Naruto

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Naruto last won the day on July 4

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  1. object culling chat filter remove chat spam limit
  2. the git hub comes with everything you need rental/job warper etc
  3. No idea You can try deleting your texture/effect folder and casting it pretty sure its like ice hit2 or something
  4. pretty sure this is it : status.c // Check for resistances if(status_has_mode(status,MD_STATUS_IMMUNE) && !(flag&SCSTART_NOAVOID)) { if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX) return 0; switch (type) { case SC_BLESSING: case SC_DECREASEAGI: case SC_PROVOKE: case SC_COMA: case SC_GRAVITATION: case SC_SUITON: case SC_STRIPWEAPON: case SC_STRIPARMOR: case SC_STRIPSHIELD: case SC_STRIPHELM: case SC_RICHMANKIM: case SC_ROKISWEIL: case SC_FOGWALL: case SC_WHITEIMPRISON: case SC_FEAR: case SC_FREEZING: case SC_BURNING: case SC_MARSHOFABYSS: case SC_ADORAMUS: case SC_PARALYSIS: case SC_DEEPSLEEP: case SC_CRYSTALIZE: case SC_TEARGAS: case SC_TEARGAS_SOB: case SC_PYREXIA: case SC_DEATHHURT: case SC_TOXIN: case SC_PARALYSE: case SC_VENOMBLEED: case SC_MAGICMUSHROOM: case SC_OBLIVIONCURSE: case SC_LEECHESEND: case SC_BANDING_DEFENCE: case SC__ENERVATION: case SC__GROOMY: case SC__IGNORANCE: case SC__LAZINESS: case SC__UNLUCKY: case SC__WEAKNESS: case SC_BITE: case SC_MAGNETICFIELD: case SC_NETHERWORLD: case SC_CRESCENTELBOW: case SC_VACUUM_EXTREME: case SC_CATNIPPOWDER: case SC_SV_ROOTTWIST: case SC_BITESCAR: case SC_FRESHSHRIMP: return 0; } } // Check for mvp resistance // atm only those who OS if(status_has_mode(status,MD_MVP) && !(flag&SCSTART_NOAVOID)) { switch (type) { case SC_COMA: // continue list... return 0; } } so all common status return 0 for boss monster need to figure that out cause sc_poison is basic
  5. also you can use this in iteminfo.lua/lub for items to have them "<NAVI>Malangdo (215/119)<INFO>malangdo,215,119</INFO></NAVI> by talking to the Thanks Ticket Machine.", probably a few more ways to do it
  6. probably no easy way to do it itd be like those huge array scripts you see for warpers
  7. status.c // Skill-related recovery (only when sit) sregen = regen->ssregen; val = 0; val += status->max_hp/5; sregen->hp = cap_value(val, 0, SHRT_MAX); if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) val += skill*4 + skill*status->max_hp/500; i added this part right on top of the mo_spiritrecovery and right under the declaration of the sitting regen ... you guys were just playing with the rates and time and no code exists for it afaik val += status->max_hp/5; sregen->hp = cap_value(val, 0, SHRT_MAX);
  8. i would like to rotate all these frames easily and need a script to rotate every layer 45 degree and after 360, goes back to 0 and continues its count
  9. -------------- Message -------------- Compiler executable file csc.exe cannot be found. -------------- Stack trace -------------- at GrfToWpfBridge.Application.DefaultErrorHandler._reportAnyManagedExceptions(String message, Exception exception, ErrorLevel errorLevel) at GrfToWpfBridge.Application.DefaultErrorHandler.Handle(Exception exception, ErrorLevel errorLevel) at ActEditor.Core.WPF.Dialogs.ScriptRunnerDialog._buttonRun_Click(Object sender, RoutedEventArgs e) at TokeiLibrary.WPF.Styles.FancyButton.OnClick(RoutedEventArgs e) at TokeiLibrary.WPF.Styles.FancyButton._border_MouseLeftButtonUp(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at ActEditor.GRFEditorMain.Main(String[] args) -------------- Exception -------------- System.InvalidOperationException: Compiler executable file csc.exe cannot be found. at System.CodeDom.Compiler.RedistVersionInfo.GetCompilerPath(IDictionary`2 provOptions, String compilerExecutable) at Microsoft.CSharp.CSharpCodeGenerator.FromFileBatch(CompilerParameters options, String[] fileNames) at Microsoft.CSharp.CSharpCodeGenerator.System.CodeDom.Compiler.ICodeCompiler.CompileAssemblyFromFileBatch(CompilerParameters options, String[] fileNames) at System.CodeDom.Compiler.CodeDomProvider.CompileAssemblyFromFile(CompilerParameters options, String[] fileNames) at ActEditor.Core.ScriptLoader.Compile(String script, String& dll) at ActEditor.Core.WPF.Dialogs.ScriptRunnerDialog._buttonRun_Click(Object sender, RoutedEventArgs e) cant run scripts without it
  10. Im pretty good at inflating low rez pictures and making them hi rez if you need it lol
  11. I followed @Syouji videos and stuck to the rules, never really failed me yet, just typical crashes like the f4 to f1 for wall textures, pasting stuff outside the grid and annoying sanity errors
  12. Mina its me q_q No idea, you tend to play around with the newer IRO stuff, im always just ripping from the old pre re stuff probably little to no compatibility issues
  13. this is what i do i never had to set my water heights or anything like that, whenever i get black spots i follow this guide and never encountered them again
  14. 123.jpg

    Pretty sure the script is right, but either way before i used to be able to test it but all i get is this error