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Showing content with the highest reputation since 05/24/2018 in all areas

  1. 38 points
    Current Version: 27 April 2019 To make an RO offline server usually you need: setup and configure MySQL database git clone emulator source code get from somewhere client files create a database for the emulator set correct permissions for database users what will used via emulator for working with DB download and install Visual Studio Community 2017 with all packages (size ~10GB) configure mechanic, turn off some SRC functionality and so on Take from somewhere exe file, apply correct patches to your exe Build a GRF with all required for exe resources and files Compile the server (from sources to a binary file (what you can run on your OS)) Configure server-side (emulator), set proper settings, and so on to make it work copy-paste your game-client files and exe to kRO game client start MySQL database, run the emulator, launch game client This is hard for newbies. Because you will do a lot of mistakes because you can't know the different details. The package solve almost all steps above and leave to you only 2 last steps (copy paste, launch, and play) How to make everything work (2-minute guide) Download Extract Watch the video or read readme.txt Launch OpenServer and start server (Green Flag) Copy-paste 1 time only game client files to kRO folder Launch emulator Launch game exe from kRO client folder Login and play This is super easy, is not it? I have prepared for you almost everything, to make sure that you will skip the painful newbie entry point with making it just work. You can use this package as a template for building your own server (if you really wish to and will be stuck somewhere). All emulators, client, repository folders are connected to remote repos, so you can always easy update emulator or client by yourself without waiting for any updates from my side. I made almost everything what you need to keep always up-to-date emulator. But for making it up to date, please read the section below later, this requires some steps and understanding from your side (I did not make 1 click solution to update it, because of problems inside emulator) Download Links Google Drive | Mega Alternative Link: Part 1 (1.3GB) (just pack (emulator)) Part 2 Client (2.7GB) (game client) Please download the whole folder what you see if you are a newbie. Current Full Pack Size: 4 GB (include kRO client and everything else) 1.3GB = emulators, packed grfs, tools, openserver, and so on (this is a raw package) 2.7GB = kRO clean game client required for the files above (07_clean_kRO_client) If you let your friend connect to the server (online) you can read the guide: https://gist.github.com/anacondaq/3eae8e4afb5d3c3880d08b95b2c54b78 Old topic (first version from 2017, 2018 years): 2019 March update: http://web.archive.org/web/20190427160411/https://rathena.org/board/topic/109823-ragnarok-online-complete-offline-server-client-pack-2019-make-your-ro-server-in-less-than-5-minutes/ 2018: http://web.archive.org/web/20190212101235/https://rathena.org/board/topic/109823-ragnarok-online-complete-offline-server-client-pack-2018-make-your-ro-server-in-less-then-5-minutes/ 2017: https://web.archive.org/web/20180420124127/https://rathena.org/board/topic/109823-ragnarok-online-complete-local-server-client-pack-2018-make-your-ro-server-in-less-then-5-minutes Please read readme.txt before asking any question. Changelog: 27 April 2019 - updated emulator, client files, almost everything fixed manually several founded issues, tested homunculus AI's, etc stuff done. Edited links, done a lot of work. But all files packed into rar archive instead of sfx one for several reasons. 01 March 2019 - fixed many issues related to the game client, turned off custom NPCs, updated emulators, recompiled everything, fixed earlier reported issues, re-uploaded and repacked everything to different hostings. If you want to update your package, search for my post on page 30. 12 February 2019 - many many many fixes to emulator, client, everything updated, and all known issues fixed. Everything is up to date and works great. 07 July 2018 - updated all content inside the package to their actual versions. Also, changed exe to 20180530 one from 20170614, and also repacked game clients as well too. Fixed small minor reported issues. Download links updated (please use the client) 01 June 2018 - updated and repacked kRO client (merged rdata.grf into data.grf for reducing total size of full kRO client), updated rAthena codebase up to 01 June 2018, recompiled all servers, fixed reported bugs related to the VIP system, fixed crash issue with Gentleman Pipe, all download links updated, if you want to take the update, re-download the whole package. 02 May 2018 - added VIP system options April 2018 - second unbounded version from the anacondaqq (you can update manually the whole package) March 2017 - initial release
  2. 33 points


    This awesome feature can be on your server soon! 😉 Keep in mind most of this money will run into my pocket, so if you ever wanted to buy me a coffee or beer for one of my releases, here's your chance. 😛 Edit: Since I have been asked already. This feature is available for clients 2017-02-08RagexeRE or later. Another edit: Since this might have been unclear. This is not to get me working on this feature, but to release it. I have already completed it and it is ready for release. And it will be released as the goal has been completed. 😉 Yet another edit: Since the community seems like they do not want the feature yet I extended the goal until January. Just to make things clear: I will not sell this system in private. If you want it donate the amount you want to pay for it to the goal and you will get it sooner. Funny side fact: I got a few PMs that offered me more money from a single person than what is currently in the donation pot. 😅 And here comes my final edit: I have decided to decrease the target value, since it is really getting on my nerves seriously. I got another request who wanted to buy the feature for 500$ for his server and the community cannot build this up in more than 2 months now. To make things clear the feature is only going to be released if the donation goal is reached. If you want to comment anything on this, please use this thread:
  3. 27 points
    Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2018-08-13 Installation: Official kRO Updated: 25/02/2019 Download Link: http://bit.ly/latestkro Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] This ZIP archive is 3.14GB in size and includes all BGMs plus the latest RSU ([2018-10-23] Release Simply download, extract, play! A fan of this topic? Hit the rep button
  4. 20 points
    View File Extended Battleground [eAmod BG] Extended Battleground [eAmod BG] Made in Git Hash: '91169d7ebccccaf5008076383c89ff3a6c514a9e' Repository (db/npc/clientside): https://github.com/xEasycore/ExtendedBG Description Battleground System from eAmod compatibilized with rA c++. Features - Temporal guild System (Fake Guild) - Queue System (@joinbg) - Guild Skills usable in Battleground - Guild Skills separated cooldown - Anti AFK system - Enable/Disable BG Announces Commands @joinbg: queue join @leavebg: queue leave @order: sends a message to your team @leader: change team leader @reportafk: kick an AFK player @listenbg: enable/disable display bg announces Admin Commands @bgstart: enable BG queue @bgstop: disable BG queue @bgmode: change actual BG arena (own creation) @bgsize: change min/max players for an Arena (own creation) Arenas availables - Capture the Flag - Team DeathMatch - Conquest - Rush - Triple Inferno - Eye of the Storm - Domination - Feel free to Donate if you want to support me Note: This release is not stable, use it at your own risk. Submitter Easycore Submitted 07/08/2018 Category Source Modifications Video Content Author Zephyrus, Easycore  
  5. 19 points

    Version 1.0.6


    Extended Battleground [eAmod BG] Made in Git Hash: '91169d7ebccccaf5008076383c89ff3a6c514a9e' Repository (db/npc/clientside): https://github.com/xEasycore/ExtendedBG Description Battleground System from eAmod compatibilized with rA c++. Features - Temporal guild System (Fake Guild) - Queue System (@joinbg) - Guild Skills usable in Battleground - Guild Skills separated cooldown - Anti AFK system - Enable/Disable BG Announces Commands @joinbg: queue join @leavebg: queue leave @order: sends a message to your team @leader: change team leader @reportafk: kick an AFK player @listenbg: enable/disable display bg announces Admin Commands @bgstart: enable BG queue @bgstop: disable BG queue @bgmode: change actual BG arena (own creation) @bgsize: change min/max players for an Arena (own creation) Arenas availables - Capture the Flag - Team DeathMatch - Conquest - Rush - Triple Inferno - Eye of the Storm - Domination - Feel free to Donate if you want to support me Note: This release is not stable, use it at your own risk.


  6. 19 points

    Version 2.2.0


    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!


  7. 17 points

    Version 1.0.0


    Hello everyone! I'm maken06. I'm learning to create sprites and this is my first monster "Wooden Training Doll from Maple Story". Special thanks to @smiths12 thanks to his teachings, I managed to animate the monster. pd: Do not forget to give me a reputation or reaction.


