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Showing content with the highest reputation since 05/27/2019 in all areas

  1. 34 points
    Hello, as some know I am leaving the community to grow professionally. I recently closed freelancers with great monetary returns and learning that will help me open my business. It's been 11 years in this community and thanks to the Ragnarok emulators I became a programmer. So that's goodbye, but I don't leave without leaving a new era for those who continue. I'm leaving two of my projects in which I use fake hooks to create new screens, interactions, walk with WASD and other systems. The code is not very clean because I had no idea I was distributing it. I will not teach how to use (but for experiend user's I can support, just ask in this post your doubts), but I appreciate it if someday someone more experienced guides on how to hook. Emulator: https://bitbucket.org/lukasrmattos/ragnaghostz/src/master/ Launcher & Hook Logic https://bitbucket.org/lukasrmattos/rgzlauncher/src/master/ Sample of system in those projects: https://streamable.com/m8291
  2. 29 points
    Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2020-01-24 Installation: Official kRO Updated: 09/04/2020 Download Link: http://bit.ly/latestkro Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] This ZIP archive is 3.95GB in size and includes all BGMs plus the latest RSU ([2020-04-06] Release 2.4.25.821) Simply download, extract, play! A fan of this topic? Hit the rep button
  3. 16 points
    The topic has been removed because of rAthena staff double standards and hypocrisy things. (rA staff blame me that I made a money on this topic while it's not and never was) All that I did for the last 2.5 years with around ~1k answers from my side is help for free for newbies here, but to rA staff, my topic is a pain in the ass. Sorry guys, but the topic can't be maintained on such a community anymore because of its admins. Bye
  4. 16 points

    Version 2.2.0

    22,126 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!

    Free

  5. 14 points

    Version 1.0.0

    547 downloads

    Simple Purple Website Responsive One-Page ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ By: Mihael Hope you like it ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ About: Website is made in php / html responsive one page, is translated in pt-br, but I believe in your potential to translate into their respective languages ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Demo: Espero que gostem.

    Free

  6. 13 points
    There´s a new method of upscaling imagens using Artificial Inteligence, based on Deep learning. Here´s the results of my tests with it (called ESRGAN) And there is another AI model that change animations to 60 FPS (Called DAIN) Original (about 10 fps)-> 60 fps (gif aproximation to post here)-> And the two methods can be combined: Its possible to make a 4k Remake of ragnarok with this?
  7. 13 points

    Version 1.2

    423 downloads

    In response to this post : https://rathena.org/board/topic/122667-woe-ranking-script/ https://rathena.org/board/topic/121631-woe-rankings-script/#comment-373249 https://rathena.org/board/topic/96397-woe-ranking/ https://rathena.org/board/topic/109488-ranking-woe/ By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a

    Free

  8. 12 points
    Evening all, I hope you're all well! I've decided to post this instead of send out a mass email, because I know most of you have opted not to receive them. Service Continuation For the most part, rAthena is, and will continue to operate as normal during these trying times. We understand that the need for isolation will undoubtedly cause more traffic to our forums, which we have been prepared for since February and additional measure have been put in place in case traffic sees a random surge. Our aim is to ensure that all the information is available to you when you need it. Risk of Fraud We are also aware that during a crisis, individuals will come out of the woodwork with a view to causing harm in the form of defrauding and scamming our users. Please be diligent before handing over any money to someone you don't know. You can check a list of our approved 3rd Party Services here that have been personally vetted before approval. Staff All of rAthena's staff are volunteers, giving up their free time working towards the betterment of the project. We're also all safe and well and hope you and your families are, too. At a time when parts of the world are stuck indoors, we're using this time to continue overhauling systems. The developers are working hard on their respective projects, be they database conversions to YAML or the refactoring of older mechanics, you can be sure they're busy! The moderators have been tasked with ensuring as many of the support topics as possible have the "Best Answer" post selected in an effort to aid users. Community Please use the search feature before posting new topics. I can assure you that 99% of questions have already been answered, usually twice within the last 3 months. The function of what a community is and what it's capable of is being tested and pushed to it's limits all around the world. Look after each other and be helpful. Home Life Please be sensible and use your common sense. Wash and/or sanitise your hands regularly. Especially your keyboard and mouse! Be kind to each other. Stay safe.
  9. 12 points
    Hey all! It's been too long, hasn't it? I guess you could say I've been quite busy lately. However the other day I realized wanted to do something for the community once again (because honestly it's been forever since I contributed), hence why I'm here now. But then I wondered, what can I do? Of course there was the possibility of doing a free release, but I've done many of those already in the past. What else? Creating yet another guide how to develop maps in browedit from the ground up? Hm, we already have several amazing ones that effectively cover everything. What if I give you something different? Something - more like a neat little trick - that I've figured out through sheer exploration about two years ago. And what's that, precisely? As the title implies: Mapping through hexing. Over-hauling existing maps, without having to touch browedit. Also- This post might seem long, but rest assured it is super easy. The screenshots simply take up a lot of space. Before we start..... What is hexing? I could go the extra mile and explain it in my own words, but rAthena's GitHub gives an informative description what hexing is. As most of you may know, experts have developed tools with an user-friendly interface to make client hexing - AKA 'diffing' - even easier for us, however what the majority does not know is that hexing isn't specifically limited to .exe modifications and can be applied to many different file extensions- RO map files and models among them. Having that said, I think you have an idea in which direction I'll be heading. Okay, before anything else... I need to state that this method is recommendable to set the base design. You can in theory over-haul your entire map this way, but I highly encourage it to only be done with the repetitive textures and models (such as trees, bushes, buildings). Preferably, your map uses custom textures/models, they're easier to memorize (and thus replace) than the official gibberish components. What are the pros and cons? Pros: Once you get the hang of this, you could save yourself a lot of valuable time and make fresh layouts rapidly. No need to generate (custom textured) models through the build-in browedit RSM editor tool. We'll take a different approach. Gats remain unaltered and models will remain facing the same way. Lastly - probably the main reason what I like about this - texture and model files from your previous design will be preserved and not over-written. New ones are created which are fetched from a different texture/model directory. After implementation the only thing that will be over-written are the map files themselves (which also means less heavy patches). Cons: While you don't have to, you will likely still want to open browedit for some finishing touches. You can easily slip up and corrupt your map with a single typo. Back things up and be focused when you get to step 3! What will we need? GRF Tool (i.e GRF Editor). Hex Editor (i.e XVI32). Image Editing Software (i.e Photoshop). A custom map - seasonal/holiday themed is preferred, but not necessary. Basic ~ moderate client-side & browedit knowledge. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now, since we've got all that covered... Let's begin! For this guide, we're going to use my Christmas Prontera (screenshot below) map as sample, and turn it into a Spring Prontera (screenshot at the bottom of the post). - Files - We're going to need to locate the map and its contents that we're going to edit. So let's do that, here are the resources... Step #1 - Copying & Renaming What you need to do first, is go back to the main directory and copy the entire 'Christmas Pront' directory. Paste it and rename it - in this case - 'Spring Pront'. If you've done this correctly, you should now have two directories. Spring Pront and Christmas Pront, both containing files of Christmas Pront. Open the 'Spring Pront' folder and begin re-naming all the files that still contain an abbreviation of the Christmas Prontera layout. Keep it simple for yourself. For example, I recommend replacing the 'chr' and make it 'spr', like this: Note: If there's a lot to edit, consider pulling up a notepad and writing down the old texture/model/directory names and the new ones next to it. I'm telling you this, because you're going to need to check back to the old names later. Better safe than sorry. "Why does a snow texture display 'spr_gras?" - I know, it doesn't make sense yet. Disregard, you'll understand in step #2. "Can the abbreviations I choose exceed the amount of characters that the original files use? (i.e spring_grass instead of spr_gras)" - It probably could with additional steps but...Let's not for now, okay? If you've done everything as per tutorial, you will have no texture, model or directory left anymore including 'chr' or 'Christ'. Double-check in order to confirm. Step #2 - The Artsy Stuff Got a graphic artist on your team? Lucky you- because then you can simply skip this (most time-consuming) step and instruct your artist to present you with something appealing. But we're not going to do that, are we? No, we're going to pretend you're a solo developer. Go to google images and look for a square texture that you wish to replace the snow texture with. Since this is a spring themed map, I went with something green and flowery. Admittedly though, I wasn't too fond of the original image I chose because it seemed a little too crowed/clustered(?) and the borders didn't align, so I decided to look for a plain grass image and combine it with the initial flowery tile of my choice. Still a lil clustered but better. Here's the result: Okay so clearly this isn't a Photoshop guide - my Photoshop skills are far from perfect - but I think you get the idea. ;-; Seamless images are the best, however it isn't always possible to find them. Fear not, young grasshopper- You need not be an expert in Photoshop but at the very least try to edit the texture sufficiently (with the eraser tool on the top layer) for the borders to have a relatively smooth over-flow. Needless to say, if flowers are being cut off at the border of a texture, it does not exactly look attractive. Done? Resize the image(s) to 256x256 and save as 24 bit bmp. Do this with all the textures you've redesigned, your texture directory should somewhat look like this: Again, this might take a while if you're doing everything alone and aren't that familiar with Photoshop. Note: spr_tree3~5 are tga files, but they have been adjusted as well. Step #3 - Hex It! This step is the most technical one and you'll need to look back every now and then to your other layout's textures and models - in this case my Christmas Pront - as name replacement reference. Please be aware that you can screw up easily here! Yes, it's easy but you've gotta pay attention! Double check everything you do and make sure you don't typo anything or miss anything out. Map Files Let's do these first. Boot your Hex Editor software and locate 'prontera.gnd' in your 'Spring Prontera' directory. Access the replacement feature, in XVI32's case: Search > Replace... What we're going to do is ensure the .gnd file reads the new textures, alright? We don't want the map files looking for the Christmas Pront textures/models anymore because this isn't going to be a Christmas Pront. Replaced them all? Great. Do the exact same for the models with the .rsw file: 158 entries. Pretty sweet, right? Model Files We're almost done! The last step will be hexing the models. Open them 1 by 1 in your Hex Editor software like you did with the map files and adjust the entries accordingly so the models are no longer searching for the incorrect texture files. Like this... And that's.... basically it. To see if you err'd anywhere, just open GRF Editor and put all the resources into it. If done correctly you'll see that your map and model files have adapted to your edits made through hexing. What was previously snow-covered, now returns something else entirely. Take this lovely flowery tree for example... Some of you may wonder- "How is this different than just regular (existent) texture replacement/recoloring? The answer is, exactly that. You're not replacing or changing the original texture/model resources at all. Quite the contrary- You're preserving your previous theme, all while generating an entire new theme with separate contents and directories that are being read. Convenient to server owners, too. No more messing around with different texture and model directories, worrying about if you might've missed something out when adding/removing files with the patcher. Using this methods, when the time comes where you want/need to switch theme, simply patch in the new map files (prontera.rsw and prontera.gnd) and you're good to go (unless if you've made gat edits of course- in which case you'll need to add the prontera.gat as well!). Needless to say, for the first-time implementation, you do need to include all the texture/model components. But that's obvious. And now, the final result? This is how Prontera will look like~ We went from winter wonderland to a refreshing and colorful spring design~ Fair enough- you'll still see the occasional wintry lantern, and the center higher up still has a giant pine tree, fine. Light-maps intensity need to be re-considered, too. But for the most part? Your map is about 3/4 done. What's left is just the small details that will likely only take you an hour or two at most to wrap up. Well, I hope this makes the life easier for some of you! ♥
  10. 12 points

