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Naruto

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Everything posted by Naruto

  1. /ns in chat if nothing src modifications, and the editted skilldb entry dont work for you then im not sure
  2. Naruto

    GRF

    you can probably find a few of those on ratemyserver if you lookhard enough otherwise ROstrviewer for skill effect editing or you can just change the associated BMPs with that STR file to simple writing... might not be what you want but itll do it
  3. in source just add something like if( bl->type == BL_MOB ) skill_failed(sd); //you can remove this as i think it just gives you the skill failed msg on rA src return 0; } SCSTART ..... BREAK; put it at the top where all your skill effects take place ... you cant figure out how to make the shift thing work ? I would have to look through it...if this isnt good enough You dont want it to work on enemies ? then changing the inf2 in skilldb should be good enough // 0x01000 - disable usage on enemies (for non-offensive skills). 34,9,6,16,0,0x1,0,10,1,yes,0x01000,0,magic,0,0x1000, AL_BLESSING,Blessing could be 0x1000
  4. just remove the no cast self from skill db ? i dunno about adding a soul link item... if sader cant help you then its probably something annoying because of how its written.... just remove no cast self from all soul link skills 454,9,6,16,0,0x1,0,5,1,yes,0,0x1000,0,magic,0,0x0, SL_PRIEST,Spirit of the Priest and disable cast on enemies... i rewrote the db entry for you // 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill) // 0x01000 - disable usage on enemies (for non-offensive skills). make 0x200 > 0 but add 0x1000 to make it not castable on enemies the actually blue aura is linked to the skill.c the blue background is linked to the status icon look i rewrote it I dont think you can add the blue aura to the item sc_start... just the blue back ground shit you 2 are confusing
  5. itd be easier if you just said what you wanted the skill to do you can try playing with your nk/inf1/inf2 settings and targetting but the noshift/shift option might just be client side.... 28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x0, AL_HEAL,Heal 34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, AL_BLESSING,Blessing in order of bold inf1 // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) nk // 0x01 - No damage skill inf2 // 0x00400 - usable only on party-members (and enemies if skill is offensive) // 0x01000 - disable usage on enemies (for non-offensive skills).
  6. Yeah thats what you wanna edit... not sure about sizes though but you seem to have simple analysis skills since you can compare monsters , 3 different ones at that pretty sure 0.5 is small 2 is what i added to andre
  7. try data grf > luafiles > datainfo > edit shadowtable.lub figure it out I know its that
  8. status.c #endif #ifndef RENEWAL unsigned short status_base_matk_min(const struct status_data* status) { return status->int_ + (status->int_ / 7) * (status->int_ / 7); } unsigned short status_base_matk_max(const struct status_data* status) { return status->int_ + (status->int_ / 5) * (status->int_ / 5); } #else there a few more things under this that are specific to min and max .. might just pre re
  9. well its quite the game, compared to most flash works ? All ready to be modded Someone really needs to sit down with those 3d mobs... granny whatever?
  10. I mean if all of them have p2w features, why not just play iro servers or whatever closest
  11. well i havnt encountered issues balancing because i just look at it like this 1 point of defense = 1% of damage resistances on monsters about vit and int raise soft defense which is flat (almost worthless as defensive stats besides raising your main resource pools) when I work on custom monsters I just give them hard def/mdef then use their statis like int and vit as status related checks like stun I know a few skills balance off these main status but w/e But you may be on to something ?
  12. actually that B should be a C but it still works.. you should change that though i just counted wrong
  13. try changing that weird line to this 0x0004B4A2 ... need a few more?
  14. Job: { Swordsman: true Merchant: true Knight: true Blacksmith: true Crusader: true Alchemist: true } try adding monk to item db
  15. Awh I thought it would be like sprites walking around not just using random skills or half ass random
  16. ITEMDB in your pre re/re folder under DB then in client add same entry but under system > iteminfo.lua/lub
  17. You need to use getitem2 and getitem3 to respawn an identical item, with the same cards/attributes, plus your extra slot. so pick item check item info and save delete spawn new item with info add slot gg
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