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Showing content with the highest reputation since 01/20/2018 in all areas

  1. 39 points
    To make an RO offline server usually you need: setup and configure MySQL database git clone emulator source code get from somewhere client files create a database for the emulator set correct permissions for database users which will be used via emulator for working with DB download and install Visual Studio Community 2017 with all packages (size ~10GB) configure mechanic, turn off some SRC functionality and so on Take from somewhere exe file, apply correct patches to your exe Build a GRF with all required for exe resources and files Compile the server (from sources to a binary file (what you can run on your OS)) Configure server-side (emulator), set proper settings, and so on to make it work copy-paste your game-client files and exe to kRO game client start MySQL database, run the emulator, launch game client This is hard for newbies. Because you will do a lot of mistakes because you can't know different details. The package solve almost all steps above and leave to you only 2 last steps (copypaste, launch, and play) How to make everything work (2-minute guide) Download Extract Watch video or read readme.txt Launch OpenServer and start server (Green Flag) Copy-paste 1 time only game client files to kRO folder Launch emulator Launch game exe from kRO client folder Login and play This is super easy, is not it? I have prepared for you almost everything, to make sure that you will skip painful newbie entry point with making it just work. This package can be used as a template for building your own server (if you really wish to and will be stuck somewhere). All emulators, client, repository folders are connected to remote repos, so you can always easy update emulator or client by yourself without waiting for any updates from my side. I made almost everything what you need to keep always up to date emulator. But for making it up to date, please read the section below later, this requires some steps and understanding from your side (I failed to make 1 click solution to update it, because of problems inside emulator) Download Links Google Drive | Fast Mirror 2 | Mega Please download the whole folder what you see if you are newbie. Current Full Pack Size: 3.36 GB (include kRO client and everything else) 1.2GB = emulators, packed grfs, tools, openserver, and so on (this is raw package) 2.16GB = kRO clean game client which is required for the files above (07_clean_kRO_client) Old topic (first version from 2017 year): https://web.archive.org/web/20180420124127/https://rathena.org/board/topic/109823-ragnarok-online-complete-local-server-client-pack-2018-make-your-ro-server-in-less-then-5-minutes Please read readme.txt before asking any question. Changelog: 07 July 2018 - updated all content inside the package to their actual versions. Also, changed exe to 20180530 one from 20170614, and also repacked game clients as well too. Fixed small minor reported issues. Download links updated (please use the client) 01 June 2018 - updated and repacked kRO client (merged rdata.grf into data.grf for reducing total size of full kRO client), updated rAthena codebase up to 01 June 2018, recompiled all servers, fixed reported bugs related to the VIP system, fixed crash issue with Gentleman Pipe, all download links updated, if you want to take the update, re-download the whole package. 02 May 2018 - added VIP system options April 2018 - second unbounded version from the anacondaqq (you can update manually the whole package) March 2017 - initial release
  2. 26 points

    Version 2.2.0


    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!


  3. 24 points
    Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2018-08-13 Installation: Official kRO Updated: 13/08/2018 Download Link: http://bit.ly/latestkro Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] This ZIP archive is 3.14GB in size and includes all BGMs plus the latest RSU ([2018-06-03] Release Simply download, extract, play! A fan of this topic? Hit the rep button
  4. 20 points
    This morning started as any other day, I wake up, I check my personal emails, I eat breakfast, I check my business emails, I put my boots on then check rAthena emails. This is where this morning differed. Over the last fortnight an astonishing number of chargeback disputes have been filed with Paypal, and a particular dispute that was closed by Paypal this morning in favor of the buyer was the last straw. This particular dispute was for a file that cost $10. The fee for chargeback disputes to the seller when lost is now $20. rAthena is essentially being scammed out of more and more money each month because of these fees and dirty scumbags, and I can no longer justify spending my own money to cover them. And people wonder why it's taking a while for Withdrawals to be processed. Paypal has been removed as a payment method on rAthena. Users who have submitted chargeback disputes have been banned. What does this mean? It means that if you would like to pay for an invoice, you may use your credit/debit card which will be processed by Stripe. Your card details are not saved on our webserver. Since the Stripe module was enabled almost 2 weeks ago, there have been a number of attempted transactions that have been refused by Stripe due to their fraud rules. And we are loving it! If your rAthena account name, address and phone number don't match the cardholder's details, you'll be declined. If you don't put in your CVC (3 digits on the back), you'll be declined. If your rAthena account is less than 20 days old, your transaction will be authorised but placed on hold for manual review. If you're dumb, you'll be banned. How does this affect Withdrawals? Essentially, it doesn't. Your Withdrawal request will still be processed through Paypal via our automated script. To be quite honest, i'm very disappointed with a select area of our community.
  5. 17 points

    Version 1.0.6


    Extended Battleground [eAmod BG] Made in Git Hash: '91169d7ebccccaf5008076383c89ff3a6c514a9e' Repository (db/npc/clientside): https://github.com/xEasycore/ExtendedBG Description Battleground System from eAmod compatibilized with rA c++. Features - Temporal guild System (Fake Guild) - Queue System (@joinbg) - Guild Skills usable in Battleground - Guild Skills separated cooldown - Anti AFK system - Enable/Disable BG Announces Commands @joinbg: queue join @leavebg: queue leave @order: sends a message to your team @leader: change team leader @reportafk: kick an AFK player @listenbg: enable/disable display bg announces Admin Commands @bgstart: enable BG queue @bgstop: disable BG queue @bgmode: change actual BG arena (own creation) @bgsize: change min/max players for an Arena (own creation) Arenas availables - Capture the Flag - Team DeathMatch - Conquest - Rush - Triple Inferno - Eye of the Storm - Domination - Feel free to Donate if you want to support me Note: This release is not stable, use it at your own risk.


