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Showing content with the highest reputation since 04/05/24 in Files

  1. Version 1.0.0

    1383 downloads

    A small mod that allows you to display a custom icon and a title referring to the element and element level of the mob. It can be disabled by changing it in monster.conf // Show Element Info [Hyroshima] // 0= Off, 1= On mob_ele_view: 1 I have an observation to inform, if any of the information related to show_mob_info is enabled the mod will behave as disabled. // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0 Obs: i am making 2 diff files available: _A = Closest to current revision. _B = A little older compared to the current review The video quality is not very good (sorry), watch the preview video in fullscreen
    Free
    13 points
  2. Version 2.3.0

    408 downloads

    @hidepet allows to hide all pets except the player's, whereas @hidepetall hides all pets, including the player's. This mod also allows to set a default parameter in battle_conf, just add hide_pet: 1 To set all pets hidden except the player's, or 2 for all pets period.
    Free
    11 points
  3. Version 1.0.0

    569 downloads

    The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ Map list: ve_fild08 https://rathena.org/board/topic/144005-showcase-veins-field-08/ mosk_dun04 https://rathena.org/board/topic/143959-showcase-moscovia-dungeon-lvl-4/ ttmoon https://rathena.org/board/topic/116150-showcase-ttmoon/ navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~
    Free
    5 points
  4. Version 2.0

    1020 downloads

    2024-09-08_19-37-05.mp4 If you don't understand how to use this please watch the video.
    Free
    5 points
  5. Version 1.0.0

    144 downloads

    TradeLog FluxCP Addons Easily find character trades by searching using character name, item ID, item unique ID, or date.
    Free
    5 points
  6. Version 1.0.1

    426 downloads

    ***Include Abyss Lake4**** -IllusionTeddy Bear/Labyrinth base on https://www.divine-pride.net/ (Include Drops Table) -No Portal -Issgard Dun/Frozen scale Field are custom to fit my server. (Custom Drops Table) Install : Put Mob and mob skill to rathena\db\import PutNpcfiles (Custom.txt) to rathena\npc\custom add new line npc: npc/custom/Custom.txt at rathena\npc\scripts_custom.conf
    Free
    5 points
  7. Version 1.0.0

    128 downloads

    Will automatically send to Mail when the MVP Drops Card. Thanks to RDL.
    Free
    4 points
  8. Version 1.0.0

    247 downloads

    This file allows you to activate the Odin Past and Abyss4 maps in your game. Tested on a Renewal server. Includes monster sprites, maps, monster database and skills.
    Free
    4 points
  9. Version 1.0.0

    241 downloads

    This mod made in map_drops.yml now allows you to add drops globally (without specifying a map), I also added a parameter where the added item can go directly to the player's inventory if there is space. Example of use ( db\import\map_drops.yml ) Header: Type: MAP_DROP_DB Version: 2 Body: - Map: ANY GlobalDrops: - Index: 0 Item: Union_Token Rate: 50000 DirectInventory: true - Index: 1 Item: Flower Rate: 100000 SpecificDrops: - Monster: Fabre Drops: - Index: 0 Item: White_Gold_Coin Rate: 50000 DirectInventory: true - Index: 1 Item: Izidor Rate: 50000 - Monster: Poring Drops: - Index: 0 Item: Crystal_Jewel__ Rate: 50000 Note 1: To be valid across all maps, set the map name to ANY. Note 2: The new parameter DirectInventory ( false | true ) allows the item to go directly to the inventory. Note 3: I created 2 new mapflags (nomapdrops and mapdrops), the first is self-explanatory (does not drop any items from map_drops ), the second will be effective for instances, as now map_drops does not drop items in instances, so just apply the second mapflag on the instance (in the instance maps) to make it work again. Example of use: OnInstanceInit: setmapflag instance_mapname("1@nyd"),mf_mapdrops; setmapflag instance_mapname("2@nyd"),mf_mapdrops; Next updates I will add a parameter to mapdrops.yml if you want the item to be dropped in instances too instead of having to use the mapdrops mapflag.
    Free
    4 points
  10. Version 1.0.0

    219 downloads

    This mod allows you to control the number of traps that the player can use. conf/battle/skill.conf // Max Trap [Hyroshima] // Functionality to control the number of active traps. // Note: // skill_max_trap > Controls the number of individual active trap skills that were not been to defined parameter ActiveInstance in skill_db.yml // global_max_trap > Controls the maximum active trap skills for all skill traps (listed in skill.cpp -> trap_skill_id), this option overrides skill_max_trap if the definer is smaller than it //- // skill_max_trap: 0 (disabled) // global_max_trap: 0 (disabled) //- skill_max_trap: 0 global_max_trap: 0 the option skill_max_trap only affects skills that do not have the parameter ActiveInstance in skill_db.yml the option global_max_trap affects all trap skills mentioned above in the code box, the skills are listed in the function as I also inform in the description of the code box above. Note: i am making 2 diff files available: _A = Closest to current revision. _B = A little older compared to the current review As there have been some changes to how some functions receive/send parameters, I will try to maintain this standard when sending diff files.
    Free
    4 points
  11. Version 1.0.0

