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Azura Skyy

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Everything posted by Azura Skyy

  1. The bigger issue here is classes have 2 attack animations; You can't add a 3rd without some other serious alterations to... I'm not sure what (but not just the sprite). So the bows have to override one of your existing animations if the sprite were ever made. I'd guess this is a large part of why Gravity decided SuperNovices could not use bows/spears/2h swords to begin with. Also hate to be a downer but the sprite work just to get the novice/super novice doing the same animation as the archer would probably cost you a couple hundred dollars. Spriting is expensive and finding a spriter willing to take on that big of a sprite is an even tougher challenge. Goodluck. ~Azura Skyy
  2. Kann inter_athena bearbeiten. Ich habe keine Ahnung wie mann kann es machen das es wirkt nur fuer Leute Level 25+. inter_athena.conf // Level range for sharing within a party party_share_level: 150 ^Kann 175 machen aber dann koennte Level 1 und 175 suzammen in derselben Partei sein. Muss du entschieden. ~Azura Skyy
  3. Got a cute little section mostly complete last night. Need to start thinking of a name

    Map4.PNG

  4. Do people still like custom towns? Will be working on this again

    Map3.png

  5. I have at least 3 maps that are more than half done... Maybe I should finish and release them?

    Map1.PNG

    Map2.PNG

  6. Thanks for a wonderful time with this community! I'll peek in periodically to see whats going on. /no1

  7. Quite an exciting update. Wish it came to RO much earlier. Wonder if Hyper Novice skills are unique or just a better pool. Regards, Azura Skyy
  8. I don't know what is new and what is old. I somehow missed your initial post apparently but there is a lot of good here. I see room for improvement in the repeated rocks you sue to decorate paths. Even adjusting them with h/v in browedit could add some depth to it. Some of these areas look like they just be nice to sit in and listen to some RO BGM. Makes me want to map. Regards, ~Azura Skyy
  9. Paging @Haziel links on your old topic with freebies are down so I couldn't mirror them here. Regards ~Azura Skyy
  10. Just lay down for a bit the dizziness will go away. Also you are probably in bed right now anyway so... step 1 check.  :ani_swt3:

  11. Just reread the opening post. I wasn't around pre-RMS. I'm a 2007 scrub Regards, ~Azura Skyy
  12. Weelcome welcome. Will keep an eye out for that project posting! Regards, ~Azura Skyy
  13. This is a lovely project. It certainly works as simply as you described it. I'm sure you are going to save a lot of people a lot of hassle. Hope this stays up to date! Regards, ~Azura Skyy
  14. You should check out npc/merchants/shops as a reference. You can denote shops in two ways. The first is to create a static NPC at a set location like you see in that txt file (Example 1). The other option is to create a shop that can be called using the callshop function (Example 2). Example 1 alberta_in,175,97,4 shop Weapon Dealer#alb2 82,1146:-1,1245:-1 Example 2 payon,166,106,6 script Merchant 101,{ callshop "FruitShop",1; } - shop MVSHOP1 -1,512:-1 Hope this helps, ~Azura Skyy
  15. Please post what you have or I can't begin to tell you whats wrong since it was updated. Regards, ~Azura Skyy
  16. It may be helpful to post the script so users can download it or link us to the file on pastebin or github. As it stands it is difficult to discern where lines 30 and 109 are. I also encourage you to use the script tool when posting in the future. prontera ,167,188,3 script Pontos MVP 587;{ prontera ,167,188,3 script Pontos MvP Pontos MVP ;{ mes "[^FF0000Loja MvP^000000]"; mes "•MVP e a abreviação para Most Valuable Player, que significa Jogador de Maior Valor."; mes "•É uma definição que não se limita apenas à Ragnarök Online."; next; mes "[^FF0000Loja_MvP^000000]"; mes "•A dificuldade de um MVP está pelo seu HP, dano e Experiência altíssimos."; mes "•Eles são do tipo Chefe, ou seja, possuem certas prioridades que um monstro comum não possui."; next; mes "[^FF0000Loja_MvP^000000]"; mes "•Os MVPs são livres para todos os jogadores: qualquer um poderá atacar um MVP sem estar infringindo a regra de Kill Steal."; mes "•Entretanto, se houver abuso e habilidade, os infratores deverão ser denunciados."; next; mes "[^FF0000Loja_MvP^000000]"; mes "Deseja trocar seus pontos MvP por itens?"; switch(select("[^339966+^000000] Sim.:[^FF0000+^000000] Não.")) { ^ In this excerpt you define two NPCs but you put a space between prontera and the comma. I'm not sure if this was an issue from copying this into notepadd++ but you need to make proper use of the tab key. You've also defined two NPCs on the same coordinates. This will cause issues. The 2nd NPC 'Pontos MvP Pontos MVP' has no sprite. If you are intending to use an invisible sprite, try ID 111. I wonder if you are trying too make a duplicate NPC here. If so read over this wiki article. EDIT: This example is corrected. I removed the space after prontera, gave the 2nd NPC a unique ID and replaced the semicolons with commas before your open bracket. prontera,167,188,3 script Pontos MVP 587,{ } prontera,167,188,3 script Pontos#MvP 587,{ } Regards, ~Azura Skyy
  17. Roger! You're the smart one. I'm just the pretty one. Regards, ~Azura Skyy
  18. I believe its an @command though. Unless for some reason OP needs it to be / and not @ ? @str <+/- amount> @agi <+/- amount> @vit <+/- amount> @int <+/- amount> @dex <+/- amount> @luk <+/- amount> Regards, ~Azura Skyy
  19. Worth creating a new thread for that follow up. Regards, Azura Skyy
  20. Please search for similar questions before posting. Regards, ~Azura Skyy
  21. Please don't. If these are exclusive customs you shouldn't be trying to acquire them. Regards, ~Azura Skyy
  22. Was wondering if its worth tagging people who contribute. I imagine you copy the contributors from somewhere resulting in the lack of tags like @nanakiwurtz I'm also not sure if its worth bothering with considering not all of those contributors seem to use the same name on rA/Git. Regardless, nice work as always. Regards, ~Azura Skyy
  23. If you are requesting an example of iRO ASPD, please create a SRC support request. If you are trying to enable/disable RE ASPD see images below and recompile your server. RE-ASPD Pre-RE ASPD Regards, ~Azura Skyy
  24. Which reminds me- you could try to cut chunks from existing maps that use the same textures and then connect the parts between them yourself. Regards, ~Azura Skyy
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