  6. 16 points

    Version 1.0.0


    Hello everyone! I'm maken06. I'm learning to create sprites and this is my first monster "Wooden Training Doll from Maple Story". Special thanks to @smiths12 thanks to his teachings, I managed to animate the monster. pd: Do not forget to give me a reputation or reaction.


  7. 13 points
    Hi there, Man I feel great, seems this forum always is on activity and I do stalk a lot of new maps and so as map creators ^^ sadly not enough time to reply on some topics, but I do follow this forum a lot. Was already time to shows some map stuff, you 'll find it out on spoilers. Is an improved version of a map I did a while ago. The map is done already, I don't think it will have any editions whatsoever soon but suggestions are always welcome on new work I'm doing already. Best wishes to you all, see you soon
  8. 13 points
    View File Haunted Armor HAUNTED ARMOR CUSTOM MONSTER Greetings again, rAthena! I'm Haziel, you might know me from the work I've done for the past years, I'm back again with new releases every week. And, to begin with, I'm bringing back my old freebies which had their links broken for quite a while now. But, I couldn't do that without improving them and bringing them to the current level of skill I have nowadays. Haunted Armor is a Custom Monster intended to be a common minion or miniboss on a themed dungeon. it has full animation for standing, walking, attacking receiving damage and dying with Sound Effects included, making it feel as authentic as I could reach. I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours. Submitter Haziel Submitted 02/03/2018 Category Monster Sprites Video Content Author Haziel Graphics, Capcom  
  9. 12 points


