llchrisll

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llchrisll last won the day on July 29

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About llchrisll

  • Rank
    Angeling
  • Birthday 11/05/1990

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  • Gender
    Male
  • Location
    Austria/Österreich
  • Server
    Nova RO, Blackout RO
  • Github
    llchrisll
  • Interests
    Scripting

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    Houndeye#2924

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  1. There are few skills untranslated, but as I have heard zackdreaver is thinking about dropping this project, since it's too time consuming when he doesn't have mich time to begin with. So I thought about... I cloned his repository and started to work on it myself. For those who are interested: https://github.com/llchrisll/ROenglishRE I also made an discord server, so if someone want's to talk about the translation, he/she can do that there. Link is at GitHub. Regards, Chris
  2. I think 2014 doesn't use lua yet, dunno for that version, might be a view id issue of the item db entry
  3. If you would use a global event but want it only to a affect an instance then it's the same as using an event label for the monsters.
  4. Global events like that can't be duplicated for instances. Also try to assign an event to your mob spawns like capuche mentioned.
  5. if you are using Zackdreaver's translation project, look for data/luafiles514/lua files/skillinfoz/skilltreeview 20180621.lub and remove the 20180621, also rename the original one before.
  6. If I'm not wrong clients before 2018-01-24 don't need ClassNum field, as stated by Zackdreaver's translation project, doc/compatibility list.md.
  7. Hmm, nope that's correct. Wondering why it still errors that way
  8. Costumes are items in the item_db.txt marked as such. See doc/item_db.txt: Loc: Equipment's placement. Values are: 2^8 256 = Upper Headgear 2^9 512 = Middle Headgear 2^0 001 = Lower Headgear 2^4 016 = Armor 2^1 002 = Weapon 2^5 032 = Shield 2^2 004 = Garment 2^6 064 = Footgear 2^3 008 = Accessory Right 2^7 128 = Accessory Left 2^10 1024 = Costume Top Headgear 2^11 2048 = Costume Mid Headgear 2^12 4096 = Costume Low Headgear 2^13 8192 = Costume Garment/Robe 2^15 32768 = Ammo 2^16 65536 = Shadow Armor 2^17 131072 = Shadow Weapon 2^18 262144 = Shadow Shield 2^19 524288 = Shadow Shoes 2^20 1048576 = Shadow Accessory Right (Earring) 2^21 2097152 = Shadow Accessory Left (Pendant) Costume Top Headgear and the others below are equipments which are shown in the "Costume" Tab.
  9. Wasn't something like 65k max item id, what rAthena currently can support up to? Read that somewhere at least.
  10. Replace: L_Exchange: freeloop(1); [email protected] = getargcount(); for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) { if (countitem(getarg([email protected]))) { mes "Found ^980078" + getitemname(getarg([email protected])) + "^000000,"; mes "Do you want to exchange ONE Card into ONE Coin?"; next; switch(select("No:Yes")) { case 1: mes "^980078Do you want search for other cards?^000000"; next; if(select("No:Yes") == 1) { mes "^980078Card searching is interrupted^000000"; close; } break; case 2: if (countitem(getarg([email protected]))) { delitem getarg([email protected]),1; getitem 6379,1; //Card_Coin mes "^980078" + getitemname(getarg([email protected])) + " has exchanged into Coin.^000000"; next; } else { mes "^980078Your inventory does not contain the card for exchange.^000000"; next; } break; } } } freeloop(0); return; with: L_Exchange: freeloop(1); [email protected] = getargcount(); for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) { if (countitem(getarg([email protected]))) { mes "Found ^980078" + countitem(getarg([email protected])) + "x " + getitemname(getarg([email protected])) + "^000000,"; mes "Do you want to exchange "+countitem(getarg([email protected]))+" Cards into "+countitem(getarg([email protected]))+" Coins?"; next; switch(select("No:Yes")) { case 1: mes "^980078Do you want search for other cards?^000000"; next; if(select("No:Yes") == 1) { mes "^980078Card searching is interrupted^000000"; close; } break; case 2: if (countitem(getarg([email protected]))) { [email protected] = countitem(getarg([email protected])); delitem getarg([email protected]),[email protected]; getitem 6379,[email protected]; //Card_Coin mes "^980078" + [email protected] + "x " + getitemname(getarg([email protected])) + " has exchanged into " + [email protected] + " Coins.^000000"; next; } else { mes "^980078Your inventory does not contain the card for exchange.^000000"; next; } break; } } } freeloop(0); return; Untested.... Or you could try my version of it: card_coin_exchanger.txt
  11. That error is only an issue, when the script wasn't loaded correctly, since it uses OnInit: which will be triggered on Server Restart + @reloadscript command. That array contains the Text for the Elements, but since I use at the end of OnInit: and rand(1,6) for the randomized Element, I need to reduce it by 1 for the index. Since these values are always at least 1, it can't get below 0 normally which happens there, since these .HuntGround_I variables are reset on every Monday on 00:00 or via OnInit. So either you loaded the file without @reloadscript or server restart or I dunno how you managed that. I reloaded quite often and never had that issue. What you mean by that? Hmm, something must have gone wrong with the variables I used xX. Gonna check that soon. Thanks for the report. Normally you shouldn't be able to enter the instance when you still have the quest delay active.
  12. Hello guys, just a information for everybody, which was interested but didn't actually join in any way: I decided to drop this idea, like sader mentioned, it won't work. I tried it anyway in hope that there at least a few which would participate, but nothing. Only a few which joined the discord, that's all. In short: Close this Topic please and thanks for everbody for reading it about it at least. Regards, Chris
  13. Here a small update from a request made to me: A bug was about the warps being enabled even though they should be disabled on start. Treasure Chest after killing the MVP's was missing. Changed the IS_INSTANCE_ID to @IS_INSTANCE_ID and deleted the OnPCLoginEvent/OnPCLogoutEvent, using temporar char variables saves lines. I modified it that way and tested it: InfiniteSpace_RA.txt