    147 downloads

    If your Rental Item has a card compounded it will automatically mail you the card after the expiration. Thanks to RDL.
    Free
    3 points
  12. Version 1.0.0

    290 downloads

    thanks to ckx_, syon, gidz, sadre Video_2024_08_04-5_edit_0.webm
    Free
    3 points
  13. Version 1.0.0

    252 downloads

    //= Initiates a "Last Hit" event for players //= Only accessible by GMs with level 99 //= Spawns different bosses for each round //= Three rounds of escalating difficulty //= Rewards the player who lands the final blow //= Announces event stages and boss spawns server-wide //= Customizable boss monsters and rewards //= @lasthit command to teleport to the event location
    Free
    3 points
  14. Version 1.0.0

    307 downloads

    This is my version of king poring if someone can improve this script just leave the script with your improvement changes The NPC script for Card Recycler allows players to recycle cards with the following functionalities: Requirements: Players need 2,500,000 Zeny and must submit 4 different cards for recycling. Validation and Prohibitions: Checks if players have enough Zeny and verifies if submitted cards are not on the prohibited list ()..@forbidden_card$ Card Types and Rates: Offers three card types with specific probabilities: Normal Cards: 99% chance ()..@rate_normal_card = 9900 Mini Boss Cards: 3% chance ()..@rate_mini_boss_card = 300 MVP Cards: 1% chance ()..@rate_mvp_card = 100 Functionality: Allows players to recycle cards, deducts Zeny, removes submitted cards, and randomly gives a new card based on defined probabilities. Additional Features: Connects to a shop () and handles transactions related to card recycling and potentially other items.card_merge_shop This script enhances gameplay by providing a mechanism to recycle unwanted cards into potentially more valuable ones, adding depth and strategy to the game economy.
    Free
    3 points
  15. Version 1.0.0

    521 downloads

    It allows you to enchant equipment using a random system between possibilities, and each registered title has 4 categories of rarity: S,A,B,C and each one with its respective chances.
    Free
    3 points
  16. Version 1.1

    577 downloads

    By deliver with noble items to the baron he will allow you to try your luck in your card game, being able to get cards mini-boss, mvps or common.
    Free
    3 points
  17. Version 1.2

    1204 downloads

    I just updated the existed one by raPalooza~ to include the K and M indicator. DarkBreath is there too. The K is light green like a frog and the M is red wine like frog's blood Used font is PixelOperator 8
    Free
    3 points
  18. Version 1.1

    954 downloads

    Hi guys, Its been a while since I left and came back. Here is my latest release for now for the community : In addition to setting the dummy's parameters, you can also simulate a monster's stat by adding the MOB ID. You will need to put your mob_db/mob_db_re sql tables in-order for the script to retrieve the mob's information. Since this is a free release, compatibility is your responsibility. If there are any bugs/issues, just post on the support page and not thru my DMs. Credits goes to @Secrets DPS counter script. I was using that script and modified to make this script possible. Hope this small contribution would be a great help! - pajodex Thanks to @_Terra for sharing the fix on clif_send error.
    Free
    3 points
  19. Version 1.0.1

    285 downloads

    i recoded older rAthena Serv Monitor by DarkIrata in newer WPF -> Added Multithreading Server Start -> Added 1Click-Restart Server Button -> Added the WebServ -> Errorlogs are working and saving without crashes -> New design the open-src code -> https://github.com/AoShinRO/rAthena-ServMonitor-ByAoShinHo
    Free
    3 points
  20. Version 1.0.0

    258 downloads

    Allow you to use autoloot sets. @lootset <id> - switch autoloot configurations. @lootconfig - call configuration menu. Configs: .alootset = 10; // Amount of allowed sets .alootsize = 10; // Should be the same as AUTOLOOTITEM_SIZE, you can edit this in \src\config\core.hpp
    Free
    3 points
  21. Version 1.8.4.7

    55445 downloads

    Hey everyone, This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations : add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file. Clean and very interactive interface. Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. Tools Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker : generates a GRF patch based on two different GRFs. Hash viewer : shows the hash code (both CRC32 and MD5) for files. Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated). Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( http://thor.aeomin.net/ ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). Automatically converts file name encoding to their proper values (you can change the encoding). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm) 3) Preview of GrfCL with the MakeGrf command 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.
    Free
    3 points
  22. Version 1.2.0.0

