TemplarOfTheMist
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Are there any risks to deleting the logs regularly?
TemplarOfTheMist posted a question in Database Support
Hello, I am curious if I delete logs let's say every 1 or 2 months, that it will have a negative impact on server performance/cause crashes etc. Can anyone tell me the possibilities of those things happening? Because logs are currently what's eating up the the server's storage. Maybe you can share best practices as well (when to delete, how etc) Thanks! -
Hello guys, I have an itemshop script that sells items in Poring Coins. It seems the GM level 99 can buy (Points appear on the UI) whereas a normal account (level 0) gets an error that there is no enough Kafra Points. Here is the script prontera,152,184,5 itemshop [Poring] Shop 436,7539,5137:100 I am using the latest rAthena version. Any help would be great. Thanks!
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Assassin/SinX can't equip weapons on the Left Side
TemplarOfTheMist replied to TemplarOfTheMist's question in Source Support
Apologies for misunderstanding your reply. Is there a way to debug it other that from Windows? I currently do not have a test server within my resources. My server is currently up on a Linux based VPS though. -
Assassin/SinX can't equip weapons on the Left Side
TemplarOfTheMist replied to TemplarOfTheMist's question in Source Support
This is the block of code I currently have at pc.c: int pc_equippoint_sub(struct map_session_data *sd,struct item_data* id){ int ep = 0; nullpo_ret(sd); nullpo_ret(id); if (!itemdb_isequip2(id)) return 0; //Not equippable by players. ep = id->equip; if(id->look == W_DAGGER || id->look == W_1HSWORD || id->look == W_1HAXE) { if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] return EQP_ARMS; } return ep; } This seems to be the same one with the latest rAthena code but I have no idea why doesn't it work... -
Assassin/SinX can't equip weapons on the Left Side
TemplarOfTheMist replied to TemplarOfTheMist's question in Source Support
From my research I think pc.c is the only one I should check... Here is my current PC.C int pc_equippoint_sub(struct map_session_data *sd,struct item_data* id){ int ep = 0; nullpo_ret(sd); nullpo_ret(id); if (!itemdb_isequip2(id)) return 0; //Not equippable by players. ep = id->equip; if(id->look == W_DAGGER || id->look == W_1HSWORD || id->look == W_1HAXE) { if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] return EQP_ARMS; } return ep; } Should this be changed to if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN? -
Assassin/SinX can't equip weapons on the Left Side
TemplarOfTheMist posted a question in Source Support
Hello, In my emulator, I cannot seem to equip weapons on the Shield slot or Left Hand. All weapons (daggers, swords) just go straight to the Right thus not allowing me to dual-wield daggers. Just the official weapons, as I don't have anything custom. Which part of src should I look into? Thanks! -
Hello, Can anyone help me with this compile error? It used to work before but after I tried pulling from my personal repo it now does this: Any help would be much appreciated!
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Hello! I've been using the Hunting Missions script at GitHub. For some reason the Party Setup doesn't work for me. When the characters are in a party, the counter won't go up when they kill the required monster. But when he leaves the party, it gains normally. No errors on script run or compile. Any help would be appreciated.
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Stolao's Daily Login Reward [v2.0B]
TemplarOfTheMist replied to Stolao's topic in Utility Script Releases
Thank you for your reply. Can you make a quick edit for it? I am not familiar with the flow of the code thank you in advance -
Stolao's Daily Login Reward [v2.0B]
TemplarOfTheMist replied to Stolao's topic in Utility Script Releases
Hey Staolao Thank you for the script! is there a way we can set it to reset every 12 AM regardless of cool down. I'd like players to just wait til 12 am and not wait 24 hours at all Thanks! -
Hello! I'd like to request a script, or just a draft on how to make an area with barricades to prevent entering the next area until 3 monsters (let's say 1 Poring, 1 Drops and 1 Poporing) are killed in the same map. I'd like to know which function should be used and how nested are they. The idea in my head would be -1 Script Name { If map have mobID present or mobID present or mobID present{ summon barricades to prevent players from accessing the warp portal } else { remove barricades } I believe this won't have any bugs? or will this script only check once? I need to make my script running all the time in the map. And I need to set it to run only for an hour (so I guess OnHourxx)? If someone can make this idea into a real code that would be great Thanks in advance
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Euphy's Hunting Mission - Party kills doesn't count
TemplarOfTheMist posted a question in Scripting Support
Hello, I've been using the latest Hunting Mission by Euphy, but I can't seem to make the Party options work. There's no error in the logs, but when the character is in no party the kill count increases. When he joins a party, nothing happens. I've attached my script here, please let me know if I missed anything. Thanks! hunting_missions.txt -
Yet another 7v7/GvG script
TemplarOfTheMist replied to TemplarOfTheMist's question in Script Requests
Bump!