    Version 1.1.1

    328 downloads

    Ehh since my event scripts are piling up, I decided to make an Event Manager // Basic Event Manager // By Mabuhay /*-=-=-=-=-=-=-=-=-=-=-=-=-=- Currently added are the ff : {#} NAME - "NPC_NAME" [1] Bombring - "Event_Bombring" [2] Dice - "Event_Dice" [3] Last Man Standing - "Event_LMS" [4] Novice V Zombie - "Event_NvZ" [5] Poring Catcher - "Poring_Catcher" [6] Poring Hunter - "Poring_Hunter" (Added 12-15-2019) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/ // For easier management of Event NPCs ///////////////////////////////////// // NOTE: // ///////////////////////////////////// // I don't support any modifications unless I want to. // But if you want to change things especially the rewards, // Please refer to my F_Reward Functions // https://rathena.org/board/files/file/4068-itemvariablepoints-reward-function-for-beginners-or-lazy/ // You should be able to easily change the rewards // If you have basic scripting knowledge Header Settings: OnInit: // 1 = item reward // 2 = variable/cashpoints reward // If you want to set item and variable/cashpoints rewards, do 1|2. // If you only want 1, just choose between 1 or 2 $event_options = 1|2; // If item reward enabled // What items will be rewarded setarray $event_item_reward, 501, 10, 502, 5; // If variable reward.. set to your variable. // If cashpoints.. set to #CASHPOINTS / #KAFRAPOINTS (Free Cash Points) $event_var$ = "#EVENTVARIABLE"; // Variable name? // If cash points, set to Cash Points // If your custom var, set to the name of that thing. $event_var_name$ = "Custom Points"; // How much points gain if #VAR / #CASHPOINTS / #KAFRAPOINTS? $event_var_gain = 1; $event_item_arr = getarraysize($event_item_reward); // @eventstart for GM bindatcmd "eventstart", strnpcinfo(0)+"::OnStart",60,60; // @eventjoin bindatcmd "eventjoin", strnpcinfo(0)+"::OnJoinEvent"; end; You may now use @eventstart for GMs to select which ones to start. @eventjoin for players to enter and see which event is currently active Event timers / Clock are to be set here : // OnClock<hour><minute>: donpcevent "<npc_name>::OnStart"; OnClock0000: donpcevent "Event_Bombring::OnStart"; end; //----- 12 mn OnClock0100: donpcevent "Event_Dice::OnStart"; end; OnClock0200: donpcevent "Event_LMS::OnStart"; end; OnClock0300: donpcevent "Poring_Catcher::OnStart"; end; OnClock0400: donpcevent "Event_NvZ::OnStart"; end; OnClock0500: donpcevent "Poring_Hunter::OnStart"; end; OnClock0600: donpcevent "Event_Bombring::OnStart"; end; //----- 6 am OnClock0700: donpcevent "Event_Dice::OnStart"; end; OnClock0800: donpcevent "Event_LMS::OnStart"; end; OnClock0900: donpcevent "Poring_Catcher::OnStart"; end; OnClock1000: donpcevent "Event_NvZ::OnStart"; end; OnClock1100: donpcevent "Poring_Hunter::OnStart"; end; OnClock1200: donpcevent "Event_Bombring::OnStart"; end; //----- 12 nn OnClock1300: donpcevent "Event_Dice::OnStart"; end; OnClock1400: donpcevent "Event_LMS::OnStart"; end; OnClock1500: donpcevent "Poring_Catcher::OnStart"; end; OnClock1600: donpcevent "Event_NvZ::OnStart"; end; OnClock1700: donpcevent "::OnStart"; end; OnClock1800: donpcevent "Event_Bombring::OnStart"; end; //----- 6 pm OnClock1900: donpcevent "Event_Dice::OnStart"; end; OnClock2000: donpcevent "Event_LMS::OnStart"; end; OnClock2100: donpcevent "Poring_Catcher::OnStart"; end; OnClock2200: donpcevent "Event_NvZ::OnStart"; end; OnClock2300: donpcevent "Poring_Hunter::OnStart"; end; //----- 11 pm Currently I just alternately activate events per hour. You can change the event time as you wish. You may choose any of the ff: OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: I hope this helps. If you want me to add more, just PM me on an event script that needs to be updated. Thank you. Compatibility is your responsibility. No backward Compatibility Support. Enjoy! NOTE : If you find this useful, please click the Upvote button to motivate me to do stuffs like this And you are welcome!