    8335 downloads

    Heya! This is a new project I've made aiming to manage the various databases as easily as possible. This tool was initially developped using Client database editor's engine, a tool from GRF Editor. It has been adapted to support more database formats and many of the features have been improved. How to install Download the zip archive provided from the download link at the top right corner of this description or directly from there : http://www.mediafire.com/download/p0zhcc8ipa6cjt3 . Install the application with SDE Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Features Both rAthena and Hercules' formats are supported by the application. Many conversions between rAthena and Hercules are possible. Converting items can be done simply by right-clicking on the elements and selecting "Copy entries to clipboard (ServerType)". Undo and redo commands are available, as well as navigation commands (quite useful when switching tabs a lot). There are many shortcuts within the application, all of which are shown when right-clicking items or going through the menus. I do plan on adding more as well. The databases are 'merged' between each other to offer an easier view. This is true mostly for the item and mob databases. Flag fields can be entered with either an hexadecimal value or an integer value. You will have to add "0x" if you want to enter an hexadecimal number though. For Windows XP users, the program's layout may change a bit. The Aero theme is applied to make sure the application looks like it should. Getting started Create a new project from File > New project. Go in the settings tab and set the path of your database. If you're using pre-renewal, then drop the pre-re folder in the "Server DB path" box (drop the re folder otherwise). Don't drop your "db" folder, it simply won't work! Save your project file to avoid redoing this step everytime you reload the application by going in File > Save project info. The project info file is automatically saved, so you don't need to save it everytime you do a modification in the settings. If you associate .sde files with this tool, you will be able to start up your project from the project file directly (which is more convenient). The last setting is the resource files and it is optional. Simply drag and drop a GRF in the paths list. This will add icons in the items list view (it will also make the application slower when scrolling for that list). Easy input fields All the fields are easy to set and most of them have tooltips. For example, to edit the drops of a mob, simply right-click on the items and change the drop value (both float and integer values are accepted in the field : typing 5.20 is the same as typing 520). How to save the database There are multiple ways to save the database : quick save, full save and export. Quick save keeps the commands you've applied on the database (Ctrl-S), this is the saving option you should be using. Full save (Ctrl-Shift-S) does not keep the commands and you will not be able to undo any operations afterwards. Export (File > Export to db/SQL) exports the database to another folder and this is normally used to convert databases. When saving, the comments are preserved as much as possible, but this is not always possible. For example, the items table from Hercules is always rewritten, so the comments will be lost in this file. Unmodified tables will not be saved. Disabling a tab will also prevent the associated table from being rewritten/saved. This can be achieved by right-clicking on a tab and selecting "Disable 'table name'". SQL support You can export your current database to SQL from File > Export to SQL > ... The first option in the list is the current database format. The other options are used for conversions between rAthena and Hercules. Backups system The application automatically creates backups everytime you save the database (can be disabled in Settings > Enable backups manager). You can revert to a previous date by going in Tools > Backups manager. This tool's purpose is to make sure you never lose any important data (as well as preventing data corruption). Merging or adding lines from another database It is possible to merge databases by going in Edit > Add item from raw db line. Simply copy and paste the lines from the database you want to add. You must select the corresponding table before doing so, of course. (Known bug : adding lines with invalid parameters will put the database in an invalid state). Synchronize with client database files If "Synchronize with client database files" is checked in the Settings tab, you'll be able to turn on all the following features. Bind item tabs together (suggested by UltraCat) This feature enables you to quickly alternate between the Item and Client Items tabs. Whenever you switch table, it will autoselect the item previously selected. The text search filter will also be applied to all three tables (Item/Item2/Client Items). Subfilters (such as item description, script, etc) will be ignored if the item isn't included in the search result. Manage view IDs automatically (suggested by UltraCat) This feature allows you to completely ignore the view IDs for headgears and costumes. Only the identified resource's field is taken into account when synchronizing with the client databases, so make sure you set at least this field! You must also set up the lua paths; go in any item table and click on the wheel next to the "View ID" field. This will bring up a dialog to setup the paths (preferably, the files should be located in your data folder to avoid saving the GRF all the time). They will be automatically decompiled if necessary. If everything has been properly set, the View ID field for the headgears and costumes will be grayed out. When saving, you'll notice some view IDs will be switched around, but SDE will try to keep your original IDs as much as possible. The view names will be changed to the item's Aegis Name (has no effect ingame). Mob sprites edition In the mob tables, you will find a wheel button, similar to the view IDs. Setting up the paths will allow you to see the mob sprites as they will appear ingame (except for granny models, like emperium for instance). The "..." button can let you select the sprites from the mob folder in the GRFs (or data folder). Preview images With the client tables synchronization, the preview image for items in the list view will be properly displayed. This is handy for custom items. Notepad++ support There is support for Notepad++ to easily find items in a text (or conf) database. Right-click an item and use "Select in Notepad++". Search feature The search engine is the same used as CDE, so it should make it easy to find an item. There is also a hidden search option : if you type "[number_of_slots] 4" it will give all the items with 4 slots or "[refineable] true" will give you all refineable items. This can be applied to any attribute in the table which are not shown in the search panel. Todo list Import from SQL (is that even necessary?). Automatically create a table from a file. Batch files / command line methods (would be similar to GrfCL). Known bug : exporting mob_skill_db from Hercules to SqlRenewalHercules doesn't seem to be parsing properly (for this file only). Type safety (check for invalid inputs, use the same SQL rules when loading the databases). Hope you enjoy this tool! The sources will be available on githut for the next release. If you have a feedback or suggestions, let me know and I'll probably add them to the software. Sources https://github.com/Tokeiburu/RagnarokSDE
    Free
    3 points
  23. Version 1.0.6