  8. 16 points
    Discord Rich Presence Hello rA, today I'm here to show you a client-plugin for RO that I made recently. This plugin is Discord-RPC or better known as Discord Rich Presence. What is Discord Rich Presence? "Rich Presence allows you to leverage the totally overhauled "Now Playing" section in a Discord user's profile to help people play your game together. Rich game data—including duration, score, current boss or map, and so much more—lives inside Discord." Source: Discord Documentation So, basically, this plugin allows players to display basic information about their game in Discord, some examples: Main Menu In-game information The plugin is very configurable and It's possible show even your Guild Name. Currently this plugin only works in 2018-06-20 RagExe. Hope you liked this showcase. Regards~
  9. 15 points
    Welcome .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. mystvil Please rate it if the map is good enough
  10. 15 points

    Project will expire in 3 days and 7 hours

    [Client Mods] Paint it black Release: Hello everyone. norm here. Today I want to present you my project “Paint it black”, a client mod pack. Donation goal Let’s talk about money first. I am really passionate about Open Source and free releases so why on earth is this a donation goal? >.< Well, as much as I like free releases I also love rAthena. All this is my hobby and it’s only possible because rAthena provides the base and community FOR FREE. But as everything in the world it comes down to money, rAthena needs some sort of income to offer all this awesome work. Unfortunately we didn’t receive any donations to cover the february and march hosting. That’s why I decided to not release my project for free instantly but instead opened this donation goal. All the money donated towards this goal goes directly to rAthena, none of it goes into my pocket! Hope my motivation is clear and I will now present my project 🙂 The project As said in the beginning it’s a client mod pack which will support multiple client dates and will be open sourced. Current available features: - Chat timestamp - Ping display - FPS display - Chat commands to control features. Future features I want to add: - Packet encryption - Statistics - Custom splash screen - RCX (colored tiles) - Colored character names Depending of the complexity of these features they may take a while and are not 100% guaranteed to be implemented. Also they maybe donation goals as well. You can also feel free to suggest features. Client dates 20180620 20180621 (suggested by @Mael) 20150513 (for @Stolao❤️) Which other clients should be supported depends on you. Make a suggestion and I will make the mods compatible. For two months (starting now) I will add 2-3 of your requested client dates. After these two months I want to add at least one client date on a bi-weekly cycle. If you really need your client date to be supported as fast as possible you can donate me a coffee or energy drink (2$) and I will add it. BUT WAIT!! Didn’t I say “I love free releases bla bla” and now I want money?! How pathetic! Well, adding client dates is kinda boring and I really “hate” boring things but if I can sit down drink a coffee and work on it I won’t “hate” it that much :). So I hope you don’t mind. Release Once the donation goal is reached I do the following as fast as possible: Sharing a guide which shows how to add the project to your client. (It’s really simple and I will include pictures!) Posting a link to the open source code. Providing pre-compiled DLLs for all supported client dates for those who don’t want to build the project on their own. Publishing my ghidra scripts. (helps at looking for hooks) Publishing the debug-server. Helping if something does not work. Epilog & Credits So if you like this project and want to support rAthena go ahead try to reach the donation goal. Thanks to: rAthena team for allowing me to open this donation goal. SHR (https://github.com/sekishi1259/SimpleROHook) rEx (https://github.com/curio-r/rextensions) Greetings, norm
  11. 14 points
    Hello everyone. norm here. Today I want to present you my project “Paint it black”, a client mod pack. Thanks for reaching the Donation Goal The donation goal was released insanely fast. Wasn’t expecting that Huge thanks to: @Hurtsky @Everade @CyberDevil @Mael @anacondaq @Skyzone As promised all the donated money went to rAthena. A special thanks to @Daifuku for sponsoring this awesome logo. Make sure to check out her service if you need great graphics. Download Current release of Paint it Black can be found here: https://github.com/Normynator/PaintItBlack/releases Dropin replacement for Cheat Defender (by NEMO project): CDClient.dll (SHA-1: 32158C097CD656FF62BB094CF9F4F2BF1A6B1CAD) Installation guide Available mods Timestamp Description: Shows timestamps in the chat window. Usage: /timestamp Default: On Ping Description: Shows average ping to server. Usage: /ping Default: Off FPS Description: Shows fps count. Usage: /fps Default: Off VSync disabled Dscription: Disables vsync for the client. This removes the 60 FPS cap. Usage: /vsync Default: On Feel free to suggest new features. Supported client dates 20180620e 20180621a (suggested by @Mael) 20150513 (for @Stolao <3) 20180621aRE The clientdates requested on the donation goal post will be added soon. I try to add more client dates as said in the donation goal post. Feel free to suggest client dates here. If your client date was already suggested vote it up (so I can see which client dates are needed most). Vote list Changelog Bugreports If you spot a bug please report it here or on github via issue. Gepard compatibility This mod pack is not compatible with Gepard. And it also won’t be compatible in the future. You can get different client modifications for Gepard from Functor. Please do not request compatibility. Thanks to: SHR (https://github.com/sekishi1259/SimpleROHook) rEx (https://github.com/curio-r/rextensions) Greetings, norm
  12. 14 points
    Probably my most ambitious and personal project. I often met on my way interesting places in the world of RO, to which it was impossible to get. Then I began to find such places with the help of the BrowEdit program and make them available for visiting. As the project expanded, I decided to allow shooting and use skills from the hills on the maps, where this feature was disabled, add plants and trees, create comfortable climbs and so on. I suggest you watch a promo video that clearly explains my idea. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release, there is a reserve for many other locations. Since the appearance of the video, there have been some changes, so the final result may be different. Below I attach screenshots from BrowEdit "before" and "after" and gif files with changes of territories on the finished mini-maps. Some screenshots of my work: From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the alternative entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more. Mini-maps changes (if any map is missing, it means everything is fine with it): .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory - a small comic video showing progress in its honor: .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. CODE: Warps lines below: //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
  13. 13 points
    roCORD for rAthena Hey everyone, I am currently working on a Discord bot which allows interaction between a Discord server and an in game channel. Support for Version 1 is now dropped! Version 2 can be found under this link -> https://github.com/Normynator/roCORD/tree/development Documentation about installation and configuration can be found here -> https://github.com/Normynator/roCORD/tree/development/docs More updates on Version 2 will follow.
  14. 13 points
    Whatup rA. Here's something I've been working intermittently for the past few weeks, it's a massive overhaul of a town map I originally made back in 2012 (Please do not bump that thread back to the front page) that I was fairly proud of, but looks sorta old and outdated now. This is probably the most custom model and texture work I've ever done on a map so far, but while a lot of those assets were made brand new for this map, there's also a lot of custom stuff I've re-used from stuff I worked on in 2019. Ever since I figured out how to retexture things (and it took years, because believe it or not, I'm kind of dumb), I've kinda gone crazy and done a lot of it. Just counting new assets I made specifically for this map, there's 48 new models and 80 new textures. With that said, this map isn't just a revamp of the old one with slightly nicer models and textures. The town is much bigger and more modern. I always wanted it to be that way, but I couldn't really accomplish that with the assets available in 2012, and even if I did have those assets, I probably wasn't skilled enough back then to make them look good. I think the town's lost a little bit of its 'country' feel, and some landmarks have been changed- Most notably, the old graveyard with stone caskets in the northwest end is now a little marketplace with docks, and a few manor-style homes have been replaced with colorful apartment buildings and warehouses, but real world cities grow and change a lot over time, so I'm OK with this. I don't have any interior maps finished yet, and the original Aquitaine had quite a few fields and extra quest-related maps in the surrounding forests and marshlands, so I'll have to update those too, eventually. I'm not 100% satisfied with this map either, and cut a few corners just so I wouldn't be working on it for the next month: I'd like to eventually retexture Malaya's car models into something that looks more realistic and less like a theme park ride, and I'd like to try making some better, more modern looking boats, too. I also got lazy with the marquee sign for the cinema and didn't add any movie titles or show times. I'll probably change that in the future. First screenshot is the old map, everything else is the new one.
  15. 13 points

    Version 1.0.0


    CHESHIRE SET CUSTOM HEADGEAR & CUSTOM ROBE Greetings again, rAthena! I'm Haziel, once more, I'm back planning on new freebies every week! Cheshire Set consists in a one Custom Headgear and a Custom Garment, Cheshire Ears and Cheshire Tail. I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours.


