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Najara last won the day on October 25

Najara had the most liked content!

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About Najara

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  • Birthday 07/07/1991

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  1. Just the mini-map? Here~ morocc.bmp
  2. Najara


    Hey everyone, for a server that's being developed as we speak, we're looking for 1~2 Core Devs. Main Tasks: - Implementation, alteration and fixing of codes, either your own or someone else's. - Average ~ expert knowledge of SQL and C++. Other Expectations: - Having an own test server will be mandatory for your first period among us. - Must be able to properly and professionally communicate with other staff members (and future players, if needed). - Must have a favorable over-all attitude: trustworthy, patient, kind, respectful, responsible, optimistic, keen to help. - Be willing and capable to work (independently) using our Trello project tracker/to-do list: regularly picking up on tasks and maintaining/updating them when the status of a task has changed. - Get involved~ Participation in our staff's Discord discussions (or just general chatter!) is encouraged. We're all a friendly bunch and want this to be a challenging and fun experience. We have the intention to use a part of the incoming donations to contribute to rA's crowdfunding for the hard work being delivered. For a swift reply, please reach out through Discord: Simone#7008
  3. Something like this? Be warned that the code posted does not insert any values into the redeem_log, which essentially means no one (other than the one(s) with access to the PayPal donation account) will be able to trace/confirm received donations.
  4. Well, you guys' work is clearly great but where's the logic here? May I ask- if you're not willing to answer quotations, why do you put up a thread in the third party service section (which is bound to get you inquiries)? Just sheer curiosity....
  5. Hi. Double-check if the bit rate of the file is 24 bit. The client does not read any other rate.
  6. Pajodex is a hidden gem among the scripters. He's affordable, easily approachable and highly competent. Not only did he add each of the requested modifications to my script, he also re-wrote the entire code, slimming it down and optimizing it tremendously, all in under 24 hours. On top of that he provided super-b support and swiftly fixed any bugs I came across. 10/10 - Definitely recommend!
  7. Woah, what a week- You're the second mapper showing amazing work in a 48 hour time span. Lovely to see, and yes less can be more indeed. Very pretty. :3 You and Sage make me want to continue the map(s) in my own WIP/development bin (that have been on-hold for way too long).
  8. Truly outstanding, Sage! Everything blends in so nicely, great job on the light and shadows as well (more specifically on giving the trees a realistic shading by having it cast branch-like shapes on the ground). Excellent work. The only thing I could offer additional feed-back upon - if you allow me - is the choice of leaf model on top of/into the water. I don't know how it would look in-game but in the BE screen-shots some of these are quite stretched and therefore appear a little pixelized in comparison to the rest of the map. But other than that, I have nothing to add.
  9. Hi. Did you use the search function? It is a resnametable.txt issue. The answer to your problem can be found in > this < thread, as well as > this < I hope this helps. Good luck!
  10. Hiii folks! Since I'm not very good at staying in touch with the community (both through rA and social media platforms), I thought I should create a Discord channel because that's where I tend to be most active.

    Whoever is interested to join - for chit chat or otherwise - here is the link~

    1. Archetype Saber

      Archetype Saber

      busy playing with some other games? lol see you in your discord server.

  11. Hey all. I'll be on a cruise until October 20th, so messages sent through the communication platforms that I use (Skype, Discord, rAthena, FB, e-mail) will likely be answered with severe delay. My apologies in advance and thank you for your patience!

  12. What version of BE are you using? What Sage suggests should work fine with the stable ones released here on rAthena.
  13. Also known as cutins and renders, many of them already exists. You can find them in (r)data.grf under the following path: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust In order to incorporate them in a script, you'll need to add something like cutin "filename",position; More information can be found here. Good luck~
  14. I like them all, each in their own way. However, since we have to make a choice; The first entry of @fTakano caught my attention the most, followed by the first entry of @Narutekz. Best of luck to all participants.