This is a project that I made back in 2019. Including the three maps, these were my 5th, 6th and 7th RO maps >w< Shrine of the Vanir
This is a city conceived as a Shrine of the Gods of Nature, or Vanir. It's a very big map, with plenty of details and places to visit, walk around and sit to take a break and relax.
It's got several custom-made and modified models and textures.
My goal was to make a beautiful place that felt magical and awe-inspiring, but different to places such as Splendide, as this city is more focused on stonework. When I designed it, I based plenty of the city by observing ancient Norse symbols that appear in runestones, and the very shape of the city is based on them. Additionally, there are "city blocks" that have shapes of animals when looked from the sky (although this detail is somewhat hidden by the various plant models). Interiors 1
This map is designed to be underground, under the city itself, which is the reason why the entrance is the stairs (In the main city map, there's a small building that serves as the entrance).
The design includes areas with their respective themes, so that different NPCs can be added according to them, whether they're Quests, Shops or Event NPCs.
Although it's a mid-sized map, it's close to being big, and it's relatively big for an interior map. It's got several details and resting areas, which were made with care. It's also got certain custom-made models and textures that aren't present in the original RO. Finally, it's got several custom effects, as well as sound effects in the proper places.
My goal was to make a very peaceful and relaxing place to not only visit NPCs in their respective sections, but to also sit around with your friends or guildmates around the tables or benches, or even AFK peacefully by yourself as much as you want, maybe even next to a waterfall! I wanted to convey a feeling that there were several different activities, either fun or relaxing, that you could do in this somewhat hidden place underground. Interiors 2
It's made up of three rooms: Floor 1, Basement 1, and a Small Room.
This map is designed to be partly underground, partly inside the structures of the city, which is why there are stairs leading further underground. Moreover, it's meant to have a door leading to "Interiors 1"
In the Main city map, and in Interiors 1, there are doors that correspond to the various entrances of these interior rooms.
The rooms are very detailed, and they've got several custom effects, as well as sound effects in several places.
My goal was to make a smithy or area for forging weapons, that fit neatly as the interiors of "Shrine of the Vanir". This city is meant to convey a feeling of "not entirely made by humans, but also by the gods", thus these rooms had to convey a special feeling as well. So, as the city has huge plants growing in different places, the branches of Yggdrassil have also grown inside the buildings themselves! And the forge had to be big as if to say: the weapons crafted here are unique.
Putting aside the design, ellaboration and custom-made elements of this work, all of the official Ragnarök Online content belongs to Gravity and the creators of kRO, jRO, twRO. +=+=+=+=+ Detailed Previews +=+=+=+=+
Interiors 1 (Main Underground Area)
Smithy F1, Smithy B1 and Small Room
Smithy - F1
Smithy - Basement Since this area has certain "uncommon" effects, I'd like to show a video of them first:
Small Room Previews
And that's it! for now!
I hope you liked these maps ^^ Please let me know what you think!, and thank you ^^
Until the next mappinos~