  16. 12 points
    Hello rAthena Community I'm Earnestinence, and i'll be guiding you to setup rAthena and run Ragnarok Programs you need to install before we start Downloads: Github : https://desktop.github.com/ MySQL (When installing: make sure to check 'Use Legacy Authentication Method; Retain MySQL 5.x compatibility' ) : http://www.mysql.com/downloads/mysql/ MySQL Workbench : http://www.mysql.com/downloads/workbench/ Note: remember the username and password you set when installing ! Latest Clean kRO Full Client : by: @Akkarin Microsoft Visual Studio ( MVS ) : https://www.visualstudio.com/downloads/ Visual Studio is a code editor supporting and C andC++ compiler. more info Click here by @Aleos Notepad ++ : https://notepad-plus-plus.org/download/ Note: Notepad++ source code editor and Notepad replacement ( or just use notepad ) 2015-11-04a unpacked client: https://mega.nz/#!w84jRRjZ!iWjU1Qfsez_3nbTtqQuFWHsbda2IglPi7TBnzZWmJtI by: @Napster rAthena support all the clients listed in the packet files : read more Required Files: After you download and install GitHub download these files using GitHub File > Clone Repository rAthena ( server ) : https://github.com/rathena/rathena.git English Translated System & Data Folders RE/PRE: by @zackdreaver For Renewal: https://github.com/zackdreaver/ROenglishRE For Pre-Renewal : https://github.com/zackdreaver/ROenglishPRE NEMO Client Patcher : https://github.com/MStr3am/NEMO.git For more info see this topic by @NeoMind Client Setup : http://nn.ai4rei.net/dev/opensetup/ Client setup for Ragnarok Online by @Ai4rei ========================================== Setting up rAthena Server-Side: See video time-line: 00:02 Step 1: Download/Clone rAthena Source Open GitHub. Click Clone repository. Click URL tap. Copy and paste this URL: https://github.com/rathena/rathena.git Choose the downloading path. Click Clone and wait for it do finish downloading. Step 2: Configuring rAthena See video time-line: 00:35 open rathena/conf/import-tmpl/char_conf.txt Add these lines : userid: username passwd: password login_ip: char_ip: [Optional] To change server name add this line : server_name: YourDesiredServerName Note: If you want to change anything in char_athena.conf, use the import-tmpl directory to avoid future issues when updating. ( just add the respective value you want ). rathena/conf/import-tmpl/map_conf.txt Add these lines: userid: username passwd: password char_ip: map_ip: Note: If you want to change anything in map_athena.conf, use the import-tmpl directory to avoid future issues when updating. ( just add the respective value you want ). rathena/conf/import-tmpl/inter_conf.txt Add these lines login_server_db: rathena ipban_db_db: rathena char_server_db: rathena map_server_db: rathena log_db_db: rathena_logs Note: If you want to change anything in map_athena.conf, use the import-tmpl directory to avoid future issues when updating. ( just add the respective value you want ). Note: I use rathena as my main database which contain all main tables (like: chars, login, guilds, etc... ). However, I like to separate my logs to rAthena_logs . Step 3: Compiling rAthena See video time-line: 02:16 Locate rathena/rAthena.sln Locate and right click rAthena.sln open with > Microsoft Visual Studio 2017 ( or 2013 / 2015 ) Wait for the MVS to load the project, when it's ready select Solution 'rAthena' (8 projects) and then right click and Click 'Clean Solution' First when clean finish successfully click on 'build Solution' Wait for it to finish, make sure the log below finish successfully Step 4: Setting SQL Database ( make sure MySQL installed and running ) See video time-line: 03:13 open MySQL Workbench log in : Using the username 'root 'and the password you set when you first install MySQL ( If you don't remember the password, you can reconfigure MySQL using MySQL installer ) once you logged in create new user account and grant Administrator Privileges: - See video time-line: 04:17 In The Left Side click on Users and Privileges At The Bottom click on Add account Set Login Name : ragnarok Set Password : ragnarok Set Confirm Password : ragnarok At The Top Menu Click Administrative Roles: and then check DBA Click Apply logout by clicking on X at the top of the current tap and then login using the new user account ragnarok with password ragnarok See video time-line: 05:00 Creating databases/schema : See video time-line: 05:26 Click on create new database/schema Set the Name: rathena ( this will be our main database/schema ) Set Charset: utf8 ( Now this's is important you need to check this ) Click apply, apply and then finish Now Click on create new database/schema Set the Name: rathena_logs ( this will be our logs database/schema ) Set Charset: utf8 ( Now this's is important you need to check this ) Click apply, apply and then finish import rathena SQL files to rathena & rathena_logs databases: See video time-line: 06:16 Double click on rathena database/schema we've just created Click on locate rathena folder and go to rathena/sql-files and click on main.sql Click on the light icon * wait for the tablet to be executed * Double click on rathena_logs database/schema we've just created Click on locate rathena folder and go to rathena/sql-files and click on logs.sql Click on the light icon * wait for the tablet to be executed * change the username and password of the server: See video time-line: 07:03 Now next/around rathena database right click on a blank area and click refresh all ( in order to view the tables we've just created or just relog ) Click on rathena database/schema > tables > locate login table.. now click on tables and locate login table then right click and click on select Rows - Limit 1000 Double click on s1 and change it to username then hit enter ( we put the userid: username in rathena/conf/import-tmpl/char_conf.txt and map_conf.txt make sure you use the same one you put in these files ) Double click on p1 and change it to password then hit enter ( we put the passwd: password in rathena/conf/import-tmpl/char_conf.txt and map_conf.txt make sure you use the same one you put in these files ) Click apply, apply and then finish Step 5 ( running the server ) Running rAthena server See video time-line: 07:35 locate rathena folder rathena/ click on runserver ( less than 8 mins without any errors ) ================================================== Client Side Running & patch ragnarok online client open Official kRO Client/ Updating kRO Files: Locate and run rsu-kro-rag-lite.exe and wait for it to finish and then rsu-kro-renewal-lite.exe and wait for it to finish updating .. Adding translated system/data files Locate ROenglishRE or ROenglishPRE and copy Data & System folders , GuildTip & Tipoftheday and paste these files into the official kro client folder ( Replace the files when asked ) Setting up clientinfo.xml : locate official kRO client folder open folder data/ and edit file clientinfo.xml change the version to 55 <version>55</version> set the langtype you want i use 19 to be able to write in english and arabic <langtype>19</langtype> * use the forums search to find other langtype for other language * set admin sprite for any account you want, just put the account id <aid> <admin>2000000</admin> </aid> Copy and paste the setup file into the the official kRO client folder Patching the Client 2015-11-04 load the client and select recommended and click enter for data.ini and then CHANGE/EDIT system/iteminfo.lub to system/iteminfo.lua and check read data folder first, ignore missing palettes, ignore resource errors and then customize the client as you want Here's my additional patches: >>> Custom Window Title ( name you server ) Disable Swear Filter Disconnect to Login Window Enable Title Bar Menu Read Data Folder First Show Cancel To Service Select Ignore Missing Palette Error Ignore Resource Errors Use Ragnarok Icon ( ragnarok icon for the client ) <<< copy the new 2015-11-04aRagexe_patched and paste it your official kRO client folder now the client is ready, just run the game using 2015-11-04aRagexe_patched and Enjoy to create a male account just type ex: admin_f for female - admin_m for male and don't forget to set the account group id 99 to get full GM permissions Issue #1: Closed connection from ''. Solve: go to your rathena/src/custom/defines_pre.hpp and open it with notepad++ ( or any notepad ) add this line #define PACKETVER 20151104 ======================================================== As of 28-7-2018: the topic is fully updated and support MySQL 8.x ======================================================== For further questions or concerns regarding the tutorial, Do NOT hesitate to contact me in this topic, or discord: Earnestinence#5337, which is the best way to reach me. - Earnestinence
  17. 12 points
    View File Extended Vending 2.0 Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me. Submitter Easycore Submitted 07/10/2018 Category Source Modifications Video Content Author Lilith, Easycore  
  18. 12 points