    764 downloads

    What Included : a small map for the system the script what you should put in the instance db (you are free to change the id!) Description: if you play Tree Of Savior , you might know The Other Dimension. The main idea is the player can join The Other Dimension it's a solo instance he can join as much as he want , the Goal is to reach the Highest Stage impossible in 20 min or until he die! in Tree Of Savior The Other Dimension is one stage monsters and the 2nd stage boss endless (i didn't finish it before but the idea is to not finish it!) The rewards are sent to the mail at the end of the week see the config to edit it (search for OnInit) in Tree Of Savior the rewards are coins that you get each week you can do that and activate the shop option there is 1 array for the items id and 2 array for the counts the first count array is for any Participant the other count array is if the player was the first in his class and the Participants from his class is more than .MiniParticipants you can block classes , or even make the monsters per class (Check Add for more info) there is a rank option to check the players's max stage per classes there is no drop nor exp in the system! i Added 40 stage for testing and as example for you , just remove it all and build your own! the stages i added has no balance! add it to what best for your server. i suggest making +100 stage , make sure that no player can reach the final stage but make it really hard not impossible!! if you have problem with the script , you can use the forum post to report it to me, and me or someone else will help you fix it.
    Free
    3 points
  24. Version 2.2.0

    40307 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!
    Free
    3 points
  25. Version 2.c

