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Azura Skyy

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Everything posted by Azura Skyy

  1. Between the forum changes and the development this past month was crazy. Here is to an even better December! Regards, ~Azura Skyy
  2. Try this out. It requires you to be on a lvl 99 GM account but you can change it as you please. It toggles on/off when spoken to. I've not tested it. prontera,163,195,3 script NPC#CellBarricade 626,{ if (getgmlevel() > 98) { if (.barrier1 < 1) { mes "Barrier is now on"; close2; setwall "payon",68,110,4,6,0,"barrier1"; set .barrier1,1; } else { mes "Barrier is now off"; close2; delwall "barrier1"; set .barrier1,0; } } end; } EDIT: changed variables- should work all the same. It's also worth pointing out that the 4 is the distance the wall spans and 6 is the direction of the wall (same as NPCs). You might have to adjust those. Hope this helps, ~Azura Skyy
  3. Check out Syouji's tutorial on adding textures here. Basically Najara did that by adding 3 textures and placing them in succession. Regards, ~Azura Sky
  4. Azura Skyy

    help me

    Check out this thread. Basically need to edit src>map>atcommand Hope this helps, ~Azura Skyy
  5. Azura Skyy

    test

    Minion reporting in with the results. EDIT: I will pass this to my underlings to confirm on their end.
  6. Azura Skyy

    test

    Woo. I'll let the guys know its working. Regards, ~Azura Skyy
  7. You can export the lightmaps and manually edit them and re-add them to the map. Its a bit complicated but I've done it successfully once. Its not quite the same as getting the lights to edit but its the best we can do. So you open the map, go to tools>lightmaps>export - Hit ok until it's done, then clear lightmaps+lights from the map. Add a sun of your choosing. Open the folder with the lightmaps1 and lightmaps2.png files and delete lightmaps2.png. Gogo back into Browedit and import lightmaps (it should already be set to the destination and file you exported) It will read the shadows but keep your new sun If you would play with this until you can make something similar to the way payon looks with @night activated. You can change your sun to add color to the textures on the map or manually edit the shadows as per Syouji's guide. EDIT: This also allows you to keep the very high quality shadows that Gravity maps have (Notice in Payon how you can identify individual leaves in the shadows) Hope this helps, ~Azura Skyy
  8. I was in the process of correcting mine. Mine would warp you to specific coordinates anytime you hit level 150 regardless of map. Refer to Emistry's post. Regards, ~Azura Skyy
  9. You could use OnPCBaseLvUpEvent, do a check for, BaseLevel, and warp the user wherever you'd like. With this example, nothing happens if you aren't hitting level 150 OnPCBaseLvUpEvent: if (BaseLevel > 149) { warp "prontera", 150,150; close; } end; Hope this helps, ~Azura Skyy
  10. View File Cliff Model Pack Just some retextured cliff models used most noticeably in Yuno. This provides models to match the textures of Payon, Moscovia, Lighthalzen, Morroc, Veins and some mystery snow map that nobody can identify. To use them in BrowEdit, make sure you add the models to your grf. You can simply drag the whole 'CliffPack' folder into your data.grf data > models and add the contents of the romodels.txt to the end of your romodels.txt in your BrowEdit > data folder. Please feel free to contact me with any questions. Hope to see some awesome sky maps or just general terrain with these models in the near future! ~Azura Skyy Submitter Azura Skyy Submitted 11/25/16 Category Models Content Author  
  11. These were my favorite as well. Absolutely incredible. Looking forward to new ones, ~Azura Skyy
  12. Version 1.0.0

    71 downloads

    Just some retextured cliff models used most noticeably in Yuno. This provides models to match the textures of Payon, Moscovia, Lighthalzen, Morroc, Veins and some mystery snow map that nobody can identify. To use them in BrowEdit, make sure you add the models to your grf. You can simply drag the whole 'CliffPack' folder into your data.grf data > models and add the contents of the romodels.txt to the end of your romodels.txt in your BrowEdit > data folder. Please feel free to contact me with any questions. Hope to see some awesome sky maps or just general terrain with these models in the near future! ~Azura Skyy
    Free
  13. This sounds lile a mapflag issue. Check out this thread. Or here to learn more about mapflags. Hope this helps, ~Azura Skyy
  14. I suffer from mild autism just ignore my necro-post or delete it and save me the embarrassment. Regards, ~Azura Skyy
  15. Your links bring me to broken pages I can't view. Can only view if I access from the Community tab as instructed later in the post. I do enjoy the search feature- its nifty. Anyway to remove the scroll bars on the jobs though? Scroll bar to show like 5 items. Seems silly otherwise nice. Regards, ~Azura Skyy
  16. SKORM- Join us in Discord you jerk! <3 Regards, ~Azura Skyy
  17. Secret claims to have had mapcache.dat break after using but I've never heard of this problem. If you are worried, like anything else, create a back-up of the file in case you end up with an issue. Regards, ~Azura Skyy
  18. You need to download Wee Map Cache and open mapcache.dat (located in rAthena\db) and add the gat file to it and save. Add the rsw, gat, and gnd files to your grf and edit maps_athena and map_index. Alternatively refer to this tutorial on how to add a map. Hope this helps, ~Azura Skyy
  19. For my local server its displaying no errors, but when I try to login, it displays 'Disconnected from server.' No packet ver error or anything. Nothing displays in the server when I try to login. I'm not sure what I've missed. Thanks in advance, ~Azura Skyy
  20. Wooh. Thanks for putting in the time Akkarin. Hopefully the rest of everything sorts itself out as planned. Profiles have never been easier to stalk
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