    Walkthrough Conversion of Episode 16.1 * Main quest and the 2 instances Ritual of Blessing (pre-requis) and Room of Consciousness (daily quest) * Sidequests around the families, the kitchen, underground prison and old prontera * Enchants NPCs (enchant abusive robe and co.) > 17000 lines of npc script
  19. 12 points
    Evening all! I'm sure we've all come across a file that we really wanted to download, but found that we end up with a page that simply says "File Not Found". It's annoying. We feel your pain. You can help us to clean up these files! When you come across a file that doesn't actually have any files attached to it, you can click on the grey "Report this file" link near the bottom of the file page area. This will give you something that looks like this: When you select the Missing File option, your report will be placed into a special category. If moderators don't happen to have the original file on hand (which we tend to keep when approving files to make sure they work) they will send the original author a PM asking for a re-upload. If the author doesn't respond within 7 days, the file and support topic (if it has one) will be hidden. There are currently 2,760 file records in our database, and i'm almost willing to put money on the fact that ~15% of those files are ghost records (file records in our database without actual files saved on disk). Members who are particularly diligent will be awarded the Helper badge and will be displayed next to all of your posts and on your forum profile. It's like bug-hunting.. but for things that aren't there.. Happy reporting! Akky out~
  20. 11 points
    Hii! This is a map I finally finished recently, after months of working on it. It's also the very first map that I've made. As the title says, it's based on the Hakurei Shrine from Touhou! Although with some variations to make it even more explorable! It has several custom retextured objects, as well as many places to explore! Specially thought for romantic or relaxing purposes ^^ It has a touristic area, an Onsen or Thermal Open Bath, and much more! (As you can see in the previews. Video Showcase Image Previews ☆○o 。NEW 。o○☆ A revisited version was made and by April 23rd of 2019, the changes are: Even more ground color was added and fixed, and a new version of the map was made, with fallen petals around the sakura trees. Any comment is appreciated, thank you! x3
  21. 11 points
    Good Morning Another Prontera Edition that was requested some time ago. I thought it was good to show up. Software used: zbrush (for sculpting the organic tree), Photoshop (textures) and browedit (legacy). The map is simple but, sometimes "less is more"
  22. 11 points
    I have so many people asking how in my Discord PMs, so I'm writing this so I could copy-paste the link... This will be a step-by-step guide. But please use the Forum's search bar or Google search in case you are not familiar with some terms or programs. Client Part [2015-10-01aRagexeRE to 2017-06-14aRagexeRE] 1. There's a patch in NEMO that can disable Summoner, use it. Client Part [2017-06-21RagexeRE or later] 1. Use GRF Editor to open your GRF, search for ExternalSettings. One or more files will appear. If nothing shows up, grab one from data.grf. 2. If your use a Sakray(RagexeRE) client, click externalsettings_XX_sak.lub. Otherwise click externalsettings_XX.lub. XX will be the shorthand of the country name which is associated to your langtype. After that, click the Save As button to save the decompiled Lua file. 3. Open the file with any text editor that does not have Notepad in its name. 4. You'll see a lot of things you can customize. Let's ignore those. Find the line with this code MakeableRace = { Doram = true } 5. What's next? Let's change the value to false. 6. Save the file and put the edited Lua file back into your GRF. Make sure the file extension is lub not lua. 7. Now we're done with the client editing. Let's also configure the server just in case a smartass use WPE or edit the Lua file back. Server Part 1. Open conf/char_athena.conf in your server files. 2. Find this part // Restrict certain class from being created. (Only functional on 20151001aRagexe or later) // 0: No character creation is allowed // 1: Only novice is allowed to be created (pre-renewal default) // 2: Only summoner is allowed to be created // 3: Both novice and summoner can be created (renewal default) // Uncomment to customize the restriction //allowed_job_flag: 3 3. Uncomment the last line. (Yes, remove the slashes) 4. Change the value to 1. 5. Save the file. We're done now. 6. Oh, and don't forget to restart your server if it was running. PS. Don't PM me to get support, those PMs will be ignored.
  23. 11 points
    Hello, I'll use this post to show you some of my projects and modifications. The name of my server is called RO: Zero, but it started before gravity announced theirs, so I chose to keep the name. LOGIN SCREEN https://vimeo.com/287302640 https://vimeo.com/300142810 https://vimeo.com/274177970 SCRIPT & SOURCE Bet System https://vimeo.com/297864967 Pick Item with Mouse Click https://vimeo.com/288068416 Hack'n Slash Attack System https://vimeo.com/285431474 SkillShot System https://vimeo.com/269528679 Header Hud Char Info https://vimeo.com/268928510 System Conversor Skill Target to Place https://vimeo.com/307620277 LEAGUE OF LEGENDS INSPIRED SKILLS Ivern https://vimeo.com/270423927 https://vimeo.com/270211429 Kalista https://vimeo.com/270518714 Ash https://vimeo.com/270728857 Orianna https://vimeo.com/270911850 Xayah https://vimeo.com/271172345 Katarina https://vimeo.com/269402201 Client Edit New Hud Interface New Game Filter https://vimeo.com/303199417 Item Summon Screen https://vimeo.com/300142810 Rain https://vimeo.com/298893681 Campfire Button Shortcut https://vimeo.com/298498848 Discord Integration ________________________________________ A lot of other things I haven't record, but I will try to keep this updated soon.
  24. 11 points
    1. Episode 17.1 "Illusion" "Terra Gloria" is returned to the Rune Midgarts Kingdom. The adventurers will have a new adventure with Secret Wing. New story line, new dungeons, new monsters and new equipment are waiting for you all! Secret Wing with their rebellions are ready for the new battle! New monsters are waiting for the adventurers. New equipment from new episode. 2. Third classes second costumes Finally. The second costumes for third classes are updated. Players can change their costume via "Costume change ticket" in Stylist Shop. "Costume change ticket" can be obtained from achievement when you reach level 170 with third class character. Second costume is available in Stylist Shop! "Costume change ticket" It's reward from reaching level 170 All third classes second costumes appearance  3. Expanding third class base level and job level. Unfortunately. Awakening system has been halted. Dev team decide to just expand third class base level to 185 and job level to 65 instead. So. There is no talent point system anymore. Dev team will develop these systems somehow in the future. BTW in this anniversary Dev team decide to just expand third class base level to 185 and job level to 65 and expand maximum level of some skills too. Dev team will adjust experience table from level 100 to 175 so third classes will gain exp more faster than before (this includes job exp table too). New aura of level 185 and job level has been increased to 65 4. Skill adjustment due to level expansion. The following skills will be adjusted by increasing their max level and improving some of their effects. 4.1 Rune Knight 4.1.1 Enchant Blade - Increases max level from 5 to 10. - Changes SP consumption per level. 4.1.2 Sonic Wave - Increases max level from 5 to 10. - Improves damage formula. - Improve accuracy check depends on skills level. - Changes SP consumption per level. 4.2 Royal Guard 4.2.1 Shield Press - Increases max level from 5 to 10. - Removes Stun status inflicting. - Improves damage formula. - Splits damage display to 5 hit. 4.2.2 Genesis Ray - Increases max level from 5 to 10. - Changes damage type from holy (physical + magical) damage to holy magical damage. - Reduces skill cooldown and delay. - Changes SP consumption per level. - Removes requirement of Banding party members and also removes increased damage from Banding party members too. 4.3 Mechanic 4.3.1 Power Swing - Increases max level from 5 to 10. - From level 6. Skill delay has been reduced by half. 4.3.2 Arm Cannon - Increases max level from 3 to 5. - Increases area of effect depends on skill level.  4.4 Genetic 4.4.1 Cart Tornado - Increases max level from 5 to 10. - Removes knockback effect. - Skill cooldown is fixed to 2 seconds. - Skill delay is increased by 1 second. - Improves damage formula. - Splits damage display to 3 hit. 4.4.2 Spore Explosion - Increases max level from 5 to 10. - Increases nearby target damage from 75% to 100%. - Explosion delay is fixed to 2 seconds. - Improves damage formula. 4.5 Guillotine Cross 4.5.1 Weapon Blocking - When blocking is success. Gains "Counter state" for 10 seconds. 4.5.2 Counter Slash - Increases max level from 5 to 10. - Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is success. - Improves damage formula. - From level 6. Increases area of effect to 5x5. 4.6 Shadow Chaser 4.6.1 Fatal Menace - Increases max level from 5 to 10. - Removes teleport effect. - When uses skill while dagger is equipped. Damage will be doubled. - From level 7. Increases Hit rate. 4.6.2 Feint Bomb - Increases max level from 3 to 10. - Increases travel distance depends on skill level. 4.7 Warlock 4.7.1 Freezing Spell - Increases max level from 5 to 10. 4.7.2 Tetra Vortex - Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. - Since it will be multiple target from level 6. Damage formula from level 6 will be changed. 4.8 Sorcerer 4.8.1 Spell Fist - Increases max level from 5 to 10. - Duration depends on skill level. - Increases attack count to 3 times of skill level. 4.8.2 Varetyr Spear - Increases max level from 5 to 10. - Changes damage type from wind (physical + magical) damage to wind magical damage. - Increases SP consumption. - Increases area of effect. - Splits damage display to 3 hit. 4.9 Archbishop 4.9.1 Judex - Increases max level from 5 to 10. 4.9.2 Renovatio - Increases max level from 1 to 4. - Increases HP recovery amount depends on skill level. - Duration depends on skill level. 4.10 Sura 4.10.1 Fallen Empire - Increases max level from 5 to 10. - Reduces SP consumption. - From level 6. Reduces Spirit Sphere consumption from 2 to 1. - Improves damage formula. 4.10.2 knuckle Arrow - Increases max level from 5 to 10. - From level 6. Removes Spirit Sphere consumption. 4.11 Ranger 4.11.1 Aimed Bolt - Increases fixed casting time to 1 second. Reduces variable casting time by half. - Added 1 second cooldown. - Lower damage formula. - Number of attack won't depend on the immobilize status of target. - Fixes SP consumption to 40 for all skill level. 4.11.2 Trap Research - Increases max level from 5 to 10. 4.12 Wanderer & Minstrel 4.12.1 Metallic Sound - Increases max level from 5 to 10. - Damage will be doubled. - Removes SP reduction effect. 4.12.2 Severe Rainstorm - Can be used while Whip or Musical Instrument is equipped. - When using skill while Whip or Musical Instrument is equipped. Damage formula will higher than using bow. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3890090&curpage=1 Part 2 1. New Hair Style "Silent Breeze" and "Humming Voice" for male. "Zeno Slasher" and "Wild Storm" for female. 2. Enhance MVP boss and enhance compensation Some MVP bosses will receive only 10% of damage taken. They'll have distinct display as green aura. MVP boss who has a green aura can receive all damage only 10%!> 10% of total damage received The MVP rewards will be improved. "Mysterious Combination Bundle" will be given. Mysterious Combination Bundle will give you random combination scroll of equipment or shadow equipment when open it. Combination scroll will be used to craft powerful item. Mysterious Combination Bundle and "Cursed Knight's Shield combination scroll". In recipe. The first ingredient has been censored. The second ingredient is Gelunium 30 ea. MVP bosses also drop "Gelunium" and "Shadowdecon" which are used as ingredient in combination scrolls. Shadowdecon and Gelunium 3. Jumping Event Player will receive free level 99 third class character for participation the event and receive new equipment. "Temporal Transcendent" equipment. "Temporal Transcendent" shadow equipment. Source: http://ro.gnjoy.com/news/devnote/View.asp?category=2&amp;seq=3891525&amp;curpage=1
  25. 11 points

