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llchrisll

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Everything posted by llchrisll

  1. I hope it works like intended and I didn't miss anything.... mvp_ranker.txt Regards, Chris
  2. I think that is only possible via source edit. Might be wrong tho.
  3. mes "Selected Costume Headgear: "+getitemname(getequipid(.@part)); Edit: Updated and tested: 1.1 - Added support for all costume slots - Added forgotten "Reset Enchantment" menu option costume_enchant.txt
  4. Something like this? Didn't test tho. cos_hg_enchant.txt Regards, Chris
  5. What I'm still wondering, do the goalpoints decrease also by 1 for each mvp? Or is that more?
  6. Now the question is which runes are wanted, random or selectable, are they upgradeable, reset an option? Regards, Chris
  7. It's quite easy tho, I described every problem. But I will send you the corrected files after I'm done with work.
  8. The sound at using them? Never noticed, I always play with sound off or pretty low xD, while using my own Music.
  9. I first encountered that problem too, when i was trying to add an custom item myself. Weird problem tho: Without any changes to the original itemInfo.lua file it works fine, but after adding an item it shows many lines where strings are not closed correctly. What I mean are the " at the end of a line. I manually corrected it and it worked fine afterwards. I don't know the exact number of lines anymore, but it should be around 100-200 lines or like that. Most lines were an ?, instead of ?", like these: Before the changes, theis weird boxes were black, now they are grey. I hope my information helps. Regards, Chris
  10. If I'm not wrong this might also be a source edit.
  11. 1. Delay Settings starts with line 497 2. Monster Settings with line 545 Basically every Config starts at "OnInit" Also reading helps :): Regards, Chris
  12. if(set @Esucces >= 3) { mes " You already reach max access to use my service."; end; } Might cause an error tho! Remove the "set": if(Esucces >= 3) { mes " You already reach max access to use my service."; end; }
  13. If you would take a look at doc/item_db.txt a bit more you could have seen the Item Type for that already:
  14. progressbar is like the "sleep" commands, it pauses the script until the time has passed. To check if the player recieved damage/canceled by moving is to check afterwards for attached rids (playerattached). I tried myself on it already for my custom Battleground Arena, but I had to remove it since it didn't work like I wanted. Not sure why your character gets stuck, if you could show us your snippet maybe, then we could have a look at it. This goes at least for me, not sure about others tho xD. Regards, Chris
  15. I got an script, which is similiar, the only difference is that it's not wave-based and there is a fixed price for it. If it helps, here you are: https://github.com/llchrisll/rAthena-Scripts/blob/master/released/Entertainment/mob_inva.txt Regards, Chris
  16. If you could provide more information what exactly you want, maybe we can help then? Regards, Chris
  17. @Alayne Aside from the bugs above, you also have a mistake in your mob_db.txt. Nearly every Mob is missing two 00 in HP. Examples: Morroc Kid has 800k HP, but correct is 80m HP. (https://www.divine-pride.net/database/search?q=MM_MOROCC_KID) Morroc Adult has 1,2m HP, but correct is 120m HP. (https://www.divine-pride.net/database/search?q=MM_MOROCC_ADT) Muspelskoll has completely wrong HP value: 622944, correct would be 55,620,000 HP. (https://www.divine-pride.net/database/search?q=MM_MUSPELLSKOLL) Here are the corrected entries: 3039,B_MOROCC_1,Fire Morroc Loyal Vessel,Fire Morroc Loyal Vessel,149,8000000,1,285500,164700,1,1901,2046,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0 3041,B_MOROCC_4,Cold Morroc Loyal Vessel,Cold Morroc Loyal Vessel,149,7700000,1,299000,202800,1,1235,1834,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0 3087,M_NYDHOG,Nyddhog,Nyddhog,160,215000,1,100,100,2,1835,2279,15,89,76,66,90,55,189,22,10,12,1,7,20,0x6203695,100,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3088,MM_BRINARANEA_BABY,Brinarea Baby,Brinarea Baby,155,155600,1,0,100,1,2051,2267,80,200,16,26,30,115,79,5,10,12,2,0,20,0x6203695,100,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3089,MM_LOCO_KASA,Loco Kasa,Loco Kasa,155,185000,1,0,0,1,3266,3932,30,30,88,44,88,21,95,44,10,12,2,6,47,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3090,MM_LOCO_SALAMANDER,Loco Salamander,Loco