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Bisuke

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Bisuke last won the day on September 25 2013

Bisuke had the most liked content!

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About Bisuke

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    Poporing

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  • Gender
    Male
  • Location
    Prontera City
  • Interests
    Ragnarok, Designs, Programming, Animation

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  1. So I have this sprite that is supposed to be in the back of the character, however when I rotate my camera, It switches its position into the front of the character... Where can I edit this? Tried editing using tb layer priority file, by adding a small number to make it in the back, but it's not working Back view (correct one) Other views Where, can I possibly fix this issue?
  2. I was able to know the proper way of adding #commands to a GM level. You just have to modify the group.conf just like this to enable the # version of that command. questskill: [true, true] @Brynner Thank you for your help!
  3. Here's my charhelp.txt, I changed the number from 60 to 10 and restarted the server. So here's an actual screenshot of our test server. I was able to use @quest, but when I use the #questskill to other people, it turns into chat.
  4. That's what I have thought also, but apparently it's not. If you have the @warp command, it does not mean you can use the #warp command for the players. As tested in our current server. The question still remains, how to enable #commands to a certain GM level?
  5. Yes. If a GM with level 10 uses a #commands, it's just act just like a normal chat and not as a command. The GM can use @warp to itself but not #warp for other player, and other #command counterparts. The GM Level 100 can use the #commands with no problem, but lower GM Levels cannot. I'm wondering where/how in the server config can I enable this?
  6. Hi! How can we enable the #commands for a certain GM level?
  7. I would like to thank everyone who answered above. However, I'm still having the same problem. More information Problem Custom pets added in the database can be successfully summoned but leaves the egg in the inventory with red markings (like a broken item) and returns to normal state (black) once you return the pet again. Item_DB 64018,P_Woodie_Egg,Woodie Egg,7,20,,0,,,,,,,,,,,,,{},{},{} 64019,Woodie_Cookie,Woodie Cookie,0,20,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(25,35),0; },{},{} 64020,Woodie_Candy,Woodie Candy,2,2500,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 3556; },{},{} Pet DB - Mob: WOODIE TameItem: Woodie_Candy EggItem: P_Woodie_Egg FoodItem: Woodie_Cookie Fullness: 3 IntimacyFed: 10 CaptureRate: 2000 SpecialPerformance: false AllowAutoFeed: true Screenshot in-game: Additional notes: Original pets does not have any problem, their eggs disappears every time I hatch them I used @makegg and @hatch command when summoning the pets I transferred the item ID to much lower number such such as 4000-6000 but no avail What seems to be the problem here? I really want to add custom pets in our game however this bug won't let us add pets.
  8. We are a Classic 99/50 server when players reset skills, sometimes, it removes also the platinum skill of the player. I am wondering what may be the problem that is causing this bug? We are using the basic stat reset npc script provided in the rathena files.
  9. A trustworthy and professional scripter. Easy to work with, and has a lot of patience. Easy to talk to, fast, accommodating, and responsive. Thank you and looking forward to more projects with you!
  10. It's been a while since my last reply. However, I tried moving the item to item id 9k and below, I even put it to item id 4000. Problem still persist.
  11. Yep. Still the same. I got the egg using a pet taming. Also, this is a custom pet. Other original pets are working properly this only persist on custom pets, which is properly working from taming, getting eggs and summoning. It's just that summoning custom pet leave red eggs in my inventory. Am I missing something?
  12. I've experiencing this problem in my server. Whenever I hatch my egg using incubator, the egg does not disappear in my inventory and becomes red (like a broken weapon or armor). You cannot delete or transfer it. It will become okay again once you return to egg your pet. How to fix this? PS. I've search in the forum regarding this, and there's no concrete answer.
  13. We bought your script and Is there a way where we can track the monster kills? like an NPC with counter in it? Thanks!
  14. At first, we planned it just like that, one login with different server connection. However, due to difference in customization of both server, we decided to split the servers client. So, is there a way for a Thor Patcher to have an option of 2 clients? Thank you for your response!
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