    Walkthrough Conversion of Episode 16.1 * Main quest and the 2 instances Ritual of Blessing (pre-requis) and Room of Consciousness (daily quest) * Sidequests around the families, the kitchen, underground prison and old prontera * Enchants NPCs (enchant abusive robe and co.) > 17000 lines of npc script
  10. 11 points
    Hello, I'm Haziel. I've been a graphic artist for over 15 years. I've made commissions for several Ragnarök Servers and also, worked on the production of some Indie Games either as Concept or Pixel Artist. Spriter is my main role on game development but I'm also able to perform as Designer, Mapper and Programmer, drop me a PM if you're interested in any of those services. For the previews below, keep in mind: Headgears, Garments, Equipment, Weapon/Shield and Monsters. Headgears Divine Headgear Set A Gem Themed Headgear Set carrying the theme of mystical stones, targeted for each of the main class branches. Dragon Headgear Set In a similar fashion of the previous one, having one main headgear targeted to fit certain classes. Equipment Divergent Set The Divergent Set concept is based on evolution. After meeting some requirements, the player would be able to evolve the basic Divergent Equipment (grey-ish blue), to one of 8 different forms: Demon (Purple), Dragon (Green), Fox (Orange), Ox (Black), Phoenix (Red), Shark (Skyline Blue), Tiger (Yellow) and Wolf (White). Each one with its own properties. The Helmet has it's own appearances while the other equipment will have it's colour changed. Arcane Set The Arcane Set was meant to be a magical bundle of equipment with four options of headgears for combining, it also has a Weapon compatible with Wizards, Sages and their evolutions. Sacred Set Initially, the Sacred Shield was requested, then, a Swordsman Equipment set, I mixed both things and expanded it to an 8-piece Equipment Set. Plate themed, this one is intended for Knights, Crusaders and their respective evolutions, but can be used by any Class. The Shield is currently only available for Crusaders and evolutions but can be adapted for any Class, although a specific Diff from NEMO is required to implement it. An alternative Cursed theme is also available. Elemental Auras Four Aura-like headgears and four monsters/pets to go along the theme. Anime/Show/Game Themed Gears Anime/Game Themed Gears Miscellaneous Gears made based on some Anime/Game characters and/or artefacts. Above, Megaman X and Zero Helmets from Megaman X franchise, Dying Will from Katekyo Hitman Reborn anime, Kaneki Mask from Tokyo Ghoul anime. Sword Art Online 2 Headgears/Garments and 3 Weapons based on the Manga/Anime Sword Art Online. Elucidator and Dark Repulser both are available for Knights and Evolutions, Kirito Weapons for Assassins and Evolutions. Event Gears Valentine's Day Valentine's Day package includes 5 Headgears and 6 Garments. Halloween Halloween Package includes 5 Headgears with matching Garments and also the Wicked Set, composed of 2 Headgears and a Garment. Monsters Defence Turrets Those are monsters meant to be summoned and attack anything that goes near. Originally intended to be WoE-related. Untear, Unseal, Unnes & Undine My take on the concept of evolutive Pets, can also be used as monsters. Miscellaneous Monsters Situational mobs to be used in Custom Maps/Quests. Trickster Collection My own take on Trickster Online conversions. Christmas Boss: Evil Santa Meant for Christmas Events, this boss has some weirdly strong Reindeers as minions! Sword Art Online Collection Overlord Collection RE: Zero Collection Bosses Big Bosses Really Big Bosses VIP Badges Those were intended to be exclusive to certain VIP levels, there are alternate versions for PVP purposes. Logo Headgears I also offer the service of recreating a server's Logo in a promotional Headgear. Headgear Edits Examples of minor works I usually receive requests for, that may be, from little corrections or addition of details to recolours and mixing of headgears. Above, a symbolic gift to Nova and his request about a Sunglass equipped on the lower slot. Garments/Robes Garments are visual items Gravity made on Jan/05 of 2011, but even Gravity itself didn't make much of them. They're equipped on Cape or Costume Cape slot and must be made Class by Class to fit perfectly on each movement. Different from Headgears, they are layered correctly behind the character and does not stay floating around it as some custom content out there. Official examples of it are the Archangel Wings and the Adventurer's Backpack. Wing-Themed Collection My current Wing collection consists of several themes divided on Insect, Feathered, Leather and Other categories. Suitable for all classes. Miscellaneous Garment Collection Another set of Custom Garments, but with another kind of thematic, instead of the usual wings. Miscellaneous Equipment Sets These have no visual appearance, are only intended as common gear. Freebies Headgears Garments Monsters Freebies Click on the preview image to be redirected to download thread! Freebies will be posted weekly! Rules 1. DO NOT steal my work, it takes hours, days, sometimes weeks to be made, don't claim it yours. 2. DO NOT redistribute, mirror or redistribute my work. 3. DO NOT edit my work without my permission, It includes recolours. 4. DO NOT remove my signature included among my files, be respectful. 5. DO use my works as Donation Rewards, be kind and just ask me first. Additional Information • I'm a Freelancer and my work is for sale, contact me by PM, Facebook, Discord, E-Mail ([email protected]) or Skype (hyering) if you're interested. • I'll not edit or modify other Artists' work without their permission, be sure to have it before asking. • I do take references on Sprites from TalesWeaver, Trickster and other sources, but I'll not redistribute raw materials or teach how to get it. • Feel free to contact me speaking English or Spanish. I can also understand Portuguese at a certain level. • I'm not a master or a know-it-all, I'll share my knowledge when I feel appropriate to do so.
  11. 11 points
    Salve salve comunidade BR do rATHENA aqui quem vós fala é o Zelos sou desenvolvedor e contribuo como posso para alguns fóruns de Ragnarok, já venho observando a tempos que o rATHENA se mantém o emulador mais atualizado e por isso estou com um projeto para traduzi-lo para português, porem sozinho é praticamente impossível porque demandaria muito tempo coisa que eu não tenho, e o brAthena mudou e está seguindo os padrões do Hercules pelo que me parece, então iremos traduzir tudo na mão, de uma forma que sempre que houver uma atualização iremos precisar traduzir apenas os novos NPCs, pretendo manter o projeto sempre atualizado, mas para isso preciso de uma equipe que me ajude e até incentive em continuar porque sozinho é desmotivador, caso alguém se interesse em participar da equipe iremos disponibilizar para toda comunidade BR isso ajudaria muito para futuros servidores de Ragnarok Brasileiros ou Portugueses, os requisitos mínimos são: Boa vontade e conhecimento em Inglês, Caso queiram participar da equipe favor me mandem uma mensagem aqui no fórum mesmo no privado para mantermos contato e trocarmos umas ideias, a tradução será toda dividida para que a equipe não fique sobrecarregada e demandará tempo ou seja pessoas que se interessarem no futuro em entrar para a equipe podem me procurar pois teremos uma rotação de pessoas. Lembrando que todos que participarem do projeto terão seus nomes citados como contribuintes para o projeto! PS: Mesmo que não possa ajudar no projeto se você gostou dessa iniciativa e quer nos apoiar deixe seu comentário ai da um Upvote no tópico! Desde já agradeço, Att; Zelos
  12. 11 points

    Version 1.2


    Original Topic: http://herc.ws/board/topic/16037-campfire-to-regenerate-hpsp/ Herc Script Link : https://pastebin.com/fksPdpFQ The Idea: Camp Fire to restore / regenerate HP & SP. When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate. How to use : 1. add the source mode provided in the script. (or here) 2. make a usable item_db with these bonus script. callfunc("func_CreateCampFire", <range>, <duration>, <heal_rate>); // create campfire callfunc("func_UpdateCampFire", <range>, <duration>, <heal_rate>); // update the campfire duration/heal rate. Preview: Credits : @Dastgir & @Radian for the src mod and @Habilis for the idea