Salamander,155,217650,1,0,0,1,2357,3428,121,36,60,103,45,35,172,15,10,12,2,6,47,0x6203695,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3091,MM_BRINARANEA,Brinararea,Brinararea,165,81650000,1,0,0,3,8255,28452,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6203295,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3092,MM_MUSPELLSKOLL,Muspelskoll,Muspelskoll,165,55620000,1,0,0,3,9600,11970,211,170,202,119,6,45,275,71,10,12,2,6,63,0x6203295,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3093,MM_BRINARANEA_CORE,Brinararea Core,Brinararea Core,160,300,1,0,0,0,1,2,1,1,1,1,1,1,1,1,0,0,2,6,21,0x0,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3094,MM_MUSPELLSKOLL_CORE,Muspelskoll Core,Muspelskoll Core,160,300,1,0,0,0,1,2,1,1,1,1,1,1,1,1,0,0,2,6,23,0x0,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3095,MM_GOD_SHADOW,God Shadow,God Shadow,1,100000000,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,2,6,23,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3096,MM_MOROCC_KID,Morocc Kid,Morocc Kid,175,80000000,1,0,0,3,4249,6241,158,134,90,122,7,87,287,36,10,12,1,6,66,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3097,MM_MOROCC_ADT,Morocc Adult,Morocc Adult,175,120000000,1,0,0,3,4715,6924,203,155,122,103,12,106,269,51,10,12,1,0,63,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3098,MM_MOROCC_ORIGIN,Morocc Origin,Morocc Origin,160,3258000,1,0,0,3,6177,6217,351,212,195,35,5,36,355,7,10,12,2,6,87,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3099,MM_MOROCC_REST,Morocc Origin,Morocc Origin,160,1450000,1,0,0,3,2963,3030,112,98,110,98,13,48,271,9,10,12,2,6,87,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, You also have the level range 145-175, but its minimum level is 160: OnInit: setarray .base_level[0],160, 175; You also have set the wrong quest id's in Abidal > 52501: OnInit: set .questId, 62501; end; and Commander Hiva Agip > 52500: OnInit: set .questId, 62501; end; Reason: Your quest_db.txt: 62500,0,3097,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Defeat Morocc" 62501,0,3091,1,3092,1,0,0,0,0,0,0,0,0,0,0,0,"Aweakens Morocc" As for the Bugs: @rakuzas 1. The first problem was of an missing "break;" after instance creation, so it warped the leader instantly. //disable unused npcs for now disablenpc instance_npcname( "tdgWarp#1", instance_id() ); disablenpc instance_npcname( "tdgWarp#2", instance_id() ); disablenpc instance_npcname( "tdgWarp#3", instance_id() ); disablenpc instance_npcname( "tdgWarp#4", instance_id() ); disablenpc instance_npcname( "tdgWarp#5", instance_id() ); } break; The 2nd problem was the check for the delay: if( .@instance_delay > 0 ) { mes "You have to wait : ^FF0000"+.@instance_delay+" Seconds.^000000"; close; } which should be moved after "case 1:": set .@npcname$, "[Yggdrasil Lookalike]"; mes .@npcname$; mes "You touched the tree and felt a strange flow of mana."; mes "Perhaps the flow of mana will guide to the depth of the temple."; next; switch( select( (( .@party_id && .@tdg_leader && !.@has_instance )?"Create " + .instance_name$:""), (( .@party_id && .@has_instance )?"Enter " + .instance_name$:""), (( .@party_id && .@tdg_leader && .@has_instance )?"Destroy " + .instance_name$:""), "Nevermind." )){ case 1: if( .@instance_delay > 0 ) { mes "You have to wait : ^FF0000"+.@instance_delay+" Seconds.^000000"; close; } 2. I only encountered the problem that every warp is enabled, after I @reloadscript. But to counter that, you could move these: //disable unused npcs for now disablenpc instance_npcname( "tdgWarp#1", instance_id() ); disablenpc instance_npcname( "tdgWarp#2", instance_id() ); disablenpc instance_npcname( "tdgWarp#3", instance_id() ); disablenpc instance_npcname( "tdgWarp#4", instance_id() ); disablenpc instance_npcname( "tdgWarp#5", instance_id() ); after "OnInstanceInit": OnInstanceInit: set .@map$, strnpcinfo(4); //disable unused npcs for now disablenpc instance_npcname( "tdgWarp#1", instance_id() ); disablenpc instance_npcname( "tdgWarp#2", instance_id() ); disablenpc instance_npcname( "tdgWarp#3", instance_id() ); disablenpc instance_npcname( "tdgWarp#4", instance_id() ); disablenpc instance_npcname( "tdgWarp#5", instance_id() ); OnInstanceInit will also trigger when @reloadscript is used. Now for the lazy ones: TempleOfDemonGod_RA.txt Best Regards, Chris
  18. I kinda thought that since its a "db " file xD
  19. @Secrets Thanks for the reply. I forgot to mention anyway, about the rand() that I thought about using custom random options like this: item_randomopt_db.txt: RDMOPT_VAR_ATKPERCENT,{ bonus bAtkRate,rand(1,getrandomoptinfo(ROA_VALUE)); } But this would make the original ones useless for cases like this. I tried using rand() in the item_randomopt_group.txt, but the mapserver reports it as "Too many columns", didn't try (rand()) tho. Regards, Chris