    53 downloads

    About this file - EN Made for a friend who ended up not using it, so I'm making it available to the community. This Skin has features of WoE Status (On/Off), Server Status (On/Off), Real + Fake Player Count. Please Selling this product is TOTALLY PROHIBITED! Contents Thor Patcher PSD Included - Modify as you wish. WebFiles View - Online Players, Server Status Map, WoE Status - HanzoBR WebFiles Configuration - Server Connection, Server Status and Online Players - Credit @Lawliet - Thanks for this Web Configuration In the Web/status/inc/config.php directory, configure: $Srv_Host = "127.0.0.1"; // Change to your database IP $Srv_Database = "ragnarok"; // Name of your database $Srv_Username = "ragnarok"; // Username $Srv_Password = "ragnarok"; // Password In the Web/status/playeronline.php directory you will find: $playerCount = PlayerCount(); $number = 0; // number of fake users - used only to configure space for the hundreds place in the view or not. // Add the $number to the result of the PlayerCount() function $result = $playerCount + $number; In $number = 0; you can change the value to 50 for example and the user will see $number + $playerCount Assuming you have 15 real players online, the $result will show 65 Players Online (50+15). I created this configuration to measure the space for the hundreds place in the view, so as not to cut the design, however use this function as you wish. In the Web/status/woestatus.php directory you will find: $now = new DateTime("now", new DateTimeZone("America/Sao_Paulo")); Set your Time Zone, find yours in Time Zone PHP, currently it is set to São Paulo-Brazil time Days configuration $allowedDays = [0, 2, 4]; // 0-Sunday, 2-Tuesday, 4-Thursday, In $allowedDays = [0, 2, 4]; - It means that WoE is enabled for 0 = Sunday, 2 = Tuesday, 4 = Thursday "0=Sunday, 1=Monday, 2=Tuesday, 3=Wednesday, 4=Thursday, 5=Friday, 6=Saturday" Hours configuration if (($day == 4 && $hour == 21 && $minute >= 0 && $minute < 60) || (in_array($day, [0, 2]) && $hour == 20 && $minute >= 0 && $minute < 60)) In (($day == 4 && $hour == 21 && $minute >= 0 && $minute < 60) - It means that on day 4 (Thursday) WoE will start at 9:00 pm and will last 60 minutes. And if you have WoE configured for different times, you can configure it without any problem; In (in_array($day, [0, 2]) && $hour == 20 && $minute >= 0 && $minute < 60) - It means that on days 0 (Sunday) and 2 (Tuesday) WoE will start at 8:00 pm and will last 60 minutes. Don't forget to if you liked this. ----------------------------------------------------------------------------------------------------------------------------- Sobre este arquivo PT-BR Feito para um amigo que acabou não utilizando, então estou disponibilizando para comunidade. Esta Skin tem recursos de Status WoE (On/Off), Status Server (On/Off), Contagem de Players reais + fake. Por Favor Venda deste produto está TOTALMENTE PROIBIDA! Conteúdo Thor Patcher PSD Incluso - Modifique como quiser. WebFiles Visualização - Players Online, Status Map Server, WoE Status - HanzoBR WebFiles Configuração - Conexão com servidor, Server Status e Players Online - Crédito @Lawliet - Obrigado pro isso Configuração Web No diretório Web/status/inc/config.php faça a configuração: $Srv_Host = "127.0.0.1"; // Alterar para IP do seu database $Srv_Database = "ragnarok"; // Nome da sua database $Srv_Username = "ragnarok"; // Usuário de acesso $Srv_Password = "ragnarok"; // Senha de acesso No diretório Web/status/playeronline.php você encontrará: $playerCount = PlayerCount(); $numero = 0; // número de usuários fake - utilizado apenas para configuração de espaço para casa de centena na visualização ou não. // Soma o $número ao resultado da função PlayerCount() $resultado = $playerCount + $numero; Em $numero = 0; você pode alterar o valor para 50 por exemplo e irá aparecer para o usuário o $numero + $playerCount Supondo que você tenha 15 players reais online o $resultado irá mostrar 65 Players Online (50+15), eu criei esta configuração para medir o espaço da casa de centena na visualização, para não cortar o design, no entanto use como quiser esta função. No diretório Web/status/woestatus.php você encontrará: $now = new DateTime("now", new DateTimeZone("America/Sao_Paulo")); Configure seu Time Zone, encontre o seu em Time Zone PHP, atualmente está configurado para horário de São Paulo-Brasil Configuração de dias $allowedDays = [0, 2, 4]; // 0-Domingo, 2-Terça-feira, 4-Quinta-feira, Em $allowedDays = [0, 2, 4]; - Significa que a WoE está habilitada para 0 = Domingo, 2 = Terça-Feira, 4 = Quinta-Feira "0=Domingo, 1=Segunda-Feira, 2=Terça-feira, 3=Quarta-Feira, 4=Quinta-feira, 5=Sexta-Feira, 6=Sábado" Configuração de horas if (($day == 4 && $hour == 21 && $minute >= 0 && $minute < 60) || (in_array($day, [0, 2]) && $hour == 20 && $minute >= 0 && $minute < 60)) Em (($day == 4 && $hour == 21 && $minute >= 0 && $minute < 60) - Significa que no dia 4 (Quinta-Feira) a WoE começará às 21:00hrs e terá duração de 60 minutos. E caso você tenha WoE configurada em horários diferentes, poderá configurar sem problema; Em (in_array($day, [0, 2]) && $hour == 20 && $minute >= 0 && $minute < 60) - Significa que nos dias 0 (Domingo) e 2 (Terça-Feira) a WoE comecará às 20:00hrs e terá duração de 60 minutos. Não se esqueça de se você gostou disso.
    Free
    2 points
  26. Version 1.0.4

    31 downloads

    Discounted sales through my discord: maycrys Vendas com desconto através do meu discord: maycrys Link Demonstration: http://maycrys.neohost.tec.br/ Theme with support for ‘en_us’ and ‘pt_br’ languages. Responsive theme. News system on the homepage with categories. Ranking: showing images of each class. (Attention) Only images from classes 2-1 were added, if you want to add more images, follow the example in the configuration file 'SeuRo/config.php' Guild: displays only the occupied castles, with the Guild name and Emblem. The download file contains a manual with all the installation steps! PHP version used: 8.2.12 ----------------------------------------------------- Link para demonstração: http://maycrys.neohost.tec.br/ Tema, com suporte as linguagens 'en_us' e 'pt_br'. Tema responsivo. Sistema de noticias na pagina inicial, com categorias. Ranking: mostrando as imagens, de cada classe. (Atenção) Foi adicionado somente as imagens das classes 2-1, caso queira adicionar mais imagens siga o exemplo, no arquivo de configuração 'SeuRo/config.php' Guild: exibe somente os castelos ocupados, com nome da Guild e Emblema. Dentro do arquivo de download, contem um manual com todos os passo a passo de instalação! Versão do PHP utilizado: 8.2.12
    85.00 USD
    2 points
  27. Version 1.0.0

    21 downloads

    Thank you for Come Hereeeee!!! To download this sprite. I made this sprite during a YouTube tutorial Video reference:
    Free
    2 points
  28. Version 1.1.0

