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Mina-chan last won the day on November 18

Mina-chan had the most liked content!

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About Mina-chan

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    Santa Poring
  • Birthday November 20

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    Sound Horizon, Akiko Shikata, bitter chocolate, coffee, ice cream.

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  1. Just in case, when you use weemapcache you should add the grf that contains the map files, instead of just the gat file. That way, you'll avoid bugged gat cells, such as being able to make holy water anywhere on the map. As for the missing things, maybe they're textures or models from more recent updates, so they're not included in Olrox's grf. I guess!
  2. heyoo For effects size, you have to find one that's of the size that you want. Because the size option doesn't work xP I think the flames in El Dicastes are big, and the ones from Endless Tower are medium sized :3 just copy them and change them for the ones with the color that you want :3 uhm, for loop.. you have to press enter after you add a number. It's only needed in the effects menu , just like Syouji explains in his guide :3 some effects have different loop numbers than others, I usually just check their options in the official maps and imitate them.
  3. Hii! After all this time I don't know if you ever found out, but you can do this in Bromedit, the program that comes alongside Browedit 2. With it you can also import and export models, so you don't need the 3D Object Converter. You can even replace an animated model with another one (or an animated mesh), so it keeps the animation of the former! Take a look in the "bromedit" section in Borf's channel.
  4. OMG!! ;w; I was precisely looking for something like this, thank you! I'm going to add this to the Browedit discord's links section
  5. Heyoo. You can use these: https://1drv.ms/f/s!AvoY1ChXkl2Nc_itgjgAKsU5Vns I separated the download categories by folders. The hexed grf contains the last one (the one over 8mb, not the old one of 4mb), and there's a crazy_i models zip file apart, that I rehexed. Now they work in 586, but still often crash in 620. The "Ilusion Models" folder contains the models that Tokei converted and shared in Borf's Discord, and its whole models and textures folders. These ilusion models are newer versions that they updated in kRO, changing some of the shapes and textures (so the hexed ones are outdated). They can be used okay, but they tend to be the opposite of crazy_i: they tend to crash in 586, but not in 620. But yeh! there are "readmes" in each folder explaining in more detail
  6. Thank you so much, Tokei and Balfear! When I click on "View File", I get this message though: "We could not locate the item you are trying to view." Please take a look, thank you!
  7. Thank you! I was looking for this kind of map for inspiration x3
  8. oh I never got used to moving between f1 and f4 so often, I end up crashing at some point ^^; so I just enter brow 620 for that, as it very rarely crashes when adding the walls.
  9. ooh it's you, Zerelino! Actually, I had more problems with the hex editing when I was still using only pre-renewal things x3..
  10. oh! I've tried to avoid that as much as possible, because it resets the quadtree by force, so there are often models missing into outer space if you do that ><. And to solve that, you have to generate quadtree again in 586 and it's reverted back. If browedit 586 can solve it first it's much better! But also, adding height to the water has made me avoid it most of the time, it's much simpler than meddling with the file, as it tends to cause problems with the models. Another option is saving in Browedit 2, as it cleans the map much much better :3 but always on a backup, sinsce there's a small chance of breaking the map after doing some things for some reason. After saving in Brow 2, it may be possible to open it again in Brow 586. Also, your configuration files have to be the same in Brow 586 and 620 so they both read the same grf files. Are you in Borf's Discord by the way? There's a support section there that has helped me a lot! I can send you an invite if you aren't x3
  11. Hii! you have to use browedit 586, as it saves the quadtree properly! Just in case, remake it in Generate-Quadtree If that doesn't work, you may have to raise the water lever to -20 or higher (higher is below 0, such as -50, and lower is possitive numbers, for some reason), and the ground and models accordingly (with F2 + ctrl A + page up and the models with F11 and choosing the whole map). If it's not the quadtree but a problem with the shadow textures, you can export lighmap (without walls!), and import it again. Somehow it fixes this kind of problem :3 Good luck!
  12. I found it by chance! It's in "malaya"