    Free

  11. 11 points
    Hello everyone. norm here. Today I want to present you my project “Paint it black”, a client mod pack. Offical Discord: https://discord.gg/r3rvGXR Thanks for reaching the Donation Goal The donation goal was released insanely fast. Wasn’t expecting that Huge thanks to: @Hurtsky @Everade @CyberDevil @Mael @anacondaq @Skyzone As promised all the donated money went to rAthena. Thanks for the support (coffee donation): @pajodex (if you donated but cant find your name on the list please drop me a PM.) A special thanks to @Daifuku for sponsoring this awesome logo. Make sure to check out her service if you need great graphics. Download Current release of Paint it Black can be found here: https://github.com/Normynator/PaintItBlack/releases Dropin replacement for Cheat Defender (by NEMO project): CDClient.dll (SHA-1: 32158C097CD656FF62BB094CF9F4F2BF1A6B1CAD) Installation guide Available mods Timestamp Description: Shows timestamps in the chat window. Usage: /timestamp Default: On Ping Description: Shows average ping to server. Usage: /ping Default: Off FPS Description: Shows fps count. Usage: /fps Default: Off VSync disabled Dscription: Disables vsync for the client. This removes the 60 FPS cap. Usage: /vsync Default: On Custom Logo Description: You can display your own logo next to the Paint it Black logo. Usage: Your logo’s max width should not exceed 304 pixels. It has to be placed in your ragnarok folder with the name logo and has to be of type "bmp". Feel free to suggest new features. Supported client dates 20180620e 20180621a (suggested by @Mael) 20150513 (for @Stolao <3) 20180621aRE The clientdates requested on the donation goal post will be added soon. I try to add more client dates as said in the donation goal post. Feel free to suggest client dates here. If your client date was already suggested vote it up (so I can see which client dates are needed most). Vote list Changelog Bugreports If you spot a bug please report it here or on github via issue. Gepard compatibility This mod pack is not compatible with Gepard. And it also won’t be compatible in the future. You can get different client modifications for Gepard from Functor. Please do not request compatibility. Thanks to: SHR (https://github.com/sekishi1259/SimpleROHook) rEx (https://github.com/curio-r/rextensions) Greetings, norm
  12. 11 points
    Title Bonus System Hello everyone, in some MMORPGs like Grand Fantasia there is the possibility of obtaining bonus/buffs from equipping Titles, now I have brought that feature to RO. Features - This modification is script-bonus based, so you can apply all bonus from "doc/item_bonus.txt". - There is a file called "title_bonus.yml" in db folder in which you can add/edit title bonuses. - All existing titles have their respective Status Icon, however, you must sync description from Lua if you edit a title buff. Video
  13. 11 points
    Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE) with classic places such as the famous Mansion of RE1 and also the raccon city police station. A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world. The second map is MANSION (freely inspired) This map has 4 floors (two extremely large 2 floors (150x150), 1 small floor and basement. The maps are well detailed and with the possibility to compose a series of quest's and events. There are many possibilities. It can be used as an instance, as main city, map for events (such as zombie invazion, undead, savior, vips events, hunter), quests, etc. just be creative. Tell me your opinion, maybe you can help me improve. Thank you. ps: The police department is not ready yet.***** (Some images to better illustrate) THE CITY Now some images of the Mansion with 4 floors I like it when the maps are well filled, with no empty spaces, and with many details, something that suggests that there is life there, with dirt and trash on the floor, etc ... 01F and 02F 03F and basement
  14. 10 points
    Extended Battleground 2.0 Same as the dead 'Extended Features BG', this version offers a ton of new features for Extended BG. Features 1 - Battleground & WoE player statistics Store a complete information regarding player parameters, this feature records the following: Battleground: - Victories - Defeats - Tie - Kill count - Death count - Damage dealt - Damage received - Top damage dealt - Healing done - Wrong healing done - Support skills used - Wrong support skills used - - HP Potions - SP Potions - Gemstones used - Ammo used - Zeny used - Spirit Balls used - Poison Bottles used - Acid Demonstration used - - CTF Stats - TD Stats - Conquest Stats - Rush Stats - Triple Inferno Stats - EoS Stats - Domination Stats - Bossnia Stats - Stone Control Stats War of Emperium: - Emperium damage/kills - Guardian Stone damage/kills - Barricade damage/kills - Guardians damage/kills - - Kill count - Death count - Damage dealt - Damage received - Top damage dealt - Healing done - Wrong healing done - Support skills used - Wrong support skills used - - HP Potions - SP Potions - Gemstones used - Ammo used - Zeny used - Spirit Balls used - Poison Bottles used - Acid Demonstration used - 1.1 - Extended Check Equipment A comfortable feature that allows you to see the BG/WoE profile of players in-game (besides check equipment). 1.2- Battleground & WoE Ranking Two rankings that shows the top 10 players in each ranking (based in Points). 1.3 - Ranking Rewards db/bg_rewards.txt and db/woe_rewards.txt are the files that define the Top 10 rewards when the ladder is reseted. The rank is reseted through a script command: battle_rank_reset(<rank_type>,<reward?>). 2 - BG Team Color This configurable feature allows to define the clothes color for each team. When a player joins a team his clothes is temporal changed until he leaves the team. 3 - Save joining location If this feature is enabled the player is teleported to the location before joining BG. If the joining location has NOWARP mapflag the player is teleported to bat_room. 4 - Party skills works in BG team If this feature is enabled all party skills works in BG team even though the player is already in a Party. 5 - New Achievement Groups New achievement groups for Battleground and WoE, the list is as follows: AG_BG_WIN: Triggered when a player wins a BG match. AG_BG_LOSE: Triggered when a player loses a BG match. AG_BG_TIE: Triggered when a player draws a BG match. AG_BG_KILL: Triggered when a player kills in BG. AG_BG_DIE: Triggered when a player dies in BG. AG_BG_DAMAGE: Triggered when a player deals damage in BG. AG_BG_HEAL: Triggered when a player heals an ally in BG. AG_WOE_KILL: Triggered when a player kills in WoE. AG_WOE_DIE: Triggered when a player dies in WoE. AG_WOE_DAMAGE: Triggered when a player deals damage in WoE. AG_WOE_HEAL: Triggered when a player heals an ally in WoE. 6 - FluxCP Addon This is one of the biggest parts of the mod. All the previous statistics mentioned now viewable in FluxCP. 6.1 BG & WoE profile in FluxCP A profile for BG and WoE available by clicking on the player's name in the FluxCP ranking. The avatar is identical to the player in-game (ROChargenPHP system). - - - - Full Video - - - - 7 - New char commands @bgrank: Display the Top 10 BG Rank. @woerank: Display the Top 10 WoE Rank. @bgstats: Shows BG player stats. @woestats: Shows WoE player stats. 7.1 - New script commands battle_rank_reset(<type>,<flag>): Reset a battle rank. Type - 0: BG 1: WoE. Flag - 0: No reward 1: Reward. getcharrank(<type>): Return battle rank position. Type 0: BG 1: WoE. 8.0 - Battlefield Queue Interface Battleground Queue Interface entrance mode: - A single queue for each arena. - A new command @bgstatus to check all arenas status (Idle/Playing/Players required). - Fully configurable: You can choose between BG Queue UI or Legacy Mode (@joinbg). Note: This modification works based on Extended Battleground. GitHash: 723383 Battlefield Queue Interface is currently not compatible with #3995
  15. 10 points
    Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE) with classic places such as the famous Mansion of RE1 and also the raccon city police station. A map made for RO, but the idea was to remove all the medieval elements, to maintain a modern aesthetic, to approach our present world. I've posted here the city and also the mansion ... I recently finished the police department RPD - Raccoon City Police Department B01 first floor with several rooms B02 second floor with several other rooms Now there are 3 huge maps The city, the mansion and the police department RPD MANSION CITY
  16. 10 points

    Version 1.0.0

    477 downloads

    Introduction: This package are currently contains around 90~100 hairstyles for both male/female character. I obtained these from various sources like old eAthena, rAthena, Hercules, TheSpriteRepository and other member who shared these sprites with me etc. I don't remember who exactly made each of the sprites, or who even shared these... tell me if you know who are them. If any of these hairstyles are custom work that are meant for private use, kindly contact me, so that I could remove it from the listing. I do have more than this amount, but since my current test client (2018-06-20) can only support up to 100 sprites, so I randomly picked 100 and only upload it here. It included the default 31 hairstyle from kRO, but I think I replaced the 1~20+ hairstyles from JRO which dyed the hair in dark color, the rest are custom hair styles. How to use: You can either merge the provided GRF into your own GRF Load it as another individual GRF using the DATA.ini file Extract it and put it in your Data folder * Depend on your client hexed with whatever settings. Search forum for all these guides. Disclaimer: You're free to share with everyone but do not monetize the contents in any way! These materials are meant for study or research purpose. Use these at your own risk, and always give credit to original author. If there exists issue with sprite file, for example: sprite misalignment, error, etc, kindly ask help from any member who have knowledge with sprite edit. If there exists issue with palette color file, for example: messed up color, error, etc, kindly ask help from any member who have knowledge with palette color edit. Fun Fact: Do you know you can actually combine all male and female hairstyle (including doram) to create a list of universal hairstyles that could be used by any gender of player and doram?

