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Mina-chan

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Mina-chan last won the day on November 18 2019

Mina-chan had the most liked content!

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About Mina-chan

  • Rank
    Santa Poring
  • Birthday November 20

Profile Information

  • Gender
    Female
  • Location
    Pochocloland
  • Interests
    Sound Horizon, Akiko Shikata, bitter chocolate, coffee, ice cream.

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  • Discord
    rabbit#6744

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  1. Hii Diana! I think it may be a compilation problem. if not, it's a configuration problem. please join the Borf's Browedit Discord channel, the very last compiled version is there in the turorials and resources channel. https://discord.gg/BNNHeT have a very nice day! o/
  2. hii! yus, it's possible! only increase the gat with page up, and decrease it with page down. copy with c, paste with v. increase or decrease area with the buttons between zero and backspace (oh it depends on your keyboard but they should be around there) also don't forget to watch Syouji's tutorials on Youtube ;3 you can also join the Browedit Discord if you'd like! https://discord.gg/BNNHeT
  3. Oh it looks quite good and the possibility for that quest is also very interesting
  4. hii, did you ever solve this problem? It seems like this happens with certain Nvidia cards. If you choose the card in the RO setup, it should be solved :3 But I'd like to know if there's any other cause, or if anyone knows anything else about it, and I'll report any findings to Borf in his Discord server (because this only seems to happen with maps saved with Browedit).
  5. Ohh it seems you just forgot to add lightbulbs for the lights. It's easy to solve! You should follow Syouji's guide, which you can easily find in youtube x3 And also, I recommend you take a look at Sage's guide, specifically her link "How To Make Lightmaps Stop Looking Bad". You should definitely join the Discord group that Sader provided, it's the same link as the one I replied to you earlier. There you can find a link to download Browedit 2. HOWEVER, I see that yours is an interior map. I really don't recommend using Browedit 2 to render lightmaps of interiors AT ALL. At least not until Borf makes it possible to add and render with "lightbulbs".
  6. Hi Digosok! Please make a new thread about your problem (nvm, I found your post!). Or join the Browedit discord server https://discord.gg/cy4uKQ and post your issue there so we can help you
  7. Hi Shinsei! First, thank you very much for this guide! It seems to be really well explained! I just have some questions :3 Well, I haven't tested much when adding le maps, because (at least so far) I've only added my custom maps to test them. So far I've done it like this instead: 1. Add maps to map_index and maps_athena.conf 2. Add the map to a grf, so that I add the grf itself in weemapcache. (Because if you simply add the gat file, the gat cells aren't read properly, as in you can make Holy Water anywhere and other similar problems. But if you add the GRF containing the map, this problem is avoided) So since I'm still learning about this, do you recommend me to use this method instead? (Because it seems a little more complicated than the usual, but if it's better I should do it like you say!) If I do this, can I avoid having to add the map to a GRF for the cells to be read properly? Worldmap can't be used with my old method, am I correct? And, if I use your method, will it conflict somehow with how I've been doing it? Thank you in advance, have a good day!
  8. oh? don't worry, I realized they appeared too small. I think it's because they were png, but now they're jpg
  9. View File Santa's Sledge (Rabbit's Christmas Maps) Hii! First of all, I hope you had a very happy and peaceful Merry Christmas and a Happy New Year!! This is my very first free contribution to the community (rabbit is my "siggy name") It's Santa's flying sledge! I made some experiments with this mapperino. It's meant to feel like the sledge is truly moving and going forward. Hopefully it worked! I added a custom fog configuration that I highly recommend, and a custom bgm that's optional, but I think it fits perfectly! Don't forget to add the lub files, but it's all in the data folder, just add "luafiles514" as it is, alongside "texture" and "model". This last Christmas is over, but hopefully you can use it for the next one, if you like it! You can also use the recoloured stuff for your own maps, of course! they're under "lapine" (it just means female rabbit in French). Enjoy~! o/ Submitter Mina-chan Submitted 01/06/2020 Category Maps & 3D Resources Video Content Author Mina-chan  
  10. Version 1.0.0

    57 downloads

    Hii! First of all, I hope you had a very happy and peaceful Merry Christmas and a Happy New Year!! This is my very first free contribution to the community (rabbit is my "siggy name") It's Santa's flying sledge! I made some experiments with this mapperino. It's meant to feel like the sledge is truly moving and going forward. Hopefully it worked! I added a custom fog configuration that I highly recommend, and a custom bgm that's optional, but I think it fits perfectly! Don't forget to add the lub files, but it's all in the data folder, just add "luafiles514" as it is, alongside "texture" and "model". This last Christmas is over, but hopefully you can use it for the next one, if you like it! You can also use the recoloured stuff for your own maps, of course! they're under "lapine" (it just means female rabbit in French). Enjoy~! o/

    Free

  11. Ohh hmhm, I do see something weird! to avoid problems/conflicts, you should place the grfs in this order: rdata data custom ones
  12. Uhm, make sure you don't just update the maps, but also the models, textures, lub files and so on because if you notice, the old maps are constantly updated. It may look like there are useless and repeated things in the updates, but they do update minor and tiny things. In other words, aside from updating your map files, update everything else that the maps use. That may be the reason why old versions of the maps are working, qq NOTE: but you may want to avoid super recent ones that may be using rsm2 files (from 17.2 onwards), cough > . >
  13. Uhm but I'm not asking if it looks good or not OTL... The transparency level is fine, I took my time to play a lot with it. I'm using it as a frozen ice surface, so it doesn't need to look too transparent. The problem is as I showed in the first post, how buggy it looks when it's above the water, even if it's much higher than it. It looks bad when looking from the right and upper sides xP
  14. Ño. You definitely can't tell ¬¬ As you can see, it's 2 sided. But if you're wondering, I've tested it with just 1 side, and with all the 3 shading modes. All have the same problem :x it's the texture. I follow the guide and tried it 3 times, but it still happens.
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