iraciz

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iraciz last won the day on April 15 2015

iraciz had the most liked content!

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About iraciz

  • Rank
    Stapo
  • Birthday February 3

Profile Information

  • Gender
    Male
  • Location
    Panama
  • Server
    Apple Ro (Remastered).
  • Interests
    Scripts, Npc, custom sprites, Modified Mobs, Recolors, Perfection, Enchant Gems, Custom Palletes.
    eAmods

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  1. Thank you, dear Seravy, I works perfect. I also remove the bow requirement, and now is also possible to steal coin from distance. Nezumi Ro 06_12_2019 11_14_17 p. m..mp4
  2. I want the Snatcher (Gank) skill from rogue to also autospell steal coin here is the line in the skill.c: // Gank if(dstmd && sd->status.weapon != W_BOW && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0 && (skill*15 + 55) + pc_checkskill(sd,TF_STEAL)*10 > rnd()%1000) { if(pc_steal_item(sd,bl,pc_checkskill(sd,TF_STEAL))) clif_skill_nodamage(src,bl,TF_STEAL,skill,1); else clif_skill_fail(sd,RG_SNATCHER,USESKILL_FAIL_LEVEL,0); }
  3. I'm trying to make hunter traps to not block moving into the same cell. Right now you have to move through the trap to get trapped and moving on the trap is not possible. This makes moving through multiple traps (ankle snares in woe) annoying as it is hard to find a cell you can try to move to when there are traps blocking all possible cells you could move to. Also most likely related to this somehow, in gvg flagged maps cursor turns to attack(sword) when targeting hunter traps. How to remove this too? I'd like hunter traps to work pretty much like firepillar in terms of targeting and moving. It would help a lot if I was told where stuff like this is set. (being able to move on firepillar unit, but trap unit blocks the cell like a player/npc would) All help appreciated.
  4. Dear Sadder1992 Yes, you are right, chances In the last video were a sort of 6 array cases to win any stat food, shown as: switch( rand(6) ) { case 1: getitem 12202,1; break; case 2: getitem 12203,1; break; case 3: getitem 12204,1; break; case 4: getitem 12205,1; break; case 5: getitem 12206,1; break; case 6: getitem 12207,1; break; } But same were not defined by rates, Its all kinda random. I was asking about chances, 25% win versus 75% loose for a separate case between two choices. Update: Script worked well as intended, I the video I won the 25% chance. I tested many times and after many tries I caught the prize. Many thanks for the support. Ragnarok Online 05_19_2019 10_04_00 p. m..mp4
  5. Good Night, I'm asking help for my script, Between only two choices, I need to call one case at 75% and the other at 25% Example: //-----------This is lose case 75% percent of the times case 1: specialeffect 540; specialeffect 500; sleep2 150; cutin "StartP0",2; sleep2 250; specialeffect 18; cutin "StartOCA1",2; sleep2 250; cutin "StartOCA2",2; sleep2 350; soundeffectall "rafflesia_attack.wav",0; cutin "StartOCAL",2; specialeffect2 191; sleep2 300; cutin "",255; makeitem 7539,1,"prontera",140,172; npctalk "Perdiste"; specialeffect 584; sleep2 250; specialeffect2 1; specialeffect2 426; sleep2 250; heal -7000,0; break; //-------------- Win case 25% of the times case 2: specialeffect 540; specialeffect 500; sleep2 150; cutin "StartP0",2; sleep2 200; specialeffect 18; cutin "StartOCA1",2; sleep2 150; cutin "StartOCA2",2; sleep2 150; specialeffect 40; cutin "StartOCA3",2; sleep2 200; specialeffect 18; cutin "Pwin",2; sleep2 150; cutin "Pwin1",2; sleep2 150; cutin "Pwin2",2; sleep2 150; cutin "Pwin3",2; sleep2 150; specialeffect2 100; specialeffect 18; cutin "StartOCA3",2; npctalk "Ganaste un Old Card Album"; sleep2 200; getitem 616,1; cutin "",255; specialeffect 500; break; } end; Ragnarok Online 05_19_2019 6_41_11 p. m..mp4
  6. View File Malangdo Crab Custom Sprite A custom sprite for a bow I decided to work with. Inside the file you will find for Archer, Thief, Rogue, Sniper. The Bard & Dancer not implemented yet. Support Information Is just the spr and act for the malangdo crab, add a custom idview in weapontable and modify malangdo crab in iteminfo.lua Submitter iraciz Submitted 02/08/2019 Category Weapon & Shields Video Content Author Iraciz for sprite. Gravity for the Item.  
  7. Version 1.0.0

    50 downloads

    A custom sprite for a bow I decided to work with. Inside the file you will find for Archer, Thief, Rogue, Sniper. The Bard & Dancer not implemented yet. Support Information Is just the spr and act for the malangdo crab, add a custom idview in weapontable and modify malangdo crab in iteminfo.lua

    Free

  8. I've lost all my users because this bug forced me to close my server. When placing items to cart and reloging for vending the item turns into an apple, this is not the worst! Sometimes it takes same property of any item enchanted I have, for example if I have a hat +1 str in my inventory, all items in my cart, could be armor or weapon after the relog will take the +1 str. Why is happening this?
  9. I am losing my rune enchants after reloging when those items are saved into the cart! theres no way that users could sell enchanted armor with stats because this happens.
  10. This thing is bugging the item in my users carts, how to disable or either fit this?
  11. Thank you so much! clean build, no errors and I could appreciate the damage increase only against holy and angel!
  12. In source battle.c theres a function that increase soul strike skill vs undead. case MG_SOULSTRIKE: if (battle_check_undead(tstatus->race,tstatus->def_ele)) skillratio += 5 * skill_lv; break; I tried to do the same for NPC_DARKSTRIKE but I've got error, any one could help me here? increase the damage for holy property 5% every skill level based on NPC_DARKSTRIKE, I implemented that skill in mage skill tree, modifyed luas and added, I just need the source for de damage increase vs holy monsters.
  13. thanks, you can close this topic.
  14. can u share the solution? I have the same issue