    Free

  17. 10 points

    Version 2.0.0

    432 downloads

    this application help you calculate the monster mode for more info about the monster mode https://github.com/rathena/rathena/blob/master/doc/mob_db_mode_list.txt Update v2.0: this update only for rAthena +2016 support sql , support reverse result , add reset button Contact me for Errors https://github.com/sader1992/sader_scripts

    Free

  18. 10 points
    I am on vacation until 23 July
  19. 9 points
    @Alberan Wow, thanks that you say about ESRGAN! I work with some npc sprites and it`s really looking good in game~ New part of sprites:
  20. 9 points
    Hey guys, i never share things here, but hey, glad to help ~ This is my custom implementation of the Mechanic new costume, and work like this. This new sprite only work when u use the "Bodystyle 1" on the mechanic class, that means we keep the old mechanic costume as "bodystyle 0" In addition to that, i add the Attack animation for 2 genders and the first 3 palettes. In the file i put the new Gravitational Cart as "Cart 3" but, u guys can rename or replace it as you like ~ To make it work, just drag all the rar content on your current grf and it´s done ~ Additional note: Some old clients read the mechanic sprite or palete whit a different name, so, in that case, just replace the name of the files as the name that your client or grf are reading it. mechanic_full_new_stuff.rar
  21. 9 points
    There are few skills untranslated, but as I have heard zackdreaver is thinking about dropping this project, since it's too time consuming when he doesn't have mich time to begin with. So I thought about... I cloned his repository and started to work on it myself. For those who are interested: https://github.com/llchrisll/ROenglishRE I also made an discord server, so if someone want's to talk about the translation, he/she can do that there. Link is at GitHub. Regards, Chris
  22. 8 points
    View File Third Job Costumes & New Classes: Corrected Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product! Submitter Haziel Submitted 02/24/2016 Category Job Sprites Content Author Gravity Corp  
  23. 8 points
    Hello rAthena Community I'm Earnestinence, and i'll be guiding you to setup rAthena and run Ragnarok Programs you need to install before we start Downloads: Github : https://desktop.github.com/ MySQL (When installing: make sure to check 'Use Legacy Authentication Method; Retain MySQL 5.x compatibility' ) : http://www.mysql.com/downloads/mysql/ MySQL Workbench : http://www.mysql.com/downloads/workbench/ Note: remember the username and password you set when installing ! Latest Clean kRO Full Client : by: @Akkarin Microsoft Visual Studio ( MVS ) : https://www.visualstudio.com/downloads/ Visual Studio is a code editor supporting and C andC++ compiler. more info Click here by @Aleos Notepad ++ : https://notepad-plus-plus.org/download/ Note: Notepad++ source code editor and Notepad replacement ( or just use notepad ) 2015-11-04a unpacked client: https://mega.nz/#!w84jRRjZ!iWjU1Qfsez_3nbTtqQuFWHsbda2IglPi7TBnzZWmJtI by: @Napster rAthena support all the clients listed in the packet files : read more Required Files: After you download and install GitHub download these files using GitHub File > Clone Repository rAthena ( server ) : https://github.com/rathena/rathena.git English Translated System & Data Folders RE/PRE: by @zackdreaver For Renewal: https://github.com/zackdreaver/ROenglishRE For Pre-Renewal : https://github.com/zackdreaver/ROenglishPRE NEMO Client Patcher : https://github.com/MStr3am/NEMO.git For more info see this topic by @NeoMind Client Setup : http://nn.ai4rei.net/dev/opensetup/ Client setup for Ragnarok Online by @Ai4rei ========================================== Setting up rAthena Server-Side: See video time-line: 00:02 Step 1: Download/Clone rAthena Source Open GitHub. Click Clone repository. Click URL tap. Copy and paste this URL: https://github.com/rathena/rathena.git Choose the downloading path. Click Clone and wait for it do finish downloading. Step 2: Configuring rAthena See video time-line: 00:35 open rathena/conf/import/char_conf.txt Add these lines : userid: username passwd: password login_ip: 127.0.0.1 char_ip: 127.0.0.1 [Optional] To change server name add this line : server_name: YourDesiredServerName Note: If you want to change anything in char_athena.conf, use the import-tmpl directory to avoid future issues when updating. ( just add the respective value you want ). rathena/conf/import/map_conf.txt Add these lines: userid: username passwd: password char_ip: 127.0.0.1 map_ip: 127.0.0.1 Note: If you want to change anything in map_athena.conf, use the import-tmpl directory to avoid future issues when updating. ( just add the respective value you want ). rathena/conf/import/inter_conf.txt Add these lines login_server_db: rathena ipban_db_db: rathena char_server_db: rathena map_server_db: rathena log_db_db: rathena_logs Note: If you want to change anything in map_athena.conf, use the import-tmpl directory to avoid future issues when updating. ( just add the respective value you want ). Note: I use rathena as my main database which contain all main tables (like: chars, login, guilds, etc... ). However, I like to separate my logs to rAthena_logs . Step 3: Compiling rAthena See video time-line: 02:16 Locate rathena/rAthena.sln Locate and right click rAthena.sln open with > Microsoft Visual Studio 2017 ( or 2013 / 2015 ) Wait for the MVS to load the project, when it's ready select Solution 'rAthena' (8 projects) and then right click and Click 'Clean Solution' First when clean finish successfully click on 'build Solution' Wait for it to finish, make sure the log below finish successfully Step 4: Setting SQL Database ( make sure MySQL installed and running ) See video time-line: 03:13 open MySQL Workbench log in : Using the username 'root 'and the password you set when you first install MySQL ( If you don't remember the password, you can reconfigure MySQL using MySQL installer ) once you logged in create new user account and grant Administrator Privileges: - See video time-line: 04:17 In The Left Side click on Users and Privileges At The Bottom click on Add account Set Login Name : ragnarok Set Password : ragnarok Set Confirm Password : ragnarok At The Top Menu Click Administrative Roles: and then check DBA Click Apply logout by clicking on X at the top of the current tap and then login using the new user account ragnarok with password ragnarok See video time-line: 05:00 Creating databases/schema : See video time-line: 05:26 Click on create new database/schema Set the Name: rathena ( this will be our main database/schema ) Set Charset: utf8 ( Now this's is important you need to check this ) Click apply, apply and then finish Now Click on create new database/schema Set the Name: rathena_logs ( this will be our logs database/schema ) Set Charset: utf8 ( Now this's is important you need to check this ) Click apply, apply and then finish import rathena SQL files to rathena & rathena_logs databases: See video time-line: 06:16 Double click on rathena database/schema we've just created Click on locate rathena folder and go to rathena/sql-files and click on main.sql Click on the light icon * wait for the tablet to be executed * Double click on rathena_logs database/schema we've just created Click on locate rathena folder and go to rathena/sql-files and click on logs.sql Click on the light icon * wait for the tablet to be executed * change the username and password of the server: See video time-line: 07:03 Now next/around rathena database right click on a blank area and click refresh all ( in order to view the tables we've just created or just relog ) Click on rathena database/schema > tables > locate login table.. now click on tables and locate login table then right click and click on select Rows - Limit 1000 Double click on s1 and change it to username then hit enter ( we put the userid: username in rathena/conf/import-tmpl/char_conf.txt and map_conf.txt make sure you use the same one you put in these files ) Double click on p1 and change it to password then hit enter ( we put the passwd: password in rathena/conf/import-tmpl/char_conf.txt and map_conf.txt make sure you use the same one you put in these files ) Click apply, apply and then finish Step 5 ( running the server ) Running rAthena server See video time-line: 07:35 locate rathena folder rathena/ click on runserver ( less than 8 mins without any errors ) ================================================== Client Side Running & patch ragnarok online client open Official kRO Client/ Updating kRO Files: Locate and run rsu-kro-rag-lite.exe and wait for it to finish and then rsu-kro-renewal-lite.exe and wait for it to finish updating .. Adding translated system/data files Locate ROenglishRE or ROenglishPRE and copy Data & System folders , GuildTip & Tipoftheday and paste these files into the official kro client folder ( Replace the files when asked ) Setting up clientinfo.xml : locate official kRO client folder open folder data/ and edit file clientinfo.xml change the version to 55 <version>55</version> (This might not be needed anymore.) set the langtype to 1 < To be able to write in English. ( refer to this page to find your preferred language beside English: https://github.com/rathena/rathena/wiki/Clientinfo.xml ). set admin sprite for any account you want, just put the account id <aid> <admin>2000000</admin> </aid> Copy and paste the setup file into the the official kRO client folder Patching the Client 2015-11-04 load the client and select recommended and click enter for data.ini and then CHANGE/EDIT system/iteminfo.lub to system/iteminfo.lua and check read data folder first, ignore missing palettes, ignore resource errors and then customize the client as you want Here's my additional patches: >>> Custom Window Title ( name you server ) Disable Swear Filter Disconnect to Login Window Enable Title Bar Menu Read Data Folder First Show Cancel To Service Select Ignore Missing Palette Error Ignore Resource Errors Use Ragnarok Icon ( ragnarok icon for the client ) <<< copy the new 2015-11-04aRagexe_patched and paste it your official kRO client folder now the client is ready, just run the game using 2015-11-04aRagexe_patched and Enjoy to create a male account just type ex: admin_f for female - admin_m for male and don't forget to set the account group id 99 to get full GM permissions Issue #1: Closed connection from '127.0.0.1'. Solve: go to your rathena/src/custom/defines_pre.hpp and open it with notepad++ ( or any notepad ) add this line #define PACKETVER 20151104 ======================================================== As of 28-7-2018: the topic is fully updated and support MySQL 8.x ======================================================== For further questions or concerns regarding the tutorial, Do NOT hesitate to contact me in this topic. - Earnestinence
  24. 8 points
    Hello, I'll use this post to show you some of my projects and modifications. The name of my server is called RO: Zero, but it started before gravity announced theirs, so I chose to keep the name. LOGIN SCREEN https://vimeo.com/287302640 https://vimeo.com/300142810 https://vimeo.com/274177970 https://vimeo.com/310257994 https://streamable.com/6t1f6 Splash's https://streamable.com/n58ma Misc All Launcher's have Discord RichPresence SCRIPT & SOURCE Bet System https://vimeo.com/297864967 Pick Item with Mouse Click https://vimeo.com/288068416 Hack'n Slash Attack System https://vimeo.com/285431474 SkillShot System https://vimeo.com/269528679 Header Hud Char Info https://vimeo.com/268928510 System Conversor Skill Target to Place https://vimeo.com/307620277 LEAGUE OF LEGENDS INSPIRED SKILLS Ivern https://vimeo.com/270423927 https://vimeo.com/270211429 Kalista https://vimeo.com/270518714 Ash https://vimeo.com/270728857 Orianna https://vimeo.com/270911850 Xayah https://vimeo.com/271172345 Katarina https://vimeo.com/269402201 Client Edit Drag System https://streamable.com/dnqgz New Hud Interface (Old) NEW INTERFACE FROM TOS (WITH NPC DIALOG) https://streamable.com/ebec1 New Game Filter https://vimeo.com/303199417 Item Summon Screen https://vimeo.com/300142810 Rain https://vimeo.com/298893681 Campfire Button Shortcut https://vimeo.com/298498848 Discord Integration WALK WITH WASD https://streamable.com/c4u7u DRESSROOM MOD https://streamable.com/n1ncz MASTERY WINDOW https://streamable.com/zfttp ________________________________________ A lot of other things I haven't record, but I will try to keep this updated soon.
  25. 8 points
    Hi guys! I'm Ale, I'm Brazilian, I started making pixel art recently, I always worked as a graphic designer, but never with pixel art, after many years playing Ragnarok Online I woke up wanting to create monsters, items and equipment, I always thought they were beautiful because they were made in pixels. With that, I started to build Mobs, creating skill icons and some items. Thank you very much to @Haziel and @Elfin for always taking my questions and tips on how to improve or perform such action. If you want to follow my future projects, visit my discord , I will publish everything that will be done. Hope you like! A beginner with a desire to learn Well, these are some of my works currently completed, so I will publish more as soon as I have more.
  26. 8 points