  13. 11 points
    Time for some good news! The impromptu forum maintenance earlier this evening allowed me to upgrade our forum version to 4.3.1 - with the new version comes some new features! Emojis We've enjoyed Forum Emoticons for years, and as the rest of the world has been integrating Emoji's into their software, it's about time we had some too. The old forum emotes have now been removed and the custom RO specific emotes are now in their own category under the emote icon on the text editor. I've opted to use the Twitter style instead of the EmojiOne style as they are what we're used to seeing as the default Discord Emojis, but if enough members would prefer those instead then we can switch. Github uses a Native style, and we can only pick one. Apple Pay / Google Pay Many users have been sending me messages, PMs, hate mail, death threats, etc over the fact that we swapped Paypal for Credit/Debit Card only payment processing. I'm pleased to announce that our updated forum software is compatible with Apple and Google Pay platforms for both mobile devices and supported browsers. Spammers Over the last two to three months we've seen a dramatic increase in spambots posting their topics on how to grow your or build some . The new update includes several new algorithms that allows spambots to be caught more effectively without Moderator intervention. Searching It has been noted that the search method in the older IPB 3.x forum software was much smoother than the recent implementation - so IPS 4.3 has changed it all. We should now* have more accurate search results displaying when searching for more than one word, and don't forget you can encase your phrase in quotes "to search the string as-is". *When the search index has finished re-caching.. will probably take 5-6 hours still. ReCaptcha Those daft "type the words as you see them" have now been removed in favour of Google's "Invisible ReCaptcha" platform. The forums will now determine whether or not you're human and let you use the forums to one's heart's content without being randomly asked to read unreadable text. There are other improvements but nothing worth mentioning as normal members won't see/interact with them. If you come across something that doesn't work as it should, please let me know by posting as much detail as possible in https://rathena.org/board/forum/224-forum-issues/ I think that's enough good news for one day. Akky out~
  14. 10 points

    Version 1.0.0


    Hello everyone! I'm maken06. This is my second monster, enjoy it Don't steal credits, give credits to me, that I cost my effort to do them. Do Not edit my work without my permission, It includes recolors. pd: Do not forget to give me a reputation or reaction


  15. 10 points

    Version 1.0.3


    Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me.


  16. 10 points

    Version 1.0.0


    Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.  Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~


  17. 10 points

    Version 1.0.0


    illust's for a system of daily rewards, created by me, based on the official theme of ragnarok online. It works with the script [rathena]: Daily_Reward_System PS: If you like it, and give me reputation, it's important to me and encourages me to continue with my work! best regards, ZelosAvalon


  18. 9 points

    Version 1.0.0


    CRYSTAL II CUSTOM MONSTER Greetings again, rAthena! I'm Haziel, once more, I'm back planning on new freebies every week! For the first one of this new series of free content, I'm bringing a new utility sprite: Crystal II. Crystal II is a Custom Monster, an alternate version to my previous release Crystal, obviously meant to be used in Events, Battlegrounds, War of Emperium or any of those kinds of environments where breaking a seal, switch or crystal might be an objective. It has Standing, Damage and Dying animations. As usual, Sound Effects are included and it also comes in four colours: I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours.


