKILL:
switch (sg->skill_id) {
case ASC_METEORASSAULT:
skill_attack(BF_WEAPON,ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
clif_specialeffect(bl, 677, AREA);
break;
case SG_SUN_WARM: //SG skills [Komurka]
case SG_MOON_WARM:
case SG_STAR_WARM: {
int count = 0;
const int x = bl->x, y = bl->y;
comment out all the old meteor assault stuff and replace it with this
then re read what i said ,