    Version 1.0

    212 downloads

    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: You are not allowed remove my signature from any of the included files. You are not allowed claim my work as yours. If you like it, give me a

    Free

  27. 8 points

    Version 1.0.0

    63 downloads

    Introduction: This LMPQ exists in MapleStory, I am just copy the idea of how it work, and try to port it into RO. However, its far from perfect, originally I planned to get a custom map with x-mas theme, something like toy factory since it kinda match with MapleStory's Ludibrium town/dungeons. But plan failed, tried to approach several person to help me with some of the client side stuff, but not everyone have the free time or interested or maybe not willing to work on free maps/clientside release nowaday. Anyhow, maybe you could just replace with your own custom map, or even better if you could share with everyone like I share the scripts. The more the merrier! So, if anyone willing to help me with custom maps/client side edit, let me know . Sometime collaborating with others could make great contents for release to other member. How it work: The objective of this party quest is to collect at least a certain tickets by killing monsters and to reach Ludibrium Maze 16 (henceforth known as Room 16). Navigating through the maze needs a firm foundation of how the rooms operate. When you have successfully entered into the maze, your party will be thrown into a random room. Each type of monster drops a random amount of tickets at certain rate. Some rooms consists of mystery treasure box that summon monsters upon destroyed. These summoned monster has better loot value, which are important factor to complete the PQ in a short period of time. The more passes you have, the more experience points you will obtain at the end of the PQ. There exists trick to conquer this PQ in a very short duration, I'm not gonna reveal/spoil how is it, and l'll just leave it to you to explore it. Mirror Link : Pastebin

    Free

  28. 8 points
    Hey guys! I'd like to showcase a script I've been busy for a while. Game mechanics is based on RWC. There are quite a lot of stuffs I modified from it tho. Here are the mechanics of the script : Maps used are 2012rwc_01-04 maps since I dont know how to make custom map xD. Anyways, here is a video on how it work in-game for better understanding. To-Do: Add registration cooldown after match [ Added ] Add points as reward [ Added ] Disable [Guild Skill] Emergency Call while on Arena [cancelled - Already available in Extended BG's MF_NOECALL ]
  29. 8 points

    Version 1.0.3

    556 downloads

    Complete Illusion Vampire Walk-through conversion. Credits: kRO, iRO, NovaRO, and Divine-Pride. Setup guide is provided within files.

