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w0wZukuBg last won the day on August 25
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A new large map for group events with many players. This map contains three parts of Fortress Saint Darmain and Beacon Island with Pharos Lighthouse. It is also surrounded by parts of neighboring locations for ambience. And the main innovation is that you can enter all houses and caves without switching to another map. The map size is 450x450 tiles or 900x900 cells. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. st_darmain Video: Since the four main maps cmd_fild06(07,08,09) were united by one theme, they were ideal for connection. They represent four different zones - jungle, desert, island, mountain ranges. And in the mountains there are a lot of obstacles in the form of fort ruins. The map is suitable for group events such as Battle Royale and etc. In the south and east of the map there are houses and caves available for visiting. The lighthouse rooms were designed by me, the rest of the rooms were taken from the maps in_rogue, job3_guil01(02), que_job01, alb_ship, and anthell01(02). Here you can place loot or simply hide from other players. In the second half of the video you can see a visit to all the premises. Also added climbs to the gazebos in the small green area, many passages and added the ability to use skills and shoot from lowlands and hills as usual. Shadows and lighting recreated. P.S. When creating the map, difficulties arose with different water levels in different maps, so I had to take the average water level as a basis.
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Let's continue to explore new horizons in mapping! A seamless map containing the entire island of Angrboda, where the place of worship of the god Odin is located. The island can be used for a Battle Royale in the RO lore, for other events or as a replacement for the standard three locations. The map size is 400x400 tiles or 800x800 cells. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. odin1map video: Lighting and shadows have been completely restored. In addition, local lighting has been added in various places. Since the map was created for special modes, the places available to players have been expanded. So the huge hill between the first and second areas was completely opened, and a coastal zone was added in the second area. Passages, descents and ascents were also added. The bridge connects the areas. Especially for the Battle Royale mode, shooting and using skills from lowlands and hills is allowed.
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Congratulations on the first days of spring! I present to your attention one of the houses from the game Animal Crossing New Horizons, carefully recreated in RO ... ... directly on the Nintendo Switch OLED Animal Crossing Edition with custom painted controllers! .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. ns_ac_br Following the theme of the game, I wanted to explore new horizons of the mapping again! The entire location exists only on the console screen, which fits perfectly with the player’s point of view. As you can see, in the video, the console has two modes, which are activated by real buttons on the console. And even a button to turn off the console screen has been implemented, which should lead to the player returning to the place where the console was activated. The architecture of the map and all textures was created entirely by hand in a 3D editor. The console was created literally with a ruler in hand, from the moment of purchase. The appearance is made in the official style of the Nintendo Switch Animal Crossing Edition, but on the OLED version and with a custom paint job. However, the main goal was to ensure that flowers were collected from Ragnarok assets to match the game world. Therefore, this map contains almost all the beautiful flowers that have been found in the official game. In the second part of the video you can see the mods in action: 1) Quiet mode - a mode without monsters (also I can easily add an additional pvp mode if you want) 2) Battle mode - 36 waves of almost all pre-re monsters of the Plant and Insect race and the final 37th wave is a battle with a random boss of the Plant or Insect race (Golden Thief Bug, Mistress, Maya or Lady Tanee). The map is a pocket mini instance in which you can fight in a team on low-level servers (other players will need to go online from their own consoles) or fight solo on high-level servers. You can write what next location you want to see from the games on the Switch or any source (This series can be continued...) The map was made in the Browedit 1 program without rms2 models. P.S.
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Other Release: LHZ_family_pack_by_w0wzukubg
w0wZukuBg posted a topic in Sprites & Pallette Downloads
The file is too big, so keep the link to my mega: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs You can download my character sprite to celebrate the release ^^ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ -
Version 1.0.0
139 downloads
The file is too big, so keep the link to my mega: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs You can download my character sprite to celebrate the release ^^ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/Free -
Hello, there is small update for Navayo. Navayo received updated textures, now almost all are unique. Fixed minor bugs and added a script with portals. Added an internal map for houses on the map. (All changes can be seen in the new video in the updated topic)
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View File w0w_map_collection Hello everyone! Happy New Year! Here are my handmade gifts, custom maps for you: 2024: navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ 2023: x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~ Submitter w0wZukuBg Submitted 12/24/23 Category Maps & 3D Resources Video Content Author w0wZukuBg
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Version 1.0.0
300 downloads
Hello everyone! Happy New Year! Here are my handmade gifts, custom maps for you: 2024: navayo (+nav_beach, nav_in01, nav_in02) https://rathena.org/board/topic/116200-showcase-navayo/ anrydrago https://rathena.org/board/topic/124265-showcase-miniquest-anry-dragon/ 2023: x_base https://rathena.org/board/topic/140494-showcase-x-base/ crimea https://rathena.org/board/topic/132870-showcase-crimea/ barcode https://rathena.org/board/topic/116040-showcase-barcode/ ice2xlake https://rathena.org/board/topic/124194-showcase-ice-twice-lake/ lv_beach https://rathena.org/board/topic/116553-showcase-love-beach/ yavin1b https://rathena.org/board/topic/116300-showcase-yavin1b/ mystvil https://rathena.org/board/topic/117187-showcase-mystical-vil/ crystal https://rathena.org/board/topic/116079-showcase-crystal/ 1@scp087 https://rathena.org/board/topic/116223-showcase-scp-087/ mag_dun03_ https://rathena.org/board/topic/127185-showcase-magma-dungeon-lvl-3/ b_book(1,2,3,4) https://rathena.org/board/topic/116491-showcase-four-battle-books/ The size of attachments (30mb) on rAthena does not allow to add map resources. You can find the full materials here: https://mega.nz/folder/8atXmYgC#yJEL_ssWj8D8XwmpgInYiQ ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/ Thanks, Zuku ~Free -
Hey guys, This is a location from the game Fall Guys. The main idea is to avoid being knocked into the water by moving walls. Unfortunately, this is an unfinished map cause I had a problem while creating this map... Issue: Standing players do not activate the script when they are in the area of a moving NPC This issue was raised in 2015, but there was no solution. https://github.com/rathena/rathena/issues/502 You can see this problem in the video under the spoiler. When the character moves, Label OnTouch is triggered and the wall pushes him onto the cell (time 0:10). But if he just stands there, the wall will pass through him (time 0:20). Is there any way to implement such code? This will be a very interesting and funny map if the walls follow each other and start knocking players down. thanx ^^
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Original idea - Alice Special thanks to Olrox, Doss, Ricky92, Ai4rei, curiosity, Lemongrass, Shinryo, Yommy, Greenbox, Mina-chan, Tokei My thesis on mapping .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. x_base The first team starts outside, and the second inside the temple. The first team's task is to destroy the crystal, the second team's task is to save the crystal for a certain time. One of the features of the map is that the main room has one central Y-axis. And the crystal is also located exactly in the center. All doors open simultaneously on both sides if possible. Usually the activation button is only on one side, so you will have to learn the possible paths. The press operates at the touch of a button, just like the doors. There is a little trick that allows you to spam the press on cooldown like in the video. To do this, you need to approach the button again immediately after pressing and wait until the press lowers again. Hydras and Penomena's live in the basement with water. They have a special spawn area to force the player to go around and waste time. All objects were made manually in Blender 2.9 and 3DSMax 7 The map was created entirely in the program BrowEdit 586. There is one src change - you need to add "areakill" command from this thread. Also for optimal performance of the map, the "Visible area size" in client.conf of about 50 is required. Otherwise, it is only possible to check the status of active objects at close range. Taekwondo jumping should also be banned or WoE restrictions should be turned on altogether.
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Today is the year since the announcement! The project description was updated. And I'm happy to show what we have at the moment. We now have a landscape with four zones and three different biomes. Huge river spaces and many small islands. Top view of the map under the spoiler. Base sketches (may be completely changed): < base 1 | base 2 > Now I have started working on objects and shadows on the map. Please see the development requirements in the first post.
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Original idea - Alice Hello, community! I'm glad to show you one of the locations that I've been working on since the beginning of the year! The task was ambitious, 3D modeling was applied, a lot of time was spent on correcting the overall look but it totally worthed it. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. crimea Please rate it if the map is good enough
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Hi! The book of fire looked too simple compared to the others and I wanted to make it wilder and more complex. Starting platforms appeared, spikes were added for coolness, only one passage was left and two connected portals were made. If you stand on the portal, then the script is triggered, and for example, you can teleport to another portal. Or whatever. Video has been re-recorded Visual update:
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[Showcase] Magma Dungeon Lvl 3
w0wZukuBg replied to w0wZukuBg's topic in Maps & 3D Modeling Showcase
Hello! This time I updated the entire map to match the official 2nd level New information in the main post Video has been re-recorded Used different textures for the paths and surrounding rocks as in the 2nd level (I had to make connected custom textures based on the official ones, because the texture system of the 2nd level has a strange logic) Added rocks, stalagmites, and other objects to decorate the cave Improved the dragon tower on top of the mountain, added rocky platforms Also adapted the monsters_MJ of the original 3rd level to the style of the 1st and 2nd levels: removed auras, enlarged the lava golem sprite, and added a recolored version of the GRIZZLY -
[Showcase] Lhz Dun Mobs Update aka Bio Lab Family
w0wZukuBg replied to w0wZukuBg's topic in Spriting & Palette Showcase
Hello! It's been a long time... But at the moment, the creation of updated sprites is completed! LINK TO FILE: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs Each sprite is hand tested and stamped inside. In the process of creation and testing, the version with the standard aura became irrelevant, so only the updated aura remains in the final version (like in this showcase). The pack now contains exactly 600 sprites. The last one was added single dagger version of Eremes Guile based on the sprite: md_ed_eremes. The sprite has been recreated in the style of standard biolab monsters with separate head, body and weapon. It belongs to the alternative sprites, due to the unique attack animation. This special one can be used on the lone Eremes Guile living on the 2nd floor of the biolab. Since he only has 1 dagger left, you can make him twice as weak so that low-level players are not very afraid of him.