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llchrisll

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Everything posted by llchrisll

  1. That's also a problem sir because there are no errors appearing in the map server. If the bounty type is 3 all the items in the bounty shop disappear. Custom Points sir. Points awarded to players who kills in the pvp maps. Like every time I kill another player i earn this point. Bump sir? Didn't have time yet to look at that bug. Edit: It seems like, I made a mistake...., forgot to add the prices and items also when the defined price array is used.... SVN Updated... For your custom Points add after "set @killct,@killct + 1;" at line 1160 the variable for your custom points by using: set CustomPoint,CustomPoint + 1; Just replace "CustomPoint" with your variable. What you mean you put that? Does the npc load? Check in the NPC that the Header: prontera.gat,164,168,3%TAB%script%TAB%Chat System%TAB%857,{ Replace "%TAB%" by using the tabulator button. If you mean the usage: Whisperbox: NPC:Broadcaster Textbox: For global messages: Global:<Message> For map messages: Map:<Message> Regards, Chris
  2. What does the Map Server console tell you? Any errors? What do you mean by "add points to player .... (without bounty)"? For what do you need those? Custom Points? Best regards, Chris
  3. Update: 05/11-2014: Updated PvP-GvG-MvP Arena v1.4 to v1.5 v1.5 contains the modification request from Lelantos. Tested and working. Regards, Chris
  4. Normally I added that. well to be honest I only tested if the script changes it correctly, but not the change itself. Edit: Check the lines 2714 and 2716, and exchange the "#":"" with "":"#" Seems like I made an mistake there, I hope it fixes the problem, gonna look at it when I'm at home.
  5. Yeah, kinda. Scripted a bit already, but still not finished. This is amazing Chris. Except the equipment bonus doesn't seem to add up in-game even after activating the buff for 100k zeny. Another strange thing is that when I choose "character bound," all characters are affected by the 24hour waiting time, meaning I can only train 1 character per day even if they dont share the same status bonus. Is there a fix for this? Hmm, that's weird. When I tested it, it worked just fine. Let me check it again, when I have some more time. Regards, Chris
  6. That's quite harmless, since it's check for the Mob Name of non-existent Mobs in this line: Line 560:if(getmonsterinfo(@mid,0) == "null") continue; If it's annoying, I will try to find a different way. I know that, also I'm not quite finished with it yet, but currently I don't have any time to improve/fix it. Try to use a another one. I would be possible, but currently I don't have any time duo real life. Got an idea already and wrote it down to be safe. As soon as I have time, I will make that customization. Regards, Chris
  7. You know that, that # is a permanent acc variable so it counts for the whole acc? If you need the char only the remove the # so it's only "HD"
  8. I think that was in Conf/Battle/Players.conf max_hp: and max_sp: Change those values
  9. Hmm, somehow I added an "}" too much there, just delete one before that "end;" at line 164 Fixxed in my SVN, of course. Regards, Chris
  10. Well I have an Last Man Standing Event, which I could release :I. If you want to take a look: LMS v1.0 I think I made it quite dynamically, Job Restriction, Ingame GM Panel etc Regards, Chris
  11. Update: 10/15-2013: Added 2 New NPC: Training System v1.0 and Mob Invasion Event v1.0 I finally managed to finish my 2 scripts where testing was left. See 1st post for more details. Best regards, Chris
  12. Oho gonna check that later, thx for the hint. Edit: That setting is on yes, maybe it's the *equip commands fault gonna update my svn.
  13. Thanks for your reply GmOcean, but what I wanted to know why I recieved that message, like I'm using an client which is too old or like that. After some after-thoughts I believe I'm gonna drop that part in case I don't get a way around it,also since it was stupid idea, but still thanks for your reply once again. Regards, Chris
  14. Hello guys, I'm currently working at an script called Training System, which is nearly finished just a few things left to test. The problem is I can't get the easiest part to work q.q. I have here the part which bugs, dunno what could cause it.... // Recieving Weapon set @weap_id,getequipid(4); getitem @weap_id,1; // Looping till the correct weap has been equipped while( getequiprefinerycnt(EQI_HAND_R) != 0 && getequipcardcnt(EQI_HAND_R) != 0 && getequipid(4) != 0) { equip @weap_id; sleep2 500; } The way to the error: Weapon ID: 1505 (Mace[4]) I recieve the Weapon normally, but when it's about to equip it per "equip @weap_id;",the client tells me ingame "State to ban the wearing to be worn." (Not even english, imo xD) Two pictures: When I equip the empty mace during the script it works just fine..., I tried already what I could think of. Server Revision: rAthena 17267 SQL Trunk Client: 20120410 I hope someone can help me with this . Regards, Chris
  15. // The rate at which equipment is dropped. item_rate_equip: 10000 item_rate_equip_boss: 3000 item_drop_equip_min: 3000 item_drop_equip_max: 10000 @Off-Topic: No offense, but if you can't do that by yourself don't even try to make an Server. In my opinion that's the least you should be able to edit by yourself, if you don't understand it then it's a different matter. Hmm... What's an NPC Halter Lead? o.o Regards, Chris
  16. That message says that the NPC wasn't loaded so the server wasn't able to find it. Got more error message? Regards, Chris Edit: What's the name of the click-able NPC? Same as "竞技管理员"? If not, change it at line 94.
  17. Did you change your "set $@bty_type" variable? so > "set $@bty_type,3;" ? Cause I tested everything and it worked just fine. Regards, Chris
  18. Update: 07/30-2013: Updated PvP-GvG-MvP Arena v1.1 to 1.4 Huge Update I know, but ... finally I was able to finish testing every bug I was able to, also making some modifications and improvements. Also some more features were added: Here the Changelog - first 3 lines where still in 1.1 but didn't update the SVN to that time, since I was still testing that new Sphree part. - Shorted the sphree part a bit, still testing it. - Added an Cost Multiplier for the shop to adjust the prices for Mid Rate and higher Servers. - Added another function to get the map users in each room and each pvp. = 1.2 - Compatible with rAthena - Fixed some bugs = 1.3 - Made the Sphree Announcer dynamically - Made modification regarding the sphree ranking, removed doPromote; function - Shorted the ranking display choices = 1.4 - Moved writeStats; into the kill part, bug with Logout prevented from saving in ranking - Fixed an bug with "First Blood" announcer - Updated the MvP Ranker to rAthena @getmonsterinfo has an check for MvP EXP now - Removed limitation to MvP Arena, against every MvP useable now - Fixxed Ranking bug, didn't save Kills and stuff correctly. - Added an addtional Player Counter for each PvP Room - Added Class Limitation regarding 3rd Jobs - Fixxed an bug with Auto-Resurrect on Deathmatch Maps - Fixxed another Ranking bug, didn't display correctly Best regards, Chris
  19. I don't know how that client is hexed but as long it is hexed with "Read Data Folder First" then the client should have used your data/clientinfo.xml first. So I guess its the Client which hasn't that hex included. Regards, Chris
  20. Real Life, not much time to script q.q