  19. 9 points
    All headgear official bRO euRO iRO idRO jRO twRO tRO Update August 2018 HeadGear update to Agus 2018.7z (14Mb) HeadGear update to Agus 2018.exe (160Mb) Iclude list and miss headgear
  20. 9 points
    Hey everybody, I've mentioned wanting to produce some Browedit tutorials for a long time, so I've finally gotten around to starting. These will be posted/updated a a little infrequently- Basically whenever I have the free time and have come up with a good idea. It's noted in the introduction, but my tutorials will focus more on how to make your maps look good rather than being highly technical explanations of how different edit modes work, or how to use third-party programs. There will be some technical stuff, but again, this will be more about style and design rather than technical things. You can post in this thread to offer feedback on what I've written so far, or suggest topics you would like to see me cover. My tutorials are written in publicly accessible Google Docs- It's a nice, easy to use format and lets me make adjustments, edits, and updates easily. Sage's Browedit Tutorials Introduction How To Make Lightmaps Stop Looking Bad In this first post, I'll also write down a few vague ideas I have for future tutorials. Don't take any of these as promises- They might become part of bigger tutorials, or I might come up with a different way to present the ideas, or whatever. I may come up with something completely different, too. Anyway, here are some tutorials I'm considering writing: Retexturing Models - Syouji's video guides explain how to do this, but I think I could probably make a non-video based guide on how to do this that's a little clearer and easier to follow. Making Town Maps - I see a lot of town maps with similar problems that result in them not being very good- Mismatched models and textures, boring and repetitive streets, etc. Global Height Edit - This is a nifty tool with a couple fun/creative applications. Not sure if there's enough to make up its own guide, however. Custom Models are for Suckers - There are a lot of cool 'custom' models you can make by just arranging existing RO models together to form particular shapes. I have a few fun ones I can share to maybe inspire people. Interior Maps - A tutorial on making RO-style interiors in isometric form, and some style ideas for different settings: Homes, castles, abandoned buildings, etc. You're also free to treat this thread as an 'ask me anything' sorta deal, in case you want a quick answer from me on anything regarding mapping or my process or just about anything. yeet
  21. 9 points
    January Digest 2018 The following digest covers the month of January, 2018. Staff Changes None. Development Highlights CORE: Turned pet db into a dynamic map (fb966a12) Updated Item Group features (32950ece) Implemented getequiptradability script command (bfb6972c) Fixed a wrong fifohead allocation (c4bfe0b1) Merged two similar conditions on mapchange (6f01321b) Fixed typo in atcommand.cpp (a6818eb5) Fixed space allocation for new castle data (48d79cef) Added RagexeRE support until 2018-01-03 (7a0f3d0e) Fixed a minor typo in client.conf's comment (0ccf309c) Updated Spanish message conf (e9bb1064) Added support for 2018-01-17aRagexeRE (c4a57c57) Cleaned up whisper code between map-servers (3a8c8a9d) Fixed mapserver crash on script command warp (bb0dd7b8) Fixed a problem with instance_db import (ec59e955) Fixed required weapon messages (de9b4efd) Fixed minor style typo in clif_obfuscation.hpp (db4e9b25) DATABASE: Updated Item DB (8e45966c, 19e712c8) Added new mob placeholders and npc ids (8c53679a, dea92eef) Corrected Cannibalize behavior (15b6d5cc) Fixed SQL sync (f02cde4e) Implemented item "Lunar Rainbow" (ad53dba4) Fixed Badge Of Order Grace missing bonus (a524e39a) Corrected MATK bonus in the item 'Infinity Dagger' (5e0d3e54) Corrected Reverberation behavior (2e90136d) Fixes missing item view on Lapine Shield and White Gold Shield (d04d307e) Corrected Old Glast Heim items (805114c3) Corrected Strawberry Decoration sets (8616332f) Added combos for Legionaire Helm (a8976dd2) Corrected 'Reborn in Valhalla' achievement (fe9f1ace) Fixed Amdarias' Vampire Gift cast rate (585f419e) Cleaned up Miracle damage bonus (f2c73848) Implemented heroes trail cards (1a560dd0) Updates Rolling Cutter counter behavior (4171cd18) SCRIPT: Updated twintowers.txt (d5c6c6d3) Updated Old Glast Heim instance (c04c2e7e) Fixed a typo in 2008's Christmas event (de50a5e3) Added a missing warp in paradise.txt (1f7ceabb) Fixed F_SexMes call (a65e7dbf) Fixed a few name typos with Niflheim (16780638) Fixed sleep error in Geffen Magic Tournament (31bd28df) Fixed Job Level check for Blacksmith and Alchemist quest (8530a7b1) OTHERS: Changed forking reference link (31988abd) Statistics Excluding merges, 14 authors have pushed 56 commits to master and 85 commits to all branches. On master, 82 files have changed. There have been 18,165 additions and 2,208 deletions. There are 26 merged Pull Requests and 16 Proposed Pull Requests. There are 26 new Issues and 43 Closed Issues. List of Contributors @4144, @admkakaroto, @aleos89, @anacondaqq, @Artuvazro, @Atemo, @AzarthMZintos, @BrOgBr, @cydh, @Daegaladh, @Dakado, @ecdarreola, @Everade, @exneval, @Haikenz, @im-mi, @insanchen, @jenkijo, @Jeybla, @Lemongrass3110, @lighta, @luan122, @LunarSHINING, @MrAntares, @rofasindo, @sader1992, @sctnightcore, @secretdataz, @srhmike, @syracuase, @technoken, @uddevil, @Valorro, @win4517, @zackdreaver Show your support to rAthena by submitting your Issue or Pull Requests! By providing enough useful info (Git Hash, Client Date, RE/Pre-RE, crashdump, how to reproduce, etc) you will help us to solve the issues faster
