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llchrisll

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Everything posted by llchrisll

  1. for this there is the command checkvending() o.o Well for this to work you would need an array to check the players since it requires an character (obviously o.o), Regards, Chris
  2. Lol that kinda reminds of the one from FrostRo/HyoRo, well I scripted one by myself. I even tried to add the possibility to choose the spawn quantity, but failed somehow o.o, maybe duo lack of knowledge back then q.q. I wouldn't call that an Arena anyway, either an Summoner ;D, but your choice. Though you named the NPC "Summoner" too o.o Regards, Chris Edit: Took a look at the script: O_O, what long one, could be shortened by half at least^^, using arrays .
  3. How about explaining where to add? o.o
  4. Hmm try a compare command if(compare(.@name$," "+.@name$) == 1) { mes "You can't use a space at the beginning of your new name."; close; } Something lke this. Untested o.o > Scratch :I Regards, Chris
  5. As far as I know you need to add an custom group (boxes, etc) to use this o.o. In the src folder its about the "MAX_ITEMGROUP" which is in the src/map/itemdb.h. The other required entries are in db/const, just search for "IG_" and go to the latest entry. Then add that "IG_Crew_Scroll" or any other name you like and add the "Group ID" afterwards, but so that it isn't higher than the "MAX_ITEMGROUP". Next step would be adding either a extra file to the db/item_groub_db.txt: Current Entries: import: db/item_bluebox.txt import: db/item_violetbox.txt import: db/item_cardalbum.txt import: db/item_cookie_bag.txt import: db/item_findingore.txt import: db/item_giftbox.txt import: db/item_scroll.txt import: db/item_misc.txt and add "import: db/item_crew.txt" as example. Then you create that item_crew.txt in your db/ folder and add the items with this format. GroupID,ItemID,Rate 2nd option would be using an already available file and add there your new groupID^^. Example: db/const.txt IG_Crew<TAB>50 Then I have created like mentioned above the file "item_crew.txt" and put it into the db/ folder. Also I added an line into the db/item_group_db.txt: "import: db/item_crew.txt" db/item_crew.txt // Structure of Database: // GroupID,ItemID,Rate 50,<ITEM_ID>,20 // 20% to gain the item <ITEM_ID> Then like Ziu posted, add an item and add in the 1st {} : getitem groupranditem(IG_Crew),1; // In my example That's as far as I remember, if that has changed, please correct me o.o. Just saw that the Wiki is missing such a guide q.q. Regards, Chris
  6. Hmm I added a custom class to my Xray Server back then, tried on RE too but couldn't get the Skills to work (damn lua files) >_> Tell us your edits you made in the src folder and db/const / db/job_db1.txt & db/job_db2.txt About the guide, it's the same as I have o.o. (Also sprichst du deutsch ) Regards, Chris
  7. You don't need to recompile after you change exp(2).txt >_>, only after edits in the "src" folder. Check the src/map/map.h > #define MAX_LEVEL or like that, than change it to the max lvl you want if its not already above 99 THEN you have to recompile (like Orc Lord posted already) Also next time try to post your exp.txt so we can see your changes you made. Regards, Chris Edit: It wasn't common/mmo.h, sry >_< "typo". ;I
  8. =============== Update: 11/24-2011: Added 3 New NPCs ============ Restaurant v1.0 Global NPC Handler v1.0 Variable/Array Reader v1.0 For more Info view 1st Post. Regards, Chris Edit: Formated it a bit and a info which script I released!!
  9. Hmm I thought so. @OnEnable/OnDisable: This was my 2nd option^^. Thanks Brian learned yet another thing^^. Can be closed then. Regards, Chris
  10. Hi guys, momentally I'm working on an script which handles your NPC loadings (like the scripts_custom.conf), which allows you to load/unload & enalbe/disable your npcs as you like via NPC. (If you think that's a stupid idea, then I agree, I'm just scripting and testing in order to learn ) My question is now with the "#hidden" part of an NPC Name. If I put something like this: enablenpc "#test"; So would any script which holds the "#test" be enabled or not? If this doesn't work I still have a another solution so no worries . Thx and Regards, Chris
  11. Normally here: Lua Project but according to the changelog they are at "rev130 - [2011-05-29]" Lub Files are at 2011-05-04 If there is a another link already, please correct me . Regards, Chris Edit: Recent Topics rockz, but why are you writing english in an Filipino Section o.o, well didn't read the section so I'm sorry about that .
