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About Mina-chan

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  • Birthday November 20

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    Sound Horizon, Akiko Shikata, bitter chocolate, coffee, ice cream.

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  1. Since we're still in time of Hanami, and it's been almost exactly one year since I finished this map, I've made a revisited version, and also a version with fallen sakura petals (the new version has 1355 more models). I made a youtube showcase for that and added it to the post ^^ Have a nice day~!
  2. omg I'ts very beautiful! I love this type of illumination
  3. I finally had time to finish this map xP I should be able to showcase it soon x3 This is from the second version (and several fixes, alongside the first one). Now I only need to remake the shadows after the last revisions
  4. Oooh that looks very interesting, like a map with the lights turned off, but where you can still walk around x3 hmhm, I think you can change the light on the objects by changing the angle of the main light a lot. In Brow 1 it's in Window - Global Lightning, and in Brow 2 it's in Window - Map Settings.
  5. Hi! Have you tried using Browedit 2? It has a tool to draw shadows. If that doesn't work, then I have an indea: 1. This is very important, because Browedit 2 will bug Browedit 1 lightbulbs positions: Save a copy of the map (with "save as...") in another folder. In this new map, delete all the lightmaps completely. 2. Open with Browedit 2. They won't have a shadow, BUT you can use those objects as guides to draw shadows manually in Browedit 2 like this: - First, in Brow 2, you have to click on Actions - Lightmaps - "Unique Maps". Clicking once on it will activate it, even if it doesn't have a mark next to it. - Second: In Editmode, Click on Lightmap Edit. You can increase or decrease the darkness with the keys next to 0. Change the shadow shape with the left and arrow keys. Or delete a shadow with the right click. You can draw them manually, following the angles of the other shadows so they look natural. (Uhm I think the normal shadow darkness is 128, but try the one that fits better) 3. Save, and close. Important: When you save in Browedit 2, do so with the right click. If you use the left click, the menues have a bug right now, so you'll accidentally draw shadows on the map as you save ^^; although you may still need to click on an empty area of the map as to not delete any shadow 4. Open it again with Browedit 1, and export the lightmap. Then, place the bmp files in the folder with your original map, or change their name accordingly. 5. Now, open your original map. Generate lightmap without those objects. Then add the objects, and import the lightmap. Now you'll have both the lightmap for small lights correctly generated in browedit 1, and those extra shadows that you made in Browedit 2. Setting up Browedit 2 can be more confusing than Brow 1, but we can help yu in the Browedit Discord: https://discord.gg/D6hXjQ I think that's it. GOOD LUCK!
  6. It's very beautiful, kind of like the Smurfs village
  7. Hii! Please help me understand this. I'm new to this kind of thing and this seems very complicated xP I'm not sure I understand what I'm doing with this ^^; I went to the inter_cong file and changed it to a user and a pass that I made up. But I don't understand what the step 4 means. Is it a different program or an internet page? By removing an old user, it's the same as changing user credentials, right? I tried to add the user credentials that I made up and wrote in inter_conf, but I have no idea if I did the right thing. When I start the server with the 3 black windows, I just see everything the same as before... Please explain a little more, thank u! . EDIT: Someone explained to me that this doesnt' matter at all, since in my case, I'm just using this to test maps and I'm never going to make it an online server ;>
  8. ahah don't worry at all, thanks! And you're welcome! ^^ Modifications preview Nº 1! (Maybe it's still hard to notice ^^;)
  9. uhmm I think I'll sell it (for a reasonable price). But I have a more basic version of this, where the middle area is exactly the same. I'm thinking if I could share that, but I'm still not sure.
  10. Hi! Some months ago, I was working on a map that someone commissioned. They weren't very clear if the map had to have a classical theme or a nordic theme because they wanted something nordic and valkyries, but also a colosseum, so I decided for a slightly mixed aesthetics, but as I progressed it ended up looking more classical. However, when it was really close to completion, the commissioner poofed forever, so I was left with the almost complete map. But now I've decided to complete it and make it better, and maybe even make 2 extra versions of it that I have in mind. The current design consists of this: A "Gate of Life" to the south (where the "gladiators" enter into the scene), green GAT on the stairs separate from the middle for the public (although they wouldn't be able to see others fighting in the middle because of the distance), and a Goddess blessing the winner to the front, giving a sacred reward or maybe even ascending to the realm of the gods (ahah I think that in a way you could almost interpret it as a ritual battle like the Aztec ones ^^; ). However, in the new version it will have more flags, a place for the king/queen or empress/emperor to sit down under the goddess's statue, and I figured out how to make a "devastated" version of this map as well. I think I'll also rename it to Colosseum, or Amphitheatron. Here are some previews of the current map still without changes What do you think of this map as it looks now? If you have any constructive idea or suggestion, please let me know! TOP VIEW AND MIDDLE GATE OF LIFE STATUES (2 retextured) DECORATIONS MAP Thanks in advance for your input!
  11. Hi! I think that the bmp error is simply the minimap missing. Here is an example of my custom grf structure: If you use Map Cache, are you adding them with the Grf Button? You should make a new GRF and avoid using the "+File" Button, use the "Grf..." one instead. For a new grf, you can base it on my folder above ;3 then add it to DATA.INI in this manner (example): If I'm correct, I think you should never anything to rdata.grf, and nothing to data.grf that isn't official. Also, you may be having a glitch with the graphic cards. In the Setup, avoid using "DirectX" options, and choose your graphic card instead. I think that's it x3
  12. Wooow, this looks so good ;w; I love spooky stuff! How did you make the 3d version that appears in Sketchfab? /fsh
  13. It looks quite good! It has so many details, custom things and places to walk by x3