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pajodex

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pajodex last won the day on August 5

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About pajodex

  • Birthday 12/22/1993

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    PH
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    Scripting

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  1. View File ConvertMapName Function - Enhance how map names are addressed in-game NPCs/Announcers! As the title says, it will convert the server side name to client side name (or as you configure - I'm just using the mapnametable.txt as reference) Usage - ConvertMapName(<mapname>); mapname is the server side map name used in mapindex Practical usage of this function is just to fancy up the mapnames on script. For example on mvp or pvp announcers, instead of announcing 'prt_fild08', it will show as 'Prontera Field F8' as per the default listed in the Loader NPC. You can modify the Loader NPC as much as you want. It is best to add both the function and the loader npc on 'Global_function.txt' so it will always be loaded first. This script is only for those who are just very particular on fancy details, otherwise, don't use this function if you have no idea what I mean. Sample NPCs are attached in the script itself. Submitter pajodex Submitted 07/29/24 Category Utilities Video Content Author pajodex  
  2. Version 1.0.0

    88 downloads

    As the title says, it will convert the server side name to client side name (or as you configure - I'm just using the mapnametable.txt as reference) Usage - ConvertMapName(<mapname>); mapname is the server side map name used in mapindex Practical usage of this function is just to fancy up the mapnames on script. For example on mvp or pvp announcers, instead of announcing 'prt_fild08', it will show as 'Prontera Field F8' as per the default listed in the Loader NPC. You can modify the Loader NPC as much as you want. It is best to add both the function and the loader npc on 'Global_function.txt' so it will always be loaded first. This script is only for those who are just very particular on fancy details, otherwise, don't use this function if you have no idea what I mean. Sample NPCs are attached in the script itself.
    Free
  3. As the title says, it will convert the server side name to client side name (or as you configure - I'm just using the mapnametable.txt as reference) Usage - ConvertMapName(<mapname>); mapname is the server side map name used in mapindex Practical usage of this function is just to fancy up the mapnames on script. For example on mvp or pvp announcers, instead of announcing 'prt_fild08', it will show as 'Prontera Field F8' as per the default listed in the Loader NPC. You can modify the Loader NPC as much as you want. It is best to add both the function and the loader npc on 'Global_function.txt' so it will always be loaded first. This script is only for those who are just very particular on fancy details, otherwise, don't use this function if you have no idea what I mean. Sample NPCs are attached in the script itself. -- oopps, I will reupload as a downloadable file instead of a topic. If any mods can remove this please. Sorry. convertmapname.txt
  4. you can use my old battleground scripts as reference. Most of them doesn't require waiting room limits
  5. yes it is. I tried making a 5v5v5v5v5 bg script before.
  6. I have updated it somehow. I don't know how I did but I did. Since this is a free release, here is the one I was able to update: 0001-sellitem-diff.patch Don't ask for support from me. Im not sure how stable this is but so far its working on my end.
  7. Its only here for showcase until I am satisfied with it.
  8. Rankings of any sorts on this system doesn't make sense guys. There is no actual reason for me to do that. This was inspired by BDO (black desert online) via src changes
  9. Sorry, I don't provide modifications for my free release unless if I see it being very necessary. You are free to modify it as much as you want tho.
  10. I think its only a typo on my part as I was in a game while uploading this file. So, I didn't really mind minor stuffs. The file itself should be v1.2
  11. This is the actual fix, I just found out today but @_Terraseemed to see it first. Version 1.2 is out, waiting for admin approval. Also some fix on selecting the first option on size, race, element type is fixed.
  12. You can fix that part by adjusting this part: function rnd { if(.HardBalance){ return rand(getarg(0),rand(getarg(0),getarg(1))); } return rand(getarg(0),getarg(1)); } To function rnd { if(.HardBalance){ return rand(getarg(0),rand(getarg(0)+1,getarg(1))); } return rand(getarg(0),getarg(1)); } This is to avoid the possibility of getting same value as per the error code.
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