    Version 1.2


    Original Topic: http://herc.ws/board/topic/16037-campfire-to-regenerate-hpsp/ Herc Script Link : https://pastebin.com/fksPdpFQ The Idea: Camp Fire to restore / regenerate HP & SP. When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate. How to use : 1. add the source mode provided in the script. (or here) 2. make a usable item_db with these bonus script. callfunc("func_CreateCampFire", <range>, <duration>, <heal_rate>); // create campfire callfunc("func_UpdateCampFire", <range>, <duration>, <heal_rate>); // update the campfire duration/heal rate. Preview: Credits : @Dastgir & @Radian for the src mod and @Habilis for the idea


  26. 11 points
    Hi everyone; hope you enjoy your weekend This is a map I did as an improved version of the original Auch Map by the 2012 ...! The map was originally inspired on a city of this game I loved and close to Ragnarok Online. The city was improved a lot by remaking all the models and making more accurate textures. Like always the idea was to make it have the barroque style feeling of the original. This map contains a main town and a set of fields+dungeons. Hope you like it Auch City - Main Town This is a map I showed on social media for a while, yet not in the forum. I´ve been told I should be more active as I was on the forum and I think I have too It has been 5+ years when I made this map; I´m very glad there has been some improvement over the years The nostalgia is reallll!
  27. 11 points
    Hi, At the occasion of the FIFA WORLDCUP in Russia, I wanted to show you my version of a soccer stadium for Ragnarok : It is designed for my Battleground Extended mod (Poring Ball mode). Cloakroom Please rate it
  28. 11 points

    Version 1.0.0


    Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.  Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~


  29. 11 points

    Version 1.8.0


    Hey everyone, This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations : add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file. Clean and very interactive interface. Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. Tools Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker : generates a GRF patch based on two different GRFs. Hash viewer : shows the hash code (both CRC32 and MD5) for files. Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated). Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( http://thor.aeomin.net/ ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). Automatically converts file name encoding to their proper values (you can change the encoding). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm) 3) Preview of GrfCL with the MakeGrf command 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.


  30. 10 points
  31. 10 points
    Hello folks Still around making graphics. No much time to make a fancy presentation ... you know me; I know you so ... Here is a Prontera renewal map. Whats new? well I did it in 3 days. Right only 3 days. With a method that combines a bit of coding, a scup of 3D... hexing and a pinch of photography (psst I work as photographer IRL ) ... so I can melt all of that and make themed prontera maps very fast. Very fast. I tried my luck updating the very old valentines prontera with a renewal look. Some melted cocoa, bars of chocolate on floor, powdered chocolate on roofs and topping... Who can't love topping? The screenshots below. Happy Valentines; love you all
  32. 10 points
    Hello, I'm Haziel. I've been a graphic artist for over 15 years. I've made commissions for several Ragnarök Servers and also, worked on the production of some Indie Games either as Concept or Pixel Artist. Spriter is my main role on game development but I'm also able to perform as Designer, Mapper and Programmer, drop me a PM if you're interested in any of those services. For the previews below, keep in mind: Headgears, Garments, Equipment, Weapon/Shield and Monsters. Headgears Divine Headgear Set A Gem Themed Headgear Set carrying the theme of mystical stones, targeted for each of the main class branches. Dragon Headgear Set In a similar fashion of the previous one, having one main headgear targeted to fit certain classes. Equipment Divergent Set The Divergent Set concept is based on evolution. After meeting some requirements, the player would be able to evolve the basic Divergent Equipment (grey-ish blue), to one of 8 different forms: Demon (Purple), Dragon (Green), Fox (Orange), Ox (Black), Phoenix (Red), Shark (Skyline Blue), Tiger (Yellow) and Wolf (White). Each one with its own properties. The Helmet has it's own appearances while the other equipment will have it's colour changed. Arcane Set The Arcane Set was meant to be a magical bundle of equipment with four options of headgears for combining, it also has a Weapon compatible with Wizards, Sages and their evolutions. Sacred Set Initially, the Sacred Shield was requested, then, a Swordsman Equipment set, I mixed both things and expanded it to an 8-piece Equipment Set. Plate themed, this one is intended for Knights, Crusaders and their respective evolutions, but can be used by any Class. The Shield is currently only available for Crusaders and evolutions but can be adapted for any Class, although a specific Diff from NEMO is required to implement it. An alternative Cursed theme is also available. Elemental Auras Four Aura-like headgears and four monsters/pets to go along the theme. Anime/Show/Game Themed Gears Anime/Game Themed Gears Miscellaneous Gears made based on some Anime/Game characters and/or artefacts. Above, Megaman X and Zero Helmets from Megaman X franchise, Dying Will from Katekyo Hitman Reborn anime, Kaneki Mask from Tokyo Ghoul anime. Sword Art Online 2 Headgears/Garments and 3 Weapons based on the Manga/Anime Sword Art Online. Elucidator and Dark Repulser both are available for Knights and Evolutions, Kirito Weapons for Assassins and Evolutions. Event Gears Valentine's Day Halloween Halloween Package includes 5 Headgears with matching Garments and also the Wicked Set, composed of 2 Headgears and a Garment. Auras 32bit Headgear Auras All of them available in 12 colours. Monsters Defence Turrets Those are monsters meant to be summoned and attack anything that goes near. Originally intended to be WoE-related. Untear, Unseal, Unnes & Undine My take on the concept of evolutive Pets, can also be used as monsters. Miscellaneous Monsters Situational mobs to be used in Custom Maps/Quests. Trickster Collection My own take on Trickster Online conversions. Christmas Boss: Evil Santa Meant for Christmas Events, this boss has some weirdly strong Reindeers as minions! Sword Art Online Collection Overlord Collection RE: Zero Collection Bosses Big Bosses Really Big Bosses VIP Badges Those were intended to be exclusive to certain VIP levels, there are alternate versions for PVP purposes. Logo Headgears I also offer the service of recreating a server's Logo in a promotional Headgear. Headgear Edits Examples of minor works I usually receive requests for, that may be, from little corrections or addition of details to recolours and mixing of headgears. Above, a symbolic gift to Nova and his request about a Sunglass equipped on the lower slot. Garments/Robes Garments are visual items Gravity made on Jan/05 of 2011, but even Gravity itself didn't make much of them. They're equipped on Cape or Costume Cape slot and must be made Class by Class to fit perfectly on each movement. Different from Headgears, they are layered correctly behind the character and does not stay floating around it as some custom content out there. Official examples of it are the Archangel Wings and the Adventurer's Backpack. Wing-Themed Collection My current Wing collection consists of several themes divided on Insect, Feathered, Leather and Other categories. Suitable for all classes. Miscellaneous Garment Collection Another set of Custom Garments, but with another kind of thematic, instead of the usual wings. Miscellaneous Equipment Sets These have no visual appearance, are only intended as common gear. Freebies Headgears Garments Monsters Freebies Click on the preview image to be redirected to download thread! Freebies will be posted weekly! Rules 1. DO NOT steal my work, it takes hours, days, sometimes weeks to be made, don't claim it yours. 2. DO NOT redistribute, mirror or redistribute my work. 3. DO NOT edit my work without my permission, It includes recolours. 4. DO NOT remove my signature included among my files, be respectful. 5. DO use my works as Donation Rewards, be kind and just ask me first. Additional Information • I'm a Freelancer and my work is for sale, contact me by PM, Facebook, Discord, E-Mail ([email protected]) or Skype (hyering) if you're interested. • I'll not edit or modify other Artists' work without their permission, be sure to have it before asking. • I do take references on Sprites from TalesWeaver, Trickster and other sources, but I'll not redistribute raw materials or teach how to get it. • Feel free to contact me speaking English or Spanish. I can also understand Portuguese at a certain level. • I'm not a master or a know-it-all, I'll share my knowledge when I feel appropriate to do so.
  33. 10 points