  12. I'm not quite sure, but that happened to me when my clients were wrong hexed. So according to my knowledge it isn't a data folder problem more the patches you applied on your client. Also the "HKLM to HKCU" diff is for the new setup.exe, dunno exactly where the difference is anyway but well... So if you are using the new Setup_patched.exe (or something like that) then you need that diff. Just saying: Please include a screenshot, so we can provide better solutions. Regards, Chris
  13. I found two "typos" ^^: 1st: "morc_field_1" > does not exist except custom map, so > "moc_fild01" should be correct, same goes for "prt_field01" > "prt_fild01" ^^ 2nd: In the 2nd quote the NPC name is wrong, according to the 1st quote > "mvp spawned", but you wrote "spawned" only. Regards, Chris
  14. Seems like you forgot a few "set" before the ".@" O.O
  15. i guys, now I'm in this board too and I'm happy to be able to work with you guys once again . NOTE: For those who don't know yet, but I unofficially continue Zackdreaver's Renewal Translation Project and I'm pretty much stopping with NPC scripting so I can focus on that as it's a better project to help the community. You can find more about it at my comment here - or in my signature is a link to the GitHub repo. Some rules for my releases: 1.) I will not support scripts you have modified by yourself, like changing mayor part of the code. 2.) Do NOT steal, pretend that you are the creator of these scripts - give credits accordingly . 3.) Like everyone else, I don't like it if someone remove the credits in the NPC Header. Anyway, if you follow these rules we won't have problems . For those who didn't took a look at my signature yet, my whole scripts are available via GitHub now. Topic Changelog: > 11-19/2011: Created my script collection and re-released my scripts from eAthena. > 11-24/2011: Added Restaurant, Login Settings, Global NPC Handler, Variable & Array Reader > 12-17/2011: Updated Restaurant and Virtual Password, Added Character Manager for Test Servers > 12-19/2011: Added PvP-GvG-MvP Arena > 12-20/2011: Added new feature to Character Manager > 01-08/2012: Added Card Compounder > 01-12/2012: Added Dynamic Shop > 01-18/2012: Added Vote NPC v1.0 > 10-13/2012: Added Fame System v1.1 > 10-16/2013: Added Training System v1.0 and Mob Invasion Event v1.0 > 09-22/2015: Added Quest System v1.0 > 06-11/2015: Updated Dynamic Shop v1.0 to v1.1 > 10-01/2015: Updated Quest System v1.0 and Fame System to v1.2 > 10-03/2015: Added Dungeon Party System v1.0 > 10-17/2015: Optimized this post a bit, how do you guys like it? > 09-07/2017: Cleaned up the Collection, see below for details. > 11-10/2017: Major update of older scripts > 12-31/2017: Updated Quest System v1.2 > 01-15/2018: Updated Training System v1.0 to v2.0 Added Mass Seller and Daily Reward NPC Added Dungeon Quest Service v1.0 + SQL file > 10-25/2018: Split Topic into Sections (Released, Requests, Additional and Unofficial) Added Instanced Loot System Added every requested Script so far Added Pagination function and GetMobData function Added Unofficial Excellion Gear NPC's and Nightmare Bio Lab NPC's Added Armor Enchanter Fixed Card Compounder > 05-28/2019: Added Battle Royale and Hunting Grounds Script Removed Broadcaster duo unnecessarity > Channel System Removed Unofficial Nightmare Bio Lab official implementation Removed Unofficial modified Morse Cave Instances by Alayne Updated Mob Invasion to v1.1 Modified Costume Enchanter v1.2 Modified Gold Room Battle v1.1 Removed every Update Log from the Scripts, leaving only the Features present > 06-10/2019: Added Mystic Enchanter + Mystic Enchanter without Random Option Support > 07-12/2019: Added the either forgotten or accidently deleted Last Man Standing v1.0 Added Dynamic Battleground Arena v1.0 > 05-02/2020: Removed useless scripts > 05-07/2020: Updated Mystic Enchanter to v1.1 > 11-06/2020: Removed Excellion Gear NPC (unofficial scripts are only visible on the repository) Updated Quest System and Hunting Grounds Instance, Old Glast Heim Hard > 04-06-2021: Removed Dynamic Battleground Arena Git Changelog Released Scripts Entertainment Arena Master v1.6 Last Man Standing v1.0 Mob Invasion Event v1.1 (I know there are many of these already around, but I wanted to try one for myself) Hunting Grounds Instance v1.0 Battle Royale v1.0 Utility InGame CP v1.3 Restaurant v1.0 Card Compounder v1.1 Dynamic Shop v1.1 Mass Seller v1.1 Daily Reward v1.0 Mystic Enchanter v1.1 Warning: This Enchanter disturbs Game Balance, as it allows to enchant everything you set it to! Though I added limitations and many settings to restrict that as much as possible. System Security System v2.1 Virtual Password v1.3 Fame System v1.3 Training System v2.0 Quest System v1.4 Dungeon Quest System v1.0 Instanced Loot System v1.0 Extra Pagination Function v1.0 GetMobData Function v1.0 Requests Vote NPC v1.2 Request by PapaZola Monster Slaughter Event v1.0 Reqzest by PapaZola Costume Enchanter v1.2 Request by Vegas Freebie NPC ... Forgot who requested it Gold Room PvP v1.1 Request by Paulinds MvP Ranker v1.2 Request by Radian Best regards, Chris
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