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Hyroshima

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Hyroshima last won the day on March 23

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About Hyroshima

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  • Birthday 09/08/1992

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    Brazilian, Bahia

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  1. Hey guys. So, for some time I was creating an instance with interactive npcs, that walk around the map to give more immersion in the story. I was using a client 2018, so I tried it on a newer client in 2020 and it didn't work, so I went looking for where it was working to try to resolve it. maximum client that is working: 2019-05-08cRagexe (any client after that does not work.) I did the test on both rA and Hercules, i got the same result as shown in the video below. (Left does not work & Right work!) I am a few days trying to see if I can solve it but I have not succeeded so far. code used for testing: prontera,155,178,3 script testeeee 1039,{ sleep 1500; setarray [email protected][0],151,155,158,155; setarray [email protected][0],175,173,175,178; freeloop(1); while(true) { npcwalkto [email protected][[email protected]],[email protected][[email protected]]; set [email protected],([email protected] >= getarraysize([email protected]) ? 0:[email protected]+1); sleep 2500; } freeloop(0); end; }
  2. @Edit: the problem is in the client, in other versions above this is not working: 2018-09-19aRagexe @Up Here a practical example code teste: prontera,155,178,3 script testeeee 1039,{end; OnInit: sleep 1500; setarray [email protected][0],151,155,158,155; setarray [email protected][0],175,173,175,178; freeloop(1); while(true) { npcwalkto [email protected][[email protected]],[email protected][[email protected]]; set [email protected],([email protected] >= getarraysize([email protected]) ? 0:[email protected]+1); sleep 2000; } freeloop(0); end; }
  3. Hello again, i downloaded the latest version of the rA to do some tests and I realized that when using the sprite_id of a mob on an npc no longer the sword but the standard npc chat balloon: <- any sprite mob or npc now stay the balloon <- the old way when using mob sprite looked like this on a system that i'm doing on the older emulator (r16311) it works correctly, but in the current one it doesn't work because i use npcwalkto and as you know it bug the sprite if used as npc, so i make a transition from npc to mob sprite to don't let the sprite bug to happen. if anyone knows which commit contains the information about this change that has become the default it would help a lot. Thank you very much!!
  4. 14169,F_Blessing_10_Scroll_Box,Blessing 10 Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(BaseLevel >= 50){ getitem 12215,10; } else{ getitem 14169,1; } },{},{} .
  5. 603, Old_Blue_Box, Old Blue Box, 2,10000,, 200 ,,,,, 0xFFFFFFFF, 7,2 ,,,,,, { if(BaseLevel == 50){ getrandgroupitem (IG_BlueBox),1; } }, {}, {} ?
  6. It would be interesting, but would need a src mod to count when the player simply brought or took the item in storage, in a simple way it would only work when killing mobs. but if i add a @quest command to show the information in the chat? if I'm not mistaken there is a src mod that calls an event every time an item goes to the inventory.
  7. View File Quest Point System [PT-BR] O sistema consiste em da 1 quest/missão ao player, o jogador que a fizer ganhará 1 Ponto de Quest, esses pontos o player porá usar para trocar por custons ou algo de seu interesse, as quest são sorteadas de forma aleatória dentre as dificuldades, e os Admins/GMs podem adicionar itens de quest in-game assim como podem editar também. Obs: Mais em baixo deixarei uns videos relacionado ao sistema, o script tem algumas alterações se comparado com os videos mas nada de mais. Obs2: Caso alguém encontre algum bug ou queira da sugestões fique a vontade, farei assim que puder. [ENG] The system consists of 1 quest to the player, the player who makes it complete earn 1 Quest Point, and these points you can use to exchange for custom or something of interest to you, the quests are random, and the Admins / GMs can add quest items in-game like this you can edit too. Note: Below I will leave some videos related to the system, the script has some changes compared to the videos but nothing major. Note2: The translation is not very good, but I believe can understand it, you can make suggestions for me to make the improvement. Videos: Submitter Hyroshima Submitted 04/11/2021 Category Games, Events, Quests Video Content Author Hyroshima  
  8. Version 1.0.0

    85 downloads

    [PT-BR] O sistema consiste em da 1 quest/missão ao player, o jogador que a fizer ganhará 1 Ponto de Quest, esses pontos o player porá usar para trocar por custons ou algo de seu interesse, as quest são sorteadas de forma aleatória dentre as dificuldades, e os Admins/GMs podem adicionar itens de quest in-game assim como podem editar também. Obs: Mais em baixo deixarei uns videos relacionado ao sistema, o script tem algumas alterações se comparado com os videos mas nada de mais. Obs2: Caso alguém encontre algum bug ou queira da sugestões fique a vontade, farei assim que puder. [ENG] The system consists of 1 quest to the player, the player who makes it complete earn 1 Quest Point, and these points you can use to exchange for custom or something of interest to you, the quests are random, and the Admins / GMs can add quest items in-game like this you can edit too. Note: Below I will leave some videos related to the system, the script has some changes compared to the videos but nothing major. Note2: The translation is not very good, but I believe can understand it, you can make suggestions for me to make the improvement. Videos:

    Free

  9. invés de usar o arroba vc usa o hashtag #comando ex: #blvl nome_do_player level (depois do comando vem o nome do player depois o valor, não tenho certeza mas se o nome do player tiver espaço vc precisa por dentro de aspas duplas ficando assim: #blvl "nome do player" level ) assim vc muda o level do player e assim para os outros comandos tbm, #job player job_id #zeny player valor
  10. the problem then is in the way you load the script, the people who loaded it normally when adding a new script to the emulator didn’t have any problems so I thought it was strange
  11. apparently everything is correct, what is the revision of the emulator and client that you are using? can you do a test on a different emulator and client?
  12. you can recommend an improvement in translation here to make it better for everyone, maybe you have changed the name of the store, you could upload the script in pastebin and send a link here for me to look at
  13. did you make any changes to the script? the apple should not appear as it is a removed when loading the script, check if there is an error in the map-server
  14. inside the doc folder there is a script_commands file, there you can use almost everything for item_db (a good part you can)
  15. instead of using getrefine() you should use getequiprefinerycnt(EQI_HAND_R)
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