    Version 1.0.0


    Hello everyone! I'm maken06. This is my second monster, enjoy it Don't steal credits, give credits to me, that I cost my effort to do them. Do Not edit my work without my permission, It includes recolors. pd: Do not forget to give me a reputation or reaction


  34. 10 points

    Version 1.0.3


    Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me.


  35. 9 points
    View File Stormbreaker Introduction Stormbreaker is a large modification system which adds a collection of new features, bonuses and script commands to your own rAthena server. This package is designed to augment your server with new features which can breathe new life into your gameplay, and comes with a getting started guide, a Git patch file, and some optional client resources. Stormbreaker is developed against the latest version of rAthena, and will be continually updated to the latest on a weekly basis. (Videos will be coming soon highlighting each feature.) Features This package includes the following: New item bonuses (83) New script commands (10) New GM commands (9) Item Bazaar Shop system Item Durability system Item Craft system Item Enchantment system Item Passive Script system Item Passive Status system More features are actively being developed and will be released in the near future. Item Bonuses All item bonuses are the same as those found on the Bonus Expansion Pack thread. If you're looking to acquire this package solely for the item bonuses, please be advised that these will be released soon for free on that thread. Stormbreaker will be updated with newer item bonuses as more are recommended. Script Commands Item Bazaar Shop The bazaar shop system functions similar to that featured in Final Fantasy XII. As a player accumulates and sells items to shops, you can configure items which become available for purchase at specialist bazaar shops by the sale of certain combinations of items. These can be items which become permanently unlocked, can be unlocked multiple times, or those which can only be purchased the once and can never be unlocked again. This feature provides a great way to reward players for farming and killing monsters, and unlocks great potential for introducing unique items and equipment available only after acquiring and selling combinations of materials. Item Durability The item durability system works much like the Witcher 3 durability for equipment. All equipment has a durability score (a percentage) which determines how much more stress it can take before breaking. As players engage in battle, their equipment will slowly degrade (completely configurable), which can lead to weakened bonuses, weakened ATK and DEF modifiers, and chances of breaking. All equipment can be repaired through special NPCs (using new script commands described above) and can also receive protection with the Chemical Protect skills (configurable.) Item durability can be configured to decrease on a fixed percentage per attack (a denomination as low as 0.0001%) or based on the amount of damage dealt/received. Note: For the item durability percentage to be visible as in the screenshot, this requires client version 2015-02-25aRagexeRE or later. Item Craft The item craft system uses the new refine user interface with a completely custom crafting database. Players can drag a source material and catalyst material into the refine window to be given the opportunity to craft something new. This feature isn't restricted to just equipment, but any other sort of item too! Your players could be upgrading their basic Red Potions to Orange Potions using Jellopies or Grapes, or could be upgrading their Knife[3] to a Knife[4] by combining it with a special material. The crafting database allows for a lot of flexibility, including key features like equipment being able to retain their refine level, cards, random options, and even item durability! Note: For the new refine interface and the crafting system, this requires client version 2016-10-12aRagexeRE or later. Item Enchantment The enchantment system similarly uses the new refine user interface to provide a beautiful and unique point for being able to upgrade equipment with random options! The custom enchantment database lets you build your own system for allowing players to add unique or powerful random options to their equipment, restricted at a per-item level. Every item supports up to a maximum of 4 different enchantment types, and can be configured with custom chance rates and costs, which can further be configured depending on the current number of enchantments already on the equipment! New server configurations let you control how many enchantments can be added to each type of equipment to add finer control. With this system, players could enchant their boring Knife with ATK + 10% by using some rare or valuable material. Note: For the new refine interface and the enchanting system, this requires client version 2016-10-12aRagexeRE or later. Item Passive Script The passive script system is designed to augment and empower the already powerful item database. The bespoke item passive script file lets you add new "equipment" scripts which are active while an item is stored in the players inventory! A player holding a rare coin in their miscellaneous item tab might find themselves with a constantly active HP + 5%, or perhaps they have acquired a sword which provides a permanent HIT - 30 while the item is held by the player. The system could also be used to reward players with EXP or Zeny increasing items. This system works with any existing or new items, and just needs a line adding to the file! Item Passive Status The passive status system works similar to the passive script system, except that the player receives a permanent (cannot be dispelled nor removed by death, nor cured from healing items) status effect while an item is held in their inventory. You could grant players a permanent Increase Agility effect while holding a magic feather, or perhaps afflict them with Poison while they carry some cursed tome. The passive status system is designed to improve on existing mechanics where equipments can provide permanent bonuses, with special flags indicating whether equipment provides the status only when equipped or when in the inventory. Support I intend to provide continual support with Stormbreaker by keeping the files up-to-date, on a weekly basis, with the latest hash of rAthena. Each week I will upload a new version of the Stormbreaker archive, along with any new augmentations (such as item bonuses, script commands) and bug fixes. If you encounter problems when running or using the new Stormbreaker features, please feel free to contact me directly on here, to my email address [email protected], or on our Discord server, and I will respond as soon as I am able (usually on the day, otherwise within 1-2 days.) For support on applying the Stormbreaker project to an older version of rAthena, again please contact me directly on here or on the Discord server. Click here to join the Discord server. Copyright Stormbreaker © Chris Copeland 2019. All rights reserved. By purchasing this package you agree that you will not share or redistribute any and all files included in the package without the express written consent of myself (Epoque, Chris Copeland), and that you will not upload this package onto any secure or unsecure file sharing websites. Submitter Epoque Submitted 03/18/2019 Category Source Modifications Video Content Author Chris Copeland
  36. 9 points

    Version 1


    Town of Beginnings from SAOI'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;]Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want.


  37. 9 points
    What do you think? Please rate it Preview Skin + PSD + RSS + Server Status Skin coded GUIDE RSSFEED Webfiles\status\inc\rssConfig.php 'news' => 'http://g1.globo.com/dynamo/carros/rss2.xml', 'event' => 'http://g1.globo.com/dynamo/ciencia-e-saude/rss2.xml', 'update' => 'http://g1.globo.com/dynamo/concursos-e-emprego/rss2.xml', STATUS SERVER Webfiles\status\status.php $status = new ServerStatus( "LOCALHOST", "LOCALHOST", "USERNAME", "PASSWORD", "DATABASE" ); Do not remove the credits, thank you. Please do not sell this product. Design Elfin
  38. 9 points

    Version 1.0


    Hi all, This is a basic damage font alternative which can be used to bring a little more high definition resolution to Ragnarok! I made this purely because I was tired of staring at the hideously stretched and over-pixelated damage numbers while I was doing some testing. Feel free to give it a try! There is a slightly wider spacing between digits that I wasn't able to close off because the client must determine spacing/positionings between, but if you want to reduce some of the spacing I have provided another .act file suffixed "_larger" which reduces the spacing but makes the damage text a bit larger. Thanks


  39. 9 points
    Hello! So far I mainly worked with flux websites but non-responsive. Today I worked on a website that is responsive and uses bootstrap. Still in progress and I did not add anything fancy to it other than time and player count Will be updating this topic as I get closer to integrating flux properly. I will maybe release this website for free when I'm done.
  40. 9 points

