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Hyroshima

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About Hyroshima

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    Santa Poring
  • Birthday 09/08/1992

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    Male
  • Location
    Brazilian, Bahia

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  1. - < TAB > itemshop < TAB > NPC Name < TAB > sprite id , costitemid {: < discount >}, < itemid >: < price > {, < itemid >: < price > ...} < map name >, < x >, < y >, < cara > < TAB >itemshop <TAB > Nome NPC < TAB > id do sprite , < costitemid > {: < desconto >}, < itemid >: < pre ç o > {, < itemid >: < pre ç o > ...}
  2. change `ʻITEM_ID`` to the item id you want to charge, the rest works as a store, then you put the item id and the price prontera,155,185,5 itemshop NPC_NAME 4_M_CHAMPSOUL,ITEM_ID,1187:100,1281:30
  3. damn, really, I didn't remember anymore thank you.
  4. how are you guys? I have this doubt, would it be possible for the mob to cast a skill that would change its element among some specified ones? Already thankful, Hyro~
  5. I don't know if they all have them, but the most well-known ones have flux-cp and ceres-cp
  6. could use a web-CP to unequip the char and then ask the person to use an npc that deletes items from the inventory
  7. Thank you very much, it worked just fine
  8. hello everyone, would anyone know how to tell me the simplest way to access a permanent char variable that i created in a player but by src?
  9. I did this example prontera,161,185,5 script NPCTIMED 112,{ if(#TalkTimer > gettimetick(2)) { mes "You have to wait!"; close; } else { for(set [email protected],0; [email protected]<getarraysize($Talkip$); set [email protected],[email protected]+1) { if($Talkip$[[email protected]] == getcharip()){ deletearray $Talkip$[[email protected]],1; set [email protected],getarraysize($Talkip$); } } } mes "Hi..."; mes "save teste?"; if(select("Yes:Not")==2){ close; } mes "Ok, ready"; set #TalkTimer,gettimetick(2)+(60*60*5); setarray $Talkip$[(getarraysize($Talkip$) ? getarraysize($Talkip$):0)],getcharip(); close; }
  10. Thanks for attention, but my idea is not to leave a time attachment, and work only when called similar to other labels that have a trigger that in this case it would always have been an increase in the minute real time. I will analyze and check how it would behave and try to create this function ^^. #Conclusion: you should pick between attempt #3 and #4. Personally, I would prefer #4. *this would also be the one I would use ^^
  11. I haven't tested it, but I hope it's the way you asked. you define the cooldown in: set [email protected],60; //time in minute the changes I made for you to understand ~1 before if ( strcharinfo(3) == strnpcinfo(4)) [email protected]++; ~ afeter if ( strcharinfo(3) == strnpcinfo(4) && RoomCD < gettimetick(2)) [email protected]++; else set [email protected]$,[email protected]$+strcharinfo(0)+", "; ~2 before else if ( .party_id ) { mes "[MvP Ladder Warper]"; mes "I'm sorry, but a party is currently playing the game. Please standby until the party is finished."; mes "Thank you."; close; } ~ afeter else if ( [email protected]$ != "" ) { mes "[MvP Ladder Warper]"; mes "There are players in your group with active cooldown!"; mes "^FF0000"[email protected]$+"^000000"; close; } ~3 before Zeny -= .register_cost; announce "The party ["+ strcharinfo(1) +"] has started the MvP ladder game.", bc_all; set .party_id, getcharid(1); set [email protected]_enter, gettimetick(2); ~ afeter Zeny -= .register_cost; announce "The party ["+ strcharinfo(1) +"] has started the MvP ladder game.", bc_all; set .party_id, getcharid(1); set [email protected]_enter, gettimetick(2); set [email protected],60; //time in minute ~4 before announce "You have "+ .timeout +" minutes to complete "+ .totalround +" rounds.", bc_self; [email protected]$[[email protected]] = strcharinfo(0); [email protected]++; ~ afeter announce "You have "+ .timeout +" minutes to complete "+ .totalround +" rounds.", bc_self; [email protected]$[[email protected]] = strcharinfo(0); RoomCD = gettimetick(2)+(60*[email protected]); [email protected]++; mvp_ladder.txt
  12. I would like to know how I change the calculation to be based on atk / matk (50%) + weapon atk currently (RE) this effect only calculates the weapon's atk, as hydra and turtle general. thank anyone who can help me
  13. é só abrir ele com um editor de texto, geralmente todas as pasta data base que tem pra montar cliente vem com eles .lub mas não ta convertida está com o seu conteúdo em texto normal. signboardlist.lub
  14. does the RDMOPT_VAR_ATKPERCENT formula work that way? https://streamable.com/egie8 Obs: 100 of RDMOPT_VAR_ATTPOWER is doubling atkpower.
  15. it's weird, it's ignoring the fixed 2 seconds of casttime, rumors say this has been around since eAthena.
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