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About ffman22

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  1. function script resetskip { if(doneS == 0){ setarray [email protected][0],7681,7682,11420,7684,14516,14469,7682,14474,7683,7686,14507,14495,7682,5403,5402,11400,11412,14475,14487,14481,14480,14482,14500,12369,5415,5416,5417,5418,5419,5420,5421,5422,5423,5424,5425,5428,5431,5436,5439,5442,5445,5432; setarray [email protected][0],7741,14615,16031,14602,14602,16019,16061,14600,11462,14601,11464,14613,5737,16030,16048,16045,16050,16014,16028,16054,16055,16056,16057,16013,16027,16041,16032,16041,16029,16036,12376,7746,7747,7748,7749,7751; for(set [email protected],0; [email protected]<(getarraysize([email protected])); set [email protected],[email protected]+1) { //mes "quest "+ [email protected][[email protected]] + " ^FF0000 set^000000"; setquest [email protected][[email protected]]; } next; for(set [email protected],0; [email protected]<(getarraysize([email protected])); set [email protected],[email protected]+1) { //mes "quest "+ [email protected][[email protected]] + " ^FF0000 complete ^000000"; completequest [email protected][[email protected]]; if( [email protected] == (getarraysize([email protected]))){ } } dispbottom "16.1 done"; for(set [email protected],0; [email protected]<(getarraysize([email protected])); set [email protected],[email protected]+1) { mes "quest "+ [email protected][[email protected]] + " ^FF0000 set^000000"; setquest [email protected][[email protected]]; } for(set [email protected],0; [email protected]<(getarraysize([email protected])); set [email protected],[email protected]+1) { //mes "quest "+ [email protected][[email protected]] + " ^FF0000 complete ^000000"; completequest [email protected][[email protected]]; if( [email protected] == (getarraysize([email protected]))){ } } mes "16.2 done"; dispbottom "16.2 done"; questinfo_refresh(); terra_gloria_main = 25; ep_illusion = 0; set doneS, 1; dispbottom "use /navi prt_cas_q 21/39 speak with Nihilim to start the episode 17.1 "; warp "prt_cas_q",134,8; }(doneS == 1){ dispbottom "you already use this item in this character, if your are stuck speak with an admin."; getitem, 11000022; ] } I create that function that works exactly like the NPC, for a custom item, but I am getting the problem that the second condition doesnt work i dont know why
  2. we are using head gear for the moment, but we want to use the system of the garmet, that with one item it use different act for each class so in that way the same item can match the animation with each class.
  3. hello, I have a question, how can I show a custom garmet or wing in front of the player sprite? something like this there I am using in the example a custom headgear no a custom_garmet
  4. hello, thank you for the guide I did all of it, but my sprite didnt show up in the equip menu or in the character. and I need that the sprite show in front of the character sprite. like this example that I am using a normal item.
  5. hello, I am trying to create a fuction, to use in my custom branch to spawn, diferent mvps, with a specific chance for each one, I want to create a version that is more easy to implement, or use with a biger number of MVPs this is the current script that I made. function script active_branch { set .tw,0; set [email protected],0; setarray .mob_id[0],1582,1112,1492,1147; setarray .mob_c[0],80,60,20,10; for(set [email protected],0; [email protected]< (getarraysize(.mob_c)); set [email protected],[email protected]+1) { .tw += .mob_c[[email protected]]; } set .rnum, rand(.tw); debugmes "total weight is: "+.tw; debugmes .rnum; freeloop(1); for(set [email protected],0; [email protected]< (getarraysize(.mob_c)); set [email protected],[email protected]+1) { if(.rnum <= .mob_c[[email protected]]){ if([email protected]==0){ debugmes .mob_id[[email protected]]; monster "this", -1,-1, "--ja--",.mob_id[[email protected]], 1, ""; [email protected] = 1; } // } else { //debugmes .rnum + "substracted by: "+.mob_c[[email protected]]; .rnum -= .mob_c[[email protected]]; } } freeloop(0); }
  6. thank you for the answer, I just notice that my emulator doesnt have the MOBG_MAX in the list /// Random Monster Groups enum e_random_monster : uint16 { MOBG_Branch_Of_Dead_Tree = 0, MOBG_Poring_Box, MOBG_Bloody_Dead_Branch, MOBG_Red_Pouch_Of_Surprise, MOBG_ClassChange, MOBG_Taekwon_Mission, }; in that case I just need to add it after MOBG_Taekwon_Mission, ?
  7. I am getting this error, buildin_callfunc: Function not found! I include my script in the script_custom.conf like this. npc: npc/custom/branch_script.txt
  8. ok thanks you, and in the case that I need to get a parameter to select the random group that I want to use? like example callfunc "LHZ_Boss(1)"; because I want to use the same fuction in diferent branches. I am trying something like this function active_branch { if(getarg(0)==1){ setarray .mvpid[0],1147,1582,1492,1112; } monster "this",-1,-1,"--ja--",.mvpid[rand(4)],1,""; } function active_branch { if(getarg(0)==1){ setarray .mvpid[0],1147,1582,1492,1112; } monster "this",-1,-1,"--ja--",.mvpid[rand(4)],1,""; }
  9. @BeWan can you explain me how to do that, I never did that before.
  10. hi i have this problem with my fluxcp. the fluxcp is full configurate, but a lot of times give my this error.can you help me? the fluxcp wrok perfectly but some time give me this error why?
  11. i have a problem the vote sites doesnt show up in my fluxcp help. http://gate-ro.net/cp/?module=voteforpoints
  12. close the topic i solved the problem
  13. in my fluxcp dont show up the current vote points: why ?? http://gate-ro.net/cp/?module=voteforpoints
  14. but i cant select nothing in the purchease section
  15. i have a problem with the purchease section of my fluxcp, if you look my item list section is ok, all items show up but in the purchease section they dont show up
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