  22. 9 points

    Version 1.8.0


    Hey everyone, This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. Its primary goal is to be easy to use while offering a wide variety of options and customizations. The software is quite stable and can handle large operations easily. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/?aflylbhblrzpz0h Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features Overall speed is faster (or at least equal) than any GRF tool. Common operations : add, delete, merge, extract, preview, save. Undo and redo for any operation. It can open any GRF file. Clean and very interactive interface. Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page) and conversion to the Thor format. Instant filter and search options (example : "map .gat"). File association and context menus integration for .grf, .gpf, .rgz and .thor (through the Settings page). Can rebuild separated images into one file easily. Drag and drop (with the ALT key, can be modified in the Settings page). This is a big part of the software; most of the items can be moved around within the application itself or from/to Windows Explorer. Tools Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). Grf validation : allows you to validate a GRF with multiple settings. It can detect corrupted GRF entries, invalid sprites, empty files, non-GRF files, duplicate files and a lot more. Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time. Patch maker : generates a GRF patch based on two different GRFs. Hash viewer : shows the hash code (both CRC32 and MD5) for files. Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA). GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well. Palette recolorer : creates new sprites by changing their colors (this tool is now deprecated). Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress. Grf encryption The encryption feature has been enabled again. It's similar to what it used to be and it has been tested on client versions ranging from 2012-08-01 to 2014-02-05. Some error messages will be displayed if necessary. If you have an issue, copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. There shouldn't be compatibility issues anymore though! Thor files Thor files are patches used by Thor Patcher ( http://thor.aeomin.net/ ). Because of their similarity with the GRF file structure, they have been integrated within GRF Editor. The primary utility of this feature is that it allows you to add encrypted files to a Thor patch. All the other options can be achieved by using Thor Maker. You'll find the necessary steps below, but test your patches before sending them off to players (I've done a lot of testing on my end, but better be safe). If you're using SecureGRF, then make a new GRF, add the files and encrypt it. In GRF Editor, open the encrypted GRF you just made, use "Save as" and name the new file with a .thor extension. That's it, if you want to change the output directory, click on the root node of the project and select the tab "Container options". You can select the output mode and the GRF to merge the patch with. Simply save again if you change these properties. If you're using GRF Editor's encryption, then make a new Thor file (File > New > New Thor) and add the files you want to patch it with. Right-click on the files you want to encrypt and use Encryption > Encrypt. Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). Automatically converts file name encoding to their proper values (you can change the encoding). Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded. Right-clicking an item will bring up the available options with that file. Preview file formats : txt, log, xml, lua, lub, bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, str, spr, act, imf, fna and wav. Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions. Operations can be cancelled by clicking on the button near the progress bar. The warning level can be changed to avoid messages like "Please select a folder first." When prompted with an error, use Ctrl-C to copy the current dialog's content. Some screenshots! 1) Previewing an act file, while showing the search feature 2) Preview of a model file (rsm) 3) Preview of GrfCL with the MakeGrf command 4) Preview of maps 5) Preview of Grf validation 6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor) Got a feedback? I'd gladly hear you out and fix issues you have with the program.