    822 downloads

    with this you can add a "like" variable that hooked to the unique id that Gepard provide ofc the script wont work without Gepard Shield Faster Explanation: all you need to know if you already know how to script: TO SET EXAMPLE: Account Variable in rAthena EX: #VAR = 10; Character Variable in rAthena EX: VAR = 10; Gepard Variable ? > with this functions EX: gepard_int_set("VAR",10); AFTER THE ABOVE THE RESULT WOULD BE> TO GET EXAMPLE: Account Variable in rAthena EX: mes "" + #VAR;// = 10 Character Variable in rAthena EX: mes "" + VAR;// = 10 Gepard Variable ? > with this functions EX: mes "" + gepard_int_get("VAR");// = 10 Extra: Delete from all players a Gepard Variable gepard_delete("VAR");//delete "VAR" with any index from all players Delete from all players a Gepard Variable with an index gepard_delete("VAR",1);//delete "VAR" with index 1 from all players Download the test NPCs for more Explanation: Script Header: //===== rAthena Script ======================================= //= set and get for gepard //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //= https://github.com/sader1992/sader_scripts //===== Description: ========================================= <<<<<<< READ ME! //= YOU MUST RUN THE SQL SCRIPT IN YOUR MAIN SQL FIRST!!!!! //= you should add this to the end of your 'rathena/npc/other/Global_Functions.txt' //= gepard_int_get(<"key">{,<index>{,<"unique id">}}); //= gepard_string_get(<"key">{,<index>{,<"unique id">}}); //= gepard_int_set(<"key">,<value>{,<index>{,<"unique id">}}); //= gepard_string_set(<"key">,<"value">{,<index>{,<"unique id">}}); //= gepard_delete(<"key">{,<index>}); //============================================================ /* //ADD THIS TO YOUR SQL! CREATE TABLE IF NOT EXISTS `gepard_reg_num` ( `unique_id` int(11) unsigned NOT NULL default '0', `key` varchar(32) binary NOT NULL default '', `index` int(11) unsigned NOT NULL default '0', `value` int(11) NOT NULL default '0', PRIMARY KEY (`unique_id`,`key`,`index`), KEY `unique_id` (`unique_id`) ) ENGINE=MyISAM; CREATE TABLE IF NOT EXISTS `gepard_reg_str` ( `unique_id` int(11) unsigned NOT NULL default '0', `key` varchar(32) binary NOT NULL default '', `index` int(11) unsigned NOT NULL default '0', `value` varchar(254) NOT NULL default '0', PRIMARY KEY (`unique_id`,`key`,`index`), KEY `unique_id` (`unique_id`) ) ENGINE=MyISAM; */
    Free
    2 points
  29. Version 1.0.0

    57 downloads

    if you have texture/model error just let me know contact me on discord - https://discord.gg/Z4kmAdNxf3
    Free
    2 points
  30. Version 2.1.0

    475 downloads

    Just sharing my own safe refiner NPC that mimics the Safe Refinement System of ROM:EL. As the item increases its refinement level, the materials required will grow exponentially as it requires the copy of the item you are refining based on its next refinement level. The NPC can only refine the item if its next refinement process is not safe anymore for Hollgrehenn. Settings: .@npc_name$ = Name of your NPC .@price - The required zeny for refining. .@canfail - Refining can fail but keeps the target equipment and stays at the current refinement level (0 = disabled; 1 = enabled) .@same - Check if the materials has the same refinement level (0 = disabled; 1 = enabled) .@startsafe - Start counting materials after the safe refine on Hollgrehenn (0 = disabled; 1 = enabled) .@mineralcostmultiplier - The Oridecon/Elunium required per refine based on [.@startsafe] settings (0 = disabled) [ START SAFE TABLE ] At Weapon Lvl 4 / Armor Lvl 1 +4 -> +5 = 1 copy +5 -> +6 = 2 copies +6 -> +7 = 3 copies +7 -> +8 = 4 copies +8 -> +9 = 5 copies +9 -> +10 = 6 copies
    Free
    2 points
  31. Version 1.1.0

    148 downloads

    Reuploaded: Edited Nydhoggs Nest Instance with different difficulties. (see attachments)
    Free
    2 points
  32. Version 1.1.0

    139 downloads

    Edited Orc Memory Instance to have multiple difficulties. (see attachment for info)
    Free
    2 points
  33. Version 1.0.0

