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llchrisll

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Everything posted by llchrisll

  1. Go the the mentioned lines an exchange the incorrect ". It's an invalid character. Lines: 194, 221, 242 I don't have those on my Handy, so I can't show you. Regards, Chris
  2. First: I would recommend you to use strnpcinfo(1) since you don't use an hidden name (#Name) for strnpcinfo(2) nor an unique name (::Name) for strnpcinfo(3). 2nd: You're missing OnInit for you're @findmatch command. That's why it only works when you click on it. 3rd: I would recommend you also to move the bindatcmd for @findmatch to the end of the script since the npc is visible to normal players. Regards, Chris
  3. Wasn't there something like *<file/folder>? To delete something. Not sure anymore tho.
  4. I'm not sure what clean solution is at vc, cuz I'm using in my language. But I would understand that it's to make it to base settings. Maybe I'm just wrong with that. What I'm always using: Recreate or what it might be in English in vc. Normally it's the 2nd choice when you right click. Regards, Chris
  5. I think if you post us the scripts you're using, we can look it up better what's the issue. The other errors indicate that you don't have the maps added and compiled. Also you need those files in the grf, or check if they are in rdata.grf / data.grf. Regards, Chris
  6. Not sure what the script does, but maybe you're missing an announce to actually make an global message. In this part: add announce Best after the getitem part
  7. Hello guys, just a small update on the progress of the Dungeon Quest Service: Generally I have finished it completely including testing. But I would prefer if someone else would test it also, so I'm sure that there are no bugs left this time. Here are the links: Dungeon Quest Service v1.0 - Script Dungeon Quest Service v1.0 - SQL DB Another thing would be quests, since I suck in making good quests, I didn't add any. But if you are willing to help me with that, by either giving me the sql entries which can be done via the script or only the data regarding the quest (like 10x Banshee) + reward, I would add them to the sql file permanently. I would prefer the sql entries though. You can either post it here, or via pm with dungeon name and quest data. Regards, Chris
  8. Not really, since escape_sql converts "John's" into "John\'s", like described in the script_commands.txt, so it's only necessary for string input.
  9. Escape_sql() is only required for text inputs, like WHERE `char_name` = '"+escape_sql(.@name$)+"'"; In the ( ) comes the text/variable/array. Regards, Chris
  10. Ragnarok 2 is a complete different game, rAthena is an emulator for ragnarok 1 only. You will have to search for ragnarok 2 server files, if they were leaked already. Regards, Chris
  11. What I noticed so far: schoolquest1.txt - Line 157 > 191 Also you need to put so many close; in each if(), it's enough if you put close after the last "}", but I saw that you have "end;" there so thats pretty enough since "end;" ends your script completely. Note: Didn't check every script yet, busy with my own projects haha.... Regards, Chris
  12. When using text in an sql check you need to use 'text' and not `text`, you can only skip the ' when it's an number values and be sure to end it also with ' too. Like `"+@map); > '"+@map$+"'"); That's why you get that syntax error. ` = table ' = table value Correct usage: `mapname` = '"+ @map$ +"'"); Regards, Chris
  13. One quick way I can think of without any script, to diff an extra client just for GM's which allows dual and giving normal players an client where it is disabled. Regards, Chris
  14. Why don't you try to block the movement generally? With pcblockmove?
  15. For the the Zeny you could use For the inventory, use getinventorylist, which mentioned Haruka already.? Regards, Chris
  16. Do you have any screenshot or map server console to show? Maybe we can look at it like that, but normally it should work normal, at least it looks like that to me. Regards, Chris
  17. Hi guys, just a small update on my current situation. After an break (very long one), I found the motivation to script again. I decided to drop the Dungeon Party Service, because I'm merging it with my Quest System to a new script and I couldn't fix a few bugs, which were found. If you want to take a look: Dungeon Quest Service v1.0[WIP] Based on my feeling I'm about 80% done, just adding more features and stuff as well as testing it. But I'm gonna need some help in testing the party related parts, since I can't test it myself efficiently. Also next to this I'm trying to scrip the Player Shops based on the idea and with permission of Soloa. When I'm done with the Dungeon Quest Service, I'm trying to optimize a few older scripts and fix the bugs mentioned previously, before I continue with the Player Shops, which are as example: - PvP-GvG-MvP Arena - Virtual Password System - Security System (maybe) If you have further questions, bugs or anything else, tell me about it by either posting, pm or via GitHub issues. Best regards, Chris
  18. I know that, but I meant the getgmlevel, if you check for anything above 0 it, no gm would be able to use this. Would have removed that check anyway, when he uses the parameters anyway. I hope I made it more understandable, what I wanted to say. Regards, Chris
  19. Not quite, that check is for preventing the usage of the command for players. If your check it for everything above 0 than even an gm can't use it, since it will end it immediately. Regards, Chris
  20. llchrisll

    MvP Hunting

    What kind of reward would you like?
  21. For is like the while, an loop, .require is the array which was set in OnInit and holds the requirements for the exchange. With for() he goes through that array and let it read the content of it and delete the items when everything is collected. Edit: Oceanid was faster ;).
  22. Well I was about to the same but giving an optimized script all of hidden in case you wouldn't understand wouldn't be good, I guess.
  23. Oh, okay but could tell us which line it is about the syntax error, best would be an screenshot. Edit: I think I saw you're errors: L_option1 & 2 needs an : afterwards and l_noitems is an ; instead of : Edit 2: After checking again I saw that in most of your mes there is an ; missing at the end. Edit 3: Here is now the corrected script with some additional changes: If I didn't miss an missing ; for an mes myself, it should work.
  24. Let me guess it end when you talk to the npc without progressing further? That's because you end it with you're npctalk, there was an command for that when an player is an area of I remember correctly, can't check it cuz I'm not at home at the moment.
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