  23. 8 points
    Hello rAthena Community I'm Earnestinence, and i'll be guiding you to setup rAthena and run Ragnarok Programs you need to install before we start Downloads: Github : https://desktop.github.com/ MySQL (When installing: make sure to check 'Use Legacy Authentication Method; Retain MySQL 5.x compatibility' ) : http://www.mysql.com/downloads/mysql/ MySQL Workbench : http://www.mysql.com/downloads/workbench/ Note: remember the username and password you set when installing ! Latest Clean kRO Full Client : by: @Akkarin Microsoft Visual Studio ( MVS ) : https://www.visualstudio.com/downloads/ Visual Studio is a code editor supporting and C andC++ compiler. more info Click here by @Aleos Notepad ++ : https://notepad-plus-plus.org/download/ Note: Notepad++ source code editor and Notepad replacement ( or just use notepad ) 2015-11-04a unpacked client: https://mega.nz/#!w84jRRjZ!iWjU1Qfsez_3nbTtqQuFWHsbda2IglPi7TBnzZWmJtI by: @Napster rAthena support all the clients listed in the packet files : read more Required Files: After you download and install GitHub download these files using GitHub File > Clone Repository rAthena ( server ) : https://github.com/rathena/rathena.git English Translated System & Data Folders RE/PRE: by @zackdreaver For Renewal: https://github.com/zackdreaver/ROenglishRE For Pre-Renewal : https://github.com/zackdreaver/ROenglishPRE NEMO Client Patcher : https://github.com/MStr3am/NEMO.git For more info see this topic by @NeoMind Client Setup : http://nn.ai4rei.net/dev/opensetup/ Client setup for Ragnarok Online by @Ai4rei ========================================== Setting up rAthena Server-Side: See video time-line: 00:02 Step 1: Download/Clone rAthena Source Open GitHub. Click Clone repository. Click URL tap. Copy and paste this URL: https://github.com/rathena/rathena.git Choose the downloading path. Click Clone and wait for it do finish downloading. Step 2: Configuring rAthena See video time-line: 00:35 open rathena/conf/import-tmpl/char_conf.txt Add these lines : userid: username passwd: password login_ip: char_ip: [Optional] To change server name add this line : server_name: YourDesiredServerName Note: If you want to change anything in char_athena.conf, use the import-tmpl directory to avoid future issues when updating. ( just add the respective value you want ). rathena/conf/import-tmpl/map_conf.txt Add these lines: userid: username passwd: password char_ip: map_ip: Note: If you want to change anything in map_athena.conf, use the import-tmpl directory to avoid future issues when updating. ( just add the respective value you want ). rathena/conf/import-tmpl/inter_conf.txt Add these lines login_server_db: rathena ipban_db_db: rathena char_server_db: rathena map_server_db: rathena log_db_db: rathena_logs Note: If you want to change anything in map_athena.conf, use the import-tmpl directory to avoid future issues when updating. ( just add the respective value you want ). Note: I use rathena as my main database which contain all main tables (like: chars, login, guilds, etc... ). However, I like to separate my logs to rAthena_logs . Step 3: Compiling rAthena See video time-line: 02:16 Locate rathena/rAthena.sln Locate and right click rAthena.sln open with > Microsoft Visual Studio 2017 ( or 2013 / 2015 ) Wait for the MVS to load the project, when it's ready select Solution 'rAthena' (8 projects) and then right click and Click 'Clean Solution' First when clean finish successfully click on 'build Solution' Wait for it to finish, make sure the log below finish successfully Step 4: Setting SQL Database ( make sure MySQL installed and running ) See video time-line: 03:13 open MySQL Workbench log in : Using the username 'root 'and the password you set when you first install MySQL ( If you don't remember the password, you can reconfigure MySQL using MySQL installer ) once you logged in create new user account and grant Administrator Privileges: - See video time-line: 04:17 In The Left Side click on Users and Privileges At The Bottom click on Add account Set Login Name : ragnarok Set Password : ragnarok Set Confirm Password : ragnarok At The Top Menu Click Administrative Roles: and then check DBA Click Apply logout by clicking on X at the top of the current tap and then login using the new user account ragnarok with password ragnarok See video time-line: 05:00 Creating databases/schema : See video time-line: 05:26 Click on create new database/schema Set the Name: rathena ( this will be our main database/schema ) Set Charset: utf8 ( Now this's is important you need to check this ) Click apply, apply and then finish Now Click on create new database/schema Set the Name: rathena_logs ( this will be our logs database/schema ) Set Charset: utf8 ( Now this's is important you need to check this ) Click apply, apply and then finish import rathena SQL files to rathena & rathena_logs databases: See video time-line: 06:16 Double click on rathena database/schema we've just created Click on locate rathena folder and go to rathena/sql-files and click on main.sql Click on the light icon * wait for the tablet to be executed * Double click on rathena_logs database/schema we've just created Click on locate rathena folder and go to rathena/sql-files and click on logs.sql Click on the light icon * wait for the tablet to be executed * change the username and password of the server: See video time-line: 07:03 Now next/around rathena database right click on a blank area and click refresh all ( in order to view the tables we've just created or just relog ) Click on rathena database/schema > tables > locate login table.. now click on tables and locate login table then right click and click on select Rows - Limit 1000 Double click on s1 and change it to username then hit enter ( we put the userid: username in rathena/conf/import-tmpl/char_conf.txt and map_conf.txt make sure you use the same one you put in these files ) Double click on p1 and change it to password then hit enter ( we put the passwd: password in rathena/conf/import-tmpl/char_conf.txt and map_conf.txt make sure you use the same one you put in these files ) Click apply, apply and then finish Step 5 ( running the server ) Running rAthena server See video time-line: 07:35 locate rathena folder rathena/ click on runserver ( less than 8 mins without any errors ) ================================================== Client Side Running & patch ragnarok online client open Official kRO Client/ Updating kRO Files: Locate and run rsu-kro-rag-lite.exe and wait for it to finish and then rsu-kro-renewal-lite.exe and wait for it to finish updating .. Adding translated system/data files Locate ROenglishRE or ROenglishPRE and copy Data & System folders , GuildTip & Tipoftheday and paste these files into the official kro client folder ( Replace the files when asked ) Setting up clientinfo.xml : locate official kRO client folder open folder data/ and edit file clientinfo.xml change the version to 55 <version>55</version> set the langtype you want i use 19 to be able to write in english and arabic <langtype>19</langtype> * use the forums search to find other langtype for other language * set admin sprite for any account you want, just put the account id <aid> <admin>2000000</admin> </aid> Copy and paste the setup file into the the official kRO client folder Patching the Client 2015-11-04 load the client and select recommended and click enter for data.ini and then CHANGE/EDIT system/iteminfo.lub to system/iteminfo.lua and check read data folder first, ignore missing palettes, ignore resource errors and then customize the client as you want Here's my additional patches: >>> Custom Window Title ( name you server ) Disable Swear Filter Disconnect to Login Window Enable Title Bar Menu Read Data Folder First Show Cancel To Service Select Ignore Missing Palette Error Ignore Resource Errors Use Ragnarok Icon ( ragnarok icon for the client ) <<< copy the new 2015-11-04aRagexe_patched and paste it your official kRO client folder now the client is ready, just run the game using 2015-11-04aRagexe_patched and Enjoy to create a male account just type ex: admin_f for female - admin_m for male and don't forget to set the account group id 99 to get full GM permissions ======================================================== As of 28-7-2018: the topic is fully updated and support MySQL 8.x ======================================================== For further questions or concerns regarding the tutorial, Do NOT hesitate to contact me in this topic, or discord: Earnestinence#5337, which is the best way to reach me. - Earnestinence
  24. 8 points