  20. Hello guys and Dev Team especially. Short summary for the following suggestion/request. I recently tried myself at the Random Option for the Vicious Mind Weapons of the Sky Fortress Instance. The problem which I had to realize after a while is that you get around 10k lines at least just for one Group depending on properities. My first tests was adding the effects itself first on the 1st option slot, so I get a hang of it, which worked well. After that I tried to put the properities into the correct position by using 0 for the other groups, which didn't work, but thought that it won't tho anyway, which looked like this: RDMOPTG_ViciousMind_Weapon,1,0,0,0,0,0,0,RDMOPT_VAR_STRAMOUNT,1,0 So I came to the conclusion either do it or handle it with an custom enchanter. This was also mentioned in this post, you could say the result will the same what I'm trying to do. As for the Suggestion/Request itself: I would like to propose 2 changes to the Random Option System: 1. Defining an Option Slot What I mean by that is that instead of // <randopt_groupid>,<rate>,<randopt_id1>,<randopt_value1>,<randopt_param1>{,<randopt_id2>,<randopt_value2>,<randopt_param2>,<randopt_id3>,<randopt_value3>,<randopt_param3>,<randopt_id4>,<randopt_value4>,<randopt_param4>,<randopt_id5>,<randopt_value5>,<randopt_param5>} Let's define the option slot directly like this: // <randopt_groupid>,<rate>,<option slot>,<randopt_id>,<randopt_value>,<randopt_param> // Element Option in Slot 1 RDMOPTG_ViciousMind_Weapon,1,1,RDMOPT_WEAPON_ATTR_NOTHING,0,0 RDMOPTG_ViciousMind_Weapon,1,1,RDMOPT_WEAPON_ATTR_WATER,0,0 RDMOPTG_ViciousMind_Weapon,1,1,RDMOPT_WEAPON_ATTR_GROUND,0,0 RDMOPTG_ViciousMind_Weapon,1,1,RDMOPT_WEAPON_ATTR_FIRE,0,0 RDMOPTG_ViciousMind_Weapon,1,1,RDMOPT_WEAPON_ATTR_WIND,0,0 RDMOPTG_ViciousMind_Weapon,1,1,RDMOPT_WEAPON_ATTR_SAINT,0,0 RDMOPTG_ViciousMind_Weapon,1,1,RDMOPT_WEAPON_ATTR_DARKNESS,0,0 // Damage/Magic Damage to Demon Race +1~10% in Slot 2 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,1,0 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,2,0 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,3,0 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,4,0 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,5,0 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,6,0 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,7,0 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,8,0 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,9,0 RDMOPTG_ViciousMind_Weapon,1,2,RDMOPT_RACE_DAMAGE_DEVIL,10,0 // Magical Weapons - Cast Delay -10% in Slot 3 RDMOPTG_ViciousMind_MWeapon,1,3,RDMOPT_DEC_SPELL_DELAY_TIME,10,0 2. Allow the usage of rand() in randopt_value This would shorten the file by a lot already, like this: // Physical Weapons - ATK +4~47 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,4,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,5,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,6,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,7,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,8,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,9,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,10,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,11,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,12,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,13,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,14,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,15,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,16,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,17,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,18,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,19,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,20,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,21,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,22,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,23,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,24,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,25,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,26,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,27,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,28,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,29,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,30,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,31,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,32,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,33,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,34,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,35,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,36,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,37,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,38,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,39,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,40,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,41,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,42,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,43,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,44,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,45,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,46,0 RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,47,0 // With the usage of rand() the above lines would become this: RDMOPTG_ViciousMind_Weapon,1,RDMOPT_VAR_ATTPOWER,rand(4,47),0 I hope you get what I mean with my suggestion/request or however someone would call it! Best regards, Chris
