Mina-chan

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Mina-chan last won the day on November 18 2019

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About Mina-chan

  • Rank
    Santa Poring
  • Birthday November 20

Profile Information

  • Gender
    Female
  • Location
    Pochocloland
  • Interests
    Sound Horizon, Akiko Shikata, bitter chocolate, coffee, ice cream.

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  • Discord
    rabbit#6744

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  1. oh? don't worry, I realized they appeared too small. I think it's because they were png, but now they're jpg
  2. View File Santa's Sledge (Rabbit's Christmas Maps) Hii! First of all, I hope you had a very happy and peaceful Merry Christmas and a Happy New Year!! This is my very first free contribution to the community (rabbit is my "siggy name") It's Santa's flying sledge! I made some experiments with this mapperino. It's meant to feel like the sledge is truly moving and going forward. Hopefully it worked! I added a custom fog configuration that I highly recommend, and a custom bgm that's optional, but I think it fits perfectly! Don't forget to add the lub files, but it's all in the data folder, just add "luafiles514" as it is, alongside "texture" and "model". This last Christmas is over, but hopefully you can use it for the next one, if you like it! You can also use the recoloured stuff for your own maps, of course! they're under "lapine" (it just means female rabbit in French). Enjoy~! o/ Submitter Mina-chan Submitted 01/06/2020 Category Maps & 3D Resources Video Content Author Mina-chan  
  3. Version 1.0.0

    36 downloads

    Hii! First of all, I hope you had a very happy and peaceful Merry Christmas and a Happy New Year!! This is my very first free contribution to the community (rabbit is my "siggy name") It's Santa's flying sledge! I made some experiments with this mapperino. It's meant to feel like the sledge is truly moving and going forward. Hopefully it worked! I added a custom fog configuration that I highly recommend, and a custom bgm that's optional, but I think it fits perfectly! Don't forget to add the lub files, but it's all in the data folder, just add "luafiles514" as it is, alongside "texture" and "model". This last Christmas is over, but hopefully you can use it for the next one, if you like it! You can also use the recoloured stuff for your own maps, of course! they're under "lapine" (it just means female rabbit in French). Enjoy~! o/

    Free

  4. Ohh hmhm, I do see something weird! to avoid problems/conflicts, you should place the grfs in this order: rdata data custom ones
  5. Uhm, make sure you don't just update the maps, but also the models, textures, lub files and so on because if you notice, the old maps are constantly updated. It may look like there are useless and repeated things in the updates, but they do update minor and tiny things. In other words, aside from updating your map files, update everything else that the maps use. That may be the reason why old versions of the maps are working, qq NOTE: but you may want to avoid super recent ones that may be using rsm2 files (from 17.2 onwards), cough > . >
  6. Uhm but I'm not asking if it looks good or not OTL... The transparency level is fine, I took my time to play a lot with it. I'm using it as a frozen ice surface, so it doesn't need to look too transparent. The problem is as I showed in the first post, how buggy it looks when it's above the water, even if it's much higher than it. It looks bad when looking from the right and upper sides xP
  7. Ño. You definitely can't tell ¬¬ As you can see, it's 2 sided. But if you're wondering, I've tested it with just 1 side, and with all the 3 shading modes. All have the same problem :x it's the texture. I follow the guide and tried it 3 times, but it still happens.
  8. oh! but the problem doesn't seem to be the model, but the texture. because if I add one of the official transparent tga textures to the model (such as the one in the "hero" folder), it works perfectly fine.
  9. yes, it's a plain square model :3 I just followed Syouji's tutorial:
  10. Hii I've made a transparent model for RO It looks fine from the front (Even though it affects how the costume on my character looks, for some reason): However, it looks bugged and very weird from other angles: And this is an official model, from the "hero" folder. It works perfectly fine~ Do you know what could be happening, and how to solve it? Thanks in advance!
  11. Just in case, when you use weemapcache you should add the grf that contains the map files, instead of just the gat file. That way, you'll avoid bugged gat cells, such as being able to make holy water anywhere on the map. As for the missing things, maybe they're textures or models from more recent updates, so they're not included in Olrox's grf. I guess!
  12. heyoo For effects size, you have to find one that's of the size that you want. Because the size option doesn't work xP I think the flames in El Dicastes are big, and the ones from Endless Tower are medium sized :3 just copy them and change them for the ones with the color that you want :3 uhm, for loop.. you have to press enter after you add a number. It's only needed in the effects menu , just like Syouji explains in his guide :3 some effects have different loop numbers than others, I usually just check their options in the official maps and imitate them.
  13. Hii! After all this time I don't know if you ever found out, but you can do this in Bromedit, the program that comes alongside Browedit 2. With it you can also import and export models, so you don't need the 3D Object Converter. You can even replace an animated model with another one (or an animated mesh), so it keeps the animation of the former! Take a look in the "bromedit" section in Borf's channel.
  14. OMG!! ;w; I was precisely looking for something like this, thank you! I'm going to add this to the Browedit discord's links section