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Everything posted by Naruto
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how to fix izlude map some tiles unwalkable
Naruto replied to fireicesurfer's question in Client-side Support
gotta relaunch server after too -
I dont think you can, beyond my knowledge anyways you can try playing with the values but it wont do anything
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so whats the difference with the reins and that
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oh that settles this thread then
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@SyncMaster would probably be able to help you with this
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what the heck are you talking about? NO IDEA but maybe you can try something with this pc.c amount = item.amount; script = id->script; //Check if the item is to be consumed immediately [Skotlex] if (id->flag.delay_consume) clif_useitemack(sd, n, amount, true); else { if( item.expire_time == 0 && nameid != ITEMID_REINS_OF_MOUNT ) { clif_useitemack(sd, n, amount - 1, true); pc_delitem(sd, n, 1, 1, 0, LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration } else clif_useitemack(sd, n, 0, false); } This is what i would do
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no actually you recieve 0 errors for missing bgm
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Maybe you just didnt download any of the BGM
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Well there might be an easier way but if your using this script command to access the dress room "opendressroom" then you can try looking at this script.c */ BUILDIN_FUNC(opendressroom) { #if PACKETVER >= 20150513 int flag = 1; TBL_PC* sd; if( script_hasdata(st,2) ) flag = script_getnum(st,2); if (!script_charid2sd(3, sd)) return SCRIPT_CMD_FAILURE; clif_dressing_room(sd, flag); return SCRIPT_CMD_SUCCESS; #else return SCRIPT_CMD_FAILURE; #endif } and now you see the function through clif_ clif.c void clif_dressing_room(struct map_session_data *sd, int flag) { #if PACKETVER >= 20150513 int fd = sd->fd; nullpo_retv(sd); WFIFOHEAD(fd, packet_len(0xa02)); WFIFOW(fd,0) = 0xa02; WFIFOW(fd,2) = flag; WFIFOSET(fd, packet_len(0xa02)); #endif } I would just make a second one if i had no choice . . .
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post the error from console
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Making a hole in the middle in the map would be hard without a custom model You can make ditch like in morroc but you simply cant just lower the tiles
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I like these guys but.... not that many in the maps usually just 1-2 but they are everywhere
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just make a new data grf and shoot it to the top of your data.ini it looks fine to me
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the damage is dealt in the UNT of the skill (land skills) its not traditional splash so you can expect to fix it by modifying either the source or the ymal ids for the land skill try changing dummyskill to 0x86
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Try starting with endless tower map and tweaking that
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update your rathena emulator they changed the format to something simple i think otherwise your gonna have to do some math with this part : 0x00410100
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2013-08-07aRagexe Help for this Client
Naruto replied to markiez22's question in Client-side Support
I was told rathena only worked with clients 18-06-21 and older but there might just be a switch somewhere -
need to have your english translation at the top of your data.ini ( this is ALL client side no emulator at all )
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View File Airship 2 I made a new airship with custom walls and textures along with many other things made by me It features a few retextured models from the Hospital map that fit a more civilized setting I dont think ill be continuing it so ill just leave it here ? Do what you want with it Submitter Naruto Submitted 03/27/2020 Category Maps & 3D Resources Video Content Author Lllaaazzz
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Version 1.0.0
133 downloads
I made a new airship with custom walls and textures along with many other things made by me It features a few retextured models from the Hospital map that fit a more civilized setting I dont think ill be continuing it so ill just leave it here ? Do what you want with itFree -
sprite id in grf is linked or something i forgot
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Santa's Sledge (Rabbit's Christmas Maps)
Naruto replied to Mina-chan's topic in Maps & 3D Resources Downloads
Finally got around seeing the map and its cute af did you make the sled yourself ? -
Oh its all good no one will know ?
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Really good but isnt the last one from disgea? ?
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Yeah, in your pre re/ re database Skill_unit_DB there should defintly be some sort of area to it 3:3:3:4:4:5:6:6:7