    531 downloads

    I'm sharing this skin because it might helps someone who want to explore and edit elurair skin easier, and not a lot of people share or release Elurair skin in rAthena forum. 1. Download Elurair Patcher from Ai4rei website : http://ai4rei.net/p/skal and extract it. 2. Extract this uploaded file elurair-valkyrie_skin.zip and add it in Elurair Patcher folder. 2. Use builder.exe in builder folder to create Elurair.exe. Target Patcher file elurair.exe, Configuration file elurair.Chaos92.ini. 3. Tick compile, and add all the skin files in skin_valkyrie folder. Maybe purge existing skins if you want to replace with your own skin. 4. Insert Icon file and Window Title (optional) and then click 'Build'. 5. Use the web files and upload if needed. *** To run Elurair Patcher, you need .inf generated from here : http://ai4rei.net/make/patch.inf/<desired numeric id>. For example, to start from patch number 0, you can open the link : https://ai4rei.net/make/patch.inf/0 . And include the .inf file in the same folder with Elurair.exe. Things that you need to replace depends on your setup. InfFile=patch.inf PakFile=main.grf WebList=patch_main.txt WebPath=/data/ WebSite=patch.example.com And also all the ActionData= in the elurair.Chaos92.ini if needed. I include web files folder too just incase this might help you (without main.inf, you can generate it yourself as told above). The ONLY files that you need in client folder after 'Build' Elurair.exe : - inf file - elurair.exe (no problem to rename it) - media folder (contains media for the skin) - your own client files Documentation & example for elurair settings you can found in elurair.default.ini. Website Elurair : http://ai4rei.net/p/skal . Discord NN (Creator of Elurair Patcher) : http://ai4rei.net/p/discord . Not all the resources for the skin are created by me. Video source : https://steamcommunity.com/sharedfiles/filedetails/?id=1964715704 . Skin file compiled and released by Chaos92. rAthena Profile : https://rathena.org/board/profile/6755-chaos92 . Facebook Page : https://www.facebook.com/hostingmalaya . Can contact me via links above for web hosting & services. Wanna treat me some coffee ? https://ko-fi.com/amirazman_my .
    Free
    2 points
  34. Version 1.0.0

    90 downloads

    They are simple mapflags but I believe they can be very useful in general. Note: noriding affects pecopeco, dragon, gryphon. prontera mapflag nofalcon prontera mapflag noriding prontera mapflag nomadogear prontera mapflag nocart prontera mapflag nowug
    Free
    2 points
  35. Version 1.0.0

    231 downloads

    [Event] Chess 1.0 By: MihaSenpai About: Hello Everynyan! My name is Mihael and I hope you are all well. I recently found these files in a personal repository and decided to share them with you. The .ZIP Contains the files: Script: NPC programmed for two players to participate in a game of chess. Map: Files containing the original Map of the event. Sprites: Files containing the event's ORIGINAL NPC Sprites. Hope you like it. If you have any questions, you can contact us here on the Forum or via Discord. A belated Happy 2024 to everyone.
    Free
    2 points
  36. Version 1.0.0

    211 downloads

    Please note that you can download the full version of the sprite set from this link. The file is large and cannot be uploaded to the forum. You can download my sprites rework [FOR FREE] and not for resale! [DOWNLOAD] https://mega.nz/file/taQwkKwL#ikVnLwKyX52rymVMlaAqxFMd8YHsC2itTyk3GxmAjtc
    Free
    2 points
  37. Version 1.0.0

    273 downloads

    This is a simple function I'm using for custom box/egg items to allow players selecting an item. Example usage: - Id: 100717 AegisName: Fluffy_Semi_Long_Box Name: Costume Fluffy Semi-long Hair Type: DelayConsume Buy: 10 Weight: 100 Script: | callfunc("muh_eggpick","Fluffy_Semi_Long_Box",420036,420037,420038,420039,420040,420041,420042,420043);
    Free
    2 points
  38. Version 1.2.0.0

    1463 downloads

    resize , convert and slice the image to fit Ragnarok Login Background Drag and drop the image you want onto the exe application. Do not double click the application, just drag and drop the image onto the application. A 'data' folder will be created next to the image (not the application unless they are in the same folder). You can add that folder as it is in your '.grf' file. This application requires .Net Framework 4.7.2 I know there is other tools, however it didn't work for me, and I am bored of debugging every time I want to create a login background ? Source Code: https://github.com/sader1992/Sader-Ragnarok-Login-Background https://sader1992.com/
    Free
    2 points
  39. Version 6.0

    2110 downloads

    In response to this post : https://rathena.org/board/topic/122667-woe-ranking-script/ https://rathena.org/board/topic/121631-woe-rankings-script/#comment-373249 https://rathena.org/board/topic/96397-woe-ranking/ https://rathena.org/board/topic/109488-ranking-woe/ By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a ?
    Free
    2 points
  40. Version 1.0.0

    795 downloads

    I Decide to release it for free ? Enjoy!
    Free
    2 points
  41. Version 1.2.5

