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Everything posted by sader1992
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I smell a bot, however i will answer the question for future reference for others. bindatcmd apply a command to all the server , triggering the script command by one player and expecting to give the command to that player only , will not work. as for the event ondrop , it's the one that should been in the monster script command not an event to another event that redirect to the drop event.
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Error when add headgear sprite
sader1992 replied to twentytwoseven's question in Installation Support
your server doesn't match your client , if you are the server owner try to go in the database and remove anything the character wearing , or make a new account and forget that account if it's a GM account what happening is your iteminfo lua file have some errors , and you have missing sprites too in your grf/data folder. make sure when you edit the iteminfo you don't break it because of the encoding! if all the files exist make sure they have the correct names make sure the files are legit , you can use act editor make sure the files are working. -
Utility: All In One - Random Options Script
sader1992 replied to sader1992's topic in Utility Script Releases
are you using 1 option only ? are you using the latest version of the script ? -
need help random option NPC by sader1992
sader1992 replied to AinsLord's question in Scripting Support
click here if you still have a problem applying the random options system from renewal to pre-renewal please open a new post and if you had a problem with the script , please reply on the script post instead of opening a new post -
Utility: All In One - Random Options Script
sader1992 replied to sader1992's topic in Utility Script Releases
are you using "0" as a value in the maximum value ? because that is what the messages you are having says, it's different from the other problem i fixed before. -
Your post has nothing to do with scripting , the first 2 requests are database related, and the last one is src related , am moving your post the src requests, you can easily search in the db files to achieve the first 2 points
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--------------------------------------- @loadnpc <path> Loads an NPC script by path. Example: @loadnpc npc/custom/jobmaster.txt --------------------------------------- @unloadnpc <npc name> Unloads an NPC. Example: @unloadnpc Job Master --------------------------------------- @unloadnpcfile <path> Unloads all NPCs in a file. Example: @unloadnpcfile npc/custom/jobmaster.txt --------------------------------------- @reloadnpcfile <path> Unloads and loads an NPC. Same as @unloadnpcfile and @loadnpc but ran as one command. Example: @reloadnpcfile npc/custom/jobmaster.txt ---------------------------------------
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View File getStartOfDayTick function getStartOfDayTick(<Day of the week>) This function returns what the timetick would be on the provided next day of the week Accept: SUNDAY, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY DO NOT PM ME FOR ERRORS Use the forum post to report for any bugs and errors HERE(Click Me) I recommend to copy/paste the function to the end of the file 'rathena/npc/other/Global_Functions.txt' This will make the function usable without 'callfunc' command if you used the function inside an item or didn't put it to load first you will need to use 'callfunc("getStartOfDayTick", <Day of the week>)' instead of 'getStartOfDayTick(<Day of the week>)' https://sader1992.com/ Submitter sader1992 Submitted 08/15/24 Category Utilities Video Content Author sader1992
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Version 1.0.0
56 downloads
getStartOfDayTick(<Day of the week>) This function returns what the timetick would be on the provided next day of the week Accept: SUNDAY, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY DO NOT PM ME FOR ERRORS Use the forum post to report for any bugs and errors HERE(Click Me) I recommend to copy/paste the function to the end of the file 'rathena/npc/other/Global_Functions.txt' This will make the function usable without 'callfunc' command if you used the function inside an item or didn't put it to load first you will need to use 'callfunc("getStartOfDayTick", <Day of the week>)' instead of 'getStartOfDayTick(<Day of the week>)' https://sader1992.com/Free -
Utility: All In One - Random Options Script
sader1992 replied to sader1992's topic in Utility Script Releases
Version 1.1 Fixing an issue where sometimes the script break because of 'rand' function. Nothing have changed in the script just the rnd function if anyone want to update the script without replacing it , just replace the 'rnd' function at around line 210 with this function rnd { if(getarg(0) == getarg(1)) return getarg(0); if(.HardBalance){ .@r = rand(getarg(0),getarg(1)); if(getarg(0) == .@r) return getarg(0); return rand(getarg(0),.@r); } return rand(getarg(0),getarg(1)); } this should fix the problem where sometimes the script break because of the 'rand' function -
itemshop doesn't work , items appear as (apple)unknown item
sader1992 replied to eusouteupai's question in Scripting Support
please do not necropost an already answered post and is not related to the problem you are having.... here is your own post... -