    Free

  30. 8 points

    EXPIRED

    Implementation of Lapine UI features, DdukDdak (just call it Synthesis!!) and Upgrade, features from 2016 lying under LapineDdukDdakBox.lub and LapineUpgradeBox.lub. But for this features, only will be added for client (after) 2018-06-20e RagexeRE, also tested by using 2018-06-21a RagexeRE. $20 is not the real goal, it's juts a number that I wll donate to rAthena when this crowdfunding project is reached its goal (which will be deducted from my account credits). So, don't need to donate here, it won't be counted in crowdfunding. I repeat, do not hit the donate button on this page. The crowdfunding detail is posted on my web page: Lapine DdukDdak and Lapine Upgrade. The goal progress will updated after payment is completed (payment methods are written there & instructions will be told). Paypal, and Indonesian payment methods (Bank transfer, GoPay, OVO) are available.
  31. 8 points
    Hii! Some time ago I finally finished the second version that I had promised of this map in the section of Projects and Concepts in Progress: This is also my second map ever finished x3 The first version was made in September of 2018, but one of these is a slightly revisited version of that older one, and the second one has certain parts of the public area changed :3 Note: I'm using some of the screenies from that post to avoid uploading unnecessarily, since the map looks the same essentially ☆★☆Previews☆★☆ Path to the Gods ver. This is the first version with some fixes. This area looks more "simple" than the second one, as the idea is that this place is "sacred", unlike the second one. Path to Glory ver. This is the second version. This is more like a true colosseum, with banners and even an ornated place from where the royalty or rulers can oversee the battle below. - The areas for the public are walkable, in case someone wants to add NPCs as spectators or wants to use those areas otherwise. - The fighting areas of both versions are almost exactly the same except for one tiny detail, but the difference is mostly aesthetic. - Oh and I really enjoyed working on this map! I took so long to showcase it because I was working on other maps, projects and irl, and I wanted it to be perfect, and because I had said that it was going to have these two versions. - There will definitely be a third version of this map that will vary much, much more from these two (and it will definitely not take one year to appear x.x). I hope you like it!
  32. 7 points
    Adding custom maps to RO server - Part 1. In this Part you will learn how to add your custom maps to your Ragnarok server. · Clientside: Download/create the map you want to add to your Ragnarok Server. a. You should have 3 files of the map. i. [mapname].gat ii. [mapname].rsw iii. [mapname].bmp Place your .gat and .rsw files inside your GRF within data\ as well as your .bmp file inside your data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\ directory. Go to your data\mapnametable.txt and add the Area display name of your map in the following format “[mapname].rsw#Map Display Name#”, without the quotation marks. · Serverside: Now go to your server directory and do the following: a. Go to your db\import\ directory and open map_index.txt - (!) Do not confuse it with db\map_index.txt i. In the text file add at the bottom of the file [mapname]<tab>{index(1250+)} - Once done, Save and close the file. b. Now go to your conf\import\ directory and open map_conf.txt: i. Once there - add your maps like so: map: [mapname] - Once done, Save and close the file. Once the above steps are done. Download either WeeMapCache or MapCacheEditor in order to add your [map].gat file to your map_cache.dat a. Open your server Project and recompile it. Congratulations, you have now successfully added a new map to your server. In part 2 of the guide, we will be adding the custom map to your world map view. Adding custom maps to your RO server - Part 2. In Part 2 of the guide, you will be learning how to add your custom map to World map view and Kafra move animations - The good news is: It's all client-side. Go to data\mappostable.txt a) At the top of the file you should see #@ (probably [email protected]), change that to [email protected] (That is the array size of the mappostable) b) Scroll down to the bottom of the file and add the the map you want to add (as well as its coordinates on the map where it should appear) in the following format [index]#[mapname].rsw#x¹#y¹#x²#y²# i) **x¹, y¹, x², y² stand for the start and end coordinates of the map box which gets drawn on the world map. Navigate to data\luafiles514\lua files\worldviewdata\ a) Find files worldviewdata_table.lub as well as worldviewdata_language.lub (if your files are inside a GRF, extract them). i) Open your worldviewdata_language.lub and add the following line: MSI_###_[MAPNAME] = "Map Display Name", (if you’re adding it at the end of the array, don’t forget to remove the comma, as it’s the last element of the array. ii) Now open your worldviewdata_table.lub and add the following line: {###, "[mapname].rsw", x¹, y¹, x², y², WORLD_MSGID.MSI_###_[MAPNAME], ""} (!) IMPORTANT - the ### number at the start of this array appears to be corresponding to a general “block” location on the map. e.g.: If you’re adding a map somewhere in the Payon area, you would want this number to be “111”, however if you’re adding it in the area of Rachel, you’d want the number to be “105”. – In short, whenever you’re adding maps, always take a look at the numbers of the maps close to your new map, use those numbers. If your map doesnt appear on the worldmap, this is more than often the culprit behind it! Go to data\luafiles514\lua files\datainfo\ - (Optional) This is where you will be adding the kafra teleporting service animations. b) Open the file kaframovemapservicelist.lub and add Kafra teleport service information to your map as well as KafraMinimapPos I am not certain what the parameters in this array do, if anyone has any idea, please let me know Adding custom maps to your RO server - Part 3. In Part 3 of this guide, you will be learning how to add links between your maps and/or NPCs within the maps for your navigation system! (!) Important - Before you can start with Part 3, you will be required to know how to: *navigate through your GRF, **Implement your custom maps, ***Add your custom maps to the Ragnarok world map! Firstly, what you want to do, is go to your data\luafiles514\lua files\ and extract your entire \navigation\ folder. Naturally - remember to make a backup of it before you start working on it. Once you have the folder extracted, what you want to do first of all is to add your custom map to the navi_map_krpri.lub. To do that, open up the file, scroll all the way down the list and add your map in the following format: { "[mapname]", "Display name", ID, xSize, ySize } (!) Important things to note - (!) The "Display name" is going to be name displayed over your map like so: (!)There are 3 values for the IDs (I am not 100% certain about what they are exactly, will need to research it more - then I will update the information here) 5001 is used for standard maps, such as Towns, Fields, Dungeons. 5002 appears to be used for maps which have clone counterparts? Lastly 5003 is used for indoor maps. (!) xSize and ySize correspond to thevalues of gat.Width as well as gat.Height Secondly, we will be adding connections between neighbouring maps. To do that, you want to open navi_link.lub and add connections to; as well as from the neighbouring maps in the following format: { "[yourmap]" , [index], 200, 99999, "[yourmapname]_[destmapname]_[index]", "", xCoord, yCoord, "payo2", destCoord_x, destCoord_y}, e.g.: { "pay_arche", 14056, 200, 99999, "pay_arche_payon_706", "", 81, 17, "payon", 228, 327 }, { "payon", 15327, 200, 99999, "payon_pay_arche_1977", "", 228, 329, "pay_arche", 81, 22 }, (i) - Because of the way the navi_link.lub is built I decided to write a small program which will make adding connections between new custom maps and old ones cleaner and hopefully easier - Perhaps I will also expand it to also editing the other navi files. P.S: If you believe that guide is useful, but could be improved upon, please do drop your suggestion. - You can also contact me either via PM on the forums or adding me on Discord - Shinsei#3451 I will be adding further parts of the navigation guide over the next couple of days. Hope it helps!
  33. 7 points
    Hi, so, I decided to compile all my releases here for easier view to those who wants to see my works. Just click on the link to see its description. Enjoy and hope these would help! ================================================================================================================================================ Free Releases : Event Manager Reward Function ( Item or Variable ) Event Consumable @go/@warp delay when hit Automated GvG [Updated] +7 and above refined item wont drop Euphy's Quest Shop with Success Rates Item Trader with Success Rates @itemrain command @giveitem command Euphy WoE controller + gepard check + minor fix @market clone patch update [December-2019] Emperium Breaker + Points + Shop I am constantly checking both script request and script support. Whichever takes my interest, I will post and release here. If you have cool Event Ideas ( at least cool for me ), don't hesitate to drop me a DM. Or if you have an old event lying around needing some updates, I'd gladly take a look at it. ================================================================================================================================================ Showcase : [Video] War Arena + Spectator mode [Video] Punching Bag with Param Setter [Video] WoE : Longest Def Ranking + Reward [Video] WoE : Time-based Participation Reward All of these showcased scripts are found here : https://mabuhay-solution.com/product-category/npc-scripts/ There are also script videos found in my YouTube channel : https://www.youtube.com/channel/UCfGxj9_ifGQoL_Ug0dtHYDg
  34. 7 points

    Version 1.1.3

    1,681 downloads

    Extended Battleground [eAmod BG] Made in Git Hash: '91169d7ebccccaf5008076383c89ff3a6c514a9e' Repository (db/npc/clientside): https://github.com/xEasycore/ExtendedBG Description Battleground System from eAmod compatibilized with rA c++. Features - Temporal guild System (Fake Guild) - Queue System (@joinbg) - Guild Skills usable in Battleground - Guild Skills separated cooldown - Anti AFK system - Enable/Disable BG Announces Commands @joinbg: queue join @leavebg: queue leave @order: sends a message to your team @leader: change team leader @reportafk: kick an AFK player @listenbg: enable/disable display bg announces Admin Commands @bgstart: enable BG queue @bgstop: disable BG queue @bgmode: change actual BG arena (own creation) @bgsize: change min/max players for an Arena (own creation) Arenas availables - Capture the Flag - Team DeathMatch - Conquest - Rush - Triple Inferno - Eye of the Storm - Domination - Feel free to Donate if you want to support me Note: This release is not stable, use it at your own risk.