    Version 1.0.0


    __________***PLEASE READ***__________ I updated a variety of ragnarok emojis. Example: became > Feel free to do whatever with the graphics. Use parts of it or fully, use them as a base or else - but please follow these rules: ________________________________________ Rules: Do not sell these graphics to anyone. Do not ask me to fix, adjust or change something unless you're willing to pay for it. If you upload them somewhere for others to download, please credit me and/or link back to herc.ws's download section. Contains: Ragnarok Emojis Contact Discord: 방탄#4526


  41. 9 points
    December Digest 2018 The following digest covers the month of December 2018. Staff Changes: None Development Highlights: CORE: Fixed possible string out of bounds in configurations (9dbd3cb) Corrected White Imprison and reflected damage (40a4edc4) Corrected vector issue (2f5e1203) Fixed Renewal bBaseAtk readparam returning wrong value (32c68c73) Fixed clearing of sp_vanish_race (4cff45b8) Fixed missing login date for guild members (18f9574a) Fixed Skill Damage Database parsing (2d4a5949) Fixed pre-renewal atk (e8a7daec) Fixed homunculus auto feed for broken luas (9183a54a) Fixed SU_GROOMING while being frozen (7fa903ce) Fixed CN Meteor and Lunatic Carrot Beat damage (faee0cde) Fixed zero termination for bg messages (742232d5) Corrected some Summoner skills (570c07d5) Removed deprecated SI constants from src (e3dd6238) Fixed wrong replacements of CD_CURRENT_ECONOMY (732059ac) Unified infinite tick usage (016d15b7) Corrected AutospellOnSkill (75aef6a5) Fixed autobonus removal (fb81e2d7) Switched supported client to Ragexe (ec3b7077) Fixed unknown map in character select (1c987de7) Added support for viewpointvalue command (49444912) Corrected some statuses and Mado Gear interaction (0d816975) Added support for 64bit ticks (01f61cfa, 46138645) Added a missing check to TK_HIGHJUMP (63bfd611) Fixed reloadmobdb status calculation (8e58f2ce) Initial Release of Equipment Switch (818ff109, f5f377a7) DATABASE: Updated Lasagna Boss spawn (9f24814a) Changed equippable jobs for some items in pre-re/item_db.txt (93cf1881) Changed Thanatos gears to Thanos in item_db.txt (f5b546d6) Corrected job mask of some items (818f35ab) SCRIPT: Ghost Palace instance NPC name fixes (b87a1758) Fixed Taekwon Jobchanger Location (200b55e0) OTHERS: Fixed a documentation typo for bDropAddClass (9f880768) Disabled iterator sanity checks on VS (7c271d7e) Added epoll support on linux (eb2e40c3) List of Contributors: @4144, @admkakaroto, @aleos89, @Atemo, @AzarthMZintos, @Balferian, @Encon21, @Everade, @exneval, @Haikenz, @laziem, @Lemongrass3310, @MathReaper, @mrjnumber1, @nubspixel, @Playtester, @RadianFord, @reunite-ro, @Rolfxx, @secretdataz, @teededung, @Tokeiburu, @vstumpf, @whupdo, @yoonjunho72, @zackdreaver January Digest 2019 The following digest covers the month of January 2019 Staff Changes: None Development Highlights: CORE: Fixed Full Blast delay on attack and using items (4ec0c010) Corrected item bonus FixedCastRate (59593652) Fixed Reflect Damage not reflecting damage (7282dd87) Adjusted reload item database (444d7394) Refactored achievement conditions (4706115d) Fixed points command using negative numbers (6c1d1a84) Fixed a few more leftovers from 64bit tick (a5fc39e0) Corrected skills that give bonuses while sitting (b1865b31) Fixed CDP not failing when haven't met the requirements (a9f868f8) Corrected a few potential crash points (6c864927) Fixed a crash from MVP Ladder Warper (db3267a8) Updated Quagmire status removal list (626c2b7f) Disconnect player on map-server switch failure (19eef173c) Corrected status attack's element (298cfefd2) DATABASE: Corrected Honor Token weight (246dd2aa) Corrected Faceworm Larva Card bonus (1d0a2238) Corrected Cat Ear Beret bonus (6c6baff1) Fixed Costume Pocketwatch Hair Ornament location (394b16b8) Corrected Palace Guard Cap bonus (24c121b7) Added missing Costume Flying Galapago (f49c68f7) Fixed duration for items 12274 and 12275 (39906dac2) Corrected Shadow Staff script error (8839fe95) Corrected Owl Viscount Silk Hat script error (ec305337) Fixed pre-re Barricade HP value (d5ca1c73) Corrected Card/Enchant Combos (6bea2da3) Item db update (9cd9cab2) Update re/item_trade.txt based on itemmoveinfov5 (54b2cf32) Corrected Sarah's Battle Robe bonus (9d272f8f) Corrected Sling Item bonuses (fe12d6f0) SCRIPT: Added Clothing Effect Removal Service (8ed8fd1a) Change Magic Gear Master NPC name to Mado Gear Armourer for Renter Merchants (02c69f64) Added new Rebellion Shops (f3bb7e4b) Fixed wrong exp values on 13.1 and 13.2 quests and other minor fixes (c96671fc) Removed noicewall mapflag from several instance maps (79dffbd7) Updated OnTouch Royal messenger NPC (53498865) Updated NPC locations according client's navi file (b1b9720f) Fixed variable typo in agit_main_se.txt (43b3bc08) Fixed Hunting Missions (ad960e47) OTHERS: Allow increasing connection limit on linux (8ae788b6) Add missing unit type documentation (de70e498) Added MS support for the function macro (e415e642) Changed skip into error (de8c707f) List of Contributors: @aleos89, @Angelic234, @Atemo, @attackjom, @Badarosk0, @Balferian, @bgamez23, @BrOgBr, @cydh, @Daegaladh, @danielbernard, @darhylism, @Everade, @Indigo000, @Kezzo, @laziem, @Lemongrass3110, @LunarSHINING, @mrjnumber1, @Normynator, @nubspixel, @RadianFord, @rAthenaCN, @sigtus, @teededung, @Tokeiburu, @zackdreaver
  42. 9 points
    Bonjour! I finished another map of the Gaia Series, totally customized, and with that touch of fantasy. The Enchanted Village! The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme. (Below are some prints and video of the Map) One more touch of fantasy of TioAkima ... VIDEO SHOWING THE MAP MORE DETAIL LOOK THE MOVIE! Leets'rooock For those who have not seen yet, the PVP with the same theme, Look the video! LOOK THE MOVIE! GO! Leets'plaaaaaaaay guys This is GAIA PVP End! Thanks
  43. 9 points

    Version 1.0.0


    I'm releasing this map for free! Enjoy! Spread love! Contact me in Skype: keough_99


  44. 9 points

    Version 1.0.0


    CRYSTAL II CUSTOM MONSTER Greetings again, rAthena! I'm Haziel, once more, I'm back planning on new freebies every week! For the first one of this new series of free content, I'm bringing a new utility sprite: Crystal II. Crystal II is a Custom Monster, an alternate version to my previous release Crystal, obviously meant to be used in Events, Battlegrounds, War of Emperium or any of those kinds of environments where breaking a seal, switch or crystal might be an objective. It has Standing, Damage and Dying animations. As usual, Sound Effects are included and it also comes in four colours: I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours.