    Version 1.0.0


    I'm releasing this mall map for free! Feel free to message for support add me in skype: keough_99


  25. 8 points
    1. Arc Bishop Improvement The first protagonist of the fifth job improvement project is "Arc Bishop". As mentioned in the previous developer notes, the main focus of the Arc Bishop enhancement is the reinforcement of the secondary location. However, through the improvement of this skill, we tried to change the arc bishop management in various styles. Skills are scheduled to be improved and new skills are planned to be added. 1) Change existing skills - Expiatio Existing Xpia Arti had the effect of neglecting only physical defense. I will add magic armor ignoring effect to this magic series so that it will be effective for the military. - Lauda Lamus Instead of removing the existing LUK bonus by raising the probability of anomalies of the existing 4th level master to 100% Increases Critical Damage by adding more effects to a level of skill worth investing 4 levels We are going to improve. - Lauda Agnus Instead of eliminating the existing VIT bonus by raising the state-anomaly probability of the existing 4-level master to 100% MHP% increase effect by adding more effects, 4 levels worth investing in the skill to improve The expected. - Duplex light We will upgrade the damage to have more powerful attack power than before. - Ancilla. Existing Ansila means only the catalyst needed for the skill, except the option to restore the SP when used directly. It can be used to increase the amount of healing during a certain period of time, I will do it. - Renovati It is a skill that can not be freely used in a real party. To compensate for this, when you cast a skill, the effect of the Renovati will be given to all the party members on the screen, The amount of recovery itself will be slightly raised to improve the skill to be used in party play. - Judex In the case of Judex, which is the skill that can be used first by the Kuma series arc bishops, the damage is slightly raised We are going to improve it so that it will strengthen the position of Arc Bishop in the Kuma series. - Adoramus Adora Moose, which consumes Blue Gemstone but has a shortcoming of being a single target, We will improve to Target range skill instead of slightly lowered. 2) New skill - Vitoraphatumu Gives a Rex ether or effect to a specified enemy and surrounding enemies. The higher the skill level, the greater the range. With Viti Feratoom, Arc Bishop will be able to provide solid support in battle. - Conneniio The party members in the same map as you are brought to your location. It is a battle support through the quick joining of the party members during various quests and battle play through Konnio. You will be able to perform the mission. 2. Taekwon high occupation group For users who have a lot of interest in the contents of Taekwondo top job group, I will briefly show the contents developed so far. 1) Implementing Skills The primary skill implementation is now complete and internal testing is scheduled 2) Image Implementation The sprite image of Sultry and Soul Ripper has been confirmed and work is in progress. Skill effects are also in progress. 3. Awareness of the tertiary career group I will introduce you to the awakening system mentioned at the last meeting. The current job arousal is scheduled to be developed, with the goal of updating within 2018. Please note that the information below is not finalized yet, but it is about the development plan. 1) Awakening system You can upgrade to the 3rd generation occupation army at the 175th level. At awakening, you return to level 100 and the maximum level expands to level 185. (However, status points are given up to 175 levels.) In addition, new skills are added for each occupation, and the maximum occupation level is extended to 70 levels. You can choose among the basic third-class outfits and new outfits. <At arousal, you can choose your own dress> 2) Characteristic system After awakening, the characteristic system is open. The character system is given one character point per level-up, and these character points are placed directly on the character's character You can invest in the characteristics you are involved in. Characteristic systems will enable a variety of cultivation depending on the investment of character points. <At the time of awakening, the new characteristic system is opened.> 4. 32 new cards Part 2 of the Hero that did not have any card items, Part 3 of the Hero's Trail, 32 new cards in Rock Ridge It will be added. We will prepare existing contents to play more aggressively by adding card items. 5. Memorial Dungeon: Reorganization of the Charleston Plant The Charleston factory, which was temporarily shut down due to a re-entry routine, will be restored and will be back. We are also planning additional reorganization to allow you to play the Charleston factory more aggressively. . Episode 17.1 Libellions and Heart Hunter ... The center of the incident was moved to the Schwartzwald Republic. New Stories and New Items We are preparing for various new episodes. 7. Illusion of Teddy Bear The first Illusion series in 2018. I would like to ask you for a new addition to the Einbrook area. 8. Breaking the Limit Change in Super Novice Breaks the limit that was stopped at level 160. Extends the level of Super Novice to level 175 and breaks the limit. It will be changed to "Hyper-nobis". Reconstruction of the skills due to breaking the existing limit and new skills of Hyper-nobis I'm in the middle of planning. Once you've decided on more details, we'll walk you through the developer notes. Now Super Novice is up to 99 levels! Up to level 175 will be hypernobi!> UPDATE THIS UPCOMING JANUARY 24 2018 1. Update 32 new card items In celebration of the New Year, 32 new card items will be updated from Part 2 of the Hero to North American Localizing Rock Ridge . 1) Hero's Trail Part.2 Card Update - Geffen Magic Tournament Competition In the Geffen magic contest, only penalty cards have been added. This update will update 15 different cards. Players from the Arpeggiator to the Fékinanavian will be added to the Geffen magic contest. - Devils Tower The shadow dungeon of the drill and the follower's card of the drill are updated in the drill's top dungeon. - Ghost Palace In the Ghost dungeon of the specter, one article of Sakryi card is updated. This card can be obtained in exchange form instead of drop form. 2) Hero's Trail Part.3 Card Update - Non-fair Raiding Unofficial dungeons will update the cards of the non-ATV and two of the Captain Felock cards. - Fenrir and Sarah In addition to the existing Sarah card, one more paper card of the period will be updated. 3) Update the Rock Ridge Card 11 kinds of cards will be updated to the monsters in Rock Ridge. 2. Apply new UI We are currently in the process of selecting a new character and applying the cache store UI. 3. Geffen Magic Contest, strengthening the Ghost Palace contents of the specter Added the ability to give random options to equipment items that can be obtained from the Geffen magic contest and the Ghost Palace You can purchase an order that gives you a random option for equipment items in the Geffen magic contest coin, and you can purchase abrasives that give you a random option for the Taunos weapon series with a piece of earth shine. <You can purchase items for granting random options through the NPC> <Each item has been refined and cards are kept, so you can set up your equipment options for free> <You can configure new equipment settings through various options> Also, all of the movement restrictions of the Geffen Magic contest coins and the pieces of earth shatter are lifted, and access to new contents is enhanced.
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