    Free

  35. 7 points
    Hi all! To add up to my collection of Prontera themes, here's a showcase of a Valentine's edition I made the other day- it corresponds with the general layout/setup of my choice (which was done intentionally, in order to avoid NPC relocation). The eyes may need a bit of adapting to it, but I think I kind of like how it turned out? It's quite.... pink. Center Screenshot: And here a video ~ Also! Next year's resolution is to release a full set of 6 Prontera maps in one package. 4/6 are already completed, and one of the last remaining two is already 50% done. With that said, this should be a feasible goal~ I hope you all have been well! ♥ ~ S
  36. 7 points
    October Digest 2019 The following digest covers the month of October 2019. Staff Changes: None. Development Highlights: CORE: Fixed inventory check while buying item issue Corrected RDMOPT_DAMAGE_PROPERTY_element_USER Fixed achievementexists script command Fixed memory management for achievements Fixed reply for adding to equip switch Removed jAthena 1082 legacy code regarding castle defense rate Corrected NPC view constant verification Fixed SG_FRIEND not increasing TK_COUNTER's rate when MO_COMBOFINISH is used Corrected atcommand mobinfo for VIP Corrected battle config default_fixed_castrate Fixed renewal ASPD passive modifiers Fixed script command getunits Fix item bonus SkillUseSPRate Corrected Gentle Touch skills DATABASE: Added new missing hateffects Lowered Eden Uniform Tier 1 level requirement to level 7 Updated nightmare biolab monsters drops Updated Achievement EXP to official values Job Improvement Project - Sura Updated Ninja Skills SCRIPT: Questinfo requirement update Payon script header fix Added game ID check for Horror toy factory instance Lighthalzen Quest NPC ID Fix Added official Malangdo Guide Corrected Dual Monster Race wager check OTHERS: Fixed small mistake in VS filters Updated EditorConfig Ignore files generated by CMake in CMakeFiles directory November Digest 2019 The following digest covers the month of November 2019 Staff Changes: None Development Highlights: CORE: Added bonus bVariableCast and bonus2 bSkillVariableCast for Pre-renewal Added progress for loading yaml databases Fixed code for Star Gladiator day calculation DATABASE: Fixed missing modes of Malangdo Culvert mobs Corrected Bacsojin Pet SCRIPT: Fixed quest_16_1 typo Corrected Succession of the Prince quest OTHERS: Added support for constants in csv2yaml Added unsigned rate support for yaml Fixed appveyor building Updated the CSV2YAML tool to utilize YAML Emitter Show your support to rAthena by submitting your Issue or Pull Requests! 
  37. 7 points
    Hello! I am on vacation until 18 November.
  38. 7 points
    Updated GRF Editor to version 1.8.3.4: Added support for RSM2 files and the new RSW format. You are missing .net 3.5 and 4.0, most likely.
  39. 7 points
    June Digest 2019 The following digest covers the month of June 2019. Staff Changes: None. Development Highlights: CORE: Fixed dissapearing items when cart is full (8ed3d058) Corrected a potential crash from equip switch (8cfee2c8) Corrected Enchant Arms for older clients (754274bc) Corrected Weapon Forging inventory search (052a4fd1) Corrected the value returned by getmapflag script command for MF_RESTRICTED (f8ea43eb) Corrected PK Mapflag assignment (a548f20c) Sense - show 0 for negatives (19835b63) Implemented instance_live_info script command to retrieve some data of running instances (c1975d7e) DATABASE: Removed the duplicate item ID from item_db.txt (5c1ef394) Updated item_db.txt (aae31a19) SCRIPT: Corrected the map name for announcing the entrance in the Morse cave instance (3cb23fd5) Fixed an issue with a cooldown after killing Wounded Morroc (34971e57) Implemented the Paramarket shops (a16f0ebb) OTHERS: Added the skeleton for the yaml converter (c2899d75) Added missing gitignores for csv2yaml (a4bbb932) Add SnakeDrak as author (46d04269) Fixed csv2yaml for guild skill tree (232b3885) Clean-up doc script commands (7cc8c964) List of Contributors: @aleos89, @attackjom, @Atemo, @Daegaladh, @flamefury, @functor-x, @jenkijo, @Lemongrass3110, @LiamKarlMitchell, @Normynator, @Tokeiburu July Digest 2019 The following digest covers the month of July 2019 Staff Changes: None Development Highlights: CORE: Implemented convertpcinfo script command (5fae7c26) Fixed a clone issue (912d97e4) Corrected autospell stacking (32525bad) Pet Fix Client after 20180704 (87b85819) Prevent moving/dropping the pet egg if it's hatched (454163c4) Fixed invalid item errors in achievements (8bb6b119) Fixed STR affecting mob damage in pre-renewal (2ca417b6) Cleaned up Joint Beat behavior (cb2c553f, 6d199ca7, 5702dc3c) Fixed Achievement Level progression (ac46920e) Fixed CZ_STANDING_RESURRECTION check (17f32a17) Fixed typo with wrong password length (d9db877d) Corrected Strip duration (4ea1b254) Corrected RENEWAL_ASPD macro processing (d476934c) Corrected pre-renewal Heal formula (3caf6687) Corrected a compile warning on GCC 8 (3dd388ac) Properly free function script counter (8050f7c8) Removed leftover variable (90d603d1) DATABASE: Corrected Magnum Break delay (fc2c6e02) SCRIPT: Fixed quest cooldown display bug for Quest Board NPC (bf52c52a) OTHERS: Fixed pet evolution upgrade script (e6eaa9fe) Made mob sprite column unique (d80e111e) Updated README.md (68e98a87) Small doc/script_commands.txt correction (0b1184e4) List of Contributors: @4144, @admkakaroto, @aleos89, @Asheraf, @Badarosk0, @cahya1992, @cydh, @daisyanne1380, @Everade, @gengstergile, @Indigo000, @laziem, @mazvi, @mrjnumber1, @naffej, @Normynator, @Playtester, @RadianFord, @rfperuch, @sader1992, @SeravySensei, @Stingor, @teededung, @Tokeiburu Show your support to rAthena by submitting your Issue or Pull Requests! 
  40. 7 points
    A whole map dedicated to traders to sell/buy. You can either choose to put NPCs for players to buy all kinds of stuff or let players set up their shops in their own tents. It also includes a little beach island with deckchairs, some shadey/hidden areas that can lead to indoors (for illegal shops? xD) and also walking access on some ships and boats.
  41. 6 points
    View File Woe Ranking List ( GvG, Emp Break, Guild Rank ) with Points and Shop In response to this post : https://rathena.org/board/topic/122667-woe-ranking-script/ https://rathena.org/board/topic/121631-woe-rankings-script/#comment-373249 https://rathena.org/board/topic/96397-woe-ranking/ https://rathena.org/board/topic/109488-ranking-woe/ By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. If you like it, give me a Submitter BeWan Submitted 02/27/2020 Category PvP, GvG, WoE, Battleground Video Content Author BeWan  
  42. 6 points
    Hello everyone! I'm currently working on a small program. The concept here is that a person can use it in order to edit their navi_link_krpri.lub / navi_link_krsak.lub files in an orderly manner. The way the program is going to work - is that it's going to be taking in entries (from which maps your custom map should be accessible) as well as the in-and-out coordinates. It will then create entries within the file, following the pattern of how it's currently built, therefore not breaking the current incrementing index values inside of it. My question to you guys is - What are your thoughts on it? Reckon it's a good idea? If yes, should I perhaps also expand it - so that the user can also use it to edit other "navi_*" files? I personally believe it would make adding navigation data to the Projects a lot easier.
  43. 6 points
    View File [FREE] Event Manager Ehh since my event scripts are piling up, I decided to make an Event Manager // Basic Event Manager // By Mabuhay /*-=-=-=-=-=-=-=-=-=-=-=-=-=- Currently added are the ff : {#} NAME - "NPC_NAME" [1] Bombring - "Event_Bombring" [2] Dice - "Event_Dice" [3] Last Man Standing - "Event_LMS" [4] Novice V Zombie - "Event_NvZ" [5] Poring Catcher - "Poring_Catcher" [6] Poring Hunter - "Poring_Hunter" (Added 12-15-2019) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/ // For easier management of Event NPCs ///////////////////////////////////// // NOTE: // ///////////////////////////////////// // I don't support any modifications unless I want to. // But if you want to change things especially the rewards, // Please refer to my F_Reward Functions // https://rathena.org/board/files/file/4068-itemvariablepoints-reward-function-for-beginners-or-lazy/ // You should be able to easily change the rewards // If you have basic scripting knowledge Header Settings: OnInit: // 1 = item reward // 2 = variable/cashpoints reward // If you want to set item and variable/cashpoints rewards, do 1|2. // If you only want 1, just choose between 1 or 2 $event_options = 1|2; // If item reward enabled // What items will be rewarded setarray $event_item_reward, 501, 10, 502, 5; // If variable reward.. set to your variable. // If cashpoints.. set to #CASHPOINTS / #KAFRAPOINTS (Free Cash Points) $event_var$ = "#EVENTVARIABLE"; // Variable name? // If cash points, set to Cash Points // If your custom var, set to the name of that thing. $event_var_name$ = "Custom Points"; // How much points gain if #VAR / #CASHPOINTS / #KAFRAPOINTS? $event_var_gain = 1; $event_item_arr = getarraysize($event_item_reward); // @eventstart for GM bindatcmd "eventstart", strnpcinfo(0)+"::OnStart",60,60; // @eventjoin bindatcmd "eventjoin", strnpcinfo(0)+"::OnJoinEvent"; end; You may now use @eventstart for GMs to select which ones to start. @eventjoin for players to enter and see which event is currently active Event timers / Clock are to be set here : // OnClock<hour><minute>: donpcevent "<npc_name>::OnStart"; OnClock0000: donpcevent "Event_Bombring::OnStart"; end; //----- 12 mn OnClock0100: donpcevent "Event_Dice::OnStart"; end; OnClock0200: donpcevent "Event_LMS::OnStart"; end; OnClock0300: donpcevent "Poring_Catcher::OnStart"; end; OnClock0400: donpcevent "Event_NvZ::OnStart"; end; OnClock0500: donpcevent "Poring_Hunter::OnStart"; end; OnClock0600: donpcevent "Event_Bombring::OnStart"; end; //----- 6 am OnClock0700: donpcevent "Event_Dice::OnStart"; end; OnClock0800: donpcevent "Event_LMS::OnStart"; end; OnClock0900: donpcevent "Poring_Catcher::OnStart"; end; OnClock1000: donpcevent "Event_NvZ::OnStart"; end; OnClock1100: donpcevent "Poring_Hunter::OnStart"; end; OnClock1200: donpcevent "Event_Bombring::OnStart"; end; //----- 12 nn OnClock1300: donpcevent "Event_Dice::OnStart"; end; OnClock1400: donpcevent "Event_LMS::OnStart"; end; OnClock1500: donpcevent "Poring_Catcher::OnStart"; end; OnClock1600: donpcevent "Event_NvZ::OnStart"; end; OnClock1700: donpcevent "::OnStart"; end; OnClock1800: donpcevent "Event_Bombring::OnStart"; end; //----- 6 pm OnClock1900: donpcevent "Event_Dice::OnStart"; end; OnClock2000: donpcevent "Event_LMS::OnStart"; end; OnClock2100: donpcevent "Poring_Catcher::OnStart"; end; OnClock2200: donpcevent "Event_NvZ::OnStart"; end; OnClock2300: donpcevent "Poring_Hunter::OnStart"; end; //----- 11 pm Currently I just alternately activate events per hour. You can change the event time as you wish. You may choose any of the ff: OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>: I hope this helps. If you want me to add more, just PM me on an event script that needs to be updated. Thank you. Compatibility is your responsibility. No backward Compatibility Support. Enjoy! NOTE : If you find this useful, please click the Upvote button to motivate me to do stuffs like this And you are welcome! Submitter Mabuhay Submitted 11/23/2019 Category Utilities Video Content Author Mabuhay  
  44. 6 points
    < Stolao's Einherjar Enchanting 2019 > Features: Enchanting System + Zeny Sink Todo: No Longer Supported Changelog: 1.00 Initial Release Links: Latest Enchanting Note: I'm not going to be updating this script anymore other then bug fixes as I'm no longer using it myself since I have updated to a SRC based one.
  45. 6 points