    12970 downloads

    Heya, This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;]. Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/file/uoymx2vni249mlu Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones. You can undo and redo everything, scripts included. You can edit and add sounds easily. Powerful and easy to use palette editor. Sprite types have been abstracted - you don't have to worry or care about that. Animation speed can be changed easily. Most components have a drag and drop feature. Advanced scripting engine (C# language). The scripts can also be used to customize the software menus. Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available. Frame interpolation (inbetweening/tweening) is possible via the Animation menu. Prompts you with an image converter dialog if the added image is invalid. Allows advanced edition for actions and frames via their respective menus. You can load files from GRFs directly (and save in the GRFs directly as well). Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering. The editor's primary window The interface is really straightforward and similar to ActOR. I'll only focus on new elements! Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does. References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below). Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them. Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones. Ctrl-A : Select all layers. Ctrl-C : Copy the selected layers. Ctrl-V : Paste the copied layers. Ctrl-X : Cut the selected layers. Alt-C : Copy current action. Alt-V : Paste current action. Advanced action and frame editions These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit... Anchors You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors : This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process. Palette editor The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better). You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit. Interpolation (tweening) This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used : Script engine The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example : The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it. Customizable The settings dialog allows you to modify all colors in the editor easily. You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily. Don't hesitate to give me a feedbacks or suggestions!
    Free
    2 points
  42. 3717 downloads

    This is just a compilation of aura's I've had for quite a few years. I figured since you don't really see many aura's anymore I'd upload all of them from old projects I used to have. IDK who owns all of these so if anyone can look through them and maybe shoot me a pm I'll be able to change this post to give credit where due.
    Free
    2 points
  43. Version 1.1.1

    1267 downloads

    :!: Angel's Arts - Mapping Project :!: To view all my works click on the link above (guides you at my Facebook page). This map was developed on purpose of being a vip room (divided in 3 parts: entrance(1st floor), living room(2nd floor) and suite(2nd floor)). Any desired changes are by your own. You can use this map for whatever you want. The sale of this map is prohibited (since it's being released for free). Let the credits on the map if you do not perform major changes (only visible on map editor / not apparent for players). Don't entitle yourself as the author of this content. Redistribution in other communities is free as long as the credits are placed. Thanks, Angel. Facebook: Angel's Arts Mapping Project. Hercules profile: Angelisk brAthena profile: Angelisk - link down TSR profile: Angelisk R.O. Services profile: Angel
    Free
    2 points
  44. Version 1.1

    3937 downloads

    Hey there, I thought this could come in handy for the people who like to use Notepad++. This is a custom Syntax Highlighter which I made for rAthena. For those who don't know what Notepad++ is, it is a text editor for Windows. It allows working with multiple files opened at once (in different tabs), and it's free. NEW UPDATED GUIDE FOR INSTALL & USE A screenshot of some code (green obfuscated text (I did it with an image editor) is string) Hope this comes in handy
    Free
    2 points
  45. Version 1.0.0

    53 downloads

    Hello everyone, This is an official ragnarok MVP turned bio, you can use at instances, quests, etc. -Don't steal credits, give credits to me, that I cost my effort to do them. -Do Not edit my work without my permission, It includes recolors.
    Free
    1 point
  46. Version 1.0.0

    196 downloads

    About This File Check the video showcase of this map below Check the video above and Subscribe to keep me motivated doing more and more free maps like this!
    Free
    1 point
  47. Version 4.4

    5024 downloads

    Original idea of this script : http://www.eathena.ws/board/index.php?showtopic=148888 Well, this was my favourite stylist script in eAthena ....xD Since i got some time, and lately received a request on editing a stylist npc script. So i come with with the idea to add some minor features or enhance the original script. The script are written from scratch... A very quick and simple intro for the script, Able to nagivate styles easily ( Forward, Backward, Jump ). Able to blacklist certain style for each style group and separately by Gender. Removed save / load features since not really useful. Enable Zeny as payment for the services. Able to enable any of the 3 services. ( Hairstyle, Hair Color, Cloth Color ) Support multiple type of Currency Payment. ( Item , Cash Points , Zeny and etc ) Customizable. ( If any style was blacklisted, a default style will be displayed ) The script are rewrited and clean up some unecessary parts. Credits : AnnieRuru Hudelf
    Free
    1 point
  48. Version 1.0.0

    366 downloads

    Alon Event Alon is a Tagalog translate from Wave Alon Event is another Team Event and consist of 10 party member as a default. Player must be clean all monster in map Round 1-4 is easy Wave , Round 5 is Bonus round & Final Round & Round 6-9 is the hard part Good for High Rate Server & Mid rate server . Enjoy! Do not claim as your own work. Removing my Author in script meaning you claiming my works!
    Free
    1 point
  49. Version 1.0.0

    265 downloads

    This source edit provides two script commands for you to get and sets rating of a player, and adjust them relative to another player after two of them battled. This implementation uses Glicko-2 rating system, an improvement of Elo system. If you still have no idea what you could do with this, this source mod is not for you. You can also get the code on GitHub. Licenses: The rAthena implementation of Glicko2 itself fell under the GNU GPLv3 license that rAthena uses. Glicko2 library by Taylor Petrick: tldr of the license here.
    Free
    1 point
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