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0 NeutralAbout danielps
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Zel quanto tempo haha Sou eu o cara do mobaRO, consegui fazer tudo funcionar haha Só q eu queria ser bem fiel ao moba lol e exibir o hp e sp do inimigo, acho q da pra fazer da mesma forma que o jogador ve seu proprio sp, bastaria pegar na src onde ele envia os pacotes ao cliente para exibir o SP, mas já desisti pensei numa forma mais fácil.. meio gambiarra mas vou criar vários custons visuais da barra de sp e ir trocando eles conforme o sp atual do jogador, meio gambiarra mas vai funcionar haha Dai seriam vários custons da barra de sp desde 0 até 100% preenchida.... Bom é isso ai, vlw haha vou reputar de qualquer forma obrigado
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Hi guys, Is it possible to GM see both hp/sp bar of players? Cause they just see hp bar, is there a way to send sp bar view as well?
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I love runescape! I remember my first 99 *it was strenght), this game is awesomeeee !!
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No need to edit src?? greaattt !! Thanks a lot mann !!! But this time is in miliseconds? like, in the skill description saya lvl 1 = 20 seconds, lvl 2 = 25 seconds, this numbers "40000:50000" don't manke sense for me... And duration in mobs and players are different, so what are these numbers? I want this skill to slow player like 1 second only, this mod is in this place? May i aske you a last question? I want to duplicate this skill but the new skill i want only to slow the target, this skill is slowing and decreasing agi obviously... the agi decrement is on src side to edit, right? I found this in skill.c case AL_DECAGI: case MER_DECAGI: clif_skill_nodamage (src, bl, skill_id, skill_lv, sc_start(src,bl, type, (50 + skill_lv * 3 + (status_get_lv(src) + sstatus->int_)/5), skill_lv, skill_get_time(skill_id,skill_lv))); break; To this skill only slow the target and not descrese his agi, i will have to change something here? I didnt find another place where this skill is called in src so i think that is here...
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Hi guys, I want to reduce the duration of skill decrese agi, its 65 seconds on levle 10 i thinks that is tooo much !! How do i edit that? Thanks!
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I tought in use the OnTouchNPC, but in src there is only 3 places that i can see ontouchnpc_event_name: script.h const char* ontouchnpc_event_name; script.c "OnTouchNPC", //ontouchnpc_event_name (run whenever a monster walks into the OnTouch area) npc.c safesnprintf(eventname, ARRAYLENGTH(eventname), "%s::%s", map[m].npc->exname, script_config.ontouchnpc_event_name); Only these 3 lines make the OnTouchNPC work?
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Why? In this session-less events i don't need a SD-> ? I will have a look at that and study more... i'm not so good with src but i'm very interested and studious. Thanks for you tips guys !!
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Ah ok, i will try it! Only one question, what if there is no players in visible range of the monster? I mean, my custom label is OnIDLEMob, so mob can get idle mode with no players in visible range, in this case i won't have sd, right? And probably get crash, right? Thanks a lot for your help, i will give like in yours answers and latter i tell you if it worked =D Thanks since now!
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Dude, my code -> "sd = (TBL_PC*)md->mob_id" compile successfully, but i get crash ingame when a mob see me. If i'm in @hide there is no problem, mob normaly walk, when i appear using @hide again, map-server crash in the same time! How do i get sd in this function? i need the block_list src, right? but in this function i just have "the mob_data *md", any idea how do i get the sd to call the label?
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Hi @Playtester, I did this and compiled with sucess. My only question is about this part of my code sd = (TBL_PC*)md->mob_id;. Is this mob_id right? I think that the correct is set in sb, the value of the unique mob id and not the id related with the database (like 1002 = poring) TOnight i will test, but do you guys see any error in my code? that mod_id is right? Is really this value i need to put in sd ?
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What happens if i declare sd as null? I really need this sd tô attach a custom label in mobs that get in idle mode? Or if i declare sd as null í will get crash? I dont understand the need of sd, actually idk what is this sd.... Thanks for the help bro!
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Thanks a lot bro but what í need is exactly the oposite. I want tô create a label when mob stop attacking and get idle mode. So í think that i put my code in the right place, or not? My problem is: to create á new custom label i need to put sd variable in npc_script_event(SD Right? But in that block of code that turn the mob in idle mode there is no sd. Did you get it? And i want this custom label tô attach to the mob that get idle mode and not his target.
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Hi guys ! i added a new line 1527 with a custom labem OnIdleMob that with attach the mob when it get in idle mode. The problem is that the fuction "mob_unlocktarget" don't have the session data, so when i compile i get this error "sd was not declared" cause we have to use sd in custom label, in this case my custom label is -> npc_script_event(sd, NPCE_IDLEMOBATTACH); how do i fix it?
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Ok bro no problem, thanks for helping!
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I don't watn anybody to do it and give me ir ready. I'm smart and excited to do that, if somebody just lead me to the right path, i think i can do this and post here in the community. Almost all my src mod, i did with @Playtester help, he told me where to start and i did everything work as i wanted xD If there is somebody who have any idea, how to do that, on at least where to start studiyng, i'd be very gald ^^ Thank you guys!