    Version 1.0.0

    177 downloads

    A Pk Cell update from this topic: Script Example: - script cellPKtest -1,{ OnInit: // setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; setcell "izlude", 124, 112, 131, 106, cell_pk, 1; end; } Tested on: 55645b8 Enjoy

    Free

  46. 6 points
    by short description There are 3 different generations of laboratory monsters: 1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer 2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard 3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel I collect them, correct mistakes, add every possible class to each monster, recolor them in 3 official color sets and improve their aura. As a basis, I took the logic of the first implemented sprites at lhz_dun01-03 If you compare the following kRO sprites with corrections in the changelog you will notice that the logic has ceased to be respected and the sprites do not even have sounds! [DONE] 1st classes, 2nd classes, advanced classes, 3rd classes, 3rd japan edition classes, king of the alley, the last one, custom extended classes, summoner The total number of sprites in the pack: ~150 classes (including different types of weapons) x 3 color sets x 2 different auras = ~900 sprites changelog: (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!) So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura Seyren Windsor Eremes Guile Kathryne Keyron Margaretha Sorin Cecil Damon Howard Alt-Eisen Randel Lawrence Gertie Wie Celia Alde Chen Lio Trentini Ilaria Alphoccio Basil Flamel Emure Egnigem Chenia Wickebine Tres Laurell Weinder Errende Ebecee Josephina Kavach Icarus Armeyer Dinze The Last One & King of the Alley Cheril Belle (Custom) Weikath Valtz (Custom) Keytar Oracle (Custom) Rachel Wirth (Custom) Mary Liz (Custom) Zuku Bg (Custom) Homunculus
  47. 6 points

    Version 1.0.1

    369 downloads

    Requared the latest kRo data (2019-10-02+)! New maps now don`t crash client. Fixed some 3D models and their position. Thanks Tokei for converting (rsm2 to rsm) models. Textures for models: EP_17.2-textures.grf Include only: fixed maps (rsw) @Balfear fixed models @Tokei

    Free

  48. 6 points
    August Digest 2019 The following digest covers the month of August 2019. Staff Changes: None. Development Highlights: CORE: Fixed dropall counter (beb6b579) Fixed item removal in Rodex (4664e88b) Corrected Joint Beat damage formula (63c4c9c3) Added multi-hit critical damage display support (08d160aa) Cleaned up left handed checks (81c5dc9a) Corrected Fame Points for level 3 weapons (78b2f109) Fixed Escape not working with bNoKnockback (e3fd7a6f) DATABASE: Updated duration for Purring (8dfdac32) Corrected pet bonuses (479cc28a) Removed obsolete Novice Rod bonus (5fb6dd7e) Added new achievements (bbca9efd) SCRIPT: Corrected position of Shrimp Trader (c1112c28) Corrected Dandelion Request script (ddb9e814) Corrected custom Job Changer quest item reward (3126bd8a) Updated Young Man position (ce42168b) Corrected Brasilis Sign Post location (0d1eb994) Added items for Advanced Potions NPC (62fa1b86) Portals correction - yuno_in03 (752d3143) OTHERS: None September Digest 2019 The following digest covers the month of September 2019 Staff Changes: None Development Highlights: CORE: Removed the option ID requirement for countitem3, rentitem3, getitem3, makeitem3, delitem3 (378e44d8) Dropped ragsrvinfo functionality (bc15f5ce) Small isequippedcnt script command update (786186f7) Reduced list field length in ipbanlist table from 255 to 15 (8431410a) Corrected pet bonuses not applying (aa63c855) Empty message in announce script command (be1194e4) DATABASE: Minor item_db fix (df930fdb) Fixed Old Money Pocket being unusable (ebc61dfb) Synced Geffen Magic Tournament mob_skill_db name with mob_db name (1658067f) Item Database Update - Lava set and Glast Heim Castle F3 weapon (7d3d952f) Corrected Tornado Axe equip level (8b4306e6) SCRIPT: Fixed typo in item 5330's script (9f4e40d4) Updated Euphy's WoE controller using the new mail script command (a83e9f34) Updated instance_warpall script side (b7f38cf8) Added quest checks for Geffen Magic Tournament (9b11301f) Corrected Clock Tower Gatekeeper dialog (6db35cd6) Old Driver band Yellow script fix (3fa8da13) OTHERS: Make appveyor use the tools/ci/sql.bat batch script (76698145) Fixed typos channel.hpp comments (152bdb0e) Show your support to rAthena by submitting your Issue or Pull Requests! 
  49. 6 points

    Version 1.0.4

    1,417 downloads

    Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me.

    Free

  50. 6 points
    Heya, As of 1.8.3.3, GRF Editor now has a Dark Theme available. You can choose the theme from Tools > Settings > General > Theme.
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