  21. Thanks for your post, as soon as I have more time available I will look into it, why the ranking doesnt work. What do you mean with the wav files? Where to put? Cause the wav files are attached in the spoiler under the script link. Currently I'm working on this script to reduce the lines used for the sphree sounds ;U, but got also other projects running xX. Regards, Chris
  22. Put this in the first "{ }" of the item. callfunc("SL_Scroll"); And this as an extra NPC File. function script SL_Scroll { switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) { set .@spirit, 494; } else { dispbottom "[Soul Scroll]: Sorry, but I can't help you."; getitem <ItemID>,1; end; } } if ( .@spirit ) { sc_start4 sc_spirit, .@time, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; } At line 94 exchange the "<ItemID" with the real one. Note: This function was copied from my own Soul Linker NPC, well it wasn't a function before but well. Regards, Chris
  23. Update: 04/13-2013: Updated Fame System v1.2 Compatible with rAthena now Fixxed some bugs and made some small edits Phew, late update huh :I. Well, thanks for Vlync to send me an PM, that this script didn't work on rAthena so far. What I didn't test is the Fame Shop itself, but I hope it should work just fine. Regards, Chris
  24. For future errors, please provide as much info about an error as possible. And whats the difference? This blank line shouldn't be an problem at all. Regards, Chris
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