  21. Well that's also a good way to handle it. Thought about it too tho. Edit: If someone is interested in the Enchanter NPC, until the item_randomopt_db.txt structure will be changed to a bit less work-intensive way. ViciousMind_Enchanter.txt Regards, Chris
  22. @eug2b Be sure to add the mob_db entries in db/import/mob_db.txt not the db/re/mob_db.txt, that way when rAthena makes changed to re/mob_db.txt it it won't get overwritten. Also look below for the corrected entries. @rakuzas I only encounted the script stuck when I was testing the stuff below, by @reloadscript. By creating and destroying the instance, no issue happened. Edit: So I took a look at it and the last two mobs 3009 and 3010 are a different instance > Bio Island Also the 2999 and 3000 had wrong sprite names, which didn't affect much but still. I also edited the movement speeds of all mobs: See this part: 0x6203695,300 The 300 is the speed, previously was 100 which is "normal" according to doc/mob_db.txt. Higher values means slower. I also changed the stats of 3008 which were a bit wrong, it's not used in the Morse Cave itself anyway. These should be the correct or rather mostly correct entries: // Morse Cave 2998,EP14_MORS_EVENT,Weakened Morocc,Weakened Morocc,158,1771440,1,5874,6618,1,1872,2272,113,45,87,51,45,88,106,50,10,12,2,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,5874,6618,1,700,701,215,555,165,190,142,146,299,93,10,12,1,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,607,2000,603,200,604,200,522,200,0,0,0,0,0,0,0,0,0,0,0,0 3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,5874,6618,12,700,701,1,1,1,1,1,180,1,1,12,14,1,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,522,200,0,0,0,0,0,0,0,0 3001,EP14_MORS_MOB1,Morocc Ghoul,Morocc Ghoul,158,295240,1,5874,6618,1,1872,2772,113,45,87,51,45,88,106,50,10,12,2,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3002,EP14_MORS_MOB2,Morocc Osiris,Morocc Osiris,158,442860,1,5874,6618,1,1872,2772,113,45,87,51,45,88,106,50,10,12,2,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3003,EP14_MORS_MOB3,Morocc Archer Skeleton,Morocc Archer Skeleton,158,295240,1,5874,6618,3,1872,2772,113,45,87,51,45,88,106,50,10,12,2,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3004,EP14_MORS_MOB4,Morocc Wraith,Morocc Wraith,158,100000,1,5874,6618,1,90,180,113,45,87,51,45,88,106,50,10,12,2,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3005,EP14_MORS_MOB5,Morocc Verit,Morocc Verit,158,442860,1,5874,6618,1,1872,2772,113,45,87,51,45,88,106,50,10,12,2,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3006,EP14_MORS_MOB6,Morocc Lude,Morocc Lude,158,885720,1,5874,6618,1,113,226,113,45,87,51,45,88,299,50,10,12,2,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3007,EP14_MORS_DUMMY,Morocc Shadow,Morocc Shadow,158,99999999,1,5874,6618,1,1872,2772,113,45,87,51,45,88,106,50,10,12,2,0,20,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3008,EP14_MORS_HIDDEN,Morocc Plankton,Morocc Plankton,158,295240,1,0,0,1,159,413,113,45,1,51,45,255,106,50,10,12,0,6,60,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 As for the Script, I noticed a few attachrid errors and made some changes to it: First of all I removed the instance_destroy commands itself, it makes the warp NPC useless. Second: Near line 564, at this part: sleep2 15000; getpartymember getcharid(1),2; There is also an attachrid error, because of the missing attachrid 'mocTalking; To complete it: sleep2 15000; attachrid 'mocTalking; getpartymember getcharid(1),2; Third: According to iRo Wiki you get an Token of Hero after the Instance for each Party Member. Looked up also an Nova Ro Video about Morse Cave. Fourth: The Yanko NPC is missing at the end. Fifth: The item "Prize of Hero" gives random items not spawn random monsters: https://irowiki.org/wiki/Morse's_Cave I'm not gonna add Third, Fourth and Fifght myself, that's up to Alayne. Regards, Chris
  23. It seems like I made an mistake, I will send you the script per pm. Regards, Chris
  24. Do you mean the blueprints? Look for if(rand(1,100) and adjust the value after that for the chance to get an random blueprint. Or do you mean for the blueprints itself? This is below, the higher the difference between each blueprint the higher the chance you get the specific one.
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