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Rikimaru

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Everything posted by Rikimaru

  1. So you want your Yondaime Sprite to be your GM Sprite. Just go to your RO Folder/data/sprite/Àΰ£Á·/¸öÅë/³²/¿î¿µÀÚ_³² That's the path to the GM Sprite. Now rename your Yondaime.spr and Yondaime.act to ¿î¿µÀÚ_³².spr and to ¿î¿µÀÚ_³².act , then replace them in that folder. The restart your client,login and you should look like your Yondaime Class now.
  2. So it's just meant to be something like a Name Changer NPC,just with Clan names in front of their name?
  3. You have to get the latest data folder with sprites in it,or get the sprites out of the data.grf and rdata.grf and then rename the 3rd job sprites to the 2nd job sprites and then you'll have to start the client and check if you added everything correctly.
  4. There is already a NPC after killing all Mobs and Nacht Sieger,if you check the Endless Tower Script : 6@tower,169,127,2 script Lost Soul#102 796,{ if (checkweight(1201,1) == 0) { mes "You're carrying too much stuff. Why don't you put some of it away, and then come back?"; close; } mes "[Lost Souls]"; mes "It's you that have liberated us from the evil Nacht Sieger."; next; mes "[Lost Souls]"; mes "Thank you so much. Now we can escape from this cold and dark place... to heaven."; next; if ((countitem(13412) > 0) && (countitem(13413) > 0)) { mes "[Lost Souls]"; mes "Hey, you have the remnants of Nacht Sieger with you."; next; mes "[Lost Souls]"; mes "They may appear to be one-handed swords, but I can put them together to make a two-handed one if you want. That's the only way I can repay you for freeing me."; next; switch(select("Make a Two-Handed Sword.:No, thanks.")) { case 1: mes "[Lost Souls]"; mes "Good, then I'll combine these to create a two-handed sword."; next; delitem 13412,1; //Twin_Edge_B delitem 13413,1; //Twin_Edge_R getitem 1185,1; //Violet_Fear set nachtsieger,1; // I ADDED THIS NOW,YOU'LL SEE WHAT I DO WITH THIS mes "[Lost Souls]"; mes "I'd like to talk to you more, but I've... I've got to go now."; next; break; case 2: mes "[Lost Souls]"; mes "I see. I guess you aren't as greedy or ambitious as those other adventurers."; next; mes "[Lost Souls]"; mes "I'd like to talk to you more, but I've... I've got to go now."; next; break; } } mes "[Lost Souls]"; mes "Farewell, young adventurer. I wish you good luck."; close2; warp "alberta",223,36; end; OnInstanceInit: disablenpc instance_npcname("Lost Soul#102", instance_id()); end; OnEnable: initnpctimer; enablenpc instance_npcname("Lost Soul#102", instance_id()); donpcevent instance_npcname("#Effect30", instance_id())+"::OnEnable"; //SetItemPartyInMap in_102floor 104 end; OnTimer500: instance_announce 0,"This... This can't be happening! I can't be defeated!",bc_map,"0xffff00"; end; OnTimer5500: instance_announce 0,"Nooo! My soul... My shell...! Nooo~!",bc_map,"0xffff00"; end; OnTimer10500: instance_announce 0,"Nacht Sieger's body has turned into dark ashes that scattered in the wind.",bc_map,"0x00ffcc"; stopnpctimer; end; } 6@tower,169,127,2 script #Effect30 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Effect30", instance_id()); end; OnEnable: specialeffect EF_CONE; initnpctimer; end; OnTimer1000: stopnpctimer; donpcevent instance_npcname("#Effect31", instance_id())+"::OnEnable"; end; } 6@tower,169,127,2 script #Effect31 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Effect31", instance_id()); end; OnEnable: specialeffect EF_CONE; initnpctimer; end; OnTimer1000: stopnpctimer; donpcevent instance_npcname("#Effect30", instance_id())+"::OnEnable"; end; } So you could add an NPC right next to him 6@tower,166,127,2 script Lost Man#102 796,{ set .@n$,"^0000FF[ Lost Man ]^000000"; if(gotitems==1) { mes .@n$; mes "Thank you for saving us!"; close; } if(nachtsieger==1) { mes .@n$; mes "Thank you,you saved us!": getitem XXXX,XX; set gotitems,1; close; } else { mes .@n$; mes "...Talk to the Lost Soul first!"; close; } } This is just an really easy example.
  5. You should use the Search function before posting new Topics! It's easy to do this,you'll just need a normal item script like this : 30001,Rune_Knight_Armor,Rune Knight Armor,5,0,,2800,,55,,1,0xFFFFFFFE,2,2,16,,1,1,0,{},{ changebase RUNEKNIGHTJOBIDHERE; },{ changebase Class; } You'll just have to edit the RUNEKNIGHTJOBIDHERE to the Rune Knight Job ID.
  6. Seems like you changed the SRC to add something and now you messed up the whole Source.Remove your changes or redownload the emulator.
  7. Then you should be able to enter your installer password and install it.
  8. Welcome to rAthena,and please like Rcharles already said,this is no international support section,so please talk english.
  9. Also xvi32 allows opening the clients,but I really suggest Shin's Diffpatcher!
  10. Huh?I wasn't the only one having crashes when opening rAthena? I opened my chrome browser and then opened rAthena and my chrome crashed...
  11. So many people with so many games and I just have the ones I told you about Brians game seems to be owning everyone!
  12. As you said,there are Developers,who just love to contribute to a project,which they like.I love seeing all the Updates,which the rAthena Staff releases. Also I think it's not that all the Developers want money for their work. Some just enjoy contributing into the project,so I think the Developers should be asked if they want this or if they don't want to see this function. Anyways I totally agree with you,because the rAthena Staff really has a hard work to do for us rAthena Users and there should be something we can give them,but I don't know if it is money what they want. Maybe the Developers would like a Credit on RO Servers,which use rAthena. Maybe Someone could script a "rAthena Credits NPC",which shouldn't be removed,so Players of a few RO Server's can check out the rAthena Developers on that NPC,for their hard work. Sure that Donate to me Button would be great,but I don't know if all of the Developers like the idea. Hopefully they do,so we could give something to them for their hard work,but they should be asked first. +1 for your Post Olrox!
  13. Then you'll have to set the variable,which you're using with the Mapname like this : set .@mapname$,"pvp_y_8-2";
  14. Shouldn't it be @feelreset ? Oh yeah,you should make it @feelreset,Docubo is right!
  15. Awesome new News! Can't wait till september!
  16. So if you go into the Backup folder you have all server folders and files inside there like : /db /conf /src ... etc and runserv-sql.exe and everything and you start the server there?
  17. Nice,thank you for adding it here,I saw it 1 time and then I had to search it,but I forgot the name. Thank you!
  18. Nope,the thing with your client won't change anything,cause your mapserver gives out the error,that your server didn't find the file. Wait,is the Folder name of your server Backup? Are you sure,that there are the server files placed inside?
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