Naruto

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About Naruto

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  1. If i cant beat you in 1 hit it was just luck
  2. This isnt official, This is an open source Ragnarok emulator made by a group of Ragnarok enthusiasts
  3. Cant you stand on a safety wall and not got hit by asura strike ? Pretty sure thats what I did and no one ever asurad me again
  4. I dont know about that.... Id just make a skill or something cause your kinda pushing it beyond me
  5. why dont you just send me your code
  6. View File Mac Anu I made this map, all the models and restored all the textures, based off the city of Mac Anu from the .dot//hack infection series. I did edit gravity textures. No real thanks to give out maybe besides browedit and its development team and gravity for textures. I use alot of client features, I didnt include the water I used cause you guys probably wont use it. So the main difference here is your gonna have to add a file to your effect tool lub you can pm me how or post This is a PLAYABLE BETA GRF is unlocked and no weird stuff. Your free to do as you please. Adding more effects to effecttool is just a matter of adding a new emmiter and a new number, you can test it by spawning a bunch and seeing how many are blank. I didnt include any music cause I dont wanna give @Mina-chan a heart attack (you never know) Submitter Naruto Submitted 06/21/2019 Category Maps & 3D Resources Video https://www.youtube.com/watch?v=dI69SC8esVY Content Author Lllaaazzz  
  7. Version 1.2.0

    21 downloads

    I made this map, all the models and restored all the textures, based off the city of Mac Anu from the .dot//hack infection series. I did edit gravity textures. No real thanks to give out maybe besides browedit and its development team and gravity for textures. I use alot of client features, I didnt include the water I used cause you guys probably wont use it. So the main difference here is your gonna have to add a file to your effect tool lub you can pm me how or post This is a PLAYABLE BETA GRF is unlocked and no weird stuff. Your free to do as you please. Adding more effects to effecttool is just a matter of adding a new emmiter and a new number, you can test it by spawning a bunch and seeing how many are blank. I didnt include any music cause I dont wanna give @Mina-chan a heart attack (you never know)

    Free

  8. Yes theres a way using these commands... in a different manner im not familiar with walking mob.txt But if i wanted to get really fancy id just make a custom item that uses a provoke effect , or a new skill completely
  9. If i had no choice id re do it all or somehow just set hit to something lower when it reachs a certain point. try around here static void status_calc_misc(struct block_list *bl, struct status_data *st, int level) { nullpo_retv(bl); nullpo_retv(st); //Non players get the value set, players need to stack with previous bonuses. if ( bl->type != BL_PC ) st->batk = st->hit = st->flee = st->def2 = st->mdef2 = st->cri = st->flee2 = 0; #ifdef RENEWAL // renewal formulas if ( bl->type == BL_HOM ) { const struct homun_data *hd = BL_UCCAST(BL_HOM, bl); st->def2 = status_get_homvit(st, hd) + status_get_homagi(st, hd) / 2; st->mdef2 = (status_get_homvit(st, hd) + status_get_homint(st, hd)) / 2; st->def += status_get_homvit(st, hd) + level / 2; // Increase. Already initialized in status_calc_homunculus_ st->mdef = (int)(((float)status_get_homvit(st, hd) + level) / 4 + (float)status_get_homint(st, hd) / 2); st->hit = level + st->dex + 150; st->flee = level + status_get_homagi(st, hd); st->rhw.atk = (status_get_homstr(st, hd) + status_get_homdex(st, hd)) / 5; st->rhw.atk2 = (status_get_homluk(st, hd) + status_get_homstr(st, hd) + status_get_homdex(st, hd)) / 3; } else { st->hit += level + st->dex + (bl->type == BL_PC ? st->luk / 3 + 175 : 150); //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 st->flee += level + st->agi + (bl->type == BL_MER ? 0: (bl->type == BL_PC ? st->luk / 5 : 0) + 100); //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 st->def2 += (int)(((float)level + st->vit) / 2 + (bl->type == BL_PC ? ((float)st->agi / 5) : 0)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) st->mdef2 += (int)(bl->type == BL_PC ? (st->int_ + ((float)level / 4) + ((float)(st->dex + st->vit) / 5)) : ((float)(st->int_ + level) / 4)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) }
  10. One of my windows updates screwed with my apache ports and had to disable them Apache blowing up
  11. yes this is what i wanted thank you .. do you have like a paypal email or something
  12. Thats getting really close but Lets say the dialog had 3 selections... selection A would be Apple = pay_ Banana = moc_ Cat = cmd_ Selection B would be Apple = _fild Banana = _dun Selection C would b Apple = 00 Banana = 01 Cat = 02 So if you go through the dialog you pick 1 of each section ABC Pay _fild 01 then that gets sent to the warp command at the end doesnt matter if the map doesnt exist If you dont really understand its okay... youve given me enough script to work with and believe it is possible
  13. I can feel the lag from here