  45. 9 points
    by short description There are 3 different generations of laboratory monsters: 1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer 2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard 3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel I collect them, correct mistakes, add every possible class to each monster, recolor them in 3 official color sets and improve their aura. As a basis, I took the logic of the first implemented sprites at lhz_dun01-03 If you compare the following kRO sprites with corrections in the changelog you will notice that the logic has ceased to be respected and the sprites do not even have sounds! [DONE] 1st classes, 2nd classes, advanced classes, 3rd classes, 3rd japan edition classes, king of the alley, the last one, custom extended classes, summoner The total number of sprites in the pack: ~150 classes (including different types of weapons) x 3 color sets x 2 different auras = ~900 sprites changelog: (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!) So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura Seyren Windsor Eremes Guile Kathryne Keyron Margaretha Sorin Cecil Damon Howard Alt-Eisen Randel Lawrence Gertie Wie Celia Alde Chen Lio Trentini Ilaria Alphoccio Basil Flamel Emure Egnigem Chenia Wickebine Tres Laurell Weinder Errende Ebecee Josephina Kavach Icarus Armeyer Dinze The Last One & King of the Alley Cheril Belle (Custom) Weikath Valtz (Custom) Keytar Oracle (Custom) Rachel Wirth (Custom) Mary Liz Felany (Custom)
  46. 9 points
    July Digest 2018 The following digest covers the month of July 2018. Staff Changes: None Development Highlights: CORE: Added a 'force' option to attachrid (b3643bfe4) Fixed broken guild notices (b3a51eaa) Fixed logging of #CASHPOINTS and #KAFRAPOINTS (ce9cbd2e) Added possibility to log without attached player (3faf7004) Added support for packet sending map data 0xAC5 (145b60f7) Added Guild Storage Expansion Skill (e13ca63c) Fixed a bug with warlock's spheres (cea5ad71) Corrected SC_MTF_CRIDAMAGE bonus not triggering (6b148d5c) Refactored roulette system (fe7c0a78) Missing returns for inarray and countinarray (500cfdc4) Added empty packet functions for private airship (74efc7d6) Cleaned up Summer 2 code (b2c026d4) Corrected some item bonuses not triggering (fdd24756) Pets should mimic master's walk speed (042b8862) Fixed Guild Storage Expansion skill saving (bfd7af34) Replaced HID timer function parameters in a macro (c4d7dc76) Freezing and Burning can occur at the same time (1a6bc209) Negative MDEF should not increase damage taken from magic (030443c9) Initial Release of Attendance Feature (a5588dd9) Updated max recovery weight to 70% for renewal (b409936f) Resolved Guild Storage Expansion not updating (bbe552d1) Cleaned up the mapflag system (a942853d, 93139226) Fixed missing curly braces in reloadscript (123303ef) Fixing party death icon in newer clients (95c3aed8) Fixed a bug with disable_items script command (6b3f0717) Fixed EXP bug and added failsafe to family check functions (952ac43e) Cleaned up map data storage (584fcac4) Fixes channel command crash (3de9a44f) Initial release of private airship system (8dea04a8) Fixed walk_choices's type (a05ed6e8) DATABASE: Fixed incorrect drop_id in quests (1b72f727) Updated Shield Spell behavior (d612788e) Updated Axe Mastery behavior (20a72e0c) Updated Masquerade effects (f2437f4a) Adjusted Amistr's Defense behavior (3de58247) Adjusted Shield Chain range (eeb01923) Corrected TWO skills according to aegis datas (cd05eb15) Update Airship Assault Monster stats (7717c1e6) Corrected Spiritual Sphere Absorption and Cursed Circle interaction (4f97c749) SCRIPT: Fixed issue with Gunslinger Manual (e4eddc3e) Fixed rate for HD material in shadow refiner npc (f9797109) Added comments in custom quest_shop.txt (84299027) Added extra npc checks (6e8599cd, 6b19b72d) Corrected Archer Training bug (532e043) Added Academy monster re-spawn (4db212bf) Fixed quest warning in quests_amatsu.txt (12f62e63) Implemented Banquet for Heroes ep 16.1 (7a8ac464) Added extra nowarpto on some maps (f1f47091) Fixed npc location for Lutie quest (58eadcda) Fixed a mistake in 2008 headgear quest (fa4021d2) OTHERS: Updated travis script (a8b7476c) Fixed a few compiler warnings on clang (91169d7e) Update tools/config.pl (62ac5be4) Added .editorconfig file to force editor settings for certain file types (3165e521) Statistics: Excluding merges, 11 authors have pushed 76 commits to master and 115 commits to all branches. On master, 194 files have changed and there have been 28,777 additions and 7,054 deletions. 61 Active Pull Requests 66 Active Issues 51 Merged Pull Requests 10 Proposed Pull Requests 49 Closed Issues 17 New Issues List of Contributors: @4144, @admkakaroto, @Akkarinage, @aleos89, @anacondaqq, @Atemo, @AzarthMZintos, @Balferian, @BrOgBr, @cydh, @Daniel4rt, @Daegaladh, @DavidPS92, @ecdarreola, @EthernalFriend, @Everade, @flamefury, @functor-x, @gladio78, @gustavobrigo, @Haikenz, @hendra814, @Kutikuti, @Lemongrass3110, @lRaikeNl, @MrLekkz, @nornane, @RadianFord, @Raf4h, @sader1992, @secretdataz, @spinzaku, @teededung, @tmav94, @uddevil, @V0rr, @vykimo, @yoonjunho72 Show your support to rAthena by submitting your Issue or Pull Requests!
  47. 9 points
    Sup rA. Here's a town map I put together a while ago, it's a fresh coat of paint on an old map made by someone else a really long time ago. You might've seen the old version a few servers, or if you look for it as part of Denny's map pack in the downloads section. This version is a lot better.
  48. 9 points
    June Digest 2018 The following digest covers the month of June 2018. Staff Changes: @sader1992 is now a Content Moderator. Development Highlights: CORE: Added new jRO hat effects (b2594f48) Corrected Tarot Card dispelling Clan buffs (f4e8dee5) Removed an extra semicolon typo (3a918fa4) Initial support for Star Emperor and Soul Reaper (fc951469) Moved common, config and mapcache to C++ (801d3ed9) Updated Mado Gear effects (dc413a3c) Resolved some compile issues (1ce3792a) Fixed over refine bonus (105cc3ab) Updated Freezing effects (5e9a23de) Corrected Cloud Kill behavior (f3eab9dd) Corrected Crystallized state effect (375f0ae4, 8e9f7a59) Fixed MariaDB compilation problems (21cb1a22) Synchronized source file headers (11b42569) Fixed CMake on Windows (4633ab5c) Fixed a map-server crash from getitem3 (23f7b945) Added item random options into picklog (d5a815a6) Cleaned up some hardcoded variables (880e227e) Added clan name display (9a7e27b6) Removed useless debug variables for an old issue (55f1b01b) Fixed Silvervine Root Twist animation for players (796a67be) Fixed compiler warnings in malloc.cpp on x86 (a4336fd8a) Enable autobonus to be reactivated (e7fd6aa5) DATABASE: Added lhz_d_n2 and other missing maps, plus its mapflags (f025be5f, 87db2326) Updated Achievement database (ef046159) Fixed Goldsmith Dagger class equip requirement (879ef2af) Fixed Chewy Ricecake and Oriental Pastry bonuses (f6758959) Corrected Variable Cast Rate for Geffen Magic Robe in Renewal (00e518b2) Fixed many items at Pre-RE and RE database (f7c62d28) Added missing maps to map_cache (acebcd38) Fixed Bloody_Roar and Bloody_Roar_C item scripts (e4a80565) Corrected Devil Whisper Costume drops (a215ed97) Corrected End Sektura bonus (4a64eb49) Corrected Sightless Mind range (aef23561) Fixed some accessory being refineable (380dde04, 9c50cd76) Additionally removed refineable value from Dungeon_Ticket (18873555) Fixed Drooping Pope and Imperial Spear item script (1c950627) Fixed Bunker Shield item script (8c4be8db) SCRIPT: Initial release of Morse Cave instance (d388a712) Added Old Glastheim Buffs (7c4d7692) Added Hero Ring exchanger and Enchant NPCs (6c0da909, 967f28ed) Updated custom mushroom script (006efe11) Corrected spelling issues in Dewata Quests (f67b353a) Corrected spelling and made name change in Rune Knight Job Change Quest (87913bcd) Fixed a typo in guildcastles.txt (915c1562) OTHERS: Added Inkfish to mailmap (98e2cfd2) Added Valaris to mailmap (85413183) Added jTynne to mailmap (37330448) Added a build test for GCC-8 (4044966e) Statistics: Excluding merges, 10 authors have pushed 72 commits to master and 131 commits to all branches. On master, 336 files have changed and there have been 5,878 additions and 10,015 deletions. 55 Active Pull Requests 60 Active Issues 40 Merged Pull Requests 15 Proposed Pull Requests 48 Closed Issues 12 New Issues List of Contributors: @aleos89, @Atemo, @Balferian, @bentheexo, @BrOgBr, @cahya1992, @crazystorm2017, @cydh, @danielbernard, @ecdarreola, @Everade, @exneval @Felleonel, @flamefury, @Haikenz, @laziem, @Lemongrass3110, @mazvi, @mrjnumber1, @Questune09, @Raf4h, @redlightliu, @Rytech2, @secretdataz, @teededung, @zackdreaver Show your support to rAthena by submitting your Issue or Pull Requests! By providing enough useful info (Git Hash, Client Date, RE/Pre-RE, crashdump, how to reproduce, etc) you will help us to solve the issues faster
  49. 9 points
    Hi, Here is my last map. Inspirated from this : Screenshots : The center platform is for players to manage their team. Rate it please
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