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Jb Roxas

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  1. Thank you so much Riki, i will try it.
  2. sir i said script that you can duplicate the npc
  3. @rikimaru how to duplicate the Dynamic Shop npc? is there any line that i need to change? @loke ako mag sscript gusto mo? wahahaha
  4. i requesting for dynamic shop, that has Preview Items, also shows the Requirements for the items that you want to buy and also dynamic shop that i can duplicate npc, thanks.
  5. its a good script, can u edit that script? and change the Bid? like i will sell my Santa Poring Card i will Bid this items for 100pcs Credits, can u script that sir? i dont want to use zeny for bid.
  6. Can someone please edit this script of Euphy? because i want to duplicate this script not in one Category Script only, when i try to put these 3 Npc all of the items will show in one Npc only, i want to devide them to. Npc1 Headgear Npc2 Midgear Npc3 Wings Thanks.
  7. @Euphy yea im looking for duplicating the npc not by category in one npc only, can u script that request?
  8. on renewal, the emperium is not holy? what if i want to put it back to pre_renewal? need help badly.
  9. about Euphy's Quest Shop i want to make 4 script of this what should i change on the script ? Kindly Test This Sir.
  10. i want to run this fishing script every 2hours, and end after 30mins, then after the 30mins of fishing they will w8 2hours again. prontera,113,155,0 script School of Fish 844,{ if (isequipped(2764)) && (isequipped(2775)){ specialeffect2 EF_BUBBLE; set .@fcast,15; if (isequipped(2550)) { //Fisher's_Muffler set .@fcast,.@fcast - 3; } if (isequipped(2443)) { //Fish_Shoes set .@fcast,.@fcast - 2; } progressbar "ffffff",.@fcast; if (rand(1,20) == 2) { getitem 5317,1; //Fisherman hat specialeffect EF_BUBBLE; mapannounce "prontera","" + strcharinfo(0) + " has caught a Fisherman Hat!!!",bc_map,"0xff77ff"; end; } set .@rhea_ran,rand(1,70); if (.@rhea_ran < 20) { getitem 607,3; //Ygg Berry } else if (.@rhea_ran == 20) { getitem 678,1; //Poison Bottle } else if (.@rhea_ran == 21) { getitem 7139,2; //Glistening Coat } else if (.@rhea_ran == 22) { getitem 673,1; //Bronze Coin } else if (.@rhea_ran == 23) { getitem 675,1; //Silver Coin } else if (.@rhea_ran == 24) { getitem 671,1; //Gold Coin } else if (.@rhea_ran == 25) { getitem 674,1; //Mithril Coin } else if (.@rhea_ran == 26) { getitem 12135,20; //Green Ale } else if (.@rhea_ran == 27) { getitem 7337,1; //Eye of hellion } else if (.@rhea_ran == 28) { getitem 7729,1; //Rok Star Badge } else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) { getitem 7227,1; //TCG } else { mes "Nothing was caught."; close; } if (rand(1,100) == 3) { getitem 20224,1; mapannounce "prontera","" + strcharinfo(0) + " has caught a Deviruchi Wing!!",bc_map,"0x00ffff"; } if (rand(1,200) == 3) { getitem 20251,1; mapannounce "prontera","" + strcharinfo(0) + " has caught an Afk Hat!!",bc_map,"0x00ffff"; } if (rand(1,300) == 3) { getitem 20225,1; mapannounce "prontera","" + strcharinfo(0) + " has caught an Drill Boots!!",bc_map,"0x44ff44"; } if (rand(1,400) == 3) { getitem 13414,1; mapannounce "prontera","" + strcharinfo(0) + " has caught an Elemental Sword!!",bc_map,"0x44ff44"; } end; } else { mes "Fish are swimming in the water."; close; } } // Duplicate prontera,112,154,5 duplicate(School of Fish) School of Fish#1 844 prontera,111,155,5 duplicate(School of Fish) School of Fish#2 844 prontera,112,157,5 duplicate(School of Fish) School of Fish#3 844 lol bump~ Bump~
  11. im requesting for the script that broadcast the name of the player who breaks the emperium during woe1 some of the script is working at woe2 only. Bump~
  12. The npc show, but when you are going to make the quest its not giving the reward //===== rAthena Script ======================================= //= Valhallen items Quests NPC //===== By: ================================================== //= Avaji //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= All-in-one: Mjollnir,Sleipnir,Brisingammen,Gleipnir,Megingjard //===== Additional Comments: ================================= //= Custom quest, ingredients based on official RO FAQ //============================================================ prontera,140,168,5 script Elemental Armor's 421,{ mes "[Lenneth]"; mes "This is a quest for elemental armor's"; next; mes "[Lenneth]"; mes "What would you like?"; next; menu "Ultimate Oasis Armor",-,"Neutral Armor",L_QNA,"Wind Armor",L_QWA,"Fire Armor",L_QFA,"Water Armor",L_QWW,"Earth Armor",L_QEA,"Poison Armor",L_QPA,"Dark Armor",L_QDA; mes "[Lenneth]"; mes "Requirements"; mes "30000 ^3355FFGold^000000?"; mes "100 ^3355FFRok Star Badge^000000?"; mes "100 ^3355FFTCG^000000?"; mes "The 7 ^3355FFElemental Armor's^000000?"; next; mes "[Lenneth]"; mes "Do you desire ^3355FFOasis Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 30000 || countitem(7729) < 100 || countitem(7727) < 100 || countitem(15013) < 1 || countitem(2356) < 1 || countitem(15002) < 1 || countitem(2380) < 1 || countitem(15007) < 1 || countitem(2397) < 1 || countitem(15012) < 1) goto L_NOTENOUGH; delitem 969,30000; delitem 7729,100; delitem 7227,100; delitem 15013,1; delitem 2356,1; delitem 15002,1; delitem 2380,1; delitem 15007,1; delitem 2397,1; delitem 15012,1; getitem 15008,1; mes "[Lenneth]"; mes "Here is ^3355FFUltimate Oasis Armor^000000, may it serve you well."; close; L_QNA: mes "[Lenneth]"; mes "Requirements"; mes "2 ^3355FFOmen of Tempest^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFMuscovite^000000?"; next; mes "[Lenneth]"; mes "Do you desire ^3355FFNeutral Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7292) < 10 || countitem(7089) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7292,10; delitem 7089,2; getitem 15013,1; mes "[Lenneth]"; mes "Here is ^3355FFNeutral Armor^000000, may it serve you well."; close; L_QWA: mes "[Lenneth]"; mes "Requirements"; mes "2 ^3355FFEmblem of Sun God^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFBiotite^000000?"; next; mes "[Lenneth]"; mes "Do you desire ^3355FFWind Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7297) < 10 || countitem(7086) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7297,10; delitem 7086,2; getitem 2356,1; mes "[Lenneth]"; mes "Here is ^3355FFWind Armor^000000, may it serve you well."; close; L_QFA: mes "[Lenneth]"; mes "Requirements"; mes "2 ^3355FFSnow Crystal^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFPhlogopite^000000?"; next; mes "[Lenneth]"; mes "Do you desire ^3355FFFire Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7290) < 10 || countitem(7088) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7290,10; delitem 7088,2; getitem 15002,1; mes "[Lenneth]"; mes "Here is ^3355FFFire Armor^000000, may it serve you well."; close; L_QWW: mes "[Lenneth]"; mes "Requirements"; mes "2 ^3355FFRipple^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFCitrin^000000?"; next; mes "[Lenneth]"; mes "Do you desire ^3355FFWater Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7295) < 10 || countitem(7090) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7295,10; delitem 7090,2; getitem 2380,1; mes "[Lenneth]"; mes "Here is ^3355FFWater Armor^000000, may it serve you well."; close; L_QEA: mes "[Lenneth]"; mes "Requirements"; mes "2 ^3355FFBillow^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFPyroxene^000000?"; next; mes "[Lenneth]"; mes "Do you desire ^3355FFEarth Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7296) < 10 || countitem(7091) < 10) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7296,10; delitem 7091,2; getitem 15007,1; mes "[Lenneth]"; mes "Here is ^3355FFEarth Armor^000000, may it serve you well."; close; L_QPA: mes "[Lenneth]"; mes "Requirements"; mes "2 ^3355FFOmen of Tempest^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFMatchsticks^000000?"; next; mes "[Lenneth]"; mes "Do you desire ^3355FFPoison Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7035) < 10 || countitem(7089) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7035,10; delitem 7089,2; getitem 2397,1; mes "[Lenneth]"; mes "Here is ^3355FFPoison Armor^000000, may it serve you well."; close; L_QDA: mes "[Lenneth]"; mes "Requirements"; mes "2 ^3355FFSnow Crystal^000000?"; mes "10000 ^3355FFGold^000000?"; mes "50 ^3355FFRok Star Badge^000000?"; mes "30 ^3355FFTCG^000000?"; mes "10 ^3355FFPyroxene^000000?"; next; mes "[Lenneth]"; mes "Do you desire ^3355FFDark Armor^000000?"; next; menu "Yes",-,"No",L_OUT; if(countitem(969) < 10000 || countitem(7729) < 50 || countitem(7727) < 30 || countitem(7296) < 10 || countitem(7088) < 2) goto L_NOTENOUGH; delitem 969,10000; delitem 7729,50; delitem 7227,30; delitem 7088,2; getitem 15012,1; mes "[Lenneth]"; mes "Here is ^3355FFDark Armor^000000, may it serve you well."; close; L_NOTENOUGH: mes "[Lenneth]"; mes "You are lacking a few items, please return when you have them."; close; L_OUT: mes "[Lenneth]"; mes "Please return when you change your mind."; close; }
  13. Requesting 1st NPC name Soul Linker Soul Link the player Requirements for soul link is 5m each Link --- 2nd NPC name All in one Buffer 100%Heal, buffs lvl 5 increase agi, lvl 5 Blessing, Soul Link. Requirements for All in one Buffs is 10m 20m each. That is Seperate Npc Thanks guys.
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