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Everything posted by sader1992

  1. no not in the config but you can edit the script body directly above mes "Selected Item [" + getequipname(.@eq) + "]"; you can add something like this switch(getequipid(.@eq)){ case xxxx: break; } and edit those variables .@zeny = int of the zeny cost .@cashpoint = int of the cashpoints cost .@costumpoint = int of the point cost .@item = array of the item id costs .@amount = array of the items amounts cost for example: i want Academy Completion Hat [1] to only cost 500 zeny and Amistr Cap [0] to cost 7 red potions and 3 blue potion and 2000 zeny it would be like this switch(getequipid(.@eq)){ case 5407: //Academy Completion Hat [1] .@zeny = 500;// make zeny cost to 500 .@cashpoint = 0;// make cashpoint cost to 0 .@costumpoint = 0;//make point cost to 0 deletearray(.@item);//clear the item carray cost deletearray(.@amount);//clear the item amount cost break; case 5766: //Amistr Cap [0] .@zeny = 2000;// make zeny cost to 2000 .@cashpoint = 0;// make cashpoint cost to 0 .@costumpoint = 0;//make point cost to 0 deletearray(.@item);//clear the item carray cost deletearray(.@amount);//clear the item amount cost setarray .@item,501,505;// add red poiton and blue potion setarray .@amount,7,3;// add the amount of red potion and blue potion break; } with that those two items will ignore any all the config cost and apply whats written here
  2. what are item A and B in the script ? I see there is multiple items checked, not only 2 OnInit should be at the end of the script, or else each time the player will lick on the npc OnInit would run, you can just remove the OnInit event and use .@var instead , it's better to stay away from events because you are duplicating the npc there is no .temp_array defined in the script , I assume you wanted .itemid you should use 1 chance variable if you want the player to have 10% chance to get one of the items in the array just use if(rand(100) <= 10){//get item whatever } keep in mind that countitem() == 1 means the player must have only 1 , no more no less , if you want don't care how many the player have , just remove the "== 1" the "else" has no use snice the script will end if the "if" was true I suggest you use a UNIQUE NPC NAME as a main if you click on the NPC and nothing happens you would get an error code in the Console , read it and you would know why nothing happens when you click it. I am not sure how you want the npc but here is an optimize to the script - script ::TALL_GRASS_MAIN -1,{ setarray .@itemid[0], 40062,40063,40064,40065,40066; .@Chance = 10; mes "=== Select Tools ==="; switch(select("- Stone Blade:- Bone Blade:- Cancel")) { clear; case 1: if (rentalcountitem(40024) == 1){ if(countitem(40044) == 1){ getitem 40006, 1; getitem 40008, 1; end; } if(countitem(40067) == 1){ if(rand(100) <= .@Chance){ getitem .@itemid[rand(getarraysize(.@itemid))], 1; } getitem 40006, 1; end; } } mes "Stone Blade is needed."; close; case 2: if (rentalcountitem(40058) == 1 && countitem(40044) == 1 ){ getitem 40006, 1; getitem 40008, 1; end; } mes "Bone Blade is needed."; close; case 3: mes "Gathering Cancel"; close; } end; } // Duplicates //============================================================ neko_isle,75,122,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new11 666 new_1-3,111,73,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new12 666 new_1-3,115,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new13 666 new_1-3,119,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new14 666 new_1-3,123,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new15 666 new_1-3,127,71,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new16 666 new_1-3,131,72,6 duplicate(TALL_GRASS_MAIN) Tall Grass#new17 666 if that's not what you want , you might want to follow up with more details so people can help you with the script.
  3. I did check the link and it's safe Please stay on-topic , no need to argue about this anymore, he was just trying to help you even thought he didn't know how to do it and please no more links to download websites .
  4. The link is safe if we didn't include the ads (ads exist everywhere not just that site) the file is safe you most-likely got hacked from some where else
  5. please try again now with the new version, I added some exceptions, and some messages to clarify things up.
  6. the image size shouldn't be the issue , the script should resize the image anyway. look like the file path or name might be the problem , I will look into it , and maybe add a message if someone tried to double click the program instead of drag/drop the image on to it.
  7. each random option have an item bonus under it you can check all the random options in here https://github.com/rathena/rathena/blob/master/db/re/item_randomopt_db.yml
  8. instead of .@gid = <Group ID>; Use .@gid = .@eq; now this is the group ID for each location EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1
  9. You can try replacing lines 45 to 49 with just .@gid = <Group ID>; like this remove if(inarray(.item_list,.@id) == -1){ mes "Sorry , I cannot deal with this item!"; end; } .@gid = .it[.@id]; add //.@gid = <Group ID>; .@gid = 1; this should make all the items group id 1
  10. to fix this error on load you need to add freeloop(1); after OnInit: also You might need to add it after the start of the npc before disable_items; this because the list of items you have is too long.
  11. it would be nice to mention what was the error and fix, Thank you.
  12. This topic has been moved to the "Abandoned Projects" sub-forum. If the author is still working on this project, they may request that a moderator moves the topic back and removes this post.
  13. this where rAthena removed the password from this command https://github.com/rathena/rathena/commit/2746e0d351fb141b9e55220778c8934dd45f4028 you can try to undo the changes and hope everything work after all this time
  14. I wanted to write a tool for that before , but I think I found one that does that , I am not sure but maybe @Cydh or @Secrets who wrote it. I don't remember if it was for the info in the server side (item_db) or the client side (iteminfo.lub)
  15. also you can just redirect to the npc instead of using a duplicate for example: prontera,263,209,6 duplicate(Deathmatch PvP Warper) DM PvP Warper#prt02 823 to prontera,263,209,6 script DM PvP Warper#prt02 823,{ doevent("Deathmatch PvP Warper:OnTalk"); } and add OnTalk: at the start of the original npc
  16. not sure what the script does , but to fix the error you can replace all the "@prace_winner$" with something like ".prace_winner_2$"
  17. well, you posted your topic in the forum issues section , so i think his assumption that you don't know how to use the search engine is reasonable ?
  18. - script GM_AUTO_SPEED -1,{ OnPCLoginEvent: if(getgroupid() == 99){ atcommand "@speed 0"; } end; }
  19. "MySQL Workbench" != "MySQL Server" I don't think "MySQL Workbench 5.7" exist.
  20. add if(playerattached()) before announce "It seems that "+strcharinfo(0)+" has ended the Invasion!",bc_all; like this if(playerattached()) announce "It seems that "+strcharinfo(0)+" has ended the Invasion!",bc_all; or just remove announce "It seems that "+strcharinfo(0)+" has ended the Invasion!",bc_all; because as I see there is no place calling the OnStop event while a character is attached.
  21. you can , just put it out of the script (same as the other functions in the Global_Functions file) change function <name> { to be function script <name> { now you can reuse it without adding it to every script you make
  22. The groups/ids are per npc , you can use the same item in a different npc copy however you cannot use the same item in the same npc in a different group. also i need more information about when this happen to you , at any step of the npc ? the image you provided the next line is just select , so I don't think this where you are getting the issue
  23. +(gettimetick(1)/60)-RandomQuestTime+ to +((gettimetick(1)/60)-RandomQuestTime)+
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