As you can check in my Scripts SVN you can add this to the script from my Refiner,so it'll look like this :
prontera,151,186,5 script Healer#h1-1::Healer 436,{
percentheal 100,100;
sc_start SC_BLESSING,.duration,10; // Blessing lvl 10
sc_start SC_INCREASEAGI,.duration,10; // Increase agi lvl 10
while (getbrokenid(1)) {
repair(1);
set .@i, .@i +1;
}
if (.@i) dispbottom .@i + " items repaired.";
end;
}
morocc,159,96,5 duplicate(Healer) Healer#h1-2 742
ayothaya,155,111,5 duplicate(Healer) Healer#h1-3 742
geffen,121,61,5 duplicate(Healer) Healer#h1-4 742
umbala,94,162,5 duplicate(Healer) Healer#h1-5 742
payon,180,105,5 duplicate(Healer) Healer#h1-6 742
alberta,185,144,5 duplicate(Healer) Healer#h1-7 742
aldebaran,134,123,5 duplicate(Healer) Healer#h1-8 742
izlude,125,118,5 duplicate(Healer) Healer#h1-9 742
xmas,149,136,5 duplicate(Healer) Healer#h1-10 742
comodo,188,162,5 duplicate(Healer) Healer#h1-11 742
amatsu,200,80,5 duplicate(Healer) Healer#h1-12 742
gonryun,164,130,5 duplicate(Healer) Healer#h1-13 742
yuno,152,186,5 duplicate(Healer) Healer#h1-14 742
niflheim,188,180,5 duplicate(Healer) Healer#h1-15 742
louyang,225,103,5 duplicate(Healer) Healer#h1-16 742
This script is going to heal and buff the player, + if he/she has broken items,the items will be repaired and they will have a Message in the Chat,with the Item Name,which was repaired.