no not in the config but you can edit the script body directly above mes "Selected Item [" + getequipname(.@eq) + "]"; you can add something like this switch(getequipid(.@eq)){ case xxxx: break; } and edit those variables .@zeny = int of the zeny cost .@cashpoint = int of the cashpoints cost .@costumpoint = int of the point cost .@item = array of the item id costs .@amount = array of the items amounts cost for example: i want Academy Completion Hat [1] to only cost 500 zeny and Amistr Cap [0] to cost 7 red potions and 3 blue potion and 2000 zeny it would be like this switch(getequipid(.@eq)){ case 5407: //Academy Completion Hat [1] .@zeny = 500;// make zeny cost to 500 .@cashpoint = 0;// make cashpoint cost to 0 .@costumpoint = 0;//make point cost to 0 deletearray(.@item);//clear the item carray cost deletearray(.@amount);//clear the item amount cost break; case 5766: //Amistr Cap [0] .@zeny = 2000;// make zeny cost to 2000 .@cashpoint = 0;// make cashpoint cost to 0 .@costumpoint = 0;//make point cost to 0 deletearray(.@item);//clear the item carray cost deletearray(.@amount);//clear the item amount cost setarray .@item,501,505;// add red poiton and blue potion setarray .@amount,7,3;// add the amount of red potion and blue potion break; } with that those two items will ignore any all the config cost and apply whats written here
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what are item A and B in the script ? I see there is multiple items checked, not only 2 OnInit should be at the end of the script, or else each time the player will lick on the npc OnInit would run, you can just remove the OnInit event and use .@var instead , it's better to stay away from events because you are duplicating the npc there is no .temp_array defined in the script , I assume you wanted .itemid you should use 1 chance variable if you want the player to have 10% chance to get one of the items in the array just use if(rand(100) <= 10){//get item whatever } keep in mind that countitem() == 1 means the player must have only 1 , no more no less , if you want don't care how many the player have , just remove the "== 1" the "else" has no use snice the script will end if the "if" was true I suggest you use a UNIQUE NPC NAME as a main if you click on the NPC and nothing happens you would get an error code in the Console , read it and you would know why nothing happens when you click it. I am not sure how you want the npc but here is an optimize to the script - script ::TALL_GRASS_MAIN -1,{ setarray .@itemid[0], 40062,40063,40064,40065,40066; .@Chance = 10; mes "=== Select Tools ==="; switch(select("- Stone Blade:- Bone Blade:- Cancel")) { clear; case 1: if (rentalcountitem(40024) == 1){ if(countitem(40044) == 1){ getitem 40006, 1; getitem 40008, 1; end; } if(countitem(40067) == 1){ if(rand(100) <= .@Chance){ getitem .@itemid[rand(getarraysize(.@itemid))], 1; } getitem 40006, 1; end; } } mes "Stone Blade is needed."; close; case 2: if (rentalcountitem(40058) == 1 && countitem(40044) == 1 ){ getitem 40006, 1; getitem 40008, 1; end; } mes "Bone Blade is needed."; close; case 3: mes "Gathering Cancel"; close; } end; } // Duplicates //============================================================ neko_isle,75,122,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new11 666 new_1-3,111,73,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new12 666 new_1-3,115,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new13 666 new_1-3,119,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new14 666 new_1-3,123,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new15 666 new_1-3,127,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new16 666 new_1-3,131,72,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new17 666 if that's not what you want , you might want to follow up with more details so people can help you with the script.
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I did check the link and it's safe Please stay on-topic , no need to argue about this anymore, he was just trying to help you even thought he didn't know how to do it and please no more links to download websites .
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The link is safe if we didn't include the ads (ads exist everywhere not just that site) the file is safe you most-likely got hacked from some where else
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Tool: Ragnarök Login Background Generator
sader1992 replied to sader1992's topic in Third Party Releases
please try again now with the new version, I added some exceptions, and some messages to clarify things up. -
Tool: Ragnarök Login Background Generator
sader1992 replied to sader1992's topic in Third Party Releases
the image size shouldn't be the issue , the script should resize the image anyway. look like the file path or name might be the problem , I will look into it , and maybe add a message if someone tried to double click the program instead of drag/drop the image on to it. -
Utility: All In One - Random Options Script
sader1992 replied to sader1992's topic in Utility Script Releases
each random option have an item bonus under it you can check all the random options in here https://github.com/rathena/rathena/blob/master/db/re/item_randomopt_db.yml -
Utility: All In One - Random Options Script
sader1992 replied to sader1992's topic in Utility Script Releases
instead of .@gid = <Group ID>; Use .@gid = .@eq; now this is the group ID for each location EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 -
Utility: All In One - Random Options Script
sader1992 replied to sader1992's topic in Utility Script Releases
You can try replacing lines 45 to 49 with just .@gid = <Group ID>; like this remove if(inarray(.item_list,.@id) == -1){ mes "Sorry , I cannot deal with this item!"; end; } .@gid = .it[.@id]; add //.@gid = <Group ID>; .@gid = 1; this should make all the items group id 1 -
Utility: All In One - Random Options Script
sader1992 replied to sader1992's topic in Utility Script Releases
to fix this error on load you need to add freeloop(1); after OnInit: also You might need to add it after the start of the npc before disable_items; this because the list of items you have is too long. -
Utility: All In One - Random Options Script
sader1992 replied to sader1992's topic in Utility Script Releases
it would be nice to mention what was the error and fix, Thank you. -
this where rAthena removed the password from this command https://github.com/rathena/rathena/commit/2746e0d351fb141b9e55220778c8934dd45f4028